From 031d0b4d3cbdd8a6ff5cef6f1ca0dbe647687d6b Mon Sep 17 00:00:00 2001 From: Agetian Date: Sun, 9 Dec 2018 14:48:08 +0300 Subject: [PATCH] - Fixed a logic error in AnimateAi which made the AI animate things like Plains via Genju of the Fields when the Plains was tapped. --- forge-ai/src/main/java/forge/ai/ability/AnimateAi.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/forge-ai/src/main/java/forge/ai/ability/AnimateAi.java b/forge-ai/src/main/java/forge/ai/ability/AnimateAi.java index 494c10c10c8..671b567c2af 100644 --- a/forge-ai/src/main/java/forge/ai/ability/AnimateAi.java +++ b/forge-ai/src/main/java/forge/ai/ability/AnimateAi.java @@ -188,7 +188,7 @@ public class AnimateAi extends SpellAbilityAi { if (animatedCopy.getCurrentPower() + animatedCopy.getCurrentToughness() > c.getCurrentPower() + c.getCurrentToughness()) { if (!isAnimatedThisTurn(aiPlayer, sa.getHostCard())) { - if (!sa.getHostCard().isTapped() || (game.getCombat() != null && game.getCombat().isAttacking(sa.getHostCard()))) { + if (!c.isTapped() || (game.getCombat() != null && game.getCombat().isAttacking(sa.getHostCard()))) { bFlag = true; } }