Turn Cancel button into End Turn for basic priority prompt

This commit is contained in:
drdev
2014-05-30 22:41:01 +00:00
parent 29bc93aa1d
commit 02eb3dd0de

View File

@@ -18,6 +18,7 @@
package forge.match.input;
import forge.game.card.Card;
import forge.game.phase.PhaseType;
import forge.game.player.Player;
import forge.game.spellability.SpellAbility;
import forge.util.ITriggerEvent;
@@ -48,7 +49,8 @@ public class InputPassPriority extends InputSyncronizedBase {
public final void showMessage() {
showMessage(getTurnPhasePriorityMessage(player.getGame()));
chosenSa = null;
ButtonUtil.enableOnlyOk();
ButtonUtil.setButtonText("OK", "End Turn");
ButtonUtil.enableAllFocusOk();
}
/** {@inheritDoc} */
@@ -56,7 +58,15 @@ public class InputPassPriority extends InputSyncronizedBase {
protected final void onOk() {
stop();
}
/** {@inheritDoc} */
@Override
protected final void onCancel() {
//end turn
player.getController().autoPassUntil(PhaseType.CLEANUP);
stop();
}
public SpellAbility getChosenSa() { return chosenSa; }
@Override