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Convert Rampaging Baloths to Trigger.
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@@ -1,10 +1,11 @@
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Name:Rampaging Baloths
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Name:Rampaging Baloths
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ManaCost:4 G G
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ManaCost:4 G G
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Types:Creature Beast
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Types:Creature Beast
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Text:Landfall - Whenever a land enters the battlefield under your control, you may put a 4/4 green Beast creature token onto the battlefield.
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Text:
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PT:6/6
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PT:6/6
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K:Trample
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K:Trample
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K:Landfall
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T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Land.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ Landfall - Whenever a land enters the battlefield under your control, you may put a 4/4 green Beast creature token onto the battlefield.
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SVar:TrigToken:AB$Token | Cost$ 0 | TokenAmount$ 1 | TokenName$ Beast | TokenTypes$ Creature,Beast | TokenOwner$ Controller | TokenColors$ Green | TokenPower$ 4 | TokenToughness$ 4
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SVar:Rarity:Mythic
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SVar:Rarity:Mythic
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SVar:Picture:http://www.wizards.com/global/images/magic/general/rampaging_baloths.jpg
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SVar:Picture:http://www.wizards.com/global/images/magic/general/rampaging_baloths.jpg
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SetInfo:ZEN|Mythic|http://magiccards.info/scans/en/zen/178.jpg
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SetInfo:ZEN|Mythic|http://magiccards.info/scans/en/zen/178.jpg
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@@ -4810,9 +4810,7 @@ public class GameActionUtil {
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if (kw.equals("Landfall - Whenever a land enters the battlefield under your control, CARDNAME gets +2/+2 until end of turn."))
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if (kw.equals("Landfall - Whenever a land enters the battlefield under your control, CARDNAME gets +2/+2 until end of turn."))
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landfall_Generic_P2P2_UntilEOT(c);
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landfall_Generic_P2P2_UntilEOT(c);
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}
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}
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if(c.getName().equals("Emeria Angel")) landfall_Emeria_Angel(c);
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if(c.getName().equals("Rampaging Baloths")) landfall_Rampaging_Baloths(c);
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else if(c.getName().equals("Emeria Angel")) landfall_Emeria_Angel(c);
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else if(c.getName().equals("Ob Nixilis, the Fallen")) landfall_Ob_Nixilis(c);
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else if(c.getName().equals("Ob Nixilis, the Fallen")) landfall_Ob_Nixilis(c);
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else if(c.getName().equals("Ior Ruin Expedition")
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else if(c.getName().equals("Ior Ruin Expedition")
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|| c.getName().equals("Khalni Heart Expedition")) landfall_AddQuestCounter(c);
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|| c.getName().equals("Khalni Heart Expedition")) landfall_AddQuestCounter(c);
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@@ -5031,28 +5029,6 @@ public class GameActionUtil {
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AllZone.Stack.add(ability);
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AllZone.Stack.add(ability);
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}
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}
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private static void landfall_Rampaging_Baloths(Card c) {
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final Card crd = c;
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Ability ability = new Ability(c, "0") {
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@Override
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public void resolve() {
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CardFactoryUtil.makeToken("Beast", "G 4 4 Beast", crd.getController(), "G", new String[] {"Creature", "Beast"}, 4,
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4, new String[] {""});
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}
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};
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StringBuilder sb = new StringBuilder();
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sb.append(c.getName()).append(" - Landfall: ").append(c.getController());
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sb.append(" puts a 4/4 green Beast creature token onto the battlefield.");
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ability.setStackDescription(sb.toString());
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if(c.getController().equals(AllZone.HumanPlayer)) {
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if(showLandfallDialog(c)) AllZone.Stack.add(ability);
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}
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else if(c.getController().equals(AllZone.ComputerPlayer)) AllZone.Stack.add(ability);
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}
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private static void landfall_Emeria_Angel(Card c) {
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private static void landfall_Emeria_Angel(Card c) {
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final Card crd = c;
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final Card crd = c;
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