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*Fixed enabling/disabling of buttons in partial paris mulligan.
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@@ -21,6 +21,7 @@ import java.util.Stack;
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import forge.Singletons;
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import forge.Singletons;
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import forge.game.GameState;
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import forge.game.GameState;
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import forge.game.GameType;
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import forge.game.phase.PhaseHandler;
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import forge.game.phase.PhaseHandler;
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import forge.game.phase.PhaseType;
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import forge.game.phase.PhaseType;
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import forge.game.player.Player;
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import forge.game.player.Player;
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@@ -117,8 +118,14 @@ public class InputControl extends MyObservable implements java.io.Serializable {
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public final Input getActualInput(GameState game) {
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public final Input getActualInput(GameState game) {
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if ( !game.hasMulliganned() )
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if ( !game.hasMulliganned() )
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{
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{
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return new InputMulligan(Singletons.getModel().getMatch(), Singletons.getControl().getPlayer());
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if(game.getType() == GameType.Commander)
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//return new InputPartialParisMulligan(Singletons.getModel().getMatch(), Singletons.getControl().getPlayer());
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{
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return new InputPartialParisMulligan(Singletons.getModel().getMatch(), Singletons.getControl().getPlayer());
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}
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else
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{
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return new InputMulligan(Singletons.getModel().getMatch(), Singletons.getControl().getPlayer());
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}
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}
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}
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final PhaseHandler handler = game.getPhaseHandler();
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final PhaseHandler handler = game.getPhaseHandler();
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final PhaseType phase = handler.getPhase();
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final PhaseType phase = handler.getPhase();
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@@ -204,26 +204,27 @@ public class InputPartialParisMulligan extends InputBase {
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{
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{
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lastExiled.remove(c0);
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lastExiled.remove(c0);
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c0.setUsedToPay(false);
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c0.setUsedToPay(false);
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return;
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}
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}
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else
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Zone z0 = match.getCurrentGame().getZoneOf(c0);
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{
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if (c0.getName().equals("Serum Powder") && z0.is(ZoneType.Hand)) {
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Zone z0 = match.getCurrentGame().getZoneOf(c0);
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if (GuiDialog.confirm(c0, "Use " + c0.getName() + "'s ability?")) {
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if (c0.getName().equals("Serum Powder") && z0.is(ZoneType.Hand)) {
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List<Card> hand = new ArrayList<Card>(c0.getController().getCardsIn(ZoneType.Hand));
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if (GuiDialog.confirm(c0, "Use " + c0.getName() + "'s ability?")) {
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for (Card c : hand) {
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List<Card> hand = new ArrayList<Card>(c0.getController().getCardsIn(ZoneType.Hand));
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match.getCurrentGame().getAction().exile(c);
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for (Card c : hand) {
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match.getCurrentGame().getAction().exile(c);
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}
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c0.getController().drawCards(hand.size());
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}
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}
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c0.getController().drawCards(hand.size());
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else
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}
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{
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else
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lastExiled.add(c0);
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{
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c0.setUsedToPay(true);
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}
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} else {
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lastExiled.add(c0);
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lastExiled.add(c0);
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c0.setUsedToPay(true);
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c0.setUsedToPay(true);
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}
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}
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} else {
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lastExiled.add(c0);
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c0.setUsedToPay(true);
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}
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}
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if(lastExiled.size() > 0)
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if(lastExiled.size() > 0)
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