From 02b13cbc89841fcf99cfba6ebdbd7a6c31669306 Mon Sep 17 00:00:00 2001 From: drdev Date: Sat, 13 Dec 2014 06:31:11 +0000 Subject: [PATCH] Allow human and AI to have different planar decks --- .../main/java/forge/planarconquest/ConquestController.java | 7 +++---- 1 file changed, 3 insertions(+), 4 deletions(-) diff --git a/forge-gui/src/main/java/forge/planarconquest/ConquestController.java b/forge-gui/src/main/java/forge/planarconquest/ConquestController.java index 09cee7e1ce6..cef5f36dd9f 100644 --- a/forge-gui/src/main/java/forge/planarconquest/ConquestController.java +++ b/forge-gui/src/main/java/forge/planarconquest/ConquestController.java @@ -262,10 +262,9 @@ public class ConquestController { humanStart.assignCommander(); aiStart.assignCommander(); } - if (variants.contains(GameType.Planechase)) { //create planar deck if planechase variant being applied - List planes = generatePlanarPool(); - humanStart.setPlanes(planes); - aiStart.setPlanes(planes); + if (variants.contains(GameType.Planechase)) { //generate planar decks if planechase variant being applied + humanStart.setPlanes(generatePlanarPool()); + aiStart.setPlanes(generatePlanarPool()); } String humanPlayerName = commander.getPlayerName();