mirror of
https://github.com/Card-Forge/forge.git
synced 2025-11-18 19:58:00 +00:00
Support creating quick gauntlets for mobile game
Support AI opponents using preconstructed decks in gauntlets
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@@ -3,25 +3,19 @@ package forge.screens.home.gauntlet;
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import forge.UiCommand;
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import forge.Singletons;
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import forge.control.FControl;
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import forge.deck.Deck;
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import forge.deck.DeckgenUtil;
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import forge.deck.DeckgenUtil.DeckTypes;
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import forge.deck.DeckType;
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import forge.game.GameType;
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import forge.game.player.RegisteredPlayer;
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import forge.gauntlet.GauntletData;
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import forge.gauntlet.GauntletIO;
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import forge.gauntlet.GauntletUtil;
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import forge.gui.SOverlayUtils;
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import forge.gui.framework.ICDoc;
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import forge.model.FModel;
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import javax.swing.*;
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import java.awt.event.ActionEvent;
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import java.awt.event.ActionListener;
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import java.io.File;
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import java.util.ArrayList;
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import java.util.HashSet;
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import java.util.List;
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import java.util.Set;
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/**
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* Controls the "quick gauntlet" submenu in the home UI.
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@@ -55,25 +49,9 @@ public enum CSubmenuGauntletQuick implements ICDoc {
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@Override
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public void initialize() {
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view.getBtnStart().addActionListener(actStartGame);
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updateData();
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view.getGauntletLister().setSelectedIndex(0);
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view.getLstDecks().initialize();
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}
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private void updateData() {
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final File[] files = GauntletIO.getGauntletFilesUnlocked();
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final List<GauntletData> data = new ArrayList<GauntletData>();
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for (final File f : files) {
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data.add(GauntletIO.loadGauntlet(f));
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}
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view.getGauntletLister().setGauntlets(data);
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}
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private void startGame() {
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// Start game overlay
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SwingUtilities.invokeLater(new Runnable() {
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@@ -85,62 +63,19 @@ public enum CSubmenuGauntletQuick implements ICDoc {
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});
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// Find appropriate filename for new save, create and set new save file.
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final File[] arrFiles = GauntletIO.getGauntletFilesQuick();
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final Set<String> setNames = new HashSet<String>();
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for (File f : arrFiles) { setNames.add(f.getName()); }
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List<DeckType> allowedDeckTypes = new ArrayList<DeckType>();
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if (view.getBoxColorDecks().isSelected()) { allowedDeckTypes.add(DeckType.COLOR_DECK); }
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if (view.getBoxThemeDecks().isSelected()) { allowedDeckTypes.add(DeckType.THEME_DECK); }
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if (view.getBoxUserDecks().isSelected()) { allowedDeckTypes.add(DeckType.CUSTOM_DECK); }
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if (view.getBoxQuestDecks().isSelected()) { allowedDeckTypes.add(DeckType.QUEST_OPPONENT_DECK); }
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if (view.getBoxPreconDecks().isSelected()) { allowedDeckTypes.add(DeckType.PRECONSTRUCTED_DECK); }
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int num = 1;
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while (setNames.contains(GauntletIO.PREFIX_QUICK + num + GauntletIO.SUFFIX_DATA)) { num++; }
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FModel.getGauntletData().setName(GauntletIO.PREFIX_QUICK + num);
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// Pull user deck
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final Deck userDeck = view.getLstDecks().getPlayer().getDeck();
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// Generate gauntlet decks
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final int numOpponents = view.getSliOpponents().getValue();
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final List<DeckTypes> lstDecktypes = new ArrayList<DeckTypes>();
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final List<String> lstEventNames = new ArrayList<String>();
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final List<Deck> lstGauntletDecks = new ArrayList<Deck>();
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Deck tempDeck;
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int randType;
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if (view.getBoxColorDecks().isSelected()) { lstDecktypes.add(DeckTypes.COLORS); }
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if (view.getBoxThemeDecks().isSelected()) { lstDecktypes.add(DeckTypes.THEMES); }
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if (view.getBoxUserDecks().isSelected()) { lstDecktypes.add(DeckTypes.CUSTOM); }
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if (view.getBoxQuestDecks().isSelected()) { lstDecktypes.add(DeckTypes.QUESTEVENTS); }
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for (int i = 0; i < numOpponents; i++) {
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randType = (int) Math.round(Math.random() * (lstDecktypes.size() - 1));
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if (lstDecktypes.get(randType).equals(DeckTypes.COLORS)) {
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tempDeck = DeckgenUtil.getRandomColorDeck(true);
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lstEventNames.add("Random colors deck");
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}
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else if (lstDecktypes.get(randType).equals(DeckTypes.CUSTOM)) {
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tempDeck = DeckgenUtil.getRandomCustomDeck();
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lstEventNames.add(tempDeck.getName());
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}
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else {
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tempDeck = DeckgenUtil.getRandomQuestDeck();
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lstEventNames.add(tempDeck.getName());
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}
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lstGauntletDecks.add(tempDeck);
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}
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final GauntletData gd = FModel.getGauntletData();
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gd.setDecks(lstGauntletDecks);
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gd.setEventNames(lstEventNames);
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gd.setUserDeck(userDeck);
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// Reset all variable fields to 0, stamps and saves automatically.
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gd.reset();
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final Deck aiDeck = gd.getDecks().get(gd.getCompleted());
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final GauntletData gd = GauntletUtil.createQuickGauntlet(view.getLstDecks().getPlayer().getDeck(), view.getSliOpponents().getValue(), allowedDeckTypes);
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List<RegisteredPlayer> starter = new ArrayList<RegisteredPlayer>();
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FControl fc = Singletons.getControl();
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starter.add(new RegisteredPlayer(gd.getUserDeck()).setPlayer(fc.getGuiPlayer()));
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starter.add(new RegisteredPlayer(aiDeck).setPlayer(fc.getAiPlayer()));
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starter.add(new RegisteredPlayer(gd.getDecks().get(gd.getCompleted())).setPlayer(fc.getAiPlayer()));
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fc.startMatch(GameType.Gauntlet, starter);
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}
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@@ -1,5 +1,6 @@
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package forge.screens.home.gauntlet;
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import forge.deck.DeckType;
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import forge.deckchooser.FDeckChooser;
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import forge.gui.framework.DragCell;
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import forge.gui.framework.DragTab;
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@@ -46,13 +47,13 @@ public enum VSubmenuGauntletQuick implements IVSubmenu<CSubmenuGauntletQuick> {
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private final SkinnedSlider sliOpponents = new SkinnedSlider(SwingConstants.HORIZONTAL, 5, 50, 20);
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//private SkinnedSlider sliGamesPerMatch = new SkinnedSlider(JSlider.HORIZONTAL, 1, 7, 3);
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private final JCheckBox boxUserDecks = new FCheckBox("Custom User Decks");
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private final JCheckBox boxQuestDecks = new FCheckBox("Quest Decks");
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private final JCheckBox boxColorDecks = new FCheckBox("Fully random color Decks");
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private final JCheckBox boxThemeDecks = new FCheckBox("Semi-random theme Decks");
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private final JCheckBox boxUserDecks = new FCheckBox(DeckType.CUSTOM_DECK.toString());
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private final JCheckBox boxPreconDecks = new FCheckBox(DeckType.PRECONSTRUCTED_DECK.toString());
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private final JCheckBox boxQuestDecks = new FCheckBox(DeckType.QUEST_OPPONENT_DECK.toString());
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private final JCheckBox boxColorDecks = new FCheckBox(DeckType.COLOR_DECK.toString());
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private final JCheckBox boxThemeDecks = new FCheckBox(DeckType.THEME_DECK.toString());
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private final FDeckChooser lstDecks = new FDeckChooser(false);
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private final QuickGauntletLister gauntletList = new QuickGauntletLister();
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private final FLabel lblOptions = new FLabel.Builder().fontSize(16)
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.fontStyle(Font.BOLD).text("OPTIONS").fontAlign(SwingConstants.CENTER).build();
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@@ -73,6 +74,7 @@ public enum VSubmenuGauntletQuick implements IVSubmenu<CSubmenuGauntletQuick> {
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lblTitle.setBackground(FSkin.getColor(FSkin.Colors.CLR_THEME2));
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boxUserDecks.setSelected(true);
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boxPreconDecks.setSelected(true);
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boxQuestDecks.setSelected(true);
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boxThemeDecks.setSelected(true);
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boxColorDecks.setSelected(true);
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@@ -93,6 +95,7 @@ public enum VSubmenuGauntletQuick implements IVSubmenu<CSubmenuGauntletQuick> {
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pnlOptions.add(lblDesc3, "w 96%!, gap 2% 0 0 0");
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pnlOptions.setCornerDiameter(0);
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pnlOptions.add(boxUserDecks, "w 96%!, h 30px!, gap 2% 0 0 5px");
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pnlOptions.add(boxPreconDecks, "w 96%!, h 30px!, gap 2% 0 0 5px");
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pnlOptions.add(boxQuestDecks, "w 96%!, h 30px!, gap 2% 0 0 5px");
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pnlOptions.add(boxThemeDecks, "w 96%!, h 30px!, gap 2% 0 0 5px");
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pnlOptions.add(boxColorDecks, "w 96%!, h 30px!, gap 2% 0 0 0");
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@@ -148,16 +151,16 @@ public enum VSubmenuGauntletQuick implements IVSubmenu<CSubmenuGauntletQuick> {
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return this.lstDecks;
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}
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/** @return {@link forge.screens.home.gauntlet.QuickGauntletLister} */
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public QuickGauntletLister getGauntletLister() {
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return this.gauntletList;
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}
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/** @return {@link javax.swing.JCheckBox} */
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public JCheckBox getBoxUserDecks() {
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return boxUserDecks;
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}
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/** @return {@link javax.swing.JCheckBox} */
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public JCheckBox getBoxPreconDecks() {
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return boxPreconDecks;
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}
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/** @return {@link javax.swing.JCheckBox} */
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public JCheckBox getBoxQuestDecks() {
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return boxQuestDecks;
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