convert point to vector2

This commit is contained in:
Anthony Calosa
2022-02-08 00:06:46 +08:00
parent 1f692b165b
commit 02635ef00c
3 changed files with 46 additions and 43 deletions

View File

@@ -296,7 +296,7 @@ public class Forge implements ApplicationListener {
afterDBloaded = true;
//selection
if (isLandscapeMode() && !GuiBase.isAndroid())
if (isLandscapeMode())
splashScreen.setShowModeSelector(true);
else
openHomeDefault();

View File

@@ -18,6 +18,7 @@ import com.badlogic.gdx.utils.Align;
import forge.Forge;
import forge.adventure.util.Config;
import forge.adventure.util.Controls;
import forge.gui.GuiBase;
import forge.localinstance.properties.ForgePreferences;
import forge.util.Localizer;
@@ -171,6 +172,7 @@ public class SettingsScene extends UIScene {
addLabel("Plane");
settingGroup.add(plane).align(Align.right);
if (!GuiBase.isAndroid()) {
addSettingField("Fullscreen", Config.instance().getSettingData().fullScreen, new ChangeListener() {
@Override
public void changed(ChangeEvent event, Actor actor) {
@@ -194,6 +196,7 @@ public class SettingsScene extends UIScene {
Config.instance().saveSettings();
}
});
}
addCheckBox(localizer.getMessage("lblCardName"), ForgePreferences.FPref.UI_OVERLAY_CARD_NAME);
addSettingSlider(localizer.getMessage("cbAdjustMusicVolume"), ForgePreferences.FPref.UI_VOL_MUSIC,0,100);
addSettingSlider(localizer.getMessage("cbAdjustSoundsVolume"), ForgePreferences.FPref.UI_VOL_SOUNDS, 0,100);
@@ -207,8 +210,8 @@ public class SettingsScene extends UIScene {
addCheckBox(localizer.getMessage("lblBattlefieldTextureFiltering"), ForgePreferences.FPref.UI_LIBGDX_TEXTURE_FILTERING);
addCheckBox(localizer.getMessage("lblAltZoneTabs"), ForgePreferences.FPref.UI_ALT_PLAYERZONETABS);
addCheckBox(localizer.getMessage("lblAnimatedCardTapUntap"), ForgePreferences.FPref.UI_ANIMATED_CARD_TAPUNTAP);
if (!GuiBase.isAndroid()) {
addCheckBox(localizer.getMessage("lblBorderMaskOption"), ForgePreferences.FPref.UI_ENABLE_BORDER_MASKING);
if (!Forge.isMobileAdventureMode) {
addCheckBox(localizer.getMessage("lblPreloadExtendedArtCards"), ForgePreferences.FPref.UI_ENABLE_PRELOAD_EXTENDED_ART);
addCheckBox(localizer.getMessage("lblAutoCacheSize"), ForgePreferences.FPref.UI_AUTO_CACHE_SIZE);
addCheckBox(localizer.getMessage("lblDisposeTextures"), ForgePreferences.FPref.UI_ENABLE_DISPOSE_TEXTURES);

View File

@@ -3,10 +3,10 @@ package forge.adventure.stage;
import com.badlogic.gdx.graphics.Pixmap;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.Batch;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.scenes.scene2d.Actor;
import forge.adventure.world.WorldSave;
import java.awt.*;
import java.util.ArrayList;
/**
@@ -37,36 +37,36 @@ public class WorldBackground extends Actor {
if (chunks == null) {
initialize();
}
Point pos = translateFromWorldToChunk(playerX, playerY);
Vector2 pos = translateFromWorldToChunk(playerX, playerY);
if (currentChunkX != pos.x || currentChunkY != pos.y) {
int xDiff = currentChunkX - pos.x;
int yDiff = currentChunkY - pos.y;
ArrayList<Point> points = new ArrayList<Point>();
int xDiff = currentChunkX - (int)pos.x;
int yDiff = currentChunkY - (int)pos.y;
ArrayList<Vector2> points = new ArrayList<>();
for (int x = -1; x < 2; x++) {
for (int y = -1; y < 2; y++) {
points.add(new Point(pos.x + x, pos.y + y));
points.add(new Vector2(pos.x + x, pos.y + y));
}
}
for (int x = -1; x < 2; x++) {
for (int y = -1; y < 2; y++) {
Point point = new Point(currentChunkX + x, currentChunkY + y);
Vector2 point = new Vector2(currentChunkX + x, currentChunkY + y);
if (points.contains(point))// old Point is part of new points
{
points.remove(point);
} else {
if (point.y < 0 || point.x < 0 || point.y >= chunks[0].length || point.x >= chunks.length)
continue;
unLoadChunk(point.x, point.y);
unLoadChunk((int)point.x, (int)point.y);
}
}
}
for (Point point : points) {
for (Vector2 point : points) {
if (point.y < 0 || point.x < 0 || point.y >= chunks[0].length || point.x >= chunks.length)
continue;
loadChunk(point.x, point.y);
loadChunk((int)point.x, (int)point.y);
}
currentChunkX = pos.x;
currentChunkY = pos.y;
currentChunkX = (int)pos.x;
currentChunkY = (int)pos.y;
}
batch.disableBlending();
for (int x = -1; x < 2; x++) {
@@ -75,7 +75,7 @@ public class WorldBackground extends Actor {
continue;
batch.draw(getChunkTexture(pos.x + x, pos.y + y), transChunkToWorld(pos.x + x), transChunkToWorld(pos.y + y));
batch.draw(getChunkTexture((int)pos.x + x, (int)pos.y + y), transChunkToWorld((int)pos.x + x), transChunkToWorld((int)pos.y + y));
}
}
batch.enableBlending();
@@ -154,10 +154,10 @@ public class WorldBackground extends Actor {
for (int x = -1; x < 2; x++) {
for (int y = -1; y < 2; y++) {
Point point = new Point(currentChunkX + x, currentChunkY + y);
Vector2 point = new Vector2(currentChunkX + x, currentChunkY + y);
if (point.y < 0 || point.x < 0 || point.y >= chunks[0].length || point.x >= chunks.length)
continue;
loadChunk(point.x, point.y);
loadChunk((int)point.x, (int)point.y);
}
}
}
@@ -171,10 +171,10 @@ public class WorldBackground extends Actor {
return xy * tileSize * chunkSize;
}
Point translateFromWorldToChunk(float x, float y) {
Vector2 translateFromWorldToChunk(float x, float y) {
float worldWidthTiles = x / tileSize;
float worldHeightTiles = y / tileSize;
return new Point((int) worldWidthTiles / chunkSize, (int) worldHeightTiles / chunkSize);
return new Vector2((int) worldWidthTiles / chunkSize, (int) worldHeightTiles / chunkSize);
}
public void setPlayerPos(float x, float y) {