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- Balancing Quest Pets as mentioned on the forums
- Added Ape Pet as a 5th pet. (NOTE: Could a kind artist recreate some Pet Images for this?)
This commit is contained in:
4
.gitattributes
vendored
4
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vendored
@@ -10790,6 +10790,10 @@ res/pics_product/tournamentpacks/TSP.jpg -text
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res/pics_product/tournamentpacks/USG.jpg -text
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res/product-images.txt -text
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res/quest/all-prices.txt svneol=native#text/plain
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res/quest/bazaar/ape_pet_l1.txt -text
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res/quest/bazaar/ape_pet_l2.txt -text
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res/quest/bazaar/ape_pet_l3.txt -text
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res/quest/bazaar/ape_pet_l4.txt -text
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res/quest/bazaar/bird_pet_l1.txt -text
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res/quest/bazaar/bird_pet_l2.txt -text
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res/quest/bazaar/bird_pet_l3.txt -text
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6
res/quest/bazaar/ape_pet_l1.txt
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6
res/quest/bazaar/ape_pet_l1.txt
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@@ -0,0 +1,6 @@
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Name:Ape Pet
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ManaCost:no cost
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Colors:green
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Types:Creature Ape Pet
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PT:1/1
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End
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6
res/quest/bazaar/ape_pet_l2.txt
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res/quest/bazaar/ape_pet_l2.txt
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@@ -0,0 +1,6 @@
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Name:Ape Pet
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ManaCost:no cost
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Colors:green
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Types:Creature Ape Pet
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PT:2/1
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End
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7
res/quest/bazaar/ape_pet_l3.txt
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7
res/quest/bazaar/ape_pet_l3.txt
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@@ -0,0 +1,7 @@
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Name:Ape Pet
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ManaCost:no cost
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Colors:green
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Types:Creature Ape Pet
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PT:2/1
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K:Trample
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End
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10
res/quest/bazaar/ape_pet_l4.txt
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10
res/quest/bazaar/ape_pet_l4.txt
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@@ -0,0 +1,10 @@
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Name:Ape Pet
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ManaCost:no cost
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Colors:green
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Types:Creature Ape Pet
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PT:2/1
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K:Trample
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T:Mode$ Blocks | ValidCard$ Card.Self | Execute$ TrigPump | OptionalDecider$ You | TriggerDescription$ Whenever CARDNAME blocks or becomes blocked, you pay 2. If you do, it gets +2/+2 until end of turn.
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T:Mode$ AttackerBlocked | ValidCard$ Card.Self | Execute$ TrigPump | Secondary$ True | OptionalDecider$ You | TriggerDescription$ Whenever CARDNAME blocks or becomes blocked, you may pay 2. If you do, it gets +2/+2 until end of turn.
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SVar:TrigPump:DB$Pump | Cost$ 2 | Defined$ Self | NumAtt$ 2 | NumDef$ 2
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End
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@@ -1,8 +1,6 @@
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Name:Bird Pet
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ManaCost:no cost
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Colors:white
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Colors:blue
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Types:Creature Bird Pet
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Text:Level 1 Bird Pet
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PT:0/1
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K:Flying
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PT:1/1
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End
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@@ -1,8 +1,7 @@
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Name:Bird Pet
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ManaCost:no cost
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Colors:white
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Colors:blue
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Types:Creature Bird Pet
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Text:Level 2 Bird Pet
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PT:1/1
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K:Flying
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End
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@@ -1,8 +1,7 @@
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Name:Bird Pet
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ManaCost:no cost
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Colors:white
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Colors:blue
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Types:Creature Bird Pet
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Text:Level 3 Bird Pet
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PT:2/1
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PT:1/2
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K:Flying
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End
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@@ -1,9 +1,10 @@
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Name:Bird Pet
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ManaCost:no cost
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Colors:white
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Colors:blue
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Types:Creature Bird Pet
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Text:Level 4 Bird Pet
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PT:2/1
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PT:1/3
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K:Flying
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K:First Strike
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T:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Opponent | CombatDamage$ True | OptionalDecider$ You | Execute$ TrigDraw | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, you may pay 1. If you do, draw a card, then discard a card.
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SVar:TrigDraw:DB$Draw | Cost$ 1 | Defined$ You | NumCards$ 1 | SubAbility$ DBDiscard
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SVar:DBDiscard:DB$Discard | Defined$ You | Mode$ TgtChoose | NumCards$ 1
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End
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@@ -2,6 +2,5 @@ Name:Crocodile Pet
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ManaCost:no cost
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Colors:black
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Types:Creature Crocodile Pet
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Text:Level 1 Crocodile Pet
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PT:1/1
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End
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@@ -2,6 +2,7 @@ Name:Crocodile Pet
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ManaCost:no cost
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Colors:black
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Types:Creature Crocodile Pet
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Text:Level 2 Crocodile Pet
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PT:2/1
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K:CARDNAME can't block.
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S:Mode$ Continuous | EffectZone$ Battlefield | Affected$ Card.Self | AddKeyword$ Shroud | OpponentTurn$ True | Description$ As long as it's your opponent's turn, CARDNAME has shroud.
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End
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@@ -2,6 +2,7 @@ Name:Crocodile Pet
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ManaCost:no cost
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Colors:black
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Types:Creature Crocodile Pet
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Text:Level 3 Crocodile Pet
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PT:3/1
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PT:2/2
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K:CARDNAME can't block.
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S:Mode$ Continuous | EffectZone$ Battlefield | Affected$ Card.Self | AddKeyword$ Shroud | OpponentTurn$ True | Description$ As long as it's your opponent's turn, CARDNAME has shroud.
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End
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@@ -2,7 +2,8 @@ Name:Crocodile Pet
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ManaCost:no cost
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Colors:black
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Types:Creature Crocodile Pet
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Text:Level 4 Crocodile Pet
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PT:3/1
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K:Swampwalk
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PT:2/2
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K:CARDNAME can't block.
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K:Deathtouch
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S:Mode$ Continuous | EffectZone$ Battlefield | Affected$ Card.Self | AddKeyword$ Shroud | OpponentTurn$ True | Description$ As long as it's your opponent's turn, CARDNAME has shroud.
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End
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@@ -2,6 +2,5 @@ Name:Hound Pet
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ManaCost:no cost
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Colors:red
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Types:Creature Hound Pet
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Text:Level 1 Hound Pet
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PT:1/1
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End
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@@ -2,7 +2,6 @@ Name:Hound Pet
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ManaCost:no cost
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Colors:red
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Types:Creature Hound Pet
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Text:Level 2 Hound Pet
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PT:1/1
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K:Haste
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End
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@@ -2,7 +2,6 @@ Name:Hound Pet
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ManaCost:no cost
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Colors:red
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Types:Creature Hound Pet
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Text:Level 3 Hound Pet
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PT:2/1
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K:Haste
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End
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@@ -2,9 +2,7 @@ Name:Hound Pet
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ManaCost:no cost
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Colors:red
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Types:Creature Hound Pet
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Text:Level 4 Hound Pet
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PT:2/1
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K:Haste
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T:Mode$ Attacks | ValidCard$ Card.Self | Alone$ True | Execute$ TrainedHoundAttack | TriggerDescription$ Whenever CARDNAME attacks alone, it gets +2/+0 until end of turn.
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SVar:TrainedHoundAttack:AB$Pump | Cost$ 0 | Defined$ Self | NumAtt$ 2
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A:AB$ Pump | Cost$ 1 X | ValidCards$ Card.Self | NumAtt$ +X | KW$ HIDDEN At the beginning of the end step, sacrifice CARDNAME. | SpellDescription$ CARDNAME gets +X/+0 until end of turn. Sacrifice it at the beginning of the next end step.
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End
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@@ -40,6 +40,7 @@
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<stall name="Pet Shop" displayName="The Hive" icon="ICO_FOX">
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<description>This large menagerie echoes with a multitude of animal noises.</description>
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<items>
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<string>Ape</string>
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<string>Bird</string>
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<string>Crocodile</string>
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<string>Hound</string>
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@@ -109,40 +110,50 @@ Excellent at blocking the nastiest of critters!</desc>
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<desc>This ferocious animal may have been raised in captivity, but it has been trained to kill.</desc>
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<levels>
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<level value="0" stats="You do not own a wolf" nextLevel="Purchase Wolf"/>
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<level value="1" pic="g_1_1_wolf_pet" stats="1/1, G" cost="250" cardFile="wolf_pet_l1.txt" nextLevel="Improve the attack power of your wolf." />
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<level value="2" pic="g_1_2_wolf_pet" stats="1/2, G" cost="250" cardFile="wolf_pet_l2.txt" nextLevel="Improve the defense power of your wolf." />
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<level value="3" pic="g_2_2_wolf_pet" stats="2/2, G" cost="500" cardFile="wolf_pet_l3.txt" nextLevel="Give Flanking to your wolf."/>
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<level value="4" pic="g_2_2_wolf_pet_flanking" stats="2/2, G, Flanking" cost="550" cardFile="wolf_pet_l4.txt" nextLevel="You cannot train your wolf any further"/>
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<level value="1" pic="w_1_1_wolf_pet" stats="1/1 W" cost="250" cardFile="wolf_pet_l1.txt" nextLevel="The wolfs speed allows it to strike first." />
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<level value="2" pic="w_1_1_wolf_pet_first_strike" stats="1/1 W First Strike" cost="350" cardFile="wolf_pet_l2.txt" nextLevel="Improve offensive prowess of your wolf." />
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<level value="3" pic="w_2_1_wolf_pet" stats="2/1 W First Strike" cost="500" cardFile="wolf_pet_l3.txt" nextLevel="Your wolf stands ever vigilant."/>
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<level value="4" pic="w_2_1_wolf_pet_first_strike_vigilance" stats="2/1 W First Strike Vigilance" cost="750" cardFile="wolf_pet_l4.txt" nextLevel="You cannot train your wolf any further"/>
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</levels>
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</pet>
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<pet name="Bird" slot="1" saveFileKey="Bird" maxLevel="4">
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<desc>Unmatched in speed, agility and awareness, this trained hawk makes a fantastic hunter.</desc>
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<levels>
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<level value="0" stats="You do not own a bird" nextLevel="Purchase Bird"/>
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<level value="1" pic="w_0_1_bird_pet" stats="0/1, W, Flying" cost="200" cardFile="bird_pet_l1.txt" nextLevel="Improve the attack power of your bird." />
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<level value="2" pic="w_1_1_bird_pet" stats="1/1, W, Flying" cost="300" cardFile="bird_pet_l2.txt" nextLevel="Improve the attack power of your bird." />
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<level value="3" pic="w_2_1_bird_pet" stats="2/1, W, Flying" cost="450" cardFile="bird_pet_l3.txt" nextLevel="Give First Strike to your bird."/>
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<level value="4" pic="w_2_1_bird_pet_first_strike" stats="2/1, W, Flying, First Strike" cost="400" cardFile="bird_pet_l4.txt" nextLevel="You cannot train your bird any further"/>
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<level value="1" pic="u_1_1_bird_pet" stats="1/1 U" cost="250" cardFile="bird_pet_l1.txt" nextLevel="Your baby bird learns how to fly." />
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<level value="2" pic="u_1_1_bird_pet_flying" stats="1/1 U Flying" cost="350" cardFile="bird_pet_l2.txt" nextLevel="Toughen up your bird by having it fly through storms like a crow." />
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<level value="3" pic="u_1_2_bird_pet" stats="1/2 U Flying" cost="450" cardFile="bird_pet_l3.txt" nextLevel="Your bird learns the art of looting, picking up scraps anywhere it can."/>
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<level value="4" pic="u_1_3_bird_pet" stats="1/3 Flying Loot" cost="750" cardFile="bird_pet_l4.txt" nextLevel="You cannot train your bird any further"/>
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</levels>
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</pet>
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<pet name="Hound" slot="1" saveFileKey="Hound" maxLevel="4">
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<desc>Dogs are said to be man's best friend. Definitely not this one.</desc>
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<levels>
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<level value="0" stats="You do not own a hound" nextLevel="Purchase Hound"/>
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<level value="1" pic="r_1_1_hound_pet" stats="1/1, R" cost="200" cardFile="hound_pet_l1.txt" nextLevel="Give Haste to your hound." />
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<level value="2" pic="r_1_1_hound_pet_haste" stats="1/1, R, Haste" cost="350" cardFile="hound_pet_l2.txt" nextLevel="Improve the attack power of your hound." />
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<level value="3" pic="r_2_1_hound_pet" stats="2/1, R, Haste" cost="450" cardFile="hound_pet_l3.txt" nextLevel="Greatly improves your hound's attack power if it attacks alone."/>
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<level value="4" pic="r_2_1_hound_pet_alone" stats="2/1, R, Haste, Whenever this creature attacks alone, it gets +2/+0 until end of turn." cost="750" cardFile="hound_pet_l4.txt" nextLevel="You cannot train your hound any further"/>
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<level value="1" pic="r_1_1_hound_pet" stats="1/1 R" cost="250" cardFile="hound_pet_l1.txt" nextLevel="Give Haste to your hound." />
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<level value="2" pic="r_1_1_hound_pet_haste" stats="1/1 R Haste" cost="400" cardFile="hound_pet_l2.txt" nextLevel="Improve the attack power of your hound." />
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<level value="3" pic="r_2_1_hound_pet" stats="2/1 R Haste" cost="500" cardFile="hound_pet_l3.txt" nextLevel="Your hound can burst into flames, dealing extra damage but perishing in the process."/>
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<level value="4" pic="r_2_1_hound_pet_flameburst" stats="2/1 R Haste Burst Into Flames" cost="700" cardFile="hound_pet_l4.txt" nextLevel="You cannot train your hound any further"/>
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</levels>
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</pet>
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<pet name="Crocodile" slot="1" saveFileKey="Crocodile" maxLevel="4">
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<desc>With its razor sharp teeth, this swamp-dwelling monster is extremely dangerous.</desc>
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<desc>With its razor sharp teeth, this monster is extremely dangerous and hard to track.</desc>
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<levels>
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<level value="0" stats="You do not own a crocodile" cost="0" cardfile="null" nextLevel="Purchase Crocodile"/>
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<level value="1" pic="b_1_1_crocodile_pet" stats="1/1, B" cost="250" cardFile="crocodile_pet_l1.txt" nextLevel="Improve the attack power of your crocodile." />
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<level value="2" pic="b_2_1_crocodile_pet" stats="2/1, B" cost="300" cardFile="crocodile_pet_l2.txt" nextLevel="Improve the attack power of your crocodile." />
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<level value="3" pic="b_3_1_crocodile_pet" stats="3/1, B" cost="450" cardFile="crocodile_pet_l3.txt" nextLevel="Give Swampwalking to your crocodile."/>
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<level value="4" pic="b_3_1_crocodile_pet_swampwalk" stats="1/1, B, Swampwalking" cost="600" cardFile="crocodile_pet_l4.txt" nextLevel="You cannot train your crocodile any further"/>
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<level value="1" pic="b_1_1_crocodile_pet" stats="1/1 B" cost="250" cardFile="crocodile_pet_l1.txt" nextLevel="Crocodile hides, not able to block or be tracked when its not your turn." />
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<level value="2" pic="b_2_1_crocodile_pet" stats="2/1 B Hides" cost="350" cardFile="crocodile_pet_l2.txt" nextLevel="Improve the durability of your Crocodile" />
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<level value="3" pic="b_2_2_crocodile_pet" stats="2/2 B Hides" cost="450" cardFile="crocodile_pet_l3.txt" nextLevel="Crocodiles teeth become razor sharp, being a major danger for anything in its way"/>
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<level value="4" pic="b_2_2_crocodile_pet_deathtouch" stats="2/2 B Hides Deathtouch" cost="750" cardFile="crocodile_pet_l4.txt" nextLevel="You cannot train your crocodile any further"/>
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</levels>
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</pet>
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<pet name="Ape" slot="1" saveFileKey="Ape" maxLevel="4">
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<desc>This beast swells up to deal some hearty damage.</desc>
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<levels>
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<level value="0" stats="You do not own an Ape" cost="0" cardfile="null" nextLevel="Purchase Ape"/>
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<level value="1" pic="g_1_1_ape_pet" stats="1/1 G" cost="250" cardFile="ape_pet_l1.txt" nextLevel="Ape starts putting on some extra pounds." />
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<level value="2" pic="g_2_1_ape_pet" stats="2/1 G" cost="400" cardFile="ape_pet_l2.txt" nextLevel="Your Ape uses his weight advantage to stomp past smaller beasts." />
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<level value="3" pic="g_2_1_ape_pet_trample" stats="2/1 G Trample" cost="450" cardFile="ape_pet_l3.txt" nextLevel="Your Ape intensity grows in battle able to dish out and take more damage."/>
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<level value="4" pic="g_2_1_ape_pet_trample_pump" stats="2/1 G Trample Pump" cost="750" cardFile="ape_pet_l4.txt" nextLevel="You cannot train your crocodile any further"/>
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</levels>
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</pet>
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</pets>
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@@ -1,7 +1,6 @@
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Name:Wolf Pet
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ManaCost:no cost
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Colors:green
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Colors:white
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Types:Creature Wolf Pet
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Text:Level 1 Wolf Pet
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PT:1/1
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End
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@@ -1,7 +1,7 @@
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Name:Wolf Pet
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ManaCost:no cost
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Colors:green
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Colors:white
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Types:Creature Wolf Pet
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Text:Level 2 Wolf Pet
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PT:1/2
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PT:1/1
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K:First Strike
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End
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@@ -1,7 +1,7 @@
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Name:Wolf Pet
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ManaCost:no cost
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Colors:green
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Colors:white
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Types:Creature Wolf Pet
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Text:Level 3 Wolf Pet
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PT:2/2
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PT:2/1
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K:First Strike
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End
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@@ -1,8 +1,8 @@
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Name:Wolf Pet
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ManaCost:no cost
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Colors:green
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Colors:white
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Types:Creature Wolf Pet
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Text:Level 4 Wolf Pet
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PT:2/2
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K:Flanking
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PT:2/1
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K:First Strike
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K:Vigilance
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End
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