diff --git a/forge-ai/src/main/java/forge/ai/AiAttackController.java b/forge-ai/src/main/java/forge/ai/AiAttackController.java index a0dd1b7bbbc..cbebf5990d8 100644 --- a/forge-ai/src/main/java/forge/ai/AiAttackController.java +++ b/forge-ai/src/main/java/forge/ai/AiAttackController.java @@ -208,7 +208,6 @@ public class AiAttackController { * @return a boolean. */ public final boolean isEffectiveAttacker(final Player ai, final Card attacker, final Combat combat) { - // if the attacker will die when attacking don't attack if ((attacker.getNetToughness() + ComputerUtilCombat.predictToughnessBonusOfAttacker(attacker, null, combat, true)) <= 0) { return false; diff --git a/forge-core/src/main/java/forge/CardStorageReader.java b/forge-core/src/main/java/forge/CardStorageReader.java index 3f6c89288df..12184eecf60 100644 --- a/forge-core/src/main/java/forge/CardStorageReader.java +++ b/forge-core/src/main/java/forge/CardStorageReader.java @@ -310,7 +310,7 @@ public class CardStorageReader { private void executeLoadTask(final Collection result, final List>> tasks, final CountDownLatch cdl) { try { - if ( useThreadPool ) { + if (useThreadPool) { final ExecutorService executor = ThreadUtil.getComputingPool(0.5f); final List>> parts = executor.invokeAll(tasks); executor.shutdown(); diff --git a/forge-core/src/main/java/forge/card/CardRules.java b/forge-core/src/main/java/forge/card/CardRules.java index 174229fe0c0..ff8b6dd08fc 100644 --- a/forge-core/src/main/java/forge/card/CardRules.java +++ b/forge-core/src/main/java/forge/card/CardRules.java @@ -423,7 +423,7 @@ public final class CardRules implements ICardCharacteristics { String variable = colonPos > 0 ? value.substring(0, colonPos) : value; value = colonPos > 0 ? value.substring(1+colonPos) : null; - if ( "RemoveDeck".equals(variable) ) { + if ("RemoveDeck".equals(variable)) { this.removedFromAIDecks |= "All".equalsIgnoreCase(value); this.removedFromRandomDecks |= "Random".equalsIgnoreCase(value); this.removedFromNonCommanderDecks |= "NonCommander".equalsIgnoreCase(value); diff --git a/forge-game/src/main/java/forge/game/ability/effects/RepeatEffect.java b/forge-game/src/main/java/forge/game/ability/effects/RepeatEffect.java index 92652afa881..9b72db247ed 100644 --- a/forge-game/src/main/java/forge/game/ability/effects/RepeatEffect.java +++ b/forge-game/src/main/java/forge/game/ability/effects/RepeatEffect.java @@ -17,7 +17,7 @@ public class RepeatEffect extends SpellAbilityEffect { @Override protected String getStackDescription(final SpellAbility sa) { return "Repeat something. Somebody should really write a better StackDescription!"; - } // end repeatStackDescription() + } @Override public void resolve(final SpellAbility sa) { diff --git a/forge-gui/res/cardsfolder/f/first_response.txt b/forge-gui/res/cardsfolder/f/first_response.txt index 92ed33c8ec9..cfdedce96d5 100644 --- a/forge-gui/res/cardsfolder/f/first_response.txt +++ b/forge-gui/res/cardsfolder/f/first_response.txt @@ -3,6 +3,6 @@ ManaCost:3 W Types:Enchantment T:Mode$ Phase | Phase$ Upkeep | CheckSVar$ X | SVarCompare$ GE1 | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ At the beginning of each upkeep, if you lost life last turn, create a 1/1 white Soldier creature token. SVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ w_1_1_soldier | TokenOwner$ You | LegacyImage$ w 1 1 soldier m15 -SVar:X:Count$Controller$LifeLostLastTurn +SVar:X:PlayerCountPropertyYou$LifeLostLastTurn SVar:Picture:http://www.wizards.com/global/images/magic/general/first_response.jpg Oracle:At the beginning of each upkeep, if you lost life last turn, create a 1/1 white Soldier creature token. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/p/paladin_of_atonement.txt b/forge-gui/res/cardsfolder/p/paladin_of_atonement.txt index c026ed41c79..d53113eadaf 100644 --- a/forge-gui/res/cardsfolder/p/paladin_of_atonement.txt +++ b/forge-gui/res/cardsfolder/p/paladin_of_atonement.txt @@ -6,7 +6,7 @@ T:Mode$ Phase | Phase$ Upkeep | CheckSVar$ X | SVarCompare$ GE1 | TriggerZones$ SVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1 T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigGainLife | TriggerController$ TriggeredCardController | TriggerDescription$ When CARDNAME dies, you gain life equal to its toughness. SVar:TrigGainLife:DB$GainLife | Defined$ TriggeredCardController | LifeAmount$ Y -SVar:X:Count$Controller$LifeLostLastTurn +SVar:X:PlayerCountPropertyYou$LifeLostLastTurn SVar:Y:TriggeredCard$CardToughness SVar:Picture:http://www.wizards.com/global/images/magic/general/paladin_of_atonement.jpg Oracle:At the beginning of each upkeep, if you lost life last turn, put a +1/+1 counter on Paladin of Atonement.\nWhen Paladin of Atonement dies, you gain life equal to its toughness. \ No newline at end of file