From 0177e94d86f4ac077c871b0fdc733c9ca66f81d1 Mon Sep 17 00:00:00 2001 From: swordshine Date: Thu, 13 Jun 2013 00:20:28 +0000 Subject: [PATCH] - Added Tidal Influence --- .gitattributes | 1 + res/cardsfolder/t/tidal_influence.txt | 16 ++++++++++++++++ 2 files changed, 17 insertions(+) create mode 100644 res/cardsfolder/t/tidal_influence.txt diff --git a/.gitattributes b/.gitattributes index b6b9f0e803e..784bdb7195e 100644 --- a/.gitattributes +++ b/.gitattributes @@ -11327,6 +11327,7 @@ res/cardsfolder/t/tidal_bore.txt svneol=native#text/plain res/cardsfolder/t/tidal_control.txt svneol=native#text/plain res/cardsfolder/t/tidal_courier.txt svneol=native#text/plain res/cardsfolder/t/tidal_flats.txt -text +res/cardsfolder/t/tidal_influence.txt -text res/cardsfolder/t/tidal_kraken.txt svneol=native#text/plain res/cardsfolder/t/tidal_surge.txt svneol=native#text/plain res/cardsfolder/t/tidal_visionary.txt -text diff --git a/res/cardsfolder/t/tidal_influence.txt b/res/cardsfolder/t/tidal_influence.txt new file mode 100644 index 00000000000..1adb214d496 --- /dev/null +++ b/res/cardsfolder/t/tidal_influence.txt @@ -0,0 +1,16 @@ +Name:Tidal Influence +ManaCost:2 U +Types:Enchantment +K:etbCounter:TIDE:1 +S:Mode$ CantBeCast | ValidCard$ Card.Self | EffectZone$ All | CheckSVar$ X | References$ X | Description$ Cast CARDNAME only if no permanents named Tidal Influence are on the battlefield. +SVar:X:Count$Valid Permanent.namedTidal Influence +T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ DBPutCounter | TriggerDescription$ At the beginning of your upkeep, put a tide counter on CARDNAME. +SVar:DBPutCounter:AB$ PutCounter | Cost$ 0 | Defined$ Self | CounterType$ TIDE | CounterNum$ 1 +S:Mode$ Continuous | Affected$ Creature.Blue | AddPower$ -2 | CheckSVar$ TidalCounters | SVarCompare$ EQ1 | Description$ As long as there is exactly one tide counter on CARDNAME, all blue creatures get -2/-0. +S:Mode$ Continuous | Affected$ Creature.Blue | AddPower$ +2 | CheckSVar$ TidalCounters | SVarCompare$ EQ3 | Description$ As long as there are exactly three tide counters on CARDNAME, all blue creatures get +2/+0. +SVar:TidalCounters:Count$CardCounters.TIDE +T:Mode$ Always | IsPresent$ Card.Self+counters_GE4_TIDE | TriggerZones$ Battlefield | Execute$ TrigRemove | TriggerDescription$ Whenever there are four tide counters on CARDNAME, remove all tide counters from it. +SVar:TrigRemove:AB$ RemoveCounter | Cost$ 0 | CounterType$ TIDE | CounterNum$ All +SVar:RemRandomDeck:True +SVar:Picture:http://www.wizards.com/global/images/magic/general/tidal_influence.jpg +Oracle:Cast Tidal Influence only if no permanents named Tidal Influence are on the battlefield.\nTidal Influence enters the battlefield with a tide counter on it.\nAt the beginning of your upkeep, put a tide counter on Tidal Influence.\nAs long as there is exactly one tide counter on Tidal Influence, all blue creatures get -2/-0.\nAs long as there are exactly three tide counters on Tidal Influence, all blue creatures get +2/+0.\nWhenever there are four tide counters on Tidal Influence, remove all tide counters from it.