GameAction notify of sector assignments

This commit is contained in:
Northmoc
2022-11-15 10:57:29 -05:00
parent 61fef27743
commit 014cb36dc5

View File

@@ -1572,13 +1572,23 @@ public class GameAction {
for (final Card c : p.getCreaturesInPlay().threadSafeIterable()) {
if (!c.hasSector()) {
toAssign.add(c);
checkAgain = true;
if (!checkAgain) {
checkAgain = true;
}
}
}
final StringBuilder sb = new StringBuilder();
for (Card assignee : toAssign) { // probably would be nice for players to pick order of assigning?
assignee.assignSector(p.getController().chooseSector(assignee, "Assign"));
toAssign.remove(assignee);
String sector = p.getController().chooseSector(assignee, "Assign");
assignee.assignSector(sector);
if (sb.length() == 0) {
sb.append(p).append(" assigns:\n");
}
sb.append(assignee).append(" ").append(sector).append("\n");
}
if (sb.length() > 0) {
notifyOfValue(null, p, sb.toString(), p);
}
return checkAgain;
@@ -1971,9 +1981,11 @@ public class GameAction {
/** Delivers a message to all players. (use reveal to show Cards) */
public void notifyOfValue(SpellAbility saSource, GameObject relatedTarget, String value, Player playerExcept) {
String name = CardTranslation.getTranslatedName(saSource.getHostCard().getName());
value = TextUtil.fastReplace(value, "CARDNAME", name);
value = TextUtil.fastReplace(value, "NICKNAME", Lang.getInstance().getNickName(name));
if (saSource != null) {
String name = CardTranslation.getTranslatedName(saSource.getHostCard().getName());
value = TextUtil.fastReplace(value, "CARDNAME", name);
value = TextUtil.fastReplace(value, "NICKNAME", Lang.getInstance().getNickName(name));
}
for (Player p : game.getPlayers()) {
if (playerExcept == p) continue;
p.getController().notifyOfValue(saSource, relatedTarget, value);