From 01471f54adbabcb698935cb7fb7bf88e2092f895 Mon Sep 17 00:00:00 2001 From: jendave Date: Sun, 7 Aug 2011 01:49:58 +0000 Subject: [PATCH] some small tweaks for CardList operations in Combat.java --- src/forge/Combat.java | 84 +++---------------------------------------- 1 file changed, 5 insertions(+), 79 deletions(-) diff --git a/src/forge/Combat.java b/src/forge/Combat.java index 647979106b8..bb50c5444da 100644 --- a/src/forge/Combat.java +++ b/src/forge/Combat.java @@ -16,7 +16,6 @@ public class Combat { private Set blocked = new HashSet(); private HashMap unblockedMap = new HashMap(); - //private HashMap defendingFirstStrikeDamageMap = new HashMap(); private HashMap defendingDamageMap = new HashMap(); // Defenders are the Defending Player + Each Planeswalker that player controls @@ -47,7 +46,6 @@ public class Combat { attackingDamage = 0; defendingDamageMap.clear(); - //defendingFirstStrikeDamageMap.clear(); attackingPlayer = null; defendingPlayer = null; @@ -131,19 +129,10 @@ public class Combat { return defendingPlayer; } - // relates to defending player damage - // public int getDefendingDamage() {return defendingDamage;} - public HashMap getDefendingDamageMap() { return defendingDamageMap; } - /* - public HashMap getDefendingFirstStrikeDamageMap() { - return defendingFirstStrikeDamageMap; - } - */ - public int getTotalDefendingDamage() { int total = 0; @@ -156,20 +145,6 @@ public class Combat { return total; } - /* - public int getTotalFirstStrikeDefendingDamage() { - int total = 0; - - Collection c = defendingFirstStrikeDamageMap.values(); - - Iterator itr = c.iterator(); - while (itr.hasNext()) - total += itr.next(); - - return total; - } - */ - public void setDefendingDamage() { defendingDamageMap.clear(); CardList att = new CardList(getAttackers()); @@ -231,27 +206,6 @@ public class Combat { defendingDamageMap.put(source, defendingDamageMap.get(source) + n); } } - - /* - public void addDefendingFirstStrikeDamage(int n, Card source) { - String slot = getDefenderByAttacker(source).toString(); - Object o = defenders.get(Integer.parseInt(slot)); - - if (o instanceof Card){ - Card pw = (Card)o; - pw.addAssignedDamage(n, source); - - return; - } - - if (!defendingFirstStrikeDamageMap.containsKey(source)) - defendingFirstStrikeDamageMap.put(source, n); - else { - defendingFirstStrikeDamageMap.put(source, - defendingFirstStrikeDamageMap.get(source) + n); - } - } - */ public void addAttackingDamage(int n) { attackingDamage += n; @@ -311,7 +265,6 @@ public class Combat { public void addBlocker(Card attacker, Card blocker) { blocked.add(attacker); getList(attacker).add(blocker); - // CombatUtil.checkBlockedAttackers(attacker, blocker); } public void resetBlockers() { @@ -327,7 +280,7 @@ public class Combat { CardList block = new CardList(); for (int i = 0; i < att.size(); i++) - block.addAll(getBlockers(att.get(i)).toArray()); + block.addAll(getBlockers(att.get(i))); return block; }// getAllBlockers() @@ -336,7 +289,7 @@ public class Combat { if (getList(attacker) == null) return new CardList(); else - return new CardList(getList(attacker).toArray()); + return new CardList(getList(attacker)); } public Card getAttackerBlockedBy(Card blocker) { @@ -377,7 +330,7 @@ public class Combat { public void verifyCreaturesInPlay() { CardList all = new CardList(); all.addAll(getAttackers()); - all.addAll(getAllBlockers().toArray()); + all.addAll(getAllBlockers()); for (int i = 0; i < all.size(); i++) if (!AllZoneUtil.isCardInPlay(all.get(i))) @@ -399,7 +352,6 @@ public class Combat { runParams.put("Attacker", attacker); AllZone.TriggerHandler.runTrigger("AttackerUnblocked", runParams); - } } } @@ -448,33 +400,7 @@ public class Combat { }// for return needFirstStrike; }// setAssignedFirstStrikeDamage() - - /* - private void distributeAIFirstStrikeDamage(Card attacker, CardList block, int damage) { - - Card c = attacker; - for (Card b : block) { - if (b.getKillDamage() <= damage) { - damage -= b.getKillDamage(); - CardList cl = new CardList(); - cl.add(attacker); - - b.addAssignedDamage(b.getKillDamage(), c); - } - }// for - - // if attacker has no trample, and there's damage left, assign the rest - // to a random blocker - if (damage > 0 && !c.hasKeyword("Trample")) { - int index = CardUtil.getRandomIndex(block); - block.get(index).addAssignedDamage(damage, c); - damage = 0; - } else if (c.hasKeyword("Trample")) { - this.addDefendingDamage(damage, c); - } - }// setAssignedFirstStrikeDamage() - */ - + // set Card.setAssignedDamage() for all creatures in combat // also assigns player damage by setPlayerDamage() public void setAssignedDamage() { @@ -630,7 +556,7 @@ public class Combat { c.clearAssignedDamage(); } - //This was deeper before,but that resulted in the stack entry acting like before. + //This was deeper before, but that resulted in the stack entry acting like before. }