diff --git a/forge-gui/res/cardsfolder/c/consuming_ferocity.txt b/forge-gui/res/cardsfolder/c/consuming_ferocity.txt index f12ec9c6b67..435bb7b385e 100644 --- a/forge-gui/res/cardsfolder/c/consuming_ferocity.txt +++ b/forge-gui/res/cardsfolder/c/consuming_ferocity.txt @@ -6,7 +6,7 @@ SVar:AttachAILogic:Curse S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 1 | Description$ Enchanted creature gets +1/+0. T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ At the beginning of your upkeep, put a +1/+0 counter on enchanted creature. If that creature has three or more +1/+0 counters on it, it deals damage equal to its power to its controller, then destroy that creature and it can't be regenerated. SVar:TrigPutCounter:DB$ PutCounter | Defined$ Enchanted | CounterType$ P1P0 | CounterNum$ 1 | SubAbility$ DBDmg -SVar:DBDmg:DB$ DealDamage | Defined$ TriggeredPlayer | DamageSource$ Enchanted | NumDmg$ X | ConditionCheckSVar$ Y | ConditionSVarCompare$ GE3 | SubAbility$ DBDes +SVar:DBDmg:DB$ DealDamage | Defined$ EnchantedController | DamageSource$ Enchanted | NumDmg$ X | ConditionCheckSVar$ Y | ConditionSVarCompare$ GE3 | SubAbility$ DBDes SVar:DBDes:DB$ Destroy | Defined$ Enchanted | NoRegen$ True | ConditionCheckSVar$ Y | ConditionSVarCompare$ GE3 SVar:Y:Count$Valid Creature.EnchantedBy$CardCounters.P1P0 SVar:X:Enchanted$CardPower