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Merge branch 'sim-draw-npe' into 'master'
add a draw condition for sim if players life total both equal 0 See merge request core-developers/forge!3248
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@@ -202,7 +202,14 @@ public class SimulateMatch {
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System.out.println(l);
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System.out.println(l);
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}
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}
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System.out.println(String.format("\nGame %d ended in %d ms. %s has won!\n", 1+iGame, sw.getTime(), g1.getOutcome().getWinningLobbyPlayer().getName()));
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// If both players life totals to 0 in a single turn, the game should end in a draw
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if(g1.getOutcome().getLifeDelta() == 0){
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g1.setGameOver(GameEndReason.Draw);
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System.out.println(String.format("Game %d ended in a Draw! Took %d ms.", 1+iGame, sw.getTime()));
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sw.stop();
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} else {
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System.out.println(String.format("\nGame %d ended in %d ms. %s has won!\n", 1+iGame, sw.getTime(), g1.getOutcome().getWinningLobbyPlayer().getName()));
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}
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}
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}
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private static void simulateTournament(Map<String, List<String>> params, GameRules rules, boolean outputGamelog) {
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private static void simulateTournament(Map<String, List<String>> params, GameRules rules, boolean outputGamelog) {
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