mirror of
https://github.com/Card-Forge/forge.git
synced 2025-11-17 03:08:02 +00:00
Moved the "forge.view.swing" package into "forge.view".
This commit is contained in:
4
.gitattributes
vendored
4
.gitattributes
vendored
@@ -11065,6 +11065,7 @@ src/main/java/forge/quest/gui/package-info.java svneol=native#text/plain
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src/main/java/forge/quest/package-info.java svneol=native#text/plain
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src/main/java/forge/view/FView.java svneol=native#text/plain
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src/main/java/forge/view/GuiTopLevel.java -text
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src/main/java/forge/view/Main.java -text
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src/main/java/forge/view/editor/EditorTopLevel.java -text
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src/main/java/forge/view/editor/package-info.java svneol=native#text/plain
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src/main/java/forge/view/home/HomeTopLevel.java -text
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@@ -11092,9 +11093,6 @@ src/main/java/forge/view/match/ViewTopLevel.java -text
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src/main/java/forge/view/match/ViewWinLose.java -text
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src/main/java/forge/view/match/package-info.java svneol=native#text/plain
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src/main/java/forge/view/package-info.java svneol=native#text/plain
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src/main/java/forge/view/swing/ApplicationView.java svneol=native#text/plain
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src/main/java/forge/view/swing/Main.java svneol=native#text/plain
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src/main/java/forge/view/swing/package-info.java svneol=native#text/plain
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src/main/java/forge/view/toolbox/CardFaceSymbols.java svneol=native#text/plain
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src/main/java/forge/view/toolbox/CardViewer.java -text
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src/main/java/forge/view/toolbox/DeckLister.java -text
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6
pom.xml
6
pom.xml
@@ -246,7 +246,7 @@
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</descriptorRefs>
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<archive>
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<manifest>
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<mainClass>forge.view.swing.Main</mainClass>
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<mainClass>forge.view.Main</mainClass>
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<addDefaultImplementationEntries>true</addDefaultImplementationEntries>
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</manifest>
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<manifestEntries>
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@@ -842,7 +842,7 @@
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<errTitle>forge</errTitle>
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<icon>${configSourceDirectory}/forge.ico</icon>
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<classPath>
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<mainClass>forge.view.swing.Main</mainClass>
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<mainClass>forge.view.Main</mainClass>
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<addDependencies>false</addDependencies>
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<preCp>anything</preCp>
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</classPath>
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@@ -1012,7 +1012,7 @@
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<mkdir dir="${project.build.directory}/res/cardsfolder" />
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<zip destfile="${project.build.directory}/res/cardsfolder/cardsfolder.zip" basedir="${basedir}/res/cardsfolder" level="1" />
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<taskdef name="jarbundler" classpathref="maven.runtime.classpath" classname="net.sourceforge.jarbundler.JarBundler" />
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<jarbundler dir="${project.build.directory}/${project.build.finalName}-osx" name="${project.name}" version="${project.version}" mainclass="forge.view.swing.Main" icon="${basedir}/${configSourceDirectory}/Forge.icns" jvmversion="1.6+" vmoptions="-Xmx1024m" shortname="${project.name}" workingdirectory="$APP_PACKAGE/Contents/Resources/Java" jar="${project.build.directory}/${project.build.finalName}-jar-with-dependencies.jar">
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<jarbundler dir="${project.build.directory}/${project.build.finalName}-osx" name="${project.name}" version="${project.version}" mainclass="forge.view.Main" icon="${basedir}/${configSourceDirectory}/Forge.icns" jvmversion="1.6+" vmoptions="-Xmx1024m" shortname="${project.name}" workingdirectory="$APP_PACKAGE/Contents/Resources/Java" jar="${project.build.directory}/${project.build.finalName}-jar-with-dependencies.jar">
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<javafileset dir="${basedir}">
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<include name="*.properties" />
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<include name="res/**" />
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@@ -17,13 +17,86 @@
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*/
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package forge.view;
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import javax.swing.JFrame;
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import javax.swing.SwingUtilities;
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import net.slightlymagic.braids.util.UtilFunctions;
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import net.slightlymagic.braids.util.progress_monitor.BraidsProgressMonitor;
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import com.esotericsoftware.minlog.Log;
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import forge.AllZone;
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import forge.ComputerAIGeneral;
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import forge.ComputerAIInput;
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import forge.Constant;
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import forge.ImageCache;
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import forge.control.ControlAllUI;
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import forge.error.ErrorViewer;
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import forge.game.GameType;
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import forge.model.FModel;
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import forge.properties.ForgePreferences;
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import forge.view.home.SplashFrame;
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import forge.view.toolbox.CardFaceSymbols;
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import forge.view.toolbox.FSkin;
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/**
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* Generic view (as in model-view-controller) interface for Forge.
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* The main view for Forge: a java swing application. All view class instances
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* should be accessible from here.
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*/
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public interface FView {
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public class FView {
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private transient SplashFrame splashFrame;
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/**
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* The splashFrame field is guaranteed to exist when this constructor exits.
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*
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* @param skin
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* the skin
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*/
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public FView(final FSkin skin) {
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// We must use invokeAndWait here to fulfill the constructor's
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// contract.
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UtilFunctions.invokeInEventDispatchThreadAndWait(new Runnable() { // NOPMD
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// by
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// Braids
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// on
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// 8/18/11
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// 11:37
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// PM
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@Override
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public void run() {
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FView.this.splashFrame = new SplashFrame(skin);
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}
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});
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SwingUtilities.invokeLater(new Runnable() { // NOPMD by Braids on
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// 8/18/11 11:37 PM
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@Override
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public void run() {
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FView.this.splashFrame.setVisible(true);
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}
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});
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}
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/**
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* Get the progress monitor for loading all cards at once.
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*
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* @return a progress monitor having only one phase; may be null
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*/
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public final BraidsProgressMonitor getCardLoadingProgressMonitor() {
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BraidsProgressMonitor result;
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if (this.splashFrame == null) {
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result = null;
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} else {
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result = this.splashFrame.getMonitorModel();
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}
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return result;
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}
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/**
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* Tell the view that the model has been bootstrapped, and its data is ready
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@@ -32,12 +105,57 @@ public interface FView {
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* @param model
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* the model that has finished bootstrapping
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*/
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void setModel(FModel model);
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public final void setModel(final FModel model) {
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try {
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/**
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* Get the progress monitor for loading all cards at once.
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*
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* @return a progress monitor having only one phase; may be null
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*/
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BraidsProgressMonitor getCardLoadingProgressMonitor();
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final ForgePreferences preferences = model.getPreferences();
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// FindBugs doesn't like the next line.
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ImageCache.setScaleLargerThanOriginal(preferences.isScaleLargerThanOriginal());
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} catch (final Exception exn) {
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Log.error("Error loading preferences: " + exn);
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}
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// For the following two blocks, check if user has cancelled
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// SplashFrame.
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// Note: Error thrown sometimes because log file cannot be accessed
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if (!this.splashFrame.getSplashHasBeenClosed()) {
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AllZone.getCardFactory(); // forces preloading of all cards
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}
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if (!this.splashFrame.getSplashHasBeenClosed()) {
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try {
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CardFaceSymbols.loadImages();
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Constant.Runtime.setGameType(GameType.Constructed);
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SwingUtilities.invokeLater(new Runnable() { // NOPMD by Braids
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// on 8/7/11 1:07
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// PM: this isn't a
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// web app
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@Override
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public void run() {
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AllZone.getInputControl().setComputer(new ComputerAIInput(new ComputerAIGeneral()));
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// Enable only one of the following two lines.
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// The second
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// is useful for debugging.
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FView.this.splashFrame.dispose();
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// splashFrame.setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);
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FView.this.splashFrame = null;
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AllZone.getSkin().loadFontAndImages();
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GuiTopLevel g = new GuiTopLevel();
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g.setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);
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AllZone.setDisplay(g);
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g.getController().changeState(ControlAllUI.HOME_SCREEN);
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}
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});
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} catch (final Exception ex) {
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ErrorViewer.showError(ex);
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}
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} // End if(splashHasBeenClosed)
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} // End FView()
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}
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@@ -15,7 +15,7 @@
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package forge.view.swing;
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package forge.view;
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import java.util.ArrayList;
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@@ -27,7 +27,6 @@ import forge.Singletons;
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import forge.error.ErrorViewer;
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import forge.error.ExceptionHandler;
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import forge.model.FModel;
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import forge.view.FView;
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import forge.view.toolbox.FSkin;
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/**
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@@ -54,8 +53,8 @@ public final class Main {
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final FModel model = new FModel(null);
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Singletons.setModel(model);
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final FSkin skin = new FSkin(model.getPreferences().getSkin());
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final FView view = new ApplicationView(skin);
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final FSkin skin = new FSkin(Singletons.getModel().getPreferences().getSkin());
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final FView view = new FView(skin);
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Singletons.setView(view);
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AllZone.setSkin(skin);
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@@ -1,164 +0,0 @@
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/*
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* Forge: Play Magic: the Gathering.
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* Copyright (C) 2011 Forge Team
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package forge.view.swing;
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import javax.swing.JFrame;
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import javax.swing.SwingUtilities;
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import net.slightlymagic.braids.util.UtilFunctions;
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import net.slightlymagic.braids.util.progress_monitor.BraidsProgressMonitor;
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import com.esotericsoftware.minlog.Log;
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import forge.AllZone;
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import forge.ComputerAIGeneral;
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import forge.ComputerAIInput;
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import forge.Constant;
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import forge.ImageCache;
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import forge.control.ControlAllUI;
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import forge.error.ErrorViewer;
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import forge.game.GameType;
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import forge.model.FModel;
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import forge.properties.ForgePreferences;
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import forge.view.FView;
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import forge.view.GuiTopLevel;
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import forge.view.home.SplashFrame;
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import forge.view.toolbox.CardFaceSymbols;
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import forge.view.toolbox.FSkin;
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/**
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* The main view for Forge: a java swing application. All view class instances
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* should be accessible from here.
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*/
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public class ApplicationView implements FView {
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private transient SplashFrame splashFrame;
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/**
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* The splashFrame field is guaranteed to exist when this constructor exits.
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*
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* @param skin
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* the skin
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*/
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public ApplicationView(final FSkin skin) {
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// We must use invokeAndWait here to fulfill the constructor's
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// contract.
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UtilFunctions.invokeInEventDispatchThreadAndWait(new Runnable() { // NOPMD
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// by
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// Braids
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// on
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// 8/18/11
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// 11:37
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// PM
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@Override
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public void run() {
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ApplicationView.this.splashFrame = new SplashFrame(skin);
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}
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});
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SwingUtilities.invokeLater(new Runnable() { // NOPMD by Braids on
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// 8/18/11 11:37 PM
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@Override
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public void run() {
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ApplicationView.this.splashFrame.setVisible(true);
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}
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});
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}
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/*
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* (non-Javadoc)
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*
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* @see forge.view.FView#getCardLoadingProgressMonitor()
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*/
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@Override
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public final BraidsProgressMonitor getCardLoadingProgressMonitor() {
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BraidsProgressMonitor result;
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if (this.splashFrame == null) {
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result = null;
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} else {
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result = this.splashFrame.getMonitorModel();
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}
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return result;
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}
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/*
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* (non-Javadoc)
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*
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* @see forge.view.FView#setModel(forge.model.FModel)
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*/
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@Override
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public final void setModel(final FModel model) {
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try {
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final ForgePreferences preferences = model.getPreferences();
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// FindBugs doesn't like the next line.
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ImageCache.setScaleLargerThanOriginal(preferences.isScaleLargerThanOriginal());
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} catch (final Exception exn) {
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Log.error("Error loading preferences: " + exn);
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}
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// For the following two blocks, check if user has cancelled
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// SplashFrame.
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// Note: Error thrown sometimes because log file cannot be accessed
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if (!this.splashFrame.getSplashHasBeenClosed()) {
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AllZone.getCardFactory(); // forces preloading of all cards
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}
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if (!this.splashFrame.getSplashHasBeenClosed()) {
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try {
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CardFaceSymbols.loadImages();
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Constant.Runtime.setGameType(GameType.Constructed);
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SwingUtilities.invokeLater(new Runnable() { // NOPMD by Braids
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// on 8/7/11 1:07
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// PM: this isn't a
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// web app
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@Override
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public void run() {
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AllZone.getInputControl().setComputer(new ComputerAIInput(new ComputerAIGeneral()));
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// Enable only one of the following two lines.
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// The second
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// is useful for debugging.
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ApplicationView.this.splashFrame.dispose();
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// splashFrame.setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);
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ApplicationView.this.splashFrame = null;
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AllZone.getSkin().loadFontAndImages();
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GuiTopLevel g = new GuiTopLevel();
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g.setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);
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AllZone.setDisplay(g);
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g.getController().changeState(ControlAllUI.HOME_SCREEN);
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}
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});
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} catch (final Exception ex) {
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ErrorViewer.showError(ex);
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}
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} // End if(splashHasBeenClosed)
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} // End ApplicationView()
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}
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@@ -1,3 +0,0 @@
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/** Primary swing implementation for Forge's View (as in model-view-controller). */
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package forge.view.swing;
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@@ -17,7 +17,7 @@ import forge.card.cardfactory.LazyCardFactory;
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import forge.card.cardfactory.PreloadingCardFactory;
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import forge.properties.ForgeProps;
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import forge.properties.NewConstants;
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import forge.view.swing.Main;
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import forge.view.Main;
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//import net.slightlymagic.braids.testng.BraidsAssertFunctions;
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Reference in New Issue
Block a user