- Schemes: Added 2 schemes.

This commit is contained in:
Sloth
2012-12-02 14:04:31 +00:00
parent 0b6e6f44a5
commit 0062ed2837
7 changed files with 27 additions and 5 deletions

View File

@@ -4,8 +4,8 @@ Types:Creature Human Cleric
Text:no text
PT:1/2
T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Battlefield | Destination$ Graveyard | Execute$ TrigExile | OptionalDecider$ TriggeredCardController | TriggerController$ TriggeredCardController | TriggerDescription$ When CARDNAME dies, you may exile it. If you do, search your library for an enchantment card and put that card onto the battlefield. Then shuffle your library.
SVar:TrigExile:AB$ChangeZone | Cost$ 0 | Origin$ Graveyard | Destination$ Exile | ValidCard$ Card.Self | SubAbility$ DBReturn
SVar:DBReturn:DB$ChangeZone | Origin$ Library | Destination$ Battlefield | ChangeType$ Enchantment.YouOwn | ChangeNum$ 1
SVar:TrigExile:AB$ ChangeZone | Cost$ 0 | Origin$ Graveyard | Destination$ Exile | ValidCard$ Card.Self | SubAbility$ DBReturn
SVar:DBReturn:DB$ ChangeZone | Origin$ Library | Destination$ Battlefield | ChangeType$ Enchantment.YouOwn | ChangeNum$ 1
SVar:SacMe:4
SVar:RemRandomDeck:True
DeckNeeds:Type$Enchantment