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comment out unneeded keyword code.
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@@ -275,17 +275,18 @@ public class CardFactory implements NewConstants {
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//look for "Comes into play tapped." in the "no text" line
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//of card.txt and add the appropriate code to make that happen
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/* slapshot5 - I cleaned up all cards manually on 12/30/10
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while(card.getKeyword().contains("Comes into play tapped."))
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{
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card.removeIntrinsicKeyword("Comes into play tapped.");
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card.addIntrinsicKeyword("CARDNAME enters the battlefield tapped.");
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}
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}*/
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if(card.getKeyword().contains("CARDNAME enters the battlefield tapped.")) {
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card.addComesIntoPlayCommand(new Command() {
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private static final long serialVersionUID = 203335252453049234L;
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public void execute() {
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System.out.println("Executing previous keyword");
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//System.out.println("Executing previous keyword");
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card.tap();
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}
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});
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@@ -2029,6 +2030,10 @@ public class CardFactory implements NewConstants {
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//Keyword for spells, that damage all creatures
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/*
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* Converted all cards to AbilityFactory DamageAll. 12/30/10. Let this code hang around for a beta or two
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* to make sure the AF code is at least as solid.
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*
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if (hasKeyword(card, "spDamageAll") != -1)
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{
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int n = hasKeyword(card, "spDamageAll");
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@@ -2184,6 +2189,7 @@ public class CardFactory implements NewConstants {
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}
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}
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}//spDamageAll
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*/
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/* Cards converted to AF_AB$Damage
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while(hasKeyword(card, "abDamage") != -1) {
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