Files
LifeTrinket/src/Components/Views/StartMenu/StartMenu.tsx
2024-03-16 12:29:16 +01:00

312 lines
8.2 KiB
TypeScript

import { Button, FormControl, FormLabel, Switch } from '@mui/material';
import Slider from '@mui/material/Slider';
import { useEffect, useState } from 'react';
import { twc } from 'react-twc';
import { createInitialPlayers } from '../../../Data/getInitialPlayers';
import { theme } from '../../../Data/theme';
import { useAnalytics } from '../../../Hooks/useAnalytics';
import { useGlobalSettings } from '../../../Hooks/useGlobalSettings';
import { usePlayers } from '../../../Hooks/usePlayers';
import { Cog, Info } from '../../../Icons/generated';
import {
GameFormat,
InitialGameSettings,
Orientation,
} from '../../../Types/Settings';
import { InfoModal } from '../../Misc/InfoModal';
import { SettingsModal } from '../../Misc/SettingsModal';
import { SupportMe } from '../../Misc/SupportMe';
import { LayoutOptions } from './LayoutOptions';
const MainWrapper = twc.div`w-[100dvw] h-fit pb-14 overflow-hidden items-center flex flex-col`;
const StartButtonFooter = twc.div`w-full max-w-[548px] fixed bottom-4 z-1 items-center flex flex-col px-4 z-10`;
const SliderWrapper = twc.div`mx-8`;
const ToggleButtonsWrapper = twc.div`flex flex-row justify-between items-center`;
const ToggleContainer = twc.div`flex flex-col items-center`;
const playerMarks = [
{
value: 1,
label: '1',
},
{
value: 2,
label: '2',
},
{
value: 3,
label: '3',
},
{
value: 4,
label: '4',
},
{
value: 5,
label: '5',
},
{
value: 6,
label: '6',
},
];
const healthMarks = [
{
value: 20,
label: '20',
},
{
value: 30,
label: '30',
},
{
value: 40,
label: '40',
},
{
value: 50,
label: '50',
},
{
value: 60,
label: '60',
},
];
const Start = () => {
const { setPlayers } = usePlayers();
const analytics = useAnalytics();
const {
fullscreen,
wakeLock,
setShowPlay,
initialGameSettings,
setInitialGameSettings,
settings,
isPWA,
} = useGlobalSettings();
const [openInfoModal, setOpenInfoModal] = useState(false);
const [openSettingsModal, setOpenSettingsModal] = useState(false);
const [playerOptions, setPlayerOptions] = useState<InitialGameSettings>(
initialGameSettings || {
numberOfPlayers: 4,
startingLifeTotal: 40,
useCommanderDamage: true,
orientation: Orientation.Portrait,
gameFormat: GameFormat.Commander,
}
);
const doStartGame = () => {
if (!initialGameSettings) {
return;
}
analytics.trackEvent('game_started', { ...initialGameSettings });
try {
if (settings.goFullscreenOnStart) {
fullscreen.enableFullscreen();
}
} catch (error) {
console.error(error);
}
if (settings.keepAwake && !wakeLock.active) {
wakeLock.request();
}
setInitialGameSettings(initialGameSettings);
setPlayers(createInitialPlayers(initialGameSettings));
setShowPlay(true);
localStorage.setItem('playing', 'false');
localStorage.setItem('showPlay', 'true');
};
useEffect(() => {
setInitialGameSettings(playerOptions);
}, [playerOptions, setInitialGameSettings]);
const valuetext = (value: number) => {
return `${value}`;
};
useEffect(() => {
setPlayerOptions({
...playerOptions,
});
// eslint-disable-next-line react-hooks/exhaustive-deps
}, [playerOptions.numberOfPlayers]);
return (
<MainWrapper>
<Info
color={theme.palette.primary.light}
size="2rem"
style={{ position: 'absolute', top: '1rem', left: '1rem' }}
onClick={() => {
setOpenInfoModal(!openInfoModal);
}}
/>
<InfoModal
closeModal={() => {
setOpenInfoModal(false);
}}
isOpen={openInfoModal}
/>
<SettingsModal
closeModal={() => {
setOpenSettingsModal(false);
}}
isOpen={openSettingsModal}
/>
<SupportMe />
<h1 className="text-3xl block font-bold mt-6 mb-5 text-text-primary">
Life Trinket
</h1>
<div className="overflow-hidden items-center flex flex-col max-w-[548px] w-full mb-8 px-4">
<FormControl focused={false} style={{ width: '100%' }}>
<FormLabel>Number of Players</FormLabel>
<SliderWrapper>
<Slider
title="Number of Players"
max={6}
min={1}
aria-label="Custom marks"
value={playerOptions?.numberOfPlayers ?? 4}
getAriaValueText={valuetext}
step={null}
marks={playerMarks}
onChange={(_e, value) => {
setPlayerOptions({
...playerOptions,
numberOfPlayers: value as number,
orientation: Orientation.Landscape,
});
}}
/>
</SliderWrapper>
<FormLabel className="mt-[0.7rem]">Starting Health</FormLabel>
<SliderWrapper>
<Slider
title="Starting Health"
max={60}
min={20}
aria-label="Custom marks"
value={playerOptions?.startingLifeTotal ?? 40}
getAriaValueText={valuetext}
step={10}
marks={healthMarks}
onChange={(_e, value) =>
setPlayerOptions({
...playerOptions,
startingLifeTotal: value as number,
orientation: Orientation.Landscape,
})
}
/>
</SliderWrapper>
<ToggleButtonsWrapper className="mt-4">
<ToggleContainer>
<FormLabel>Commander</FormLabel>
<Switch
checked={
playerOptions.useCommanderDamage ??
initialGameSettings?.useCommanderDamage ??
true
}
onChange={(_e, value) => {
if (value) {
setPlayerOptions({
...playerOptions,
useCommanderDamage: value,
numberOfPlayers: 4,
startingLifeTotal: 40,
orientation: Orientation.Landscape,
});
return;
}
setPlayerOptions({
...playerOptions,
useCommanderDamage: value,
numberOfPlayers: 2,
startingLifeTotal: 20,
orientation: Orientation.Landscape,
});
}}
/>
</ToggleContainer>
<Button
variant="contained"
style={{ height: '2rem' }}
onClick={() => {
setOpenSettingsModal(true);
}}
>
<Cog /> &nbsp; Other settings
</Button>
</ToggleButtonsWrapper>
<FormLabel>Layout</FormLabel>
{/* <LayoutOptions
numberOfPlayers={playerOptions.numberOfPlayers}
gridAreas={playerOptions.gridAreas}
onChange={(gridAreas) =>
setPlayerOptions({
...playerOptions,
gridAreas,
//TODO fix the layout selection
orientation: Orientation.Portrait,
})
}
/> */}
<LayoutOptions
numberOfPlayers={playerOptions.numberOfPlayers}
selectedOrientation={playerOptions.orientation}
onChange={(orientation) => {
setPlayerOptions({
...playerOptions,
orientation,
});
}}
/>
</FormControl>
{!isPWA && (
<p className="text-center text-xs text-text-primary w-11/12 mt-4">
If you're on iOS, this page works better if you{' '}
<strong>hide the toolbar</strong> or{' '}
<strong>add the app to your home screen</strong>.
</p>
)}
</div>
<StartButtonFooter>
<Button
size="large"
variant="contained"
onClick={doStartGame}
fullWidth
>
START GAME
</Button>
</StartButtonFooter>
</MainWrapper>
);
};
export default Start;