mirror of
https://github.com/Vikeo/LifeTrinket.git
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485 lines
15 KiB
TypeScript
485 lines
15 KiB
TypeScript
import { Checkbox } from '@mui/material';
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import { useRef } from 'react';
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import { twc } from 'react-twc';
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import { theme } from '../../Data/theme';
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import { useGlobalSettings } from '../../Hooks/useGlobalSettings';
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import { usePlayers } from '../../Hooks/usePlayers';
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import { useSafeRotate } from '../../Hooks/useSafeRotate';
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import {
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Cross,
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Energy,
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Exit,
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Experience,
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FullscreenOff,
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FullscreenOn,
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PartnerTax,
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Poison,
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ResetGame,
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} from '../../Icons/generated';
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import { Player, Rotation } from '../../Types/Player';
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import { RotationDivProps } from '../Buttons/CommanderDamage';
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import { useAnalytics } from '../../Hooks/useAnalytics';
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const PlayerMenuWrapper = twc.div`
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flex
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flex-col
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absolute
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w-full
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h-full
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bg-background-settings
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backdrop-blur-[3px]
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items-center
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justify-center
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z-[2]
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webkit-user-select-none
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transition-all
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`;
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const BetterRowContainer = twc.div`
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flex
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flex-col
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flex-grow
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w-full
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h-full
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justify-between
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items-stretch
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`;
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const TogglesSection = twc.div`
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flex
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flex-row
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flex-wrap
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relative
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h-full
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justify-evenly
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items-center
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`;
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const ButtonsSections = twc.div`
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flex
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max-w-full
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justify-evenly
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items-center
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flex-wrap
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mt-0
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px-2
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`;
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const ColorPickerButton = twc.div`
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h-[8vmax]
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w-[8vmax]
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relative
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max-h-12
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max-w-12
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rounded-full
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cursor-pointer
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overflow-hidden
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`;
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const SettingsContainer = twc.div<RotationDivProps>((props) => [
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'flex flex-wrap h-full w-full overflow-y-scroll',
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props.$rotation === Rotation.SideFlipped || props.$rotation === Rotation.Side
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? 'flex-col'
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: 'flex-row',
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]);
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type PlayerMenuProps = {
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player: Player;
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setShowPlayerMenu: (showPlayerMenu: boolean) => void;
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isShown: boolean;
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};
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const PlayerMenu = ({
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player,
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setShowPlayerMenu,
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isShown,
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}: PlayerMenuProps) => {
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const settingsContainerRef = useRef<HTMLDivElement | null>(null);
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const resetGameDialogRef = useRef<HTMLDialogElement | null>(null);
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const endGameDialogRef = useRef<HTMLDialogElement | null>(null);
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const { isSide } = useSafeRotate({
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rotation: player.settings.rotation,
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containerRef: settingsContainerRef,
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});
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const {
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fullscreen,
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wakeLock,
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goToStart,
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settings,
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setPlaying,
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setRandomizingPlayer,
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saveCurrentGame,
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initialGameSettings,
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} = useGlobalSettings();
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const analytics = useAnalytics();
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const { updatePlayer, resetCurrentGame, players } = usePlayers();
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const handleColorChange = (event: React.ChangeEvent<HTMLInputElement>) => {
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const updatedPlayer = { ...player, color: event.target.value };
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updatePlayer(updatedPlayer);
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};
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const handleSettingsChange = (event: React.ChangeEvent<HTMLInputElement>) => {
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const { name, checked } = event.target;
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const updatedSettings = { ...player.settings, [name]: checked };
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const updatedPlayer = { ...player, settings: updatedSettings };
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updatePlayer(updatedPlayer);
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};
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const handleResetGame = () => {
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resetCurrentGame();
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setShowPlayerMenu(false);
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setPlaying(false);
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setRandomizingPlayer(true);
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analytics.trackEvent('reset_game');
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};
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const handleGoToStart = () => {
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saveCurrentGame({ players, initialGameSettings });
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goToStart();
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setRandomizingPlayer(true);
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};
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const toggleFullscreen = () => {
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if (fullscreen.isFullscreen) {
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fullscreen.disableFullscreen();
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} else {
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fullscreen.enableFullscreen();
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}
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};
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const buttonFontSize = isSide ? '1.5vmax' : '3vmin';
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const iconSize = isSide ? '6vmin' : '3vmax';
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const extraCountersSize = isSide ? '8vmin' : '4vmax';
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const calcRotation =
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player.settings.rotation === Rotation.Side
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? `${player.settings.rotation - 180}deg`
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: player.settings.rotation === Rotation.SideFlipped
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? `${player.settings.rotation - 180}deg`
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: '';
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return (
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<PlayerMenuWrapper
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//TODO: Fix hacky solution to rotation for SideFlipped
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style={{
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rotate:
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player.settings.rotation === Rotation.SideFlipped ? `180deg` : '',
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translate: isShown ? '' : player.isSide ? `-100%` : `0 -100%`,
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}}
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>
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<SettingsContainer
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$rotation={player.settings.rotation}
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style={{
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rotate: calcRotation,
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}}
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ref={settingsContainerRef}
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>
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<button
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onClick={() => {
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analytics.trackEvent('close_player_menu_button');
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setShowPlayerMenu(false);
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}}
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className="flex absolute top-0 right-2 z-10 bg-transparent items-center justify-center rounded-full border-solid border-primary-main border-2 p-[0.2rem]"
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>
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<Cross size={buttonFontSize} className="text-primary-main " />
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</button>
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<BetterRowContainer>
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<TogglesSection>
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<ColorPickerButton aria-label="Color picker">
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<input
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onChange={handleColorChange}
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type="color"
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className="size-[200%] absolute -left-2 -top-2"
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value={player.color}
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onClick={() => {
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analytics.trackEvent('color_picker_opened', {
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player: player.index,
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});
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}}
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/>
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</ColorPickerButton>
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{player.settings.useCommanderDamage && (
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<div>
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<Checkbox
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name="usePartner"
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checked={player.settings.usePartner}
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icon={
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<PartnerTax
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size={extraCountersSize}
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color="black"
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stroke="white"
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strokeWidth="30"
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/>
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}
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checkedIcon={
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<PartnerTax
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size={extraCountersSize}
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color={player.color}
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stroke="white"
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strokeWidth="30"
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/>
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}
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onChange={(e) => {
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analytics.trackEvent('toggle_partner', {
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checked: e.target.checked,
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});
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handleSettingsChange(e);
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}}
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role="checkbox"
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aria-checked={player.settings.usePartner}
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aria-label="Partner"
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/>
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</div>
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)}
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<div>
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<Checkbox
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name="usePoison"
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checked={player.settings.usePoison}
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icon={
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<Poison
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size={extraCountersSize}
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color="black"
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stroke="white"
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strokeWidth="30"
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/>
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}
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checkedIcon={
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<Poison
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size={extraCountersSize}
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color={player.color}
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stroke="white"
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strokeWidth="30"
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/>
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}
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onChange={(e) => {
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analytics.trackEvent('toggle_poison', {
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checked: e.target.checked,
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});
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handleSettingsChange(e);
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}}
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role="checkbox"
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aria-checked={player.settings.usePoison}
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aria-label="Poison"
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/>
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</div>
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<div>
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<Checkbox
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name="useEnergy"
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checked={player.settings.useEnergy}
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icon={
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<Energy
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size={extraCountersSize}
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color="black"
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stroke="white"
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strokeWidth="15"
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/>
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}
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checkedIcon={
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<Energy
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size={extraCountersSize}
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color={player.color}
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stroke="white"
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strokeWidth="15"
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/>
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}
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onChange={(e) => {
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analytics.trackEvent('toggle_energy', {
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checked: e.target.checked,
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});
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handleSettingsChange(e);
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}}
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role="checkbox"
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aria-checked={player.settings.useEnergy}
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aria-label="Energy"
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/>
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</div>
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<div>
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<Checkbox
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name="useExperience"
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checked={player.settings.useExperience}
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icon={
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<Experience
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size={extraCountersSize}
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color="black"
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stroke="white"
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strokeWidth="15"
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/>
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}
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checkedIcon={
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<Experience
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size={extraCountersSize}
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color={player.color}
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stroke="white"
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strokeWidth="15"
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/>
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}
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onChange={(e) => {
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analytics.trackEvent('toggle_experience', {
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checked: e.target.checked,
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});
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handleSettingsChange(e);
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}}
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role="checkbox"
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aria-checked={player.settings.useExperience}
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aria-label="Experience"
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/>
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</div>
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</TogglesSection>
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<ButtonsSections>
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<button
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className="text-primary-main cursor-pointer webkit-user-select-none"
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onClick={() => endGameDialogRef.current?.show()}
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aria-label="Back to start"
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>
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<Exit size={iconSize} style={{ rotate: '180deg' }} />
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</button>
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<div
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data-fullscreen={document.fullscreenElement ? true : false}
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className="flex
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data-[fullscreen=true]:bg-secondary-dark rounded-lg border border-transparent
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data-[fullscreen=true]:border-primary-main"
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>
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<Checkbox
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name="fullscreen"
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checked={document.fullscreenElement ? true : false}
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icon={
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<FullscreenOff
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size={iconSize}
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color={theme.palette.primary.main}
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/>
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}
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checkedIcon={<FullscreenOn size={iconSize} />}
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onChange={toggleFullscreen}
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role="checkbox"
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aria-checked={document.fullscreenElement ? true : false}
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aria-label="Fullscreen"
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style={{ padding: '4px' }}
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/>
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</div>
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<button
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data-wake-lock-active={settings.keepAwake}
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style={{
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fontSize: buttonFontSize,
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}}
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className="text-primary-main px-1 webkit-user-select-none cursor-pointer
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data-[wake-lock-active=true]:bg-secondary-dark rounded-lg border border-transparent
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data-[wake-lock-active=true]:border-primary-main
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"
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onClick={() => {
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wakeLock.toggleWakeLock();
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}}
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role="checkbox"
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aria-checked={settings.keepAwake}
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aria-label="Keep awake"
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>
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Keep Awake
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</button>
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<button
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style={{
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cursor: 'pointer',
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userSelect: 'none',
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fontSize: buttonFontSize,
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padding: '2px',
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}}
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className="text-primary-main"
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onClick={() => resetGameDialogRef.current?.show()}
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role="checkbox"
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aria-label="Reset Game"
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>
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<ResetGame size={iconSize} />
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</button>
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</ButtonsSections>
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</BetterRowContainer>
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<dialog
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ref={resetGameDialogRef}
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className="z-[999] size-full bg-background-settings overflow-y-scroll"
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onClick={() => resetGameDialogRef.current?.close()}
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>
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<div className="flex size-full items-center justify-center">
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<div className="flex flex-col justify-center p-4 gap-2 bg-background-default rounded-xl border-none">
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<h1
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className="text-center text-text-primary"
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style={{ fontSize: extraCountersSize }}
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>
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Reset Game?
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</h1>
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<div className="flex justify-evenly gap-2">
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<button
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className="bg-primary-main border border-primary-dark text-text-primary rounded-lg flex-grow"
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style={{ fontSize: iconSize }}
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onClick={() => resetGameDialogRef.current?.close()}
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>
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No
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</button>
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<button
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className="bg-primary-main border border-primary-dark text-text-primary rounded-lg flex-grow"
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onClick={() => {
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handleResetGame();
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resetGameDialogRef.current?.close();
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}}
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style={{ fontSize: iconSize }}
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>
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Yes
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</button>
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</div>
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</div>
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</div>
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</dialog>
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<dialog
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ref={endGameDialogRef}
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className="z-[999] size-full bg-background-settings overflow-y-scroll"
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onClick={() => endGameDialogRef.current?.close()}
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>
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<div className="flex size-full items-center justify-center">
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<div className="flex flex-col justify-center p-4 gap-2 bg-background-default rounded-xl border-none">
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<h1
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className="text-center text-text-primary"
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style={{ fontSize: extraCountersSize }}
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>
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Go to start?
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</h1>
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<div
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style={{ fontSize: iconSize }}
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className="text-center text-text-primary"
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>
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(Game will be saved)
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</div>
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<div className="flex justify-evenly gap-2">
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<button
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className="bg-primary-main border border-primary-dark text-text-primary rounded-lg flex-grow"
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style={{ fontSize: iconSize }}
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onClick={() => endGameDialogRef.current?.close()}
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>
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No
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</button>
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<button
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className="bg-primary-main border border-primary-dark text-text-primary rounded-lg flex-grow"
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onClick={() => {
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handleGoToStart();
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endGameDialogRef.current?.close();
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}}
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style={{ fontSize: iconSize }}
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>
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Yes
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</button>
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</div>
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</div>
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</div>
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</dialog>
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</SettingsContainer>
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</PlayerMenuWrapper>
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);
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};
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export default PlayerMenu;
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