mirror of
https://github.com/Vikeo/LifeTrinket.git
synced 2025-11-15 07:27:58 +00:00
182 lines
5.9 KiB
TypeScript
182 lines
5.9 KiB
TypeScript
import { useEffect, useState } from 'react';
|
|
import { twc } from 'react-twc';
|
|
import { useGlobalSettings } from '../../Hooks/useGlobalSettings';
|
|
import { usePlayers } from '../../Hooks/usePlayers';
|
|
import { Player, Rotation } from '../../Types/Player';
|
|
import { RotationDivProps } from '../Buttons/CommanderDamage';
|
|
import { LoseGameButton } from '../Buttons/LoseButton';
|
|
import SettingsButton from '../Buttons/SettingsButton';
|
|
import CommanderDamageBar from '../Counters/CommanderDamageBar';
|
|
import ExtraCountersBar from '../Counters/ExtraCountersBar';
|
|
import PlayerMenu from '../Player/PlayerMenu';
|
|
import Health from './Health';
|
|
|
|
const LifeCounterContentWrapper = twc.div`
|
|
relative flex flex-grow flex-col items-center w-full h-full overflow-hidden`;
|
|
|
|
const LifeCounterWrapper = twc.div<RotationDivProps>((props) => [
|
|
'relative flex items-center w-full h-full z-[1]',
|
|
props.$rotation === Rotation.SideFlipped || props.$rotation === Rotation.Side
|
|
? `flex-row`
|
|
: `flex-col`,
|
|
]);
|
|
|
|
const StartingPlayerNoticeWrapper = twc.div`z-[1] flex absolute w-full h-full justify-center items-center pointer-events-none select-none webkit-user-select-none bg-primary-main`;
|
|
|
|
const PlayerLostWrapper = twc.div<RotationDivProps>((props) => [
|
|
'z-[1] flex absolute w-full h-full justify-center items-center pointer-events-none select-none webkit-user-select-none bg-lifeCounter-lostWrapper',
|
|
props.$rotation === Rotation.SideFlipped || props.$rotation === Rotation.Side
|
|
? `rotate-[${props.$rotation - 90}deg]`
|
|
: '',
|
|
]);
|
|
|
|
const DynamicText = twc.div`text-[8vmin] whitespace-nowrap`;
|
|
|
|
const hasCommanderDamageReached21 = (player: Player) => {
|
|
const commanderDamageTotals = player.commanderDamage.map(
|
|
(commanderDamage) => commanderDamage.damageTotal
|
|
);
|
|
|
|
const partnerDamageTotals = player.commanderDamage.map(
|
|
(commanderDamage) => commanderDamage.partnerDamageTotal
|
|
);
|
|
|
|
return (
|
|
commanderDamageTotals.some((damageTotal) => damageTotal >= 21) ||
|
|
partnerDamageTotals.some((partnerDamageTotal) => partnerDamageTotal >= 21)
|
|
);
|
|
};
|
|
|
|
const playerCanLose = (player: Player) => {
|
|
const poisonCounter = player.extraCounters.find(
|
|
(counter) => counter.type === 'poison'
|
|
);
|
|
|
|
return (
|
|
player.lifeTotal < 1 ||
|
|
hasCommanderDamageReached21(player) ||
|
|
(poisonCounter && poisonCounter.value >= 10)
|
|
);
|
|
};
|
|
|
|
type LifeCounterProps = {
|
|
player: Player;
|
|
opponents: Player[];
|
|
};
|
|
|
|
const LifeCounter = ({ player, opponents }: LifeCounterProps) => {
|
|
const { updatePlayer, updateLifeTotal } = usePlayers();
|
|
const { settings } = useGlobalSettings();
|
|
|
|
const [showPlayerMenu, setShowPlayerMenu] = useState(false);
|
|
const [recentDifference, setRecentDifference] = useState(0);
|
|
const [differenceKey, setDifferenceKey] = useState(Date.now());
|
|
|
|
useEffect(() => {
|
|
const timer = setTimeout(() => {
|
|
setRecentDifference(0);
|
|
}, 3_000);
|
|
|
|
return () => clearTimeout(timer);
|
|
}, [recentDifference]);
|
|
|
|
useEffect(() => {
|
|
if (player.showStartingPlayer) {
|
|
const playingTimer = setTimeout(() => {
|
|
localStorage.setItem('playing', 'true');
|
|
player.showStartingPlayer = false;
|
|
updatePlayer(player);
|
|
}, 3_000);
|
|
|
|
return () => clearTimeout(playingTimer);
|
|
}
|
|
// eslint-disable-next-line react-hooks/exhaustive-deps
|
|
}, [player.showStartingPlayer]);
|
|
|
|
player.settings.rotation === Rotation.SideFlipped ||
|
|
player.settings.rotation === Rotation.Side;
|
|
|
|
const handleLifeChange = (updatedLifeTotal: number) => {
|
|
const difference = updateLifeTotal(player, updatedLifeTotal);
|
|
setRecentDifference(recentDifference + difference);
|
|
setDifferenceKey(Date.now());
|
|
};
|
|
|
|
const toggleGameLost = () => {
|
|
const updatedPlayer = { ...player, hasLost: !player.hasLost };
|
|
updatePlayer(updatedPlayer);
|
|
};
|
|
|
|
const calcRotation =
|
|
player.settings.rotation === Rotation.SideFlipped ||
|
|
player.settings.rotation === Rotation.Side
|
|
? player.settings.rotation - 90
|
|
: player.settings.rotation;
|
|
|
|
const calcTextRotation =
|
|
player.settings.rotation === Rotation.SideFlipped ||
|
|
player.settings.rotation === Rotation.Side
|
|
? player.settings.rotation - 180
|
|
: player.settings.rotation;
|
|
|
|
return (
|
|
<LifeCounterContentWrapper style={{ background: player.color }}>
|
|
<LifeCounterWrapper
|
|
$rotation={player.settings.rotation}
|
|
style={{ rotate: `${calcRotation}deg` }}
|
|
>
|
|
{settings.showStartingPlayer &&
|
|
player.isStartingPlayer &&
|
|
player.showStartingPlayer && (
|
|
<StartingPlayerNoticeWrapper
|
|
style={{ rotate: `${calcRotation}deg` }}
|
|
>
|
|
<DynamicText
|
|
style={{
|
|
rotate: `${calcTextRotation}deg`,
|
|
}}
|
|
>
|
|
You start!
|
|
</DynamicText>
|
|
</StartingPlayerNoticeWrapper>
|
|
)}
|
|
|
|
{player.hasLost && (
|
|
<PlayerLostWrapper $rotation={player.settings.rotation} />
|
|
)}
|
|
<CommanderDamageBar
|
|
opponents={opponents}
|
|
player={player}
|
|
key={player.index}
|
|
handleLifeChange={handleLifeChange}
|
|
/>
|
|
<SettingsButton
|
|
onClick={() => {
|
|
setShowPlayerMenu(!showPlayerMenu);
|
|
}}
|
|
rotation={player.settings.rotation}
|
|
/>
|
|
{playerCanLose(player) && (
|
|
<LoseGameButton
|
|
rotation={player.settings.rotation}
|
|
onClick={toggleGameLost}
|
|
/>
|
|
)}
|
|
<Health
|
|
player={player}
|
|
rotation={player.settings.rotation}
|
|
differenceKey={differenceKey}
|
|
recentDifference={recentDifference}
|
|
handleLifeChange={handleLifeChange}
|
|
/>
|
|
<ExtraCountersBar player={player} />
|
|
{showPlayerMenu && (
|
|
<PlayerMenu player={player} setShowPlayerMenu={setShowPlayerMenu} />
|
|
)}
|
|
</LifeCounterWrapper>
|
|
</LifeCounterContentWrapper>
|
|
);
|
|
};
|
|
|
|
export default LifeCounter;
|