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LifeTrinket/src/Types/Settings.ts
Viktor Rådberg 9c27f34261 More Pre-Start modes. (#34)
* do

* parse settings before setting
2024-03-29 23:24:35 +01:00

52 lines
1.4 KiB
TypeScript

import { z } from 'zod';
export enum Orientation {
OppositeLandscape = 'opposite-landscape',
Landscape = 'landscape',
Portrait = 'portrait',
}
export enum GameFormat {
Commander = 'commander',
Standard = 'standard',
TwoHeadedGiant = 'two-headed-giant',
}
export enum PreStartMode {
None = 'none',
RandomKing = 'random-king',
FingerGame = 'finger-game',
}
export type Settings = {
keepAwake: boolean;
showStartingPlayer: boolean;
showPlayerMenuCog: boolean;
goFullscreenOnStart: boolean;
preStartMode: PreStartMode;
};
export type InitialGameSettings = {
startingLifeTotal: number;
useCommanderDamage: boolean;
gameFormat?: GameFormat;
numberOfPlayers: number;
orientation: Orientation;
};
export const initialGameSettingsSchema = z.object({
startingLifeTotal: z.number().min(1).max(200).default(20),
useCommanderDamage: z.boolean().default(false),
gameFormat: z.nativeEnum(GameFormat).optional(),
numberOfPlayers: z.number().min(1).max(6).default(2),
orientation: z.nativeEnum(Orientation).default(Orientation.Landscape),
});
export const settingsSchema = z.object({
keepAwake: z.boolean().default(true),
showStartingPlayer: z.boolean().default(true),
showPlayerMenuCog: z.boolean().default(true),
goFullscreenOnStart: z.boolean().default(true),
preStartMode: z.nativeEnum(PreStartMode).default(PreStartMode.None),
});