mirror of
https://github.com/Vikeo/LifeTrinket.git
synced 2025-11-15 07:27:58 +00:00
423 lines
13 KiB
TypeScript
423 lines
13 KiB
TypeScript
import { useEffect, useRef, useState } from 'react';
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import { twc } from 'react-twc';
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import { createInitialPlayers } from '../../../Data/getInitialPlayers';
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import { useAnalytics } from '../../../Hooks/useAnalytics';
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import { useGlobalSettings } from '../../../Hooks/useGlobalSettings';
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import { usePlayers } from '../../../Hooks/usePlayers';
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import { Cog, Info, Trinket } from '../../../Icons/generated';
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import {
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InitialGameSettings,
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Orientation,
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PreStartMode,
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defaultInitialGameSettings,
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} from '../../../Types/Settings';
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import { baseColors } from '../../../../tailwind.config';
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import { InfoDialog } from '../../Dialogs/InfoDialog';
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import { SettingsDialog } from '../../Dialogs/SettingsDialog';
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import { ToggleButton } from '../../Misc/ToggleButton';
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import { LayoutOptions } from './LayoutOptions';
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const commanderSettings: Pick<
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InitialGameSettings,
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'numberOfPlayers' | 'startingLifeTotal' | 'orientation'
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> = {
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numberOfPlayers: 4,
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startingLifeTotal: 40,
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orientation: Orientation.Landscape,
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};
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const standardSettings: Pick<
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InitialGameSettings,
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'numberOfPlayers' | 'startingLifeTotal' | 'orientation'
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> = {
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numberOfPlayers: 2,
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startingLifeTotal: 20,
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orientation: Orientation.Landscape,
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};
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const MainWrapper = twc.div`h-fit w-full pb-24 overflow-hidden items-center flex flex-col min-[349px]:pb-10`;
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const StartButtonFooter = twc.div`w-full max-w-[548px] fixed bottom-4 z-1 items-center flex flex-row flex-wrap px-4 z-10 gap-4`;
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const SliderWrapper = twc.div`mx-8 relative`;
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const ToggleButtonsWrapper = twc.div`flex flex-row justify-between items-center`;
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export const LabelText = twc.div`text-md text-text-primary font-medium`;
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let tracked = false;
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const Start = () => {
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const { setPlayers } = usePlayers();
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const analytics = useAnalytics();
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const {
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fullscreen,
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wakeLock,
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setShowPlay,
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initialGameSettings,
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setInitialGameSettings,
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settings,
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isPWA,
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setRandomizingPlayer,
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version,
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setPlaying,
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savedGame,
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saveCurrentGame,
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} = useGlobalSettings();
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const infoDialogRef = useRef<HTMLDialogElement | null>(null);
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const settingsDialogRef = useRef<HTMLDialogElement | null>(null);
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const playersSliderRef = useRef<HTMLInputElement | null>(null);
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const healthSliderRef = useRef<HTMLInputElement | null>(null);
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const [playerOptions, setPlayerOptions] = useState<InitialGameSettings>(
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initialGameSettings || defaultInitialGameSettings
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);
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// Check for new version on mount
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useEffect(() => {
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if (!tracked) {
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version.checkForNewVersion('start_menu');
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tracked = true;
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}
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});
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useEffect(() => {
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if (!playersSliderRef.current) {
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return;
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}
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let progress = 0;
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switch (playerOptions?.numberOfPlayers) {
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case 1:
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progress = 0;
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break;
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case 2:
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progress = 20;
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break;
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case 3:
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progress = 40;
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break;
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case 4:
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progress = 60;
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break;
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case 5:
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progress = 80;
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break;
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case 6:
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progress = 100;
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break;
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default:
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break;
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}
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playersSliderRef.current.style.background = `linear-gradient(to right, ${baseColors.secondary.main} ${progress}%, ${baseColors.secondary.dark} ${progress}%)`;
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}, [playerOptions?.numberOfPlayers]);
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useEffect(() => {
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if (!healthSliderRef.current) {
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return;
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}
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let progress = 0;
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switch (playerOptions?.startingLifeTotal) {
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case 20:
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progress = 0;
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break;
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case 30:
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progress = 25;
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break;
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case 40:
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progress = 50;
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break;
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case 50:
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progress = 75;
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break;
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case 60:
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progress = 100;
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break;
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default:
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break;
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}
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healthSliderRef.current.style.background = `linear-gradient(to right, ${baseColors.secondary.main} ${progress}%, ${baseColors.secondary.dark} ${progress}%)`;
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}, [playerOptions?.startingLifeTotal]);
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useEffect(() => {
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setInitialGameSettings(playerOptions);
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}, [playerOptions, setInitialGameSettings]);
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useEffect(() => {
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setPlayerOptions({
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...playerOptions,
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});
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// eslint-disable-next-line react-hooks/exhaustive-deps
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}, [playerOptions.numberOfPlayers]);
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const doStartNewGame = () => {
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if (!initialGameSettings) {
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return;
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}
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analytics.trackEvent('game_started', {
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...initialGameSettings,
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...settings,
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isPWA,
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});
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try {
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if (settings.goFullscreenOnStart) {
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fullscreen.enableFullscreen();
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}
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} catch (error) {
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console.error(error);
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}
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if (settings.keepAwake && !wakeLock.active) {
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wakeLock.request();
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}
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setInitialGameSettings(initialGameSettings);
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setPlayers(createInitialPlayers(initialGameSettings));
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setRandomizingPlayer(settings.preStartMode === PreStartMode.RandomKing);
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setShowPlay(true);
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setPlaying(false);
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tracked = false;
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};
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const doResumeGame = () => {
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if (!savedGame) {
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return;
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}
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analytics.trackEvent('game_resumed', {
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...initialGameSettings,
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...settings,
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isPWA,
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});
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try {
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if (settings.goFullscreenOnStart) {
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fullscreen.enableFullscreen();
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}
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} catch (error) {
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console.error(error);
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}
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if (settings.keepAwake && !wakeLock.active) {
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wakeLock.request();
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}
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setInitialGameSettings(savedGame.initialGameSettings);
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setPlayers(savedGame.players);
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saveCurrentGame(null);
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setRandomizingPlayer(false);
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setShowPlay(true);
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setPlaying(true);
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tracked = false;
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};
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const openInfo = () => {
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if (infoDialogRef.current) {
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infoDialogRef.current.showModal();
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}
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};
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const openSettings = () => {
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if (settingsDialogRef.current) {
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settingsDialogRef.current.showModal();
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version.checkForNewVersion('settings');
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}
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};
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return (
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<>
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<InfoDialog dialogRef={infoDialogRef} />
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<SettingsDialog dialogRef={settingsDialogRef} />
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<div className="flex justify-center items-center w-screen">
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<MainWrapper>
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<Info
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className="size-8 absolute top-7 left-4 text-primary-main"
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onClick={() => {
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openInfo();
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}}
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/>
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<a href="https://lifetrinket.com/">
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<Trinket className="absolute w-12 h-12 top-4 right-4" />
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</a>
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<h1 className="relative flex flex-col text-3xl font-bold mt-6 mb-6 text-text-primary justify-center items-center">
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<div className="flex flex-row items-center">Life Trinket</div>
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<div className="h-[1px] w-[120%] bg-common-white opacity-50" />
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<div className="flex absolute text-xs font-medium -bottom-4">
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v{version.installedVersion}
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</div>
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</h1>
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<div className="overflow-hidden items-center flex flex-col max-w-[548px] w-full mb-8 px-4">
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<div className="w-full">
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<ToggleButtonsWrapper className="mt-4">
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<ToggleButton
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label="Commander"
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checked={
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playerOptions.useCommanderDamage ??
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initialGameSettings?.useCommanderDamage ??
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true
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}
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onChange={(e) => {
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if (e.target.checked) {
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setPlayerOptions({
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...playerOptions,
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useCommanderDamage: e.target.checked,
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...commanderSettings,
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});
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return;
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}
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setPlayerOptions({
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...playerOptions,
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useCommanderDamage: e.target.checked,
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...standardSettings,
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});
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}}
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/>
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<div className="flex flex-nowrap text-nowrap relative justify-center items-start">
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<button
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className="flex justify-center self-center items-center mt-1 mb-1 bg-primary-main px-3 py-2 rounded-md transition-colors duration-200 ease-in-out shadow-[1px_2px_4px_0px_rgba(0,0,0,0.3)] hover:bg-primary-dark"
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onClick={openSettings}
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>
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<span className="text-sm flex flex-row items-center text-text-primary font-bold">
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<Cog />
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Game Settings
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</span>
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</button>
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<div
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data-not-latest-version={
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!version.isLatest && !!version.remoteVersion
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}
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className="absolute flex justify-center text-text-primary text-xxs -bottom-5 bg-primary-dark px-2 rounded-md
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opacity-0 transition-all duration-200 delay-500
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data-[not-latest-version=true]:opacity-100
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"
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>
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<div className="absolute bg-primary-dark rotate-45 size-2 -top-[2px] z-0" />
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<span className="z-10">
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v{version.remoteVersion} available!
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</span>
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</div>
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</div>
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</ToggleButtonsWrapper>
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<LabelText className="mt-4">Number of Players</LabelText>
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<SliderWrapper>
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<input
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ref={playersSliderRef}
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className="accent-primary-main text-primary-dark w-full h-3 rounded-lg cursor-pointer"
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title="Number of Players"
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type="range"
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max={6}
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min={1}
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value={playerOptions?.numberOfPlayers ?? 4}
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onChange={(e) => {
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setPlayerOptions({
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...playerOptions,
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numberOfPlayers: Number.parseInt(e.target.value),
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orientation: Orientation.Landscape,
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});
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}}
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/>
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<div className="flex w-full justify-between px-[6px] text-text-primary pointer-events-none">
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<div>1</div>
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<div>2</div>
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<div>3</div>
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<div>4</div>
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<div>5</div>
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<div>6</div>
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</div>
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</SliderWrapper>
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<LabelText className="mt-4">Starting Health</LabelText>
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<SliderWrapper>
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<input
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ref={healthSliderRef}
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className="accent-primary-main text-primary-dark w-full h-3 rounded-lg cursor-pointer"
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title="Starting Health"
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type="range"
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max={60}
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min={20}
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aria-label="Custom marks"
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value={playerOptions?.startingLifeTotal ?? 40}
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step={10}
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onChange={(e) =>
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setPlayerOptions({
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...playerOptions,
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startingLifeTotal: Number.parseInt(e.target.value),
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orientation: Orientation.Landscape,
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})
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}
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/>
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<div className="flex w-full justify-between text-text-primary pointer-events-none">
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<div>20</div>
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<div>30</div>
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<div>40</div>
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<div>50</div>
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<div>60</div>
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</div>
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</SliderWrapper>
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<LabelText className="mt-4">Layout</LabelText>
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<LayoutOptions
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numberOfPlayers={playerOptions.numberOfPlayers}
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selectedOrientation={playerOptions.orientation}
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onChange={(orientation) => {
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setPlayerOptions({
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...playerOptions,
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orientation,
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});
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}}
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/>
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</div>
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{!isPWA && (
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<p className="text-center text-xs text-text-primary w-11/12 mt-4">
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If you're on iOS, this page works better if you{' '}
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<strong>hide the toolbar</strong> or{' '}
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<strong>add the app to your home screen</strong>.
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</p>
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)}
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</div>
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<StartButtonFooter>
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<button
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className="flex flex-grow basis-0 justify-center self-center items-center bg-primary-main px-3 py-2 rounded-md text-text-primary min-w-[150px] duration-200 ease-in-out shadow-[1px_2px_4px_0px_rgba(0,0,0,0.3)] hover:bg-primary-dark font-bold"
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onClick={doStartNewGame}
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>
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NEW GAME
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</button>
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{savedGame && (
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<button
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className="flex flex-grow basis-0 justify-center self-center items-center bg-secondary-main px-3 py-2 rounded-md text-text-primary min-w-[150px]
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duration-200 ease-in-out shadow-[1px_2px_4px_0px_rgba(0,0,0,0.3)] hover:bg-secondary-dark font-bold"
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onClick={doResumeGame}
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>
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RESUME
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<span className="text-xs">
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({savedGame.players.length}
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{savedGame.players.length > 1 ? 'players' : 'player'})
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</span>
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</button>
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)}
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</StartButtonFooter>
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</MainWrapper>
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</div>
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</>
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);
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};
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export default Start;
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