mirror of
https://github.com/Vikeo/LifeTrinket.git
synced 2025-11-15 07:27:58 +00:00
416 lines
10 KiB
TypeScript
416 lines
10 KiB
TypeScript
import { Button, Checkbox } from '@mui/material';
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import styled, { css } from 'styled-components';
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import {
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Energy,
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Exit,
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Experience,
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FullscreenOff,
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FullscreenOn,
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PartnerTax,
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Poison,
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} from '../../Icons/generated';
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import { Player, Rotation } from '../../Types/Player';
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import { WakeLock } from '../../Types/WakeLock';
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import { useFullscreen } from '../../Hooks/useFullscreen';
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import { theme } from '../../Data/theme';
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import { InitialSettings } from '../../Data/getInitialPlayers';
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const SettingsContainer = styled.div<{
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$rotation: Rotation;
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}>`
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display: flex;
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position: relative;
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flex-direction: row;
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justify-content: space-evenly;
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align-items: center;
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height: 100%;
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width: 80%;
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${(props) => {
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if (
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props.$rotation === Rotation.SideFlipped ||
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props.$rotation === Rotation.Side
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) {
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return css`
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flex-direction: column-reverse;
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height: 100%;
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width: 100%;
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`;
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}
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}}
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`;
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const TogglesSection = styled.div<{ $rotation: Rotation }>`
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display: flex;
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position: absolute;
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flex-direction: row;
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justify-content: space-evenly;
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gap: 0.5rem;
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${(props) => {
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if (
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props.$rotation === Rotation.SideFlipped ||
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props.$rotation === Rotation.Side
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) {
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return css`
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flex-direction: column-reverse;
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`;
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}
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}}
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`;
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const ButtonsSections = styled.div<{ $rotation: Rotation }>`
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position: absolute;
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display: flex;
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gap: 1rem;
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bottom: 16px;
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${(props) => {
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if (props.$rotation === Rotation.Side) {
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return css`
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bottom: auto;
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right: -6rem;
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rotate: ${props.$rotation - 180}deg;
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`;
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} else if (props.$rotation === Rotation.SideFlipped) {
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return css`
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bottom: auto;
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left: -6rem;
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rotate: ${props.$rotation - 180}deg;
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`;
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}
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}}
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`;
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const ColorPicker = styled.input<{
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$rotation: Rotation;
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}>`
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position: absolute;
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top: 5%;
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left: 5%;
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height: 8vmax;
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width: 8vmax;
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border: none;
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outline: none;
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cursor: pointer;
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background-color: transparent;
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user-select: none;
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color: #ffffff;
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${(props) => {
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if (props.$rotation === Rotation.Side) {
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return css`
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rotate: ${props.$rotation - 180}deg;
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bottom: 5%;
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top: auto;
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`;
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} else if (props.$rotation === Rotation.SideFlipped) {
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return css`
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rotate: ${props.$rotation - 180}deg;
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top: 5%;
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left: auto;
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right: 5%;
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`;
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}
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}}
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`;
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const CheckboxContainer = styled.div<{ $rotation: Rotation }>`
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${(props) => {
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if (
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props.$rotation === Rotation.SideFlipped ||
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props.$rotation === Rotation.Side
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) {
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return css`
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rotate: ${props.$rotation - 180}deg;
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`;
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}
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}}
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`;
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type SettingsProps = {
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player: Player;
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opponents: Player[];
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onChange: (updatedPlayer: Player) => void;
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goToStart: () => void;
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wakeLock: WakeLock;
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setShowPlayerMenu: (showPlayerMenu: boolean) => void;
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};
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const Settings = ({
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player,
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onChange,
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goToStart,
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wakeLock,
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opponents,
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setShowPlayerMenu,
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}: SettingsProps) => {
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const { disableFullscreen, enableFullscreen, isFullscreen } = useFullscreen();
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const isSide =
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player.settings.rotation === Rotation.Side ||
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player.settings.rotation === Rotation.SideFlipped;
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const handleWakeLock = () => {
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if (!wakeLock.active) {
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wakeLock.request();
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return;
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}
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wakeLock.release();
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};
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const handleColorChange = (event: React.ChangeEvent<HTMLInputElement>) => {
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const updatedPlayer = { ...player, color: event.target.value };
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onChange(updatedPlayer);
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};
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const handleSettingsChange = (event: React.ChangeEvent<HTMLInputElement>) => {
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const { name, checked } = event.target;
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const updatedSettings = { ...player.settings, [name]: checked };
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const updatedPlayer = { ...player, settings: updatedSettings };
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onChange(updatedPlayer);
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};
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const handleResetGame = () => {
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const savedGameSettings = localStorage.getItem('initialGameSettings');
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const initialGameSettings: InitialSettings = savedGameSettings
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? JSON.parse(savedGameSettings)
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: null;
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if (!initialGameSettings) {
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goToStart();
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}
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const startingPlayerIndex = Math.floor(
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Math.random() * initialGameSettings.numberOfPlayers
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);
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[player, ...opponents].forEach((player: Player) => {
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player.commanderDamage.map((damage) => {
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damage.damageTotal = 0;
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damage.partnerDamageTotal = 0;
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});
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player.extraCounters.map((counter) => {
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counter.value = 0;
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});
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player.lifeTotal = initialGameSettings.startingLifeTotal;
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player.hasLost = false;
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const isStartingPlayer = player.index === startingPlayerIndex;
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player.isStartingPlayer = isStartingPlayer;
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if (player.isStartingPlayer) {
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player.showStartingPlayer = true;
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}
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onChange(player);
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});
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localStorage.setItem('playing', 'false');
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setShowPlayerMenu(false);
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};
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const handleNewGame = () => {
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goToStart();
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};
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const toggleFullscreen = () => {
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if (isFullscreen) {
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disableFullscreen();
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} else {
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enableFullscreen();
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}
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};
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const buttonFontSize = isSide ? '1.5vmax' : '3vmin';
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return (
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<SettingsContainer $rotation={player.settings.rotation}>
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<ColorPicker
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$rotation={player.settings.rotation}
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type="color"
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value={player.color}
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onChange={handleColorChange}
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role="button"
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aria-label="Color picker"
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/>
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<TogglesSection $rotation={player.settings.rotation}>
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{player.settings.useCommanderDamage && (
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<CheckboxContainer $rotation={player.settings.rotation}>
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<Checkbox
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name="usePartner"
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checked={player.settings.usePartner}
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icon={
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<PartnerTax
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size="6vmax"
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color="black"
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stroke="white"
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strokeWidth="30"
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/>
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}
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checkedIcon={
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<PartnerTax
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size="6vmax"
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color={player.color}
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stroke="white"
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strokeWidth="30"
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/>
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}
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onChange={handleSettingsChange}
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role="checkbox"
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aria-checked={player.settings.usePartner}
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aria-label="Partner"
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/>
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</CheckboxContainer>
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)}
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<CheckboxContainer $rotation={player.settings.rotation}>
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<Checkbox
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name="usePoison"
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checked={player.settings.usePoison}
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icon={
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<Poison
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size="6vmax"
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color="black"
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stroke="white"
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strokeWidth="30"
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/>
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}
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checkedIcon={
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<Poison
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size="6vmax"
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color={player.color}
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stroke="white"
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strokeWidth="30"
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/>
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}
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onChange={handleSettingsChange}
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role="checkbox"
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aria-checked={player.settings.usePoison}
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aria-label="Poison"
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/>
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</CheckboxContainer>
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<CheckboxContainer $rotation={player.settings.rotation}>
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<Checkbox
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name="useEnergy"
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checked={player.settings.useEnergy}
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icon={
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<Energy
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size="6vmax"
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color="black"
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stroke="white"
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strokeWidth="15"
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/>
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}
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checkedIcon={
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<Energy
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size="6vmax"
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color={player.color}
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stroke="white"
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strokeWidth="15"
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/>
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}
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onChange={handleSettingsChange}
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role="checkbox"
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aria-checked={player.settings.useEnergy}
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aria-label="Energy"
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/>
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</CheckboxContainer>
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<CheckboxContainer $rotation={player.settings.rotation}>
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<Checkbox
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name="useExperience"
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checked={player.settings.useExperience}
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icon={
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<Experience
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size="6vmax"
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color="black"
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stroke="white"
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strokeWidth="15"
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/>
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}
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checkedIcon={
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<Experience
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size="6vmax"
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color={player.color}
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stroke="white"
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strokeWidth="15"
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/>
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}
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onChange={handleSettingsChange}
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role="checkbox"
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aria-checked={player.settings.useExperience}
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aria-label="Experience"
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/>
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</CheckboxContainer>
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</TogglesSection>
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<ButtonsSections $rotation={player.settings.rotation}>
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<Button
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variant="text"
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style={{
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cursor: 'pointer',
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userSelect: 'none',
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}}
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onClick={handleNewGame}
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aria-label="Back to start"
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>
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<Exit size="4vmax" style={{ rotate: '180deg' }} />
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</Button>
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<CheckboxContainer $rotation={player.settings.rotation}>
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<Checkbox
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name="fullscreen"
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checked={document.fullscreenElement ? true : false}
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icon={
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<FullscreenOff size="4vmax" color={theme.palette.primary.main} />
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}
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checkedIcon={<FullscreenOn size="4vmax" />}
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onChange={toggleFullscreen}
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role="checkbox"
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aria-checked={document.fullscreenElement ? true : false}
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aria-label="Fullscreen"
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/>
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</CheckboxContainer>
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<Button
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variant={wakeLock.active ? 'contained' : 'outlined'}
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style={{
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cursor: 'pointer',
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userSelect: 'none',
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fontSize: buttonFontSize,
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padding: '0 4px 0 4px',
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}}
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onClick={handleWakeLock}
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role="checkbox"
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aria-checked={wakeLock.active}
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aria-label="Keep awake"
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>
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Keep Awake
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</Button>
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<Button
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variant="contained"
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style={{
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cursor: 'pointer',
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userSelect: 'none',
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fontSize: buttonFontSize,
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padding: '0 4px 0 4px',
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}}
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onClick={handleResetGame}
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role="checkbox"
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aria-checked={wakeLock.active}
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aria-label="Reset Game"
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>
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Reset Game
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</Button>
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</ButtonsSections>
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</SettingsContainer>
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);
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};
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export default Settings;
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