Files
LifeTrinket/src/Components/LifeCounter/LifeCounter.tsx
2023-09-17 18:16:58 +02:00

295 lines
7.4 KiB
TypeScript

import { useEffect, useState } from 'react';
import styled, { css, keyframes } from 'styled-components';
import { theme } from '../../Data/theme';
import { Player, Rotation } from '../../Types/Player';
import { LoseGameButton } from '../Buttons/LoseButton';
import SettingsButton from '../Buttons/SettingsButton';
import CommanderDamageBar from '../Counters/CommanderDamageBar';
import ExtraCountersBar from '../Counters/ExtraCountersBar';
import PlayerMenu from '../PlayerMenu/PlayerMenu';
import Health from './Health';
import { WakeLock } from '../../Types/WakeLock';
const Lmao = styled.div`
position: absolute;
width: 100%;
height: 100%;
`;
const LifeCounterContentWrapper = styled.div<{
backgroundColor: string;
}>`
position: relative;
display: flex;
flex-grow: 1;
flex-direction: column;
align-items: center;
height: 100%;
width: 100%;
background-color: ${(props) => props.backgroundColor || 'antiquewhite'};
@media (orientation: landscape) {
max-width: 100vmax;
max-height: 100vmin;
}
overflow: hidden;
`;
const LifeCounterWrapper = styled.div<{
rotation: Rotation;
}>`
position: relative;
display: flex;
flex-direction: column;
align-items: center;
width: 100%;
height: 100%;
z-index: 1;
${(props) => {
if (
props.rotation === Rotation.SideFlipped ||
props.rotation === Rotation.Side
) {
return css`
flex-direction: row;
rotate: ${props.rotation - 90}deg;
`;
}
return css`
flex-direction: column;
rotate: ${props.rotation}deg;
`;
}}
`;
const PlayerNoticeWrapper = styled.div<{
rotation: Rotation;
backgroundColor: string;
}>`
z-index: 1;
display: flex;
position: absolute;
width: 100%;
height: 100%;
justify-content: center;
align-items: center;
background: ${(props) => props.backgroundColor};
pointer-events: none;
-webkit-touch-callout: none;
-webkit-tap-highlight-color: transparent;
user-select: none;
-moz-user-select: -moz-none;
-webkit-user-select: none;
-ms-user-select: none;
${(props) => {
if (
props.rotation === Rotation.SideFlipped ||
props.rotation === Rotation.Side
) {
return css`
rotate: ${props.rotation - 90}deg;
`;
}
}}
`;
const DynamicText = styled.div<{ rotation: Rotation }>`
font-size: 8vmin;
${(props) => {
if (
props.rotation === Rotation.SideFlipped ||
props.rotation === Rotation.Side
) {
return css`
rotate: ${props.rotation - 180}deg;
`;
}
}}
`;
const fadeOut = keyframes`
0% {
opacity: 1;
}
33% {
opacity: 0.6;
}
100% {
opacity: 0;
}
`;
export const RecentDifference = styled.span`
position: absolute;
top: 40%;
left: 50%;
transform: translate(-50%, -50%);
text-shadow: none;
background-color: rgba(255, 255, 255, 0.6);
font-variant-numeric: tabular-nums;
border-radius: 50%;
padding: 5px 10px;
font-size: 8vmin;
color: #333333;
animation: ${fadeOut} 3s 1s ease-out forwards;
`;
const hasCommanderDamageReached21 = (player: Player) => {
const commanderDamageTotals = player.commanderDamage.map(
(commanderDamage) => commanderDamage.damageTotal
);
const partnerDamageTotals = player.commanderDamage.map(
(commanderDamage) => commanderDamage.partnerDamageTotal
);
return (
commanderDamageTotals.some((damageTotal) => damageTotal >= 21) ||
partnerDamageTotals.some((partnerDamageTotal) => partnerDamageTotal >= 21)
);
};
const playerCanLose = (player: Player) => {
const poisonCounter = player.extraCounters.find(
(counter) => counter.type === 'poison'
);
return (
player.lifeTotal < 1 ||
hasCommanderDamageReached21(player) ||
(poisonCounter && poisonCounter.value >= 10)
);
};
type LifeCounterProps = {
backgroundColor: string;
player: Player;
opponents: Player[];
onPlayerChange: (updatedPlayer: Player) => void;
resetCurrentGame: () => void;
wakeLock: WakeLock;
};
const LifeCounter = ({
backgroundColor,
player,
opponents,
onPlayerChange,
resetCurrentGame,
wakeLock,
}: LifeCounterProps) => {
const handleLifeChange = (updatedLifeTotal: number) => {
const difference = updatedLifeTotal - player.lifeTotal;
const updatedPlayer = {
...player,
lifeTotal: updatedLifeTotal,
hasLost: false,
};
setRecentDifference(recentDifference + difference);
onPlayerChange(updatedPlayer);
setDifferenceKey(Date.now());
};
const toggleGameLost = () => {
const updatedPlayer = { ...player, hasLost: !player.hasLost };
onPlayerChange(updatedPlayer);
};
const [showPlayerMenu, setShowPlayerMenu] = useState(false);
const [recentDifference, setRecentDifference] = useState(0);
const [showStartingPlayer, setShowStartingPlayer] = useState(
localStorage.getItem('playing') === 'true'
);
const [differenceKey, setDifferenceKey] = useState(Date.now());
useEffect(() => {
const timer = setTimeout(() => {
setRecentDifference(0);
}, 3_000);
return () => clearTimeout(timer);
}, [recentDifference]);
useEffect(() => {
if (!showStartingPlayer) {
const playingTimer = setTimeout(() => {
localStorage.setItem('playing', 'true');
setShowStartingPlayer(localStorage.getItem('playing') === 'true');
}, 3_000);
return () => clearTimeout(playingTimer);
}
}, [showStartingPlayer]);
player.settings.rotation === Rotation.SideFlipped ||
player.settings.rotation === Rotation.Side;
return (
<LifeCounterContentWrapper backgroundColor={backgroundColor}>
<Lmao>
<LifeCounterWrapper rotation={player.settings.rotation}>
{player.isStartingPlayer && !showStartingPlayer && (
<PlayerNoticeWrapper
rotation={player.settings.rotation}
backgroundColor={theme.palette.primary.main}
>
<DynamicText rotation={player.settings.rotation}>
You start!
</DynamicText>
</PlayerNoticeWrapper>
)}
{player.hasLost && (
<PlayerNoticeWrapper
rotation={player.settings.rotation}
backgroundColor={'#00000070'}
/>
)}
<CommanderDamageBar
opponents={opponents}
player={player}
onPlayerChange={onPlayerChange}
setLifeTotal={handleLifeChange}
/>
<SettingsButton
onClick={() => {
setShowPlayerMenu(!showPlayerMenu);
}}
rotation={player.settings.rotation}
/>
{playerCanLose(player) && (
<LoseGameButton
rotation={player.settings.rotation}
onClick={toggleGameLost}
/>
)}
<Health
player={player}
onPlayerChange={onPlayerChange}
differenceKey={differenceKey}
setDifferenceKey={setDifferenceKey}
rotation={player.settings.rotation}
/>
<ExtraCountersBar player={player} onPlayerChange={onPlayerChange} />
</LifeCounterWrapper>
</Lmao>
{showPlayerMenu && (
<PlayerMenu
player={player}
opponents={opponents}
onPlayerChange={onPlayerChange}
setShowPlayerMenu={setShowPlayerMenu}
resetCurrentGame={resetCurrentGame}
wakeLock={wakeLock}
/>
)}
</LifeCounterContentWrapper>
);
};
export default LifeCounter;