mirror of
https://github.com/Vikeo/LifeTrinket.git
synced 2025-11-19 01:08:00 +00:00
220 lines
6.1 KiB
TypeScript
220 lines
6.1 KiB
TypeScript
import { useRef, useState } from 'react';
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import { Player } from '../../Types/Player';
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import styled from 'styled-components';
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const CommanderDamageGrid = styled.div`
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display: flex;
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flex-direction: row;
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flex-grow: 1;
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width: 100%;
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`;
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const CommanderDamageContainer = styled.div`
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display: flex;
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flex-direction: row;
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flex-grow: 1;
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width: 100%;
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`;
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const CommanderDamageButton = styled.button<{ backgroundColor?: string }>`
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display: flex;
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flex-grow: 1;
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border: none;
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height: 10vmin;
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outline: none;
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cursor: pointer;
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background-color: ${(props) => props.backgroundColor || 'antiquewhite'};
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margin: 0;
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user-select: none;
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-webkit-touch-callout: none;
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-webkit-tap-highlight-color: transparent;
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-moz-user-select: -moz-none;
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-webkit-user-select: none;
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-ms-user-select: none;
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`;
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const CommanderDamageButtonText = styled.p`
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position: relative;
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margin: auto;
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font-size: 1.5rem;
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text-align: center;
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text-size-adjust: auto;
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font-variant-numeric: tabular-nums;
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pointer-events: none;
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width: 2rem;
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text-shadow: -1px -1px 0 #ffffff, 1px -1px 0 #ffffff, -1px 1px 0 #ffffff,
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1px 1px 0 #ffffff;
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color: #000000;
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user-select: none;
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-webkit-touch-callout: none;
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-webkit-tap-highlight-color: transparent;
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-moz-user-select: -moz-none;
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-webkit-user-select: none;
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-ms-user-select: none;
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`;
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const VerticalSeperator = styled.div`
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width: 1px;
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background-color: rgba(0, 0, 0, 1);
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`;
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type CommanderDamageBarProps = {
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lifeTotal: number;
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opponents: Player[];
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player: Player;
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onPlayerChange: (updatedPlayer: Player) => void;
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setLifeTotal: (lifeTotal: number) => void;
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};
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const CommanderDamageBar = ({
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opponents,
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lifeTotal,
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player,
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onPlayerChange,
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setLifeTotal,
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}: CommanderDamageBarProps) => {
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const timeoutRef = useRef<NodeJS.Timeout | undefined>(undefined);
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const [timeoutFinished, setTimeoutFinished] = useState(false);
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const [hasPressedDown, setHasPressedDown] = useState(false);
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const handleCommanderDamageChange = (
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index: number,
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increment: number,
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isPartner: boolean
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) => {
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const currentCommanderDamage = player.commanderDamage[index];
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if (isPartner) {
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if (currentCommanderDamage.partnerDamageTotal === 0 && increment === -1) {
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return;
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}
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const updatedCommanderDamage = [...player.commanderDamage];
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updatedCommanderDamage[index].partnerDamageTotal += increment;
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const updatedPlayer = {
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...player,
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commanderDamage: updatedCommanderDamage,
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};
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onPlayerChange(updatedPlayer);
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setLifeTotal(lifeTotal - increment);
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return;
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}
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if (currentCommanderDamage.damageTotal === 0 && increment === -1) {
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return;
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}
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const updatedCommanderDamage = [...player.commanderDamage];
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updatedCommanderDamage[index].damageTotal += increment;
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const updatedPlayer = {
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...player,
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commanderDamage: updatedCommanderDamage,
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};
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onPlayerChange(updatedPlayer);
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setLifeTotal(lifeTotal - increment);
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};
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const handleDownInput = (index: number) => {
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setTimeoutFinished(false);
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setHasPressedDown(true);
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timeoutRef.current = setTimeout(() => {
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setTimeoutFinished(true);
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handleCommanderDamageChange(index, -1, false);
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}, 500);
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};
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const handleUpInput = (index: number) => {
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if (!(hasPressedDown && !timeoutFinished)) {
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return;
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}
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clearTimeout(timeoutRef.current);
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handleCommanderDamageChange(index, 1, false);
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setHasPressedDown(false);
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};
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const handleLeaveInput = () => {
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setTimeoutFinished(true);
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clearTimeout(timeoutRef.current);
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setHasPressedDown(false);
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};
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const handlePartnerDownInput = (index: number) => {
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setTimeoutFinished(false);
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setHasPressedDown(true);
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timeoutRef.current = setTimeout(() => {
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setTimeoutFinished(true);
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handleCommanderDamageChange(index, -1, true);
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}, 500);
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};
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const handlePartnerUpInput = (index: number) => {
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if (!(hasPressedDown && !timeoutFinished)) {
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return;
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}
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clearTimeout(timeoutRef.current);
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handleCommanderDamageChange(index, 1, true);
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setHasPressedDown(false);
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};
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const handlePartnerLeaveInput = () => {
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setTimeoutFinished(true);
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clearTimeout(timeoutRef.current);
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setHasPressedDown(false);
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};
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return (
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<CommanderDamageGrid>
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{opponents.map((opponent, index) => {
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return (
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<CommanderDamageContainer>
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<CommanderDamageButton
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key={index}
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onPointerDown={() => handleDownInput(index)}
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onPointerUp={() => handleUpInput(index)}
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onPointerLeave={handleLeaveInput}
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onContextMenu={(
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e: React.MouseEvent<HTMLButtonElement, MouseEvent>
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) => {
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e.preventDefault();
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}}
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backgroundColor={opponent.color}
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>
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<CommanderDamageButtonText>
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{player.commanderDamage[index].damageTotal > 0
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? player.commanderDamage[index].damageTotal
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: ''}
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</CommanderDamageButtonText>
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</CommanderDamageButton>
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{opponent.settings.usePartner && (
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<>
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<VerticalSeperator />
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<CommanderDamageButton
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key={index}
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onPointerDown={() => handlePartnerDownInput(index)}
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onPointerUp={() => handlePartnerUpInput(index)}
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onPointerLeave={handlePartnerLeaveInput}
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onContextMenu={(
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e: React.MouseEvent<HTMLButtonElement, MouseEvent>
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) => {
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e.preventDefault();
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}}
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backgroundColor={opponent.color}
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>
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<CommanderDamageButtonText>
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{player.commanderDamage[index].partnerDamageTotal > 0
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? player.commanderDamage[index].partnerDamageTotal
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: ''}
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</CommanderDamageButtonText>
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</CommanderDamageButton>
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</>
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)}
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</CommanderDamageContainer>
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);
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})}
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</CommanderDamageGrid>
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);
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};
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export default CommanderDamageBar;
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