export enum Orientation { OppositeLandscape = 'opposite-landscape', Landscape = 'landscape', Portrait = 'portrait', } export type Settings = { keepAwake: boolean; showStartingPlayer: boolean; goFullscreenOnStart: boolean; }; export type InitialGameSettings = { startingLifeTotal: number; useCommanderDamage: boolean; gameFormat?: GameFormat; numberOfPlayers: number; orientation: Orientation; }; type GameFormat = 'commander' | 'standard' | 'two-headed-giant';