import { Player } from '../../Types/Player'; import LifeCounter from '../LifeCounter/LifeCounter'; import styled from 'styled-components/macro'; export const CountersWrapper = styled.div` width: 100%; height: 100%; background-color: black; `; export const CountersGrid = styled.div<{ gridTemplateAreas: string }>` display: grid; gap: 4px; -webkit-box-sizing: border-box; -moz-box-sizing: border-box; box-sizing: border-box; height: 100%; grid-template-areas: ${({ gridTemplateAreas }) => gridTemplateAreas}; `; export const GridItemContainer = styled.div<{ gridArea: string; }>` display: flex; justify-content: center; align-items: center; grid-area: ${(props) => props.gridArea}; `; export const SettingsButtonContainer = styled.div` position: fixed; top: 50%; left: 50%; transform: translate(-50%, -50%); z-index: 9; `; type CountersProps = { players: Player[]; onPlayerChange: (updatedPlayer: Player) => void; gridAreas: string; resetCurrentGame: () => void; }; const Counters = ({ players, onPlayerChange, gridAreas, resetCurrentGame, }: CountersProps) => { return ( {players.map((player) => { return ( opponent.index !== player.index )} onPlayerChange={onPlayerChange} resetCurrentGame={resetCurrentGame} /> ); })} ); }; export default Counters;