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https://github.com/Vikeo/LifeTrinket.git
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0.9.0
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e03ecc6f51 |
@@ -1,8 +1,12 @@
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|||||||
index.html,1705225256081,6ef0d7e2de82bf64addbb9294fb28845fd06daaa544b010a47422c12ae3ad97f
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index.html,1711189442688,fa2549e32940c356ac5cee88c8db61076ad62fb4e599858c8e45cfc68cd901c4
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||||||
robots.txt,1705225255906,391d14b3c2f8c9143a27a28c7399585142228d4d1bdbe2c87ac946de411fa9a2
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manifest.json,1711189442512,7ff5111aa04a42adff3b38924ec467b6f345ed0309dba1486dc9b783b60c2a9d
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||||||
manifest.json,1705225255906,91ce94afb71f33a477f5d8d48c3f98bd7de422279c74f17b6500eec72003ac1a
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registerSW.js,1711189442688,5b6445b5215737c53ef0d379c151d57de165a056de2d1c5812ed614f158ebcbd
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assets/index-08359bdb.css,1705225256081,d2766260d28230d960d75362810713efaddf40687205e697432b52869f162af7
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sw.js,1711189443521,9c09d33ea573bb818864bfad526fa911839637171773eca8e31905458679846d
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logo192.png,1705225255905,3b0fcf91fe2128f493de0bce2f6e2d35520a4260a04e05b8d855181359b3d3fe
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robots.txt,1711189442512,391d14b3c2f8c9143a27a28c7399585142228d4d1bdbe2c87ac946de411fa9a2
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favicon.ico,1705225255905,75661e6187b524767554b4f28ec09a64bc72b0bb102a0b453aaead88519d9ed3
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manifest.webmanifest,1711189442688,f2bf253209f6e292a6b0dbfa06fb4ac188eb5f2dba568c3ad5511b9ed52c1f51
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||||||
logo512.png,1705225255906,cf49739c9e6890bbfcd4157f299dde425df60759b7320ae9188d7ab9dc51e8ca
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workbox-3e911b1d.js,1711189443521,d5dbc868a5c07af633d29de7ba3ffe37542aaaabdf33713b4298df31f92f11ff
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assets/index-20658f4b.js,1705225256081,742f2c10740beea3a23f269aa6266b3c288d1fd9c7e20b6829034e8a898bf1e1
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assets/index-WLCHZTqE.css,1711189442688,877e5ea9bfd3a1ca0e6449e8213da8a3c7717e530370f12669bb5c70dd21e700
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favicon.ico,1711189442511,8cefe5adbf00d337d8633fb744b9f2c4914f769b319be4bb7e184b7a4aa17160
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logo192.png,1711189442511,3d1e2e6f064d4fd325828f21bb6493ff0dbf2390b0e7d2aba9f2b6def4829799
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logo512.png,1711189442511,892a4da1cc5434929a83a71fcbcb0d0d80aa82f44e3c21e9b20ffe9267197133
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assets/index-OHs0lOr7.js,1711189442688,aa0dca732cd5b6f621ecb7c6dbcbfdbccde78941cfad954f6626d4ff83040c7f
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@@ -1,7 +1,7 @@
|
|||||||
{
|
{
|
||||||
"name": "life-trinket",
|
"name": "life-trinket",
|
||||||
"private": true,
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"private": true,
|
||||||
"version": "0.6.7",
|
"version": "0.9.0",
|
||||||
"type": "commonjs",
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"type": "commonjs",
|
||||||
"engines": {
|
"engines": {
|
||||||
"node": ">=18",
|
"node": ">=18",
|
||||||
|
|||||||
@@ -21,9 +21,9 @@ const Container = twc.div<RotationDivProps>((props) => [
|
|||||||
]);
|
]);
|
||||||
|
|
||||||
export const ExtraCountersGrid = twc.div<RotationDivProps>((props) => [
|
export const ExtraCountersGrid = twc.div<RotationDivProps>((props) => [
|
||||||
'flex absolute flex-row flex-grow pointer-events-none',
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'flex absolute flex-row flex-grow pointer-events-none overflow-x-scroll overflow-y-hidden',
|
||||||
props.$rotation === Rotation.SideFlipped || props.$rotation === Rotation.Side
|
props.$rotation === Rotation.SideFlipped || props.$rotation === Rotation.Side
|
||||||
? 'flex-col-reverse h-full w-auto bottom-auto'
|
? 'flex-col-reverse h-full w-auto bottom-auto right-0'
|
||||||
: 'w-full bottom-0',
|
: 'w-full bottom-0',
|
||||||
]);
|
]);
|
||||||
|
|
||||||
|
|||||||
@@ -1,10 +1,12 @@
|
|||||||
import { useEffect, useRef, useState } from 'react';
|
import { useEffect, useRef, useState } from 'react';
|
||||||
import { useSwipeable } from 'react-swipeable';
|
import { useSwipeable } from 'react-swipeable';
|
||||||
import { twc } from 'react-twc';
|
import { twc } from 'react-twc';
|
||||||
|
import { useAnalytics } from '../../Hooks/useAnalytics';
|
||||||
import { useGlobalSettings } from '../../Hooks/useGlobalSettings';
|
import { useGlobalSettings } from '../../Hooks/useGlobalSettings';
|
||||||
import { usePlayers } from '../../Hooks/usePlayers';
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import { usePlayers } from '../../Hooks/usePlayers';
|
||||||
import { Cog } from '../../Icons/generated';
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import { Cog } from '../../Icons/generated';
|
||||||
import { Player, Rotation } from '../../Types/Player';
|
import { Player, Rotation } from '../../Types/Player';
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|
import { checkContrast } from '../../Utils/checkContrast';
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||||||
import {
|
import {
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||||||
RotationButtonProps,
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RotationButtonProps,
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||||||
RotationDivProps,
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RotationDivProps,
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||||||
@@ -12,10 +14,9 @@ import {
|
|||||||
import { LoseGameButton } from '../Buttons/LoseButton';
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import { LoseGameButton } from '../Buttons/LoseButton';
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||||||
import CommanderDamageBar from '../Counters/CommanderDamageBar';
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import CommanderDamageBar from '../Counters/CommanderDamageBar';
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import ExtraCountersBar from '../Counters/ExtraCountersBar';
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import ExtraCountersBar from '../Counters/ExtraCountersBar';
|
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import { Paragraph } from '../Misc/TextComponents';
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import PlayerMenu from '../Players/PlayerMenu';
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import PlayerMenu from '../Players/PlayerMenu';
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import { StartingPlayerCard } from '../PreStartGame/StartingPlayerCard';
|
||||||
import Health from './Health';
|
import Health from './Health';
|
||||||
import { baseColors } from '../../../tailwind.config';
|
|
||||||
|
|
||||||
const SettingsButtonTwc = twc.button<RotationButtonProps>((props) => [
|
const SettingsButtonTwc = twc.button<RotationButtonProps>((props) => [
|
||||||
'absolute flex-grow border-none outline-none cursor-pointer bg-transparent z-[1] select-none webkit-user-select-none',
|
'absolute flex-grow border-none outline-none cursor-pointer bg-transparent z-[1] select-none webkit-user-select-none',
|
||||||
@@ -27,16 +28,33 @@ const SettingsButtonTwc = twc.button<RotationButtonProps>((props) => [
|
|||||||
type SettingsButtonProps = {
|
type SettingsButtonProps = {
|
||||||
onClick: () => void;
|
onClick: () => void;
|
||||||
rotation: Rotation;
|
rotation: Rotation;
|
||||||
|
color: string;
|
||||||
};
|
};
|
||||||
|
|
||||||
const SettingsButton = ({ onClick, rotation }: SettingsButtonProps) => {
|
const SettingsButton = ({ onClick, rotation, color }: SettingsButtonProps) => {
|
||||||
|
const [iconColor, setIconColor] = useState<'dark' | 'light'>('dark');
|
||||||
|
|
||||||
|
useEffect(() => {
|
||||||
|
const contrast = checkContrast(color, '#00000080');
|
||||||
|
|
||||||
|
if (contrast === 'Fail') {
|
||||||
|
setIconColor('light');
|
||||||
|
} else {
|
||||||
|
setIconColor('dark');
|
||||||
|
}
|
||||||
|
}, [color]);
|
||||||
|
|
||||||
return (
|
return (
|
||||||
<SettingsButtonTwc
|
<SettingsButtonTwc
|
||||||
onClick={onClick}
|
onClick={onClick}
|
||||||
$rotation={rotation}
|
$rotation={rotation}
|
||||||
aria-label={`Settings`}
|
aria-label={`Settings`}
|
||||||
>
|
>
|
||||||
<Cog size="5vmin" color="black" opacity="0.3" />
|
<Cog
|
||||||
|
size="5vmin"
|
||||||
|
data-contrast={iconColor}
|
||||||
|
className="data-[contrast=dark]:text-icons-dark data-[contrast=light]:text-icons-light"
|
||||||
|
/>
|
||||||
</SettingsButtonTwc>
|
</SettingsButtonTwc>
|
||||||
);
|
);
|
||||||
};
|
};
|
||||||
@@ -58,8 +76,6 @@ const PlayerLostWrapper = twc.div<RotationDivProps>((props) => [
|
|||||||
: '',
|
: '',
|
||||||
]);
|
]);
|
||||||
|
|
||||||
const DynamicText = twc.div`text-[8vmin] whitespace-nowrap`;
|
|
||||||
|
|
||||||
const hasCommanderDamageReached21 = (player: Player) => {
|
const hasCommanderDamageReached21 = (player: Player) => {
|
||||||
const commanderDamageTotals = player.commanderDamage.map(
|
const commanderDamageTotals = player.commanderDamage.map(
|
||||||
(commanderDamage) => commanderDamage.damageTotal
|
(commanderDamage) => commanderDamage.damageTotal
|
||||||
@@ -97,9 +113,10 @@ const RECENT_DIFFERENCE_TTL = 3_000;
|
|||||||
|
|
||||||
const LifeCounter = ({ player, opponents }: LifeCounterProps) => {
|
const LifeCounter = ({ player, opponents }: LifeCounterProps) => {
|
||||||
const { updatePlayer, updateLifeTotal } = usePlayers();
|
const { updatePlayer, updateLifeTotal } = usePlayers();
|
||||||
const { settings, playing, setPlaying, stopPlayerRandomization } =
|
const { settings, playing } = useGlobalSettings();
|
||||||
useGlobalSettings();
|
const recentDifferenceTimerRef = useRef<NodeJS.Timeout | undefined>(
|
||||||
const playingTimerRef = useRef<NodeJS.Timeout | undefined>(undefined);
|
undefined
|
||||||
|
);
|
||||||
|
|
||||||
const [showPlayerMenu, setShowPlayerMenu] = useState(false);
|
const [showPlayerMenu, setShowPlayerMenu] = useState(false);
|
||||||
const [recentDifference, setRecentDifference] = useState(0);
|
const [recentDifference, setRecentDifference] = useState(0);
|
||||||
@@ -127,50 +144,41 @@ const LifeCounter = ({ player, opponents }: LifeCounterProps) => {
|
|||||||
onSwiping: (e) => e.event.stopPropagation(),
|
onSwiping: (e) => e.event.stopPropagation(),
|
||||||
rotationAngle,
|
rotationAngle,
|
||||||
});
|
});
|
||||||
|
const analytics = useAnalytics();
|
||||||
|
|
||||||
useEffect(() => {
|
useEffect(() => {
|
||||||
const timer = setTimeout(() => {
|
if (recentDifference === 0) {
|
||||||
|
clearTimeout(recentDifferenceTimerRef.current);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
recentDifferenceTimerRef.current = setTimeout(() => {
|
||||||
|
analytics.trackEvent('life_changed', {
|
||||||
|
lifeChangedAmount: recentDifference,
|
||||||
|
});
|
||||||
setRecentDifference(0);
|
setRecentDifference(0);
|
||||||
}, RECENT_DIFFERENCE_TTL);
|
}, RECENT_DIFFERENCE_TTL);
|
||||||
|
|
||||||
|
return () => {
|
||||||
|
clearTimeout(recentDifferenceTimerRef.current);
|
||||||
|
};
|
||||||
|
// eslint-disable-next-line react-hooks/exhaustive-deps
|
||||||
|
}, [recentDifference]);
|
||||||
|
|
||||||
|
useEffect(() => {
|
||||||
const resizeObserver = new ResizeObserver(() => {
|
const resizeObserver = new ResizeObserver(() => {
|
||||||
if (document.body.clientWidth > document.body.clientHeight)
|
if (document.body.clientWidth > document.body.clientHeight)
|
||||||
setIsLandscape(true);
|
setIsLandscape(true);
|
||||||
else setIsLandscape(false);
|
else setIsLandscape(false);
|
||||||
return;
|
return () => {
|
||||||
|
// Cleanup: disconnect the ResizeObserver when the component unmounts.
|
||||||
|
resizeObserver.disconnect();
|
||||||
|
};
|
||||||
});
|
});
|
||||||
|
|
||||||
resizeObserver.observe(document.body);
|
resizeObserver.observe(document.body);
|
||||||
|
|
||||||
return () => {
|
|
||||||
clearTimeout(timer);
|
|
||||||
// Cleanup: disconnect the ResizeObserver when the component unmounts.
|
|
||||||
resizeObserver.disconnect();
|
|
||||||
};
|
|
||||||
// eslint-disable-next-line react-hooks/exhaustive-deps
|
// eslint-disable-next-line react-hooks/exhaustive-deps
|
||||||
}, [recentDifference, document.body.clientHeight, document.body.clientWidth]);
|
}, [document.body.clientHeight, document.body.clientWidth]);
|
||||||
|
|
||||||
useEffect(() => {
|
|
||||||
if (
|
|
||||||
player.isStartingPlayer &&
|
|
||||||
((!playing &&
|
|
||||||
settings.useRandomStartingPlayerInterval &&
|
|
||||||
stopPlayerRandomization) ||
|
|
||||||
(!settings.useRandomStartingPlayerInterval && !playing))
|
|
||||||
) {
|
|
||||||
playingTimerRef.current = setTimeout(() => {
|
|
||||||
setPlaying(true);
|
|
||||||
}, 10_000);
|
|
||||||
}
|
|
||||||
|
|
||||||
return () => clearTimeout(playingTimerRef.current);
|
|
||||||
}, [
|
|
||||||
player.isStartingPlayer,
|
|
||||||
playing,
|
|
||||||
setPlaying,
|
|
||||||
settings.useRandomStartingPlayerInterval,
|
|
||||||
stopPlayerRandomization,
|
|
||||||
]);
|
|
||||||
|
|
||||||
player.settings.rotation === Rotation.SideFlipped ||
|
player.settings.rotation === Rotation.SideFlipped ||
|
||||||
player.settings.rotation === Rotation.Side;
|
player.settings.rotation === Rotation.Side;
|
||||||
@@ -192,11 +200,7 @@ const LifeCounter = ({ player, opponents }: LifeCounterProps) => {
|
|||||||
? player.settings.rotation - 90
|
? player.settings.rotation - 90
|
||||||
: player.settings.rotation;
|
: player.settings.rotation;
|
||||||
|
|
||||||
const calcTextRotation =
|
const amountOfPlayers = opponents.length + 1;
|
||||||
player.settings.rotation === Rotation.SideFlipped ||
|
|
||||||
player.settings.rotation === Rotation.Side
|
|
||||||
? player.settings.rotation - 180
|
|
||||||
: player.settings.rotation;
|
|
||||||
|
|
||||||
return (
|
return (
|
||||||
<LifeCounterContentWrapper style={{ background: player.color }}>
|
<LifeCounterContentWrapper style={{ background: player.color }}>
|
||||||
@@ -205,52 +209,15 @@ const LifeCounter = ({ player, opponents }: LifeCounterProps) => {
|
|||||||
style={{ rotate: `${calcRotation}deg` }}
|
style={{ rotate: `${calcRotation}deg` }}
|
||||||
{...handlers}
|
{...handlers}
|
||||||
>
|
>
|
||||||
{!playing && settings.showStartingPlayer && player.isStartingPlayer && (
|
{amountOfPlayers > 1 &&
|
||||||
<div
|
!playing &&
|
||||||
className="z-20 flex absolute w-full h-full justify-center items-center select-none cursor-pointer webkit-user-select-none"
|
settings.showStartingPlayer &&
|
||||||
style={{
|
player.isStartingPlayer && <StartingPlayerCard player={player} />}
|
||||||
rotate: `${calcRotation}deg`,
|
|
||||||
backgroundImage:
|
|
||||||
stopPlayerRandomization ||
|
|
||||||
!settings.useRandomStartingPlayerInterval
|
|
||||||
? `radial-gradient(circle at center, ${player.color}, ${baseColors.primary.main})`
|
|
||||||
: 'none',
|
|
||||||
}}
|
|
||||||
onClick={() => {
|
|
||||||
clearTimeout(playingTimerRef.current);
|
|
||||||
setPlaying(true);
|
|
||||||
}}
|
|
||||||
>
|
|
||||||
<DynamicText
|
|
||||||
style={{
|
|
||||||
rotate: `${calcTextRotation}deg`,
|
|
||||||
}}
|
|
||||||
>
|
|
||||||
<div className="flex flex-col justify-center items-center">
|
|
||||||
<Paragraph>👑</Paragraph>
|
|
||||||
{(stopPlayerRandomization ||
|
|
||||||
!settings.useRandomStartingPlayerInterval) && (
|
|
||||||
<>
|
|
||||||
<Paragraph>You start!</Paragraph>
|
|
||||||
<Paragraph className="text-xl">(Press to hide)</Paragraph>
|
|
||||||
</>
|
|
||||||
)}
|
|
||||||
</div>
|
|
||||||
</DynamicText>
|
|
||||||
</div>
|
|
||||||
)}
|
|
||||||
|
|
||||||
{player.hasLost && (
|
{player.hasLost && (
|
||||||
<PlayerLostWrapper $rotation={player.settings.rotation} />
|
<PlayerLostWrapper $rotation={player.settings.rotation} />
|
||||||
)}
|
)}
|
||||||
{settings.useRandomStartingPlayerInterval &&
|
|
||||||
!stopPlayerRandomization &&
|
|
||||||
!playing && (
|
|
||||||
<div
|
|
||||||
className="flex absolute w-full h-full justify-center items-center pointer-events-none select-none webkit-user-select-none z-10"
|
|
||||||
style={{ backgroundColor: player.color }}
|
|
||||||
/>
|
|
||||||
)}
|
|
||||||
<CommanderDamageBar
|
<CommanderDamageBar
|
||||||
opponents={opponents}
|
opponents={opponents}
|
||||||
player={player}
|
player={player}
|
||||||
@@ -263,6 +230,7 @@ const LifeCounter = ({ player, opponents }: LifeCounterProps) => {
|
|||||||
setShowPlayerMenu(!showPlayerMenu);
|
setShowPlayerMenu(!showPlayerMenu);
|
||||||
}}
|
}}
|
||||||
rotation={player.settings.rotation}
|
rotation={player.settings.rotation}
|
||||||
|
color={player.color}
|
||||||
/>
|
/>
|
||||||
)}
|
)}
|
||||||
{playerCanLose(player) && (
|
{playerCanLose(player) && (
|
||||||
|
|||||||
@@ -1,11 +1,12 @@
|
|||||||
import { Button, FormLabel, Modal, Switch } from '@mui/material';
|
import { Button, Modal, Switch } from '@mui/material';
|
||||||
|
import { useEffect, useState } from 'react';
|
||||||
import { twc } from 'react-twc';
|
import { twc } from 'react-twc';
|
||||||
import { useGlobalSettings } from '../../Hooks/useGlobalSettings';
|
import { useGlobalSettings } from '../../Hooks/useGlobalSettings';
|
||||||
|
import { Cross } from '../../Icons/generated';
|
||||||
|
import { PreStartMode } from '../../Types/Settings';
|
||||||
import { ModalWrapper } from './InfoModal';
|
import { ModalWrapper } from './InfoModal';
|
||||||
import { Separator } from './Separator';
|
import { Separator } from './Separator';
|
||||||
import { Paragraph } from './TextComponents';
|
import { Paragraph } from './TextComponents';
|
||||||
import { useEffect, useState } from 'react';
|
|
||||||
import { Cross } from '../../Icons/generated';
|
|
||||||
|
|
||||||
const SettingContainer = twc.div`w-full flex flex-col mb-2`;
|
const SettingContainer = twc.div`w-full flex flex-col mb-2`;
|
||||||
|
|
||||||
@@ -84,28 +85,35 @@ export const SettingsModal = ({ isOpen, closeModal }: SettingsModalProps) => {
|
|||||||
<ModalWrapper>
|
<ModalWrapper>
|
||||||
<Container>
|
<Container>
|
||||||
<h2 className="text-center text-2xl mb-2">⚙️ Settings ⚙️</h2>
|
<h2 className="text-center text-2xl mb-2">⚙️ Settings ⚙️</h2>
|
||||||
<Separator height="1px" />
|
|
||||||
<SettingContainer>
|
<SettingContainer>
|
||||||
<ToggleContainer>
|
<Paragraph>
|
||||||
<FormLabel>Show Start Player</FormLabel>
|
{/* @ts-expect-error is defined in vite.config.ts*/}
|
||||||
<Switch
|
Current version: {APP_VERSION}{' '}
|
||||||
checked={settings.showStartingPlayer}
|
{isLatestVersion && (
|
||||||
onChange={() => {
|
<span className="text-sm text-text-secondary">(latest)</span>
|
||||||
setSettings({
|
)}
|
||||||
...settings,
|
</Paragraph>
|
||||||
showStartingPlayer: !settings.showStartingPlayer,
|
{!isLatestVersion && newVersion && (
|
||||||
});
|
<Paragraph className="text-text-secondary text-lg text-center">
|
||||||
}}
|
New version ({newVersion}) is available!{' '}
|
||||||
/>
|
</Paragraph>
|
||||||
</ToggleContainer>
|
)}
|
||||||
<Description>
|
|
||||||
On start or reset of game, will pick a random player who will
|
|
||||||
start first if this is enabled.
|
|
||||||
</Description>
|
|
||||||
</SettingContainer>
|
</SettingContainer>
|
||||||
|
{!isLatestVersion && newVersion && (
|
||||||
|
<Button
|
||||||
|
variant="contained"
|
||||||
|
style={{ marginTop: '0.25rem', marginBottom: '0.25rem' }}
|
||||||
|
onClick={() => window?.location?.reload()}
|
||||||
|
>
|
||||||
|
<span>Update</span>
|
||||||
|
<span className="text-xs"> (reload app)</span>
|
||||||
|
</Button>
|
||||||
|
)}
|
||||||
|
<Separator height="1px" />
|
||||||
|
|
||||||
<SettingContainer>
|
<SettingContainer>
|
||||||
<ToggleContainer>
|
<ToggleContainer>
|
||||||
<FormLabel>Show Player Menu Cog</FormLabel>
|
<label>Show Player Menu Cog</label>
|
||||||
<Switch
|
<Switch
|
||||||
checked={settings.showPlayerMenuCog}
|
checked={settings.showPlayerMenuCog}
|
||||||
onChange={() => {
|
onChange={() => {
|
||||||
@@ -123,27 +131,73 @@ export const SettingsModal = ({ isOpen, closeModal }: SettingsModalProps) => {
|
|||||||
</SettingContainer>
|
</SettingContainer>
|
||||||
<SettingContainer>
|
<SettingContainer>
|
||||||
<ToggleContainer>
|
<ToggleContainer>
|
||||||
<FormLabel>Randomize starting player with interval</FormLabel>
|
<label>Show Start Player</label>
|
||||||
<Switch
|
<Switch
|
||||||
checked={settings.useRandomStartingPlayerInterval}
|
checked={settings.showStartingPlayer}
|
||||||
onChange={() => {
|
onChange={() => {
|
||||||
setSettings({
|
setSettings({
|
||||||
...settings,
|
...settings,
|
||||||
useRandomStartingPlayerInterval:
|
showStartingPlayer: !settings.showStartingPlayer,
|
||||||
!settings.useRandomStartingPlayerInterval,
|
|
||||||
});
|
});
|
||||||
}}
|
}}
|
||||||
/>
|
/>
|
||||||
</ToggleContainer>
|
</ToggleContainer>
|
||||||
<Description>
|
<Description>
|
||||||
Will randomize between all players at when starting a game,
|
On start or reset of game, will pick a random starting player,
|
||||||
pressing the screen aborts the interval and chooses the player
|
according to the <b>Pre-Start mode</b>
|
||||||
that has the crown.
|
|
||||||
</Description>
|
</Description>
|
||||||
</SettingContainer>
|
</SettingContainer>
|
||||||
|
<SettingContainer>
|
||||||
|
<div className="flex flex-row justify-between items-center mb-1">
|
||||||
|
<label htmlFor="pre-start-modes">Pre-Start mode</label>
|
||||||
|
<select
|
||||||
|
name="pre-start-modes"
|
||||||
|
id="pre-start-modes"
|
||||||
|
value={settings.preStartMode}
|
||||||
|
className="bg-primary-main border-none outline-none text-text-primary rounded-md p-1 text-xs disabled:bg-primary-dark"
|
||||||
|
onChange={(e) => {
|
||||||
|
setSettings({
|
||||||
|
...settings,
|
||||||
|
preStartMode: e.target.value as PreStartMode,
|
||||||
|
});
|
||||||
|
}}
|
||||||
|
disabled={!settings.showStartingPlayer}
|
||||||
|
>
|
||||||
|
<option value={PreStartMode.None}>None</option>
|
||||||
|
<option value={PreStartMode.RandomKing}>Random King</option>
|
||||||
|
<option value={PreStartMode.FingerGame}>Finger Game</option>
|
||||||
|
</select>
|
||||||
|
</div>
|
||||||
|
<div className="text-xs text-left text-text-secondary">
|
||||||
|
Different ways to determine the starting player before the game
|
||||||
|
starts.
|
||||||
|
</div>
|
||||||
|
|
||||||
|
{settings.preStartMode === PreStartMode.None && (
|
||||||
|
<div className="text-xs text-left text-text-secondary mt-1">
|
||||||
|
<span className="text-text-primary">None:</span> The starting
|
||||||
|
player will simply be shown.
|
||||||
|
</div>
|
||||||
|
)}
|
||||||
|
{settings.preStartMode === PreStartMode.RandomKing && (
|
||||||
|
<div className="text-xs text-left text-text-secondary mt-1">
|
||||||
|
<span className="text-text-primary">Random King:</span>{' '}
|
||||||
|
Randomly pass a crown between all players, press the screen to
|
||||||
|
stop it. The player who has the crown when it stops gets to
|
||||||
|
start.
|
||||||
|
</div>
|
||||||
|
)}
|
||||||
|
{settings.preStartMode === PreStartMode.FingerGame && (
|
||||||
|
<div className="text-xs text-left text-text-secondary mt-1">
|
||||||
|
<span className="text-text-primary">Finger Game:</span> All
|
||||||
|
players put a finger on the screen, one will be chosen at
|
||||||
|
random.
|
||||||
|
</div>
|
||||||
|
)}
|
||||||
|
</SettingContainer>
|
||||||
<SettingContainer>
|
<SettingContainer>
|
||||||
<ToggleContainer>
|
<ToggleContainer>
|
||||||
<FormLabel>Keep Awake</FormLabel>
|
<label>Keep Awake</label>
|
||||||
<Switch
|
<Switch
|
||||||
checked={settings.keepAwake}
|
checked={settings.keepAwake}
|
||||||
onChange={() => {
|
onChange={() => {
|
||||||
@@ -161,7 +215,10 @@ export const SettingsModal = ({ isOpen, closeModal }: SettingsModalProps) => {
|
|||||||
</SettingContainer>
|
</SettingContainer>
|
||||||
<SettingContainer>
|
<SettingContainer>
|
||||||
<ToggleContainer>
|
<ToggleContainer>
|
||||||
<FormLabel>Go fullscreen on start (Android only)</FormLabel>
|
<label>
|
||||||
|
Fullscreen on start{' '}
|
||||||
|
<span className="text-xs">(Android only)</span>
|
||||||
|
</label>
|
||||||
<Switch
|
<Switch
|
||||||
checked={settings.goFullscreenOnStart}
|
checked={settings.goFullscreenOnStart}
|
||||||
onChange={() => {
|
onChange={() => {
|
||||||
@@ -197,31 +254,6 @@ export const SettingsModal = ({ isOpen, closeModal }: SettingsModalProps) => {
|
|||||||
</>
|
</>
|
||||||
)}
|
)}
|
||||||
<Separator height="1px" />
|
<Separator height="1px" />
|
||||||
<SettingContainer>
|
|
||||||
<Paragraph>
|
|
||||||
{/* @ts-expect-error is defined in vite.config.ts*/}
|
|
||||||
Current version: {APP_VERSION}{' '}
|
|
||||||
{isLatestVersion && (
|
|
||||||
<span className="text-sm text-text-secondary">(latest)</span>
|
|
||||||
)}
|
|
||||||
</Paragraph>
|
|
||||||
{!isLatestVersion && newVersion && (
|
|
||||||
<Paragraph className="text-text-secondary text-lg text-center">
|
|
||||||
New version ({newVersion}) is available!{' '}
|
|
||||||
</Paragraph>
|
|
||||||
)}
|
|
||||||
</SettingContainer>
|
|
||||||
{!isLatestVersion && newVersion && (
|
|
||||||
<Button
|
|
||||||
variant="contained"
|
|
||||||
style={{ marginTop: '0.25rem', marginBottom: '0.25rem' }}
|
|
||||||
onClick={() => window?.location?.reload()}
|
|
||||||
>
|
|
||||||
<span>Update</span>
|
|
||||||
<span className="text-xs"> (reload app)</span>
|
|
||||||
</Button>
|
|
||||||
)}
|
|
||||||
<Separator height="1px" />
|
|
||||||
|
|
||||||
<Button
|
<Button
|
||||||
variant="contained"
|
variant="contained"
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
import { Button, Checkbox } from '@mui/material';
|
import { Checkbox } from '@mui/material';
|
||||||
import { useRef } from 'react';
|
import { useRef } from 'react';
|
||||||
import { twc } from 'react-twc';
|
import { twc } from 'react-twc';
|
||||||
import { theme } from '../../Data/theme';
|
import { theme } from '../../Data/theme';
|
||||||
@@ -19,8 +19,6 @@ import {
|
|||||||
import { Player, Rotation } from '../../Types/Player';
|
import { Player, Rotation } from '../../Types/Player';
|
||||||
import { RotationDivProps } from '../Buttons/CommanderDamage';
|
import { RotationDivProps } from '../Buttons/CommanderDamage';
|
||||||
|
|
||||||
const CheckboxContainer = twc.div``;
|
|
||||||
|
|
||||||
const PlayerMenuWrapper = twc.div`
|
const PlayerMenuWrapper = twc.div`
|
||||||
flex
|
flex
|
||||||
flex-col
|
flex-col
|
||||||
@@ -51,7 +49,6 @@ const TogglesSection = twc.div`
|
|||||||
flex-row
|
flex-row
|
||||||
flex-wrap
|
flex-wrap
|
||||||
relative
|
relative
|
||||||
gap-2
|
|
||||||
h-full
|
h-full
|
||||||
justify-evenly
|
justify-evenly
|
||||||
items-center
|
items-center
|
||||||
@@ -60,11 +57,11 @@ const TogglesSection = twc.div`
|
|||||||
const ButtonsSections = twc.div`
|
const ButtonsSections = twc.div`
|
||||||
flex
|
flex
|
||||||
max-w-full
|
max-w-full
|
||||||
gap-4
|
justify-evenly
|
||||||
justify-between
|
|
||||||
p-[3%]
|
|
||||||
items-center
|
items-center
|
||||||
flex-wrap
|
flex-wrap
|
||||||
|
mt-0
|
||||||
|
px-2
|
||||||
`;
|
`;
|
||||||
|
|
||||||
const ColorPickerButton = twc.div`
|
const ColorPickerButton = twc.div`
|
||||||
@@ -79,7 +76,7 @@ const ColorPickerButton = twc.div`
|
|||||||
`;
|
`;
|
||||||
|
|
||||||
const SettingsContainer = twc.div<RotationDivProps>((props) => [
|
const SettingsContainer = twc.div<RotationDivProps>((props) => [
|
||||||
'flex flex-wrap h-full w-full',
|
'flex flex-wrap h-full w-full overflow-y-scroll',
|
||||||
props.$rotation === Rotation.SideFlipped || props.$rotation === Rotation.Side
|
props.$rotation === Rotation.SideFlipped || props.$rotation === Rotation.Side
|
||||||
? 'flex-col'
|
? 'flex-col'
|
||||||
: 'flex-row',
|
: 'flex-row',
|
||||||
@@ -98,6 +95,7 @@ const PlayerMenu = ({
|
|||||||
}: PlayerMenuProps) => {
|
}: PlayerMenuProps) => {
|
||||||
const settingsContainerRef = useRef<HTMLDivElement | null>(null);
|
const settingsContainerRef = useRef<HTMLDivElement | null>(null);
|
||||||
const resetGameDialogRef = useRef<HTMLDialogElement | null>(null);
|
const resetGameDialogRef = useRef<HTMLDialogElement | null>(null);
|
||||||
|
const endGameDialogRef = useRef<HTMLDialogElement | null>(null);
|
||||||
|
|
||||||
const { isSide } = useSafeRotate({
|
const { isSide } = useSafeRotate({
|
||||||
rotation: player.settings.rotation,
|
rotation: player.settings.rotation,
|
||||||
@@ -110,8 +108,9 @@ const PlayerMenu = ({
|
|||||||
goToStart,
|
goToStart,
|
||||||
settings,
|
settings,
|
||||||
setPlaying,
|
setPlaying,
|
||||||
setStopPlayerRandomization,
|
setRandomizingPlayer,
|
||||||
} = useGlobalSettings();
|
} = useGlobalSettings();
|
||||||
|
|
||||||
const { updatePlayer, resetCurrentGame } = usePlayers();
|
const { updatePlayer, resetCurrentGame } = usePlayers();
|
||||||
|
|
||||||
const handleColorChange = (event: React.ChangeEvent<HTMLInputElement>) => {
|
const handleColorChange = (event: React.ChangeEvent<HTMLInputElement>) => {
|
||||||
@@ -130,12 +129,12 @@ const PlayerMenu = ({
|
|||||||
resetCurrentGame();
|
resetCurrentGame();
|
||||||
setShowPlayerMenu(false);
|
setShowPlayerMenu(false);
|
||||||
setPlaying(false);
|
setPlaying(false);
|
||||||
setStopPlayerRandomization(false);
|
setRandomizingPlayer(true);
|
||||||
};
|
};
|
||||||
|
|
||||||
const handleGoToStart = () => {
|
const handleGoToStart = () => {
|
||||||
goToStart();
|
goToStart();
|
||||||
setStopPlayerRandomization(false);
|
setRandomizingPlayer(true);
|
||||||
};
|
};
|
||||||
|
|
||||||
const toggleFullscreen = () => {
|
const toggleFullscreen = () => {
|
||||||
@@ -173,14 +172,13 @@ const PlayerMenu = ({
|
|||||||
}}
|
}}
|
||||||
ref={settingsContainerRef}
|
ref={settingsContainerRef}
|
||||||
>
|
>
|
||||||
{settings.showPlayerMenuCog && (
|
<button
|
||||||
<button
|
onClick={() => setShowPlayerMenu(false)}
|
||||||
onClick={() => setShowPlayerMenu(false)}
|
className="flex absolute top-0 right-2 z-10 bg-transparent items-center justify-center rounded-full border-solid border-primary-main border-2 p-[0.2rem]"
|
||||||
className="flex absolute top-0 right-2 z-10 w-8 h-8 bg-transparent items-center justify-center rounded-full border-solid border-primary-main border-2"
|
>
|
||||||
>
|
<Cross size={buttonFontSize} className="text-primary-main " />
|
||||||
<Cross size="16px" className="text-primary-main " />
|
</button>
|
||||||
</button>
|
|
||||||
)}
|
|
||||||
<BetterRowContainer>
|
<BetterRowContainer>
|
||||||
<TogglesSection>
|
<TogglesSection>
|
||||||
<ColorPickerButton aria-label="Color picker">
|
<ColorPickerButton aria-label="Color picker">
|
||||||
@@ -192,7 +190,7 @@ const PlayerMenu = ({
|
|||||||
/>
|
/>
|
||||||
</ColorPickerButton>
|
</ColorPickerButton>
|
||||||
{player.settings.useCommanderDamage && (
|
{player.settings.useCommanderDamage && (
|
||||||
<CheckboxContainer>
|
<div>
|
||||||
<Checkbox
|
<Checkbox
|
||||||
name="usePartner"
|
name="usePartner"
|
||||||
checked={player.settings.usePartner}
|
checked={player.settings.usePartner}
|
||||||
@@ -217,9 +215,9 @@ const PlayerMenu = ({
|
|||||||
aria-checked={player.settings.usePartner}
|
aria-checked={player.settings.usePartner}
|
||||||
aria-label="Partner"
|
aria-label="Partner"
|
||||||
/>
|
/>
|
||||||
</CheckboxContainer>
|
</div>
|
||||||
)}
|
)}
|
||||||
<CheckboxContainer>
|
<div>
|
||||||
<Checkbox
|
<Checkbox
|
||||||
name="usePoison"
|
name="usePoison"
|
||||||
checked={player.settings.usePoison}
|
checked={player.settings.usePoison}
|
||||||
@@ -244,8 +242,8 @@ const PlayerMenu = ({
|
|||||||
aria-checked={player.settings.usePoison}
|
aria-checked={player.settings.usePoison}
|
||||||
aria-label="Poison"
|
aria-label="Poison"
|
||||||
/>
|
/>
|
||||||
</CheckboxContainer>
|
</div>
|
||||||
<CheckboxContainer>
|
<div>
|
||||||
<Checkbox
|
<Checkbox
|
||||||
name="useEnergy"
|
name="useEnergy"
|
||||||
checked={player.settings.useEnergy}
|
checked={player.settings.useEnergy}
|
||||||
@@ -270,8 +268,8 @@ const PlayerMenu = ({
|
|||||||
aria-checked={player.settings.useEnergy}
|
aria-checked={player.settings.useEnergy}
|
||||||
aria-label="Energy"
|
aria-label="Energy"
|
||||||
/>
|
/>
|
||||||
</CheckboxContainer>
|
</div>
|
||||||
<CheckboxContainer>
|
<div>
|
||||||
<Checkbox
|
<Checkbox
|
||||||
name="useExperience"
|
name="useExperience"
|
||||||
checked={player.settings.useExperience}
|
checked={player.settings.useExperience}
|
||||||
@@ -296,21 +294,22 @@ const PlayerMenu = ({
|
|||||||
aria-checked={player.settings.useExperience}
|
aria-checked={player.settings.useExperience}
|
||||||
aria-label="Experience"
|
aria-label="Experience"
|
||||||
/>
|
/>
|
||||||
</CheckboxContainer>
|
</div>
|
||||||
</TogglesSection>
|
</TogglesSection>
|
||||||
<ButtonsSections className="mt-4">
|
<ButtonsSections>
|
||||||
<Button
|
<button
|
||||||
variant="text"
|
className="text-primary-main cursor-pointer webkit-user-select-none"
|
||||||
style={{
|
onClick={() => endGameDialogRef.current?.show()}
|
||||||
cursor: 'pointer',
|
|
||||||
userSelect: 'none',
|
|
||||||
}}
|
|
||||||
onClick={handleGoToStart}
|
|
||||||
aria-label="Back to start"
|
aria-label="Back to start"
|
||||||
>
|
>
|
||||||
<Exit size={iconSize} style={{ rotate: '180deg' }} />
|
<Exit size={iconSize} style={{ rotate: '180deg' }} />
|
||||||
</Button>
|
</button>
|
||||||
<CheckboxContainer>
|
<div
|
||||||
|
data-fullscreen={document.fullscreenElement ? true : false}
|
||||||
|
className="flex
|
||||||
|
data-[fullscreen=true]:bg-secondary-dark rounded-lg border border-transparent
|
||||||
|
data-[fullscreen=true]:border-primary-main"
|
||||||
|
>
|
||||||
<Checkbox
|
<Checkbox
|
||||||
name="fullscreen"
|
name="fullscreen"
|
||||||
checked={document.fullscreenElement ? true : false}
|
checked={document.fullscreenElement ? true : false}
|
||||||
@@ -325,65 +324,113 @@ const PlayerMenu = ({
|
|||||||
role="checkbox"
|
role="checkbox"
|
||||||
aria-checked={document.fullscreenElement ? true : false}
|
aria-checked={document.fullscreenElement ? true : false}
|
||||||
aria-label="Fullscreen"
|
aria-label="Fullscreen"
|
||||||
|
style={{ padding: '4px' }}
|
||||||
/>
|
/>
|
||||||
</CheckboxContainer>
|
</div>
|
||||||
|
|
||||||
<Button
|
<button
|
||||||
variant={wakeLock.active ? 'contained' : 'outlined'}
|
data-wake-lock-active={settings.keepAwake}
|
||||||
style={{
|
style={{
|
||||||
cursor: 'pointer',
|
|
||||||
userSelect: 'none',
|
|
||||||
fontSize: buttonFontSize,
|
fontSize: buttonFontSize,
|
||||||
padding: '0 4px 0 4px',
|
|
||||||
}}
|
}}
|
||||||
onClick={wakeLock.toggleWakeLock}
|
className="text-primary-main px-1 webkit-user-select-none cursor-pointer
|
||||||
|
data-[wake-lock-active=true]:bg-secondary-dark rounded-lg border border-transparent
|
||||||
|
data-[wake-lock-active=true]:border-primary-main
|
||||||
|
"
|
||||||
|
onClick={() => {
|
||||||
|
wakeLock.toggleWakeLock();
|
||||||
|
}}
|
||||||
role="checkbox"
|
role="checkbox"
|
||||||
aria-checked={wakeLock.active}
|
aria-checked={settings.keepAwake}
|
||||||
aria-label="Keep awake"
|
aria-label="Keep awake"
|
||||||
>
|
>
|
||||||
Keep Awake
|
Keep Awake
|
||||||
</Button>
|
</button>
|
||||||
|
|
||||||
<Button
|
<button
|
||||||
style={{
|
style={{
|
||||||
cursor: 'pointer',
|
cursor: 'pointer',
|
||||||
userSelect: 'none',
|
userSelect: 'none',
|
||||||
fontSize: buttonFontSize,
|
fontSize: buttonFontSize,
|
||||||
padding: '4px',
|
padding: '2px',
|
||||||
}}
|
}}
|
||||||
|
className="text-primary-main"
|
||||||
onClick={() => resetGameDialogRef.current?.show()}
|
onClick={() => resetGameDialogRef.current?.show()}
|
||||||
role="checkbox"
|
role="checkbox"
|
||||||
aria-checked={wakeLock.active}
|
|
||||||
aria-label="Reset Game"
|
aria-label="Reset Game"
|
||||||
>
|
>
|
||||||
<ResetGame size={iconSize} />
|
<ResetGame size={iconSize} />
|
||||||
</Button>
|
</button>
|
||||||
</ButtonsSections>
|
</ButtonsSections>
|
||||||
</BetterRowContainer>
|
</BetterRowContainer>
|
||||||
|
|
||||||
<dialog
|
<dialog
|
||||||
ref={resetGameDialogRef}
|
ref={resetGameDialogRef}
|
||||||
className="z-[999] size-full bg-background-settings"
|
className="z-[999] size-full bg-background-settings overflow-y-scroll"
|
||||||
onClick={() => resetGameDialogRef.current?.close()}
|
onClick={() => resetGameDialogRef.current?.close()}
|
||||||
>
|
>
|
||||||
<div className="flex size-full items-center justify-center">
|
<div className="flex size-full items-center justify-center">
|
||||||
<div className="flex flex-col justify-center p-4 gap-2 bg-background-default rounded-2xl border-none">
|
<div className="flex flex-col justify-center p-4 gap-2 bg-background-default rounded-xl border-none">
|
||||||
<h1 className="text-center text-text-primary">Reset Game?</h1>
|
<h1
|
||||||
<div className="flex justify-evenly gap-4">
|
className="text-center text-text-primary"
|
||||||
<Button
|
style={{ fontSize: extraCountersSize }}
|
||||||
variant="contained"
|
>
|
||||||
|
Reset Game?
|
||||||
|
</h1>
|
||||||
|
<div className="flex justify-evenly gap-2">
|
||||||
|
<button
|
||||||
|
className="bg-primary-main border border-primary-dark text-text-primary rounded-lg flex-grow"
|
||||||
|
style={{ fontSize: iconSize }}
|
||||||
onClick={() => resetGameDialogRef.current?.close()}
|
onClick={() => resetGameDialogRef.current?.close()}
|
||||||
>
|
>
|
||||||
No
|
No
|
||||||
</Button>
|
</button>
|
||||||
<Button
|
<button
|
||||||
variant="contained"
|
className="bg-primary-main border border-primary-dark text-text-primary rounded-lg flex-grow"
|
||||||
onClick={() => {
|
onClick={() => {
|
||||||
handleResetGame();
|
handleResetGame();
|
||||||
resetGameDialogRef.current?.close();
|
resetGameDialogRef.current?.close();
|
||||||
}}
|
}}
|
||||||
|
style={{ fontSize: iconSize }}
|
||||||
>
|
>
|
||||||
Yes
|
Yes
|
||||||
</Button>
|
</button>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</dialog>
|
||||||
|
|
||||||
|
<dialog
|
||||||
|
ref={endGameDialogRef}
|
||||||
|
className="z-[999] size-full bg-background-settings overflow-y-scroll"
|
||||||
|
onClick={() => endGameDialogRef.current?.close()}
|
||||||
|
>
|
||||||
|
<div className="flex size-full items-center justify-center">
|
||||||
|
<div className="flex flex-col justify-center p-4 gap-2 bg-background-default rounded-xl border-none">
|
||||||
|
<h1
|
||||||
|
className="text-center text-text-primary"
|
||||||
|
style={{ fontSize: extraCountersSize }}
|
||||||
|
>
|
||||||
|
End Game?
|
||||||
|
</h1>
|
||||||
|
<div className="flex justify-evenly gap-2">
|
||||||
|
<button
|
||||||
|
className="bg-primary-main border border-primary-dark text-text-primary rounded-lg flex-grow"
|
||||||
|
style={{ fontSize: iconSize }}
|
||||||
|
onClick={() => endGameDialogRef.current?.close()}
|
||||||
|
>
|
||||||
|
No
|
||||||
|
</button>
|
||||||
|
<button
|
||||||
|
className="bg-primary-main border border-primary-dark text-text-primary rounded-lg flex-grow"
|
||||||
|
onClick={() => {
|
||||||
|
handleGoToStart();
|
||||||
|
endGameDialogRef.current?.close();
|
||||||
|
}}
|
||||||
|
style={{ fontSize: iconSize }}
|
||||||
|
>
|
||||||
|
Yes
|
||||||
|
</button>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
|
|||||||
@@ -1,9 +1,8 @@
|
|||||||
import { useEffect, useRef } from 'react';
|
|
||||||
import { twc } from 'react-twc';
|
import { twc } from 'react-twc';
|
||||||
import { useGlobalSettings } from '../../Hooks/useGlobalSettings';
|
|
||||||
import { usePlayers } from '../../Hooks/usePlayers';
|
import { usePlayers } from '../../Hooks/usePlayers';
|
||||||
import { Player as PlayerType } from '../../Types/Player';
|
import { Player as PlayerType } from '../../Types/Player';
|
||||||
import LifeCounter from '../LifeCounter/LifeCounter';
|
import LifeCounter from '../LifeCounter/LifeCounter';
|
||||||
|
import { GridLayout } from '../Views/Play';
|
||||||
|
|
||||||
const getGridArea = (player: PlayerType) => {
|
const getGridArea = (player: PlayerType) => {
|
||||||
switch (player.index) {
|
switch (player.index) {
|
||||||
@@ -26,104 +25,14 @@ const getGridArea = (player: PlayerType) => {
|
|||||||
|
|
||||||
const PlayersWrapper = twc.div`w-full h-full bg-black`;
|
const PlayersWrapper = twc.div`w-full h-full bg-black`;
|
||||||
|
|
||||||
export const Players = (players: PlayerType[], gridClasses: string) => {
|
export const Players = ({ gridLayout }: { gridLayout: GridLayout }) => {
|
||||||
const randomIntervalRef = useRef<NodeJS.Timeout | null>(null);
|
const { players } = usePlayers();
|
||||||
|
|
||||||
const prevRandomIndexRef = useRef<number>(-1);
|
|
||||||
|
|
||||||
const {
|
|
||||||
settings,
|
|
||||||
stopPlayerRandomization,
|
|
||||||
setStopPlayerRandomization,
|
|
||||||
playing,
|
|
||||||
} = useGlobalSettings();
|
|
||||||
|
|
||||||
const { setPlayers } = usePlayers();
|
|
||||||
|
|
||||||
useEffect(() => {
|
|
||||||
if (
|
|
||||||
settings.useRandomStartingPlayerInterval &&
|
|
||||||
!stopPlayerRandomization &&
|
|
||||||
!playing
|
|
||||||
) {
|
|
||||||
randomIntervalRef.current = setInterval(() => {
|
|
||||||
let randomIndex: number;
|
|
||||||
|
|
||||||
do {
|
|
||||||
randomIndex = Math.floor(Math.random() * players.length);
|
|
||||||
} while (randomIndex === prevRandomIndexRef.current);
|
|
||||||
|
|
||||||
prevRandomIndexRef.current = randomIndex;
|
|
||||||
setPlayers(
|
|
||||||
players.map((p) =>
|
|
||||||
p.index === prevRandomIndexRef.current
|
|
||||||
? {
|
|
||||||
...p,
|
|
||||||
isStartingPlayer: true,
|
|
||||||
}
|
|
||||||
: {
|
|
||||||
...p,
|
|
||||||
isStartingPlayer: false,
|
|
||||||
}
|
|
||||||
)
|
|
||||||
);
|
|
||||||
}, 100);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!settings.useRandomStartingPlayerInterval) {
|
|
||||||
const randomPlayerIndex = Math.floor(Math.random() * players.length);
|
|
||||||
setPlayers(
|
|
||||||
players.map((p) =>
|
|
||||||
p.index === randomPlayerIndex
|
|
||||||
? {
|
|
||||||
...p,
|
|
||||||
isStartingPlayer: true,
|
|
||||||
}
|
|
||||||
: {
|
|
||||||
...p,
|
|
||||||
isStartingPlayer: false,
|
|
||||||
}
|
|
||||||
)
|
|
||||||
);
|
|
||||||
}
|
|
||||||
return () => {
|
|
||||||
if (randomIntervalRef.current) {
|
|
||||||
clearInterval(randomIntervalRef.current);
|
|
||||||
}
|
|
||||||
};
|
|
||||||
// eslint-disable-next-line react-hooks/exhaustive-deps
|
|
||||||
}, [
|
|
||||||
players.length,
|
|
||||||
playing,
|
|
||||||
setPlayers,
|
|
||||||
settings.useRandomStartingPlayerInterval,
|
|
||||||
stopPlayerRandomization,
|
|
||||||
]);
|
|
||||||
|
|
||||||
return (
|
return (
|
||||||
<PlayersWrapper>
|
<PlayersWrapper>
|
||||||
{settings.useRandomStartingPlayerInterval &&
|
<div className={`grid w-full h-full gap-1 box-border ${gridLayout} `}>
|
||||||
!stopPlayerRandomization &&
|
|
||||||
!playing && (
|
|
||||||
<div
|
|
||||||
className="absolute flex justify-center items-center bg-black bg-opacity-40 h-screen w-screen portrait:h-[100vw] portrait:w-[100vh] z-50 cursor-pointer text-5xl"
|
|
||||||
onClick={() => {
|
|
||||||
if (randomIntervalRef.current) {
|
|
||||||
clearInterval(randomIntervalRef.current);
|
|
||||||
randomIntervalRef.current = null;
|
|
||||||
}
|
|
||||||
setStopPlayerRandomization(true);
|
|
||||||
}}
|
|
||||||
>
|
|
||||||
<div className="bg-primary-main px-8 py-2 rounded-2xl opacity-70 text-[5vmax]">
|
|
||||||
PRESS TO SELECT PLAYER
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
)}
|
|
||||||
<div className={`grid w-full h-full gap-1 box-border ${gridClasses} `}>
|
|
||||||
{players.map((player) => {
|
{players.map((player) => {
|
||||||
const gridArea = getGridArea(player);
|
const gridArea = getGridArea(player);
|
||||||
|
|
||||||
return (
|
return (
|
||||||
<div
|
<div
|
||||||
key={player.index}
|
key={player.index}
|
||||||
|
|||||||
198
src/Components/PreStartGame/Games/FingerGame.tsx
Normal file
198
src/Components/PreStartGame/Games/FingerGame.tsx
Normal file
@@ -0,0 +1,198 @@
|
|||||||
|
import { useEffect, useRef, useState } from 'react';
|
||||||
|
import { useGlobalSettings } from '../../../Hooks/useGlobalSettings';
|
||||||
|
import { usePlayers } from '../../../Hooks/usePlayers';
|
||||||
|
|
||||||
|
type TouchPoint = {
|
||||||
|
x: number;
|
||||||
|
y: number;
|
||||||
|
id: number;
|
||||||
|
};
|
||||||
|
|
||||||
|
const getOrientation = () => {
|
||||||
|
return window.matchMedia('(orientation: portrait)').matches
|
||||||
|
? 'portrait'
|
||||||
|
: 'landscape';
|
||||||
|
};
|
||||||
|
|
||||||
|
export const FingerGame = () => {
|
||||||
|
const { players } = usePlayers();
|
||||||
|
|
||||||
|
const aboutToStartTimerRef = useRef<NodeJS.Timeout | null>(null);
|
||||||
|
const selectingPlayerTimerRef = useRef<NodeJS.Timeout | null>(null);
|
||||||
|
|
||||||
|
const [touchPoints, setTouchPoints] = useState<TouchPoint[]>([]);
|
||||||
|
const [selectedTouchPoint, setSelectedTouchPoint] = useState<
|
||||||
|
TouchPoint | undefined
|
||||||
|
>();
|
||||||
|
const [timerStarted, setTimerStarted] = useState(false);
|
||||||
|
|
||||||
|
const { setPlaying, goToStart } = useGlobalSettings();
|
||||||
|
|
||||||
|
useEffect(() => {
|
||||||
|
//Start playing when someone is selected and any touch point is released
|
||||||
|
if (selectedTouchPoint && touchPoints.length !== players.length) {
|
||||||
|
aboutToStartTimerRef.current = setTimeout(() => {
|
||||||
|
setSelectedTouchPoint(undefined);
|
||||||
|
setPlaying(true);
|
||||||
|
}, 500);
|
||||||
|
|
||||||
|
setTimerStarted(true);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// If no touch point is selected, select one with a delay
|
||||||
|
if (touchPoints.length === players.length && !selectedTouchPoint) {
|
||||||
|
selectingPlayerTimerRef.current = setTimeout(() => {
|
||||||
|
const randomIndex = Math.floor(Math.random() * touchPoints.length);
|
||||||
|
const randomTouchPoint = touchPoints[randomIndex];
|
||||||
|
setSelectedTouchPoint(randomTouchPoint);
|
||||||
|
}, 250);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (selectingPlayerTimerRef.current) {
|
||||||
|
clearTimeout(selectingPlayerTimerRef.current);
|
||||||
|
}
|
||||||
|
|
||||||
|
return () => {
|
||||||
|
if (aboutToStartTimerRef.current) {
|
||||||
|
clearTimeout(aboutToStartTimerRef.current);
|
||||||
|
}
|
||||||
|
};
|
||||||
|
// eslint-disable-next-line react-hooks/exhaustive-deps
|
||||||
|
}, [touchPoints, players.length]);
|
||||||
|
|
||||||
|
const handleOnTouchStart = (e: React.TouchEvent) => {
|
||||||
|
if (selectedTouchPoint) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
//Get the first touch point id that isn't already in the touchPoints array
|
||||||
|
const touch = Array.from(e.changedTouches).find(
|
||||||
|
(t) => !touchPoints.find((p) => p.id === t.identifier)
|
||||||
|
);
|
||||||
|
|
||||||
|
if (!touch) {
|
||||||
|
console.error('No touch found');
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
let { clientX, clientY } = touch;
|
||||||
|
|
||||||
|
// Adjust coordinates for portrait mode
|
||||||
|
if (getOrientation() === 'portrait') {
|
||||||
|
const tempX = clientX;
|
||||||
|
clientX = clientY;
|
||||||
|
clientY = window.innerWidth - tempX;
|
||||||
|
}
|
||||||
|
|
||||||
|
const newTouchPoints = {
|
||||||
|
x: clientX,
|
||||||
|
y: clientY,
|
||||||
|
id: touch.identifier,
|
||||||
|
};
|
||||||
|
|
||||||
|
setTouchPoints([...touchPoints, newTouchPoints]);
|
||||||
|
};
|
||||||
|
|
||||||
|
const handleOnTouchEnd = (e: React.TouchEvent) => {
|
||||||
|
if (selectedTouchPoint) {
|
||||||
|
aboutToStartTimerRef.current = setTimeout(() => {
|
||||||
|
setSelectedTouchPoint(undefined);
|
||||||
|
setPlaying(true);
|
||||||
|
}, 500);
|
||||||
|
setTimerStarted(true);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Get the touch point that was just released
|
||||||
|
const touch = e.changedTouches[e.changedTouches.length - 1];
|
||||||
|
|
||||||
|
// Get the index of the touch point that was just released
|
||||||
|
const index = touchPoints.findIndex((p) => p.id === touch.identifier);
|
||||||
|
|
||||||
|
// Remove the touch point that was just released
|
||||||
|
setTouchPoints([
|
||||||
|
...touchPoints.slice(0, index),
|
||||||
|
...touchPoints.slice(index + 1),
|
||||||
|
]);
|
||||||
|
};
|
||||||
|
|
||||||
|
return (
|
||||||
|
<div
|
||||||
|
className="absolute flex justify-center items-center w-full h-full portrait:h-[100dvw] portrait:w-[100dvh] z-50 bg-secondary-main overflow-hidden"
|
||||||
|
onTouchStart={handleOnTouchStart}
|
||||||
|
onTouchEnd={handleOnTouchEnd}
|
||||||
|
|
||||||
|
// FIXEME: This code is not performant, but updates a touch point's position when it moves
|
||||||
|
// onTouchMove={(e) => {
|
||||||
|
// e.preventDefault();
|
||||||
|
|
||||||
|
// // Get the touch point that was just moved
|
||||||
|
// const touch = Array.from(e.changedTouches).find((t) =>
|
||||||
|
// touchPoints.find((p) => p.id === t.identifier)
|
||||||
|
// );
|
||||||
|
|
||||||
|
// if (!touch) {
|
||||||
|
// console.error('No touch found');
|
||||||
|
// return;
|
||||||
|
// }
|
||||||
|
|
||||||
|
// let { clientX, clientY } = touch;
|
||||||
|
|
||||||
|
// // Adjust coordinates for portrait mode
|
||||||
|
// if (getOrientation() === 'portrait') {
|
||||||
|
// const tempX = clientX;
|
||||||
|
// clientX = clientY;
|
||||||
|
// clientY = window.innerWidth - tempX;
|
||||||
|
// }
|
||||||
|
|
||||||
|
// // Get the index of the touch point that was just moved
|
||||||
|
// const index = touchPoints.findIndex(
|
||||||
|
// (p) => p.id === touch.identifier
|
||||||
|
// );
|
||||||
|
|
||||||
|
// // Update the touch point that was just moved
|
||||||
|
// setTouchPoints([
|
||||||
|
// ...touchPoints.slice(0, index),
|
||||||
|
// { x: clientX, y: clientY, id: touch.identifier },
|
||||||
|
// ...touchPoints.slice(index + 1),
|
||||||
|
// ]);
|
||||||
|
// }}
|
||||||
|
>
|
||||||
|
<button
|
||||||
|
className="absolute flex top-4 left-4 rounded-lg px-2 py-1 justify-center bg-primary-main text-text-primary text-xs"
|
||||||
|
onClick={goToStart}
|
||||||
|
>
|
||||||
|
<div className="text-xl leading-4">{'<'} </div>
|
||||||
|
Back
|
||||||
|
</button>
|
||||||
|
{touchPoints.length !== players.length && (
|
||||||
|
<div className="flex flex-col items-center text-[13vmin] whitespace-nowrap pointer-events-none webkit-user-select-none">
|
||||||
|
Waiting for fingers <br />
|
||||||
|
<div className="tabular-nums">
|
||||||
|
{touchPoints.length}/{players.length}
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
)}
|
||||||
|
|
||||||
|
{touchPoints.map((point, index) => (
|
||||||
|
<div
|
||||||
|
key={`touch-point-${index}`}
|
||||||
|
data-is-selected={selectedTouchPoint?.id === point.id}
|
||||||
|
data-unloading={timerStarted}
|
||||||
|
className="absolute rounded-full translate-x-[-50%] translate-y-[-50%] transition-all duration-1000
|
||||||
|
h-[75px] w-[75px]
|
||||||
|
data-[unloading=false]:data-[is-selected=true]:h-[250px] data-[unloading=false]:data-[is-selected=true]:w-[250px]
|
||||||
|
data-[unloading=true]:h-[0px] data-[unloading=true]:w-[0px] data-[unloading=true]:duration-[400ms]
|
||||||
|
pointer-events-none
|
||||||
|
"
|
||||||
|
style={{
|
||||||
|
left: point.x,
|
||||||
|
top: point.y,
|
||||||
|
backgroundColor: players[index]?.color ?? 'red',
|
||||||
|
}}
|
||||||
|
/>
|
||||||
|
))}
|
||||||
|
</div>
|
||||||
|
);
|
||||||
|
};
|
||||||
@@ -0,0 +1,49 @@
|
|||||||
|
import { usePlayers } from '../../../../Hooks/usePlayers';
|
||||||
|
import { Player } from '../../../../Types/Player';
|
||||||
|
import { GridLayout } from '../../../Views/Play';
|
||||||
|
import { RoulettePlayerCard } from './RoulettePlayerCard';
|
||||||
|
|
||||||
|
const getGridArea = (player: Player) => {
|
||||||
|
switch (player.index) {
|
||||||
|
case 0:
|
||||||
|
return 'grid-in-player0';
|
||||||
|
case 1:
|
||||||
|
return 'grid-in-player1';
|
||||||
|
case 2:
|
||||||
|
return 'grid-in-player2';
|
||||||
|
case 3:
|
||||||
|
return 'grid-in-player3';
|
||||||
|
case 4:
|
||||||
|
return 'grid-in-player4';
|
||||||
|
case 5:
|
||||||
|
return 'grid-in-player5';
|
||||||
|
default:
|
||||||
|
throw new Error('Invalid player index');
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
export const RandomKingPlayers = ({
|
||||||
|
gridLayout,
|
||||||
|
}: {
|
||||||
|
gridLayout: GridLayout;
|
||||||
|
}) => {
|
||||||
|
const { players } = usePlayers();
|
||||||
|
|
||||||
|
return (
|
||||||
|
<div className="w-full h-full bg-black">
|
||||||
|
<div className={`grid w-full h-full gap-1 box-border ${gridLayout} `}>
|
||||||
|
{players.map((player) => {
|
||||||
|
const gridArea = getGridArea(player);
|
||||||
|
return (
|
||||||
|
<div
|
||||||
|
key={player.index}
|
||||||
|
className={`flex justify-center items-center align-middle ${gridArea}`}
|
||||||
|
>
|
||||||
|
<RoulettePlayerCard player={player} />
|
||||||
|
</div>
|
||||||
|
);
|
||||||
|
})}
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
);
|
||||||
|
};
|
||||||
@@ -0,0 +1,94 @@
|
|||||||
|
import { useEffect, useRef } from 'react';
|
||||||
|
import { useGlobalSettings } from '../../../../Hooks/useGlobalSettings';
|
||||||
|
import { usePlayers } from '../../../../Hooks/usePlayers';
|
||||||
|
|
||||||
|
export const RandomKingSelectWrapper = () => {
|
||||||
|
const { setRandomizingPlayer } = useGlobalSettings();
|
||||||
|
|
||||||
|
const randomIntervalRef = useRef<NodeJS.Timeout | null>(null);
|
||||||
|
const prevRandomIndexRef = useRef<number>(-1);
|
||||||
|
|
||||||
|
const { settings, randomizingPlayer, setPreStartCompleted } =
|
||||||
|
useGlobalSettings();
|
||||||
|
|
||||||
|
const { players, setPlayers } = usePlayers();
|
||||||
|
|
||||||
|
useEffect(() => {
|
||||||
|
if (
|
||||||
|
players.length > 1 &&
|
||||||
|
settings.showStartingPlayer &&
|
||||||
|
randomizingPlayer
|
||||||
|
) {
|
||||||
|
randomIntervalRef.current = setInterval(() => {
|
||||||
|
let randomIndex: number;
|
||||||
|
|
||||||
|
do {
|
||||||
|
randomIndex = Math.floor(Math.random() * players.length);
|
||||||
|
} while (randomIndex === prevRandomIndexRef.current);
|
||||||
|
|
||||||
|
prevRandomIndexRef.current = randomIndex;
|
||||||
|
setPlayers(
|
||||||
|
players.map((p) =>
|
||||||
|
p.index === prevRandomIndexRef.current
|
||||||
|
? {
|
||||||
|
...p,
|
||||||
|
isStartingPlayer: true,
|
||||||
|
}
|
||||||
|
: {
|
||||||
|
...p,
|
||||||
|
isStartingPlayer: false,
|
||||||
|
}
|
||||||
|
)
|
||||||
|
);
|
||||||
|
}, 100);
|
||||||
|
}
|
||||||
|
|
||||||
|
const randomPlayerIndex = Math.floor(Math.random() * players.length);
|
||||||
|
setPlayers(
|
||||||
|
players.map((p) =>
|
||||||
|
p.index === randomPlayerIndex
|
||||||
|
? {
|
||||||
|
...p,
|
||||||
|
isStartingPlayer: true,
|
||||||
|
}
|
||||||
|
: {
|
||||||
|
...p,
|
||||||
|
isStartingPlayer: false,
|
||||||
|
}
|
||||||
|
)
|
||||||
|
);
|
||||||
|
|
||||||
|
return () => {
|
||||||
|
if (randomIntervalRef.current) {
|
||||||
|
clearInterval(randomIntervalRef.current);
|
||||||
|
}
|
||||||
|
};
|
||||||
|
// eslint-disable-next-line react-hooks/exhaustive-deps
|
||||||
|
}, [players.length, setPlayers, randomizingPlayer]);
|
||||||
|
|
||||||
|
const gradientColors = players.map((player) => player.color).join(', ');
|
||||||
|
|
||||||
|
return (
|
||||||
|
<div
|
||||||
|
className="absolute flex justify-center items-center h-screen w-screen portrait:h-[100vw] portrait:w-[100vh] z-40 cursor-pointer text-5xl"
|
||||||
|
onClick={() => {
|
||||||
|
if (randomIntervalRef.current) {
|
||||||
|
clearInterval(randomIntervalRef.current);
|
||||||
|
randomIntervalRef.current = null;
|
||||||
|
}
|
||||||
|
setRandomizingPlayer(false);
|
||||||
|
setPreStartCompleted(true);
|
||||||
|
}}
|
||||||
|
>
|
||||||
|
<div className="absolute flex top-[30%] justify-center items-center px-8 py-4">
|
||||||
|
<div
|
||||||
|
className="absolute size-full blur-[3px] rounded-2xl opacity-90 saturate-150"
|
||||||
|
style={{
|
||||||
|
backgroundImage: `linear-gradient(60deg, ${gradientColors})`,
|
||||||
|
}}
|
||||||
|
/>
|
||||||
|
<p className="relative z-10 text-[5vmax]">PRESS TO SELECT PLAYER</p>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
);
|
||||||
|
};
|
||||||
@@ -0,0 +1,58 @@
|
|||||||
|
import { useEffect, useRef } from 'react';
|
||||||
|
import { useGlobalSettings } from '../../../../Hooks/useGlobalSettings';
|
||||||
|
import { Player, Rotation } from '../../../../Types/Player';
|
||||||
|
import { Paragraph } from '../../../Misc/TextComponents';
|
||||||
|
import { DynamicText } from '../../StartingPlayerCard';
|
||||||
|
|
||||||
|
export const RoulettePlayerCard = ({ player }: { player: Player }) => {
|
||||||
|
const startPlayingTimerRef = useRef<NodeJS.Timeout | undefined>(undefined);
|
||||||
|
|
||||||
|
const { settings, randomizingPlayer, playing, setPlaying } =
|
||||||
|
useGlobalSettings();
|
||||||
|
|
||||||
|
useEffect(() => {
|
||||||
|
if (
|
||||||
|
player.isStartingPlayer &&
|
||||||
|
((!playing && randomizingPlayer) || !playing)
|
||||||
|
) {
|
||||||
|
startPlayingTimerRef.current = setTimeout(() => {
|
||||||
|
setPlaying(true);
|
||||||
|
}, 10_000);
|
||||||
|
}
|
||||||
|
|
||||||
|
return () => clearTimeout(startPlayingTimerRef.current);
|
||||||
|
}, [
|
||||||
|
player.isStartingPlayer,
|
||||||
|
playing,
|
||||||
|
setPlaying,
|
||||||
|
settings.preStartMode,
|
||||||
|
randomizingPlayer,
|
||||||
|
]);
|
||||||
|
|
||||||
|
const calcTextRotation =
|
||||||
|
player.settings.rotation === Rotation.SideFlipped ||
|
||||||
|
player.settings.rotation === Rotation.Side
|
||||||
|
? player.settings.rotation - 180
|
||||||
|
: player.settings.rotation;
|
||||||
|
|
||||||
|
return (
|
||||||
|
<div className="relative flex flex-grow flex-col items-center w-full h-full overflow-hidden">
|
||||||
|
<div
|
||||||
|
className="flex absolute w-full h-full justify-center items-center pointer-events-none select-none webkit-user-select-none z-10"
|
||||||
|
style={{ backgroundColor: player.color }}
|
||||||
|
>
|
||||||
|
{player.isStartingPlayer && (
|
||||||
|
<DynamicText
|
||||||
|
style={{
|
||||||
|
rotate: `${calcTextRotation}deg`,
|
||||||
|
}}
|
||||||
|
>
|
||||||
|
<div className="flex flex-col justify-center items-center">
|
||||||
|
<Paragraph>👑</Paragraph>
|
||||||
|
</div>
|
||||||
|
</DynamicText>
|
||||||
|
)}
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
);
|
||||||
|
};
|
||||||
30
src/Components/PreStartGame/PreStart.tsx
Normal file
30
src/Components/PreStartGame/PreStart.tsx
Normal file
@@ -0,0 +1,30 @@
|
|||||||
|
import { useGlobalSettings } from '../../Hooks/useGlobalSettings';
|
||||||
|
import { PreStartMode } from '../../Types/Settings';
|
||||||
|
import { GridLayout } from '../Views/Play';
|
||||||
|
import { FingerGame } from './Games/FingerGame';
|
||||||
|
import { RandomKingPlayers } from './Games/RandomKing/RandomKingPlayers';
|
||||||
|
import { RandomKingSelectWrapper } from './Games/RandomKing/RandomKingSelectWrapper';
|
||||||
|
|
||||||
|
export const PreStart = ({ gridLayout }: { gridLayout: GridLayout }) => {
|
||||||
|
const { settings, randomizingPlayer, goToStart } = useGlobalSettings();
|
||||||
|
|
||||||
|
if (settings.preStartMode === PreStartMode.RandomKing) {
|
||||||
|
if (!randomizingPlayer) {
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
return (
|
||||||
|
<>
|
||||||
|
<RandomKingSelectWrapper />
|
||||||
|
<RandomKingPlayers gridLayout={gridLayout} />
|
||||||
|
</>
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (settings.preStartMode === PreStartMode.FingerGame) {
|
||||||
|
return <FingerGame />;
|
||||||
|
}
|
||||||
|
|
||||||
|
goToStart();
|
||||||
|
return null;
|
||||||
|
};
|
||||||
60
src/Components/PreStartGame/StartingPlayerCard.tsx
Normal file
60
src/Components/PreStartGame/StartingPlayerCard.tsx
Normal file
@@ -0,0 +1,60 @@
|
|||||||
|
import { twc } from 'react-twc';
|
||||||
|
import { baseColors } from '../../../tailwind.config';
|
||||||
|
import { useGlobalSettings } from '../../Hooks/useGlobalSettings';
|
||||||
|
import { Player, Rotation } from '../../Types/Player';
|
||||||
|
import { PreStartMode } from '../../Types/Settings';
|
||||||
|
import { Paragraph } from '../Misc/TextComponents';
|
||||||
|
|
||||||
|
export const DynamicText = twc.div`text-[8vmin] whitespace-nowrap`;
|
||||||
|
|
||||||
|
export const StartingPlayerCard = ({ player }: { player: Player }) => {
|
||||||
|
const { settings, setPlaying, randomizingPlayer } = useGlobalSettings();
|
||||||
|
|
||||||
|
const calcTextRotation =
|
||||||
|
player.settings.rotation === Rotation.SideFlipped ||
|
||||||
|
player.settings.rotation === Rotation.Side
|
||||||
|
? player.settings.rotation - 180
|
||||||
|
: player.settings.rotation;
|
||||||
|
|
||||||
|
const calcRotation =
|
||||||
|
player.settings.rotation === Rotation.SideFlipped ||
|
||||||
|
player.settings.rotation === Rotation.Side
|
||||||
|
? player.settings.rotation - 90
|
||||||
|
: player.settings.rotation;
|
||||||
|
|
||||||
|
return (
|
||||||
|
<div
|
||||||
|
className="z-20 flex absolute w-full h-full justify-center items-center select-none cursor-pointer webkit-user-select-none"
|
||||||
|
style={{
|
||||||
|
rotate: `${calcRotation}deg`,
|
||||||
|
backgroundImage:
|
||||||
|
!randomizingPlayer ||
|
||||||
|
(settings.preStartMode !== PreStartMode.None &&
|
||||||
|
settings.preStartMode !== PreStartMode.FingerGame)
|
||||||
|
? `radial-gradient(circle at center, ${player.color}, ${baseColors.primary.main})`
|
||||||
|
: 'none',
|
||||||
|
}}
|
||||||
|
onClick={() => {
|
||||||
|
setPlaying(true);
|
||||||
|
}}
|
||||||
|
>
|
||||||
|
<DynamicText
|
||||||
|
style={{
|
||||||
|
rotate: `${calcTextRotation}deg`,
|
||||||
|
}}
|
||||||
|
>
|
||||||
|
<div className="flex flex-col justify-center items-center">
|
||||||
|
<Paragraph>👑</Paragraph>
|
||||||
|
{(!randomizingPlayer ||
|
||||||
|
(settings.preStartMode !== PreStartMode.None &&
|
||||||
|
settings.preStartMode !== PreStartMode.FingerGame)) && (
|
||||||
|
<>
|
||||||
|
<Paragraph>You start!</Paragraph>
|
||||||
|
<Paragraph className="text-xl">(Press to hide)</Paragraph>
|
||||||
|
</>
|
||||||
|
)}
|
||||||
|
</div>
|
||||||
|
</DynamicText>
|
||||||
|
</div>
|
||||||
|
);
|
||||||
|
};
|
||||||
@@ -1,67 +1,115 @@
|
|||||||
|
import { useEffect } from 'react';
|
||||||
|
import { twc } from 'react-twc';
|
||||||
|
import { twGridTemplateAreas } from '../../../tailwind.config';
|
||||||
import { useGlobalSettings } from '../../Hooks/useGlobalSettings';
|
import { useGlobalSettings } from '../../Hooks/useGlobalSettings';
|
||||||
import { usePlayers } from '../../Hooks/usePlayers';
|
import { usePlayers } from '../../Hooks/usePlayers';
|
||||||
import { Orientation } from '../../Types/Settings';
|
import { Orientation, PreStartMode } from '../../Types/Settings';
|
||||||
import { Players } from '../Players/Players';
|
import { Players } from '../Players/Players';
|
||||||
import { twc } from 'react-twc';
|
import { PreStart } from '../PreStartGame/PreStart';
|
||||||
|
|
||||||
const MainWrapper = twc.div`w-[100dvmax] h-[100dvmin] overflow-hidden`;
|
const MainWrapper = twc.div`w-[100dvmax] h-[100dvmin] overflow-hidden, setPlayers`;
|
||||||
|
|
||||||
|
type GridTemplateAreasKeys = keyof typeof twGridTemplateAreas;
|
||||||
|
|
||||||
|
export type GridLayout = `grid-areas-${GridTemplateAreasKeys}`;
|
||||||
|
|
||||||
export const Play = () => {
|
export const Play = () => {
|
||||||
const { players } = usePlayers();
|
const { players, setPlayers } = usePlayers();
|
||||||
const { initialGameSettings } = useGlobalSettings();
|
const { initialGameSettings, playing, settings, preStartCompleted } =
|
||||||
|
useGlobalSettings();
|
||||||
|
|
||||||
let Layout: JSX.Element;
|
let gridLayout: GridLayout;
|
||||||
switch (players.length) {
|
switch (players.length) {
|
||||||
case 1:
|
case 1:
|
||||||
if (initialGameSettings?.orientation === Orientation.Portrait) {
|
if (initialGameSettings?.orientation === Orientation.Portrait) {
|
||||||
Layout = Players(players, 'grid-areas-onePlayerPortrait');
|
gridLayout = 'grid-areas-onePlayerPortrait';
|
||||||
}
|
}
|
||||||
Layout = Players(players, 'grid-areas-onePlayerLandscape');
|
gridLayout = 'grid-areas-onePlayerLandscape';
|
||||||
break;
|
break;
|
||||||
case 2:
|
case 2:
|
||||||
switch (initialGameSettings?.orientation) {
|
switch (initialGameSettings?.orientation) {
|
||||||
case Orientation.Portrait:
|
case Orientation.Portrait:
|
||||||
Layout = Players(players, 'grid-areas-twoPlayersOppositePortrait');
|
gridLayout = 'grid-areas-twoPlayersOppositePortrait';
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
case Orientation.Landscape:
|
case Orientation.Landscape:
|
||||||
Layout = Players(players, 'grid-areas-twoPlayersSameSideLandscape');
|
gridLayout = 'grid-areas-twoPlayersSameSideLandscape';
|
||||||
break;
|
break;
|
||||||
case Orientation.OppositeLandscape:
|
case Orientation.OppositeLandscape:
|
||||||
Layout = Players(players, 'grid-areas-twoPlayersOppositeLandscape');
|
gridLayout = 'grid-areas-twoPlayersOppositeLandscape';
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case 3:
|
case 3:
|
||||||
if (initialGameSettings?.orientation === Orientation.Portrait) {
|
if (initialGameSettings?.orientation === Orientation.Portrait) {
|
||||||
Layout = Players(players, 'grid-areas-threePlayersSide');
|
gridLayout = 'grid-areas-threePlayersSide';
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
Layout = Players(players, 'grid-areas-threePlayers');
|
gridLayout = 'grid-areas-threePlayers';
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
case 4:
|
case 4:
|
||||||
if (initialGameSettings?.orientation === Orientation.Portrait) {
|
if (initialGameSettings?.orientation === Orientation.Portrait) {
|
||||||
Layout = Players(players, 'grid-areas-fourPlayerPortrait');
|
gridLayout = 'grid-areas-fourPlayerPortrait';
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
Layout = Players(players, 'grid-areas-fourPlayer');
|
gridLayout = 'grid-areas-fourPlayer';
|
||||||
break;
|
break;
|
||||||
case 5:
|
case 5:
|
||||||
if (initialGameSettings?.orientation === Orientation.Portrait) {
|
if (initialGameSettings?.orientation === Orientation.Portrait) {
|
||||||
Layout = Players(players, 'grid-areas-fivePlayersSide');
|
gridLayout = 'grid-areas-fivePlayersSide';
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
Layout = Players(players, 'grid-areas-fivePlayers');
|
gridLayout = 'grid-areas-fivePlayers';
|
||||||
break;
|
break;
|
||||||
case 6:
|
case 6:
|
||||||
if (initialGameSettings?.orientation === Orientation.Portrait) {
|
if (initialGameSettings?.orientation === Orientation.Portrait) {
|
||||||
Layout = Players(players, 'grid-areas-sixPlayersSide');
|
gridLayout = 'grid-areas-sixPlayersSide';
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
Layout = Players(players, 'grid-areas-sixPlayers');
|
gridLayout = 'grid-areas-sixPlayers';
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
return <MainWrapper>{Layout}</MainWrapper>;
|
useEffect(() => {
|
||||||
|
if (settings.preStartMode !== PreStartMode.None) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
const randomIndex = Math.floor(Math.random() * players.length);
|
||||||
|
|
||||||
|
setPlayers(
|
||||||
|
players.map((p) =>
|
||||||
|
p.index === randomIndex
|
||||||
|
? {
|
||||||
|
...p,
|
||||||
|
isStartingPlayer: true,
|
||||||
|
}
|
||||||
|
: {
|
||||||
|
...p,
|
||||||
|
isStartingPlayer: false,
|
||||||
|
}
|
||||||
|
)
|
||||||
|
);
|
||||||
|
// eslint-disable-next-line react-hooks/exhaustive-deps
|
||||||
|
}, []);
|
||||||
|
|
||||||
|
if (
|
||||||
|
!preStartCompleted &&
|
||||||
|
settings.preStartMode !== PreStartMode.None &&
|
||||||
|
!playing &&
|
||||||
|
settings.showStartingPlayer
|
||||||
|
) {
|
||||||
|
return (
|
||||||
|
<MainWrapper>
|
||||||
|
<PreStart gridLayout={gridLayout} />
|
||||||
|
</MainWrapper>
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
return (
|
||||||
|
<MainWrapper>
|
||||||
|
<Players gridLayout={gridLayout} />
|
||||||
|
</MainWrapper>
|
||||||
|
);
|
||||||
};
|
};
|
||||||
|
|||||||
@@ -3,10 +3,12 @@ import React from 'react';
|
|||||||
import { theme } from '../../../Data/theme';
|
import { theme } from '../../../Data/theme';
|
||||||
import {
|
import {
|
||||||
FivePlayers,
|
FivePlayers,
|
||||||
|
FivePlayersSide,
|
||||||
FourPlayers,
|
FourPlayers,
|
||||||
FourPlayersSide,
|
FourPlayersSide,
|
||||||
OnePlayerPortrait,
|
OnePlayerPortrait,
|
||||||
SixPlayers,
|
SixPlayers,
|
||||||
|
SixPlayersSide,
|
||||||
ThreePlayers,
|
ThreePlayers,
|
||||||
ThreePlayersSide,
|
ThreePlayersSide,
|
||||||
TwoPlayersOppositeLandscape,
|
TwoPlayersOppositeLandscape,
|
||||||
@@ -40,7 +42,7 @@ export const LayoutOptions: React.FC<LayoutOptionsProps> = ({
|
|||||||
switch (numberOfPlayers) {
|
switch (numberOfPlayers) {
|
||||||
case 1:
|
case 1:
|
||||||
return (
|
return (
|
||||||
<div>
|
<>
|
||||||
<FormControlLabel
|
<FormControlLabel
|
||||||
value={Orientation.Landscape}
|
value={Orientation.Landscape}
|
||||||
control={
|
control={
|
||||||
@@ -89,7 +91,7 @@ export const LayoutOptions: React.FC<LayoutOptionsProps> = ({
|
|||||||
}
|
}
|
||||||
label=""
|
label=""
|
||||||
/>
|
/>
|
||||||
</div>
|
</>
|
||||||
);
|
);
|
||||||
case 2:
|
case 2:
|
||||||
return (
|
return (
|
||||||
@@ -303,20 +305,21 @@ export const LayoutOptions: React.FC<LayoutOptionsProps> = ({
|
|||||||
}
|
}
|
||||||
label=""
|
label=""
|
||||||
/>
|
/>
|
||||||
{/* <FormControlLabel
|
<FormControlLabel
|
||||||
value={GridTemplateAreas.FivePlayersSide}
|
value={Orientation.Portrait}
|
||||||
control={
|
control={
|
||||||
<Radio
|
<Radio
|
||||||
|
style={{ maxWidth: iconMaxWidth, maxHeight: iconMaxHeight }}
|
||||||
icon={
|
icon={
|
||||||
<FivePlayersSide
|
<FivePlayersSide
|
||||||
height={iconHeight}
|
height={iconHeight}
|
||||||
width={iconWidth}
|
width={iconWidth}
|
||||||
fill={theme.palette.secondary.main}
|
fill={theme.palette.secondary.main}
|
||||||
/>
|
/>
|
||||||
}
|
}
|
||||||
checkedIcon={
|
checkedIcon={
|
||||||
<FivePlayersSide
|
<FivePlayersSide
|
||||||
height={iconHeight}
|
height={iconHeight}
|
||||||
width={iconWidth}
|
width={iconWidth}
|
||||||
fill={theme.palette.primary.main}
|
fill={theme.palette.primary.main}
|
||||||
/>
|
/>
|
||||||
@@ -325,7 +328,7 @@ export const LayoutOptions: React.FC<LayoutOptionsProps> = ({
|
|||||||
/>
|
/>
|
||||||
}
|
}
|
||||||
label=""
|
label=""
|
||||||
/> */}
|
/>
|
||||||
</>
|
</>
|
||||||
);
|
);
|
||||||
|
|
||||||
@@ -356,20 +359,21 @@ export const LayoutOptions: React.FC<LayoutOptionsProps> = ({
|
|||||||
}
|
}
|
||||||
label=""
|
label=""
|
||||||
/>
|
/>
|
||||||
{/* <FormControlLabel
|
<FormControlLabel
|
||||||
value={GridTemplateAreas.SixPlayersSide}
|
value={Orientation.Portrait}
|
||||||
control={
|
control={
|
||||||
<Radio
|
<Radio
|
||||||
|
style={{ maxWidth: iconMaxWidth, maxHeight: iconMaxHeight }}
|
||||||
icon={
|
icon={
|
||||||
<SixPlayersSide
|
<SixPlayersSide
|
||||||
height={iconHeight}
|
height={iconHeight}
|
||||||
width={iconWidth}
|
width={iconWidth}
|
||||||
fill={theme.palette.secondary.main}
|
fill={theme.palette.secondary.main}
|
||||||
/>
|
/>
|
||||||
}
|
}
|
||||||
checkedIcon={
|
checkedIcon={
|
||||||
<SixPlayersSide
|
<SixPlayersSide
|
||||||
height={iconHeight}
|
height={iconHeight}
|
||||||
width={iconWidth}
|
width={iconWidth}
|
||||||
fill={theme.palette.primary.main}
|
fill={theme.palette.primary.main}
|
||||||
/>
|
/>
|
||||||
@@ -378,7 +382,7 @@ export const LayoutOptions: React.FC<LayoutOptionsProps> = ({
|
|||||||
/>
|
/>
|
||||||
}
|
}
|
||||||
label=""
|
label=""
|
||||||
/> */}
|
/>
|
||||||
</>
|
</>
|
||||||
);
|
);
|
||||||
|
|
||||||
|
|||||||
@@ -12,6 +12,7 @@ import {
|
|||||||
GameFormat,
|
GameFormat,
|
||||||
InitialGameSettings,
|
InitialGameSettings,
|
||||||
Orientation,
|
Orientation,
|
||||||
|
PreStartMode,
|
||||||
} from '../../../Types/Settings';
|
} from '../../../Types/Settings';
|
||||||
import { InfoModal } from '../../Misc/InfoModal';
|
import { InfoModal } from '../../Misc/InfoModal';
|
||||||
import { SettingsModal } from '../../Misc/SettingsModal';
|
import { SettingsModal } from '../../Misc/SettingsModal';
|
||||||
@@ -89,6 +90,7 @@ const Start = () => {
|
|||||||
setInitialGameSettings,
|
setInitialGameSettings,
|
||||||
settings,
|
settings,
|
||||||
isPWA,
|
isPWA,
|
||||||
|
setRandomizingPlayer,
|
||||||
} = useGlobalSettings();
|
} = useGlobalSettings();
|
||||||
|
|
||||||
const [openInfoModal, setOpenInfoModal] = useState(false);
|
const [openInfoModal, setOpenInfoModal] = useState(false);
|
||||||
@@ -126,6 +128,7 @@ const Start = () => {
|
|||||||
setInitialGameSettings(initialGameSettings);
|
setInitialGameSettings(initialGameSettings);
|
||||||
setPlayers(createInitialPlayers(initialGameSettings));
|
setPlayers(createInitialPlayers(initialGameSettings));
|
||||||
setShowPlay(true);
|
setShowPlay(true);
|
||||||
|
setRandomizingPlayer(settings.preStartMode === PreStartMode.RandomKing);
|
||||||
localStorage.setItem('playing', 'false');
|
localStorage.setItem('playing', 'false');
|
||||||
localStorage.setItem('showPlay', 'true');
|
localStorage.setItem('showPlay', 'true');
|
||||||
};
|
};
|
||||||
@@ -262,18 +265,6 @@ const Start = () => {
|
|||||||
</ToggleButtonsWrapper>
|
</ToggleButtonsWrapper>
|
||||||
|
|
||||||
<FormLabel>Layout</FormLabel>
|
<FormLabel>Layout</FormLabel>
|
||||||
{/* <LayoutOptions
|
|
||||||
numberOfPlayers={playerOptions.numberOfPlayers}
|
|
||||||
gridAreas={playerOptions.gridAreas}
|
|
||||||
onChange={(gridAreas) =>
|
|
||||||
setPlayerOptions({
|
|
||||||
...playerOptions,
|
|
||||||
gridAreas,
|
|
||||||
//TODO fix the layout selection
|
|
||||||
orientation: Orientation.Portrait,
|
|
||||||
})
|
|
||||||
}
|
|
||||||
/> */}
|
|
||||||
<LayoutOptions
|
<LayoutOptions
|
||||||
numberOfPlayers={playerOptions.numberOfPlayers}
|
numberOfPlayers={playerOptions.numberOfPlayers}
|
||||||
selectedOrientation={playerOptions.orientation}
|
selectedOrientation={playerOptions.orientation}
|
||||||
|
|||||||
@@ -24,9 +24,11 @@ export type GlobalSettingsContextType = {
|
|||||||
setSettings: (settings: Settings) => void;
|
setSettings: (settings: Settings) => void;
|
||||||
playing: boolean;
|
playing: boolean;
|
||||||
setPlaying: (playing: boolean) => void;
|
setPlaying: (playing: boolean) => void;
|
||||||
stopPlayerRandomization: boolean;
|
randomizingPlayer: boolean;
|
||||||
setStopPlayerRandomization: (stopRandom: boolean) => void;
|
setRandomizingPlayer: (stopRandom: boolean) => void;
|
||||||
isPWA: boolean;
|
isPWA: boolean;
|
||||||
|
preStartCompleted: boolean;
|
||||||
|
setPreStartCompleted: (completed: boolean) => void;
|
||||||
};
|
};
|
||||||
|
|
||||||
export const GlobalSettingsContext =
|
export const GlobalSettingsContext =
|
||||||
|
|||||||
@@ -1,7 +1,7 @@
|
|||||||
import { Player, Rotation } from '../Types/Player';
|
import { Player, Rotation } from '../Types/Player';
|
||||||
import { InitialGameSettings, Orientation } from '../Types/Settings';
|
import { InitialGameSettings, Orientation } from '../Types/Settings';
|
||||||
|
|
||||||
const presetColors = [
|
export const presetColors = [
|
||||||
'#F06292', // Light Pink
|
'#F06292', // Light Pink
|
||||||
'#4DB6AC', // Teal
|
'#4DB6AC', // Teal
|
||||||
'#FFA726', // Orange
|
'#FFA726', // Orange
|
||||||
@@ -127,15 +127,15 @@ const getOrientationRotations = (
|
|||||||
case Orientation.Portrait:
|
case Orientation.Portrait:
|
||||||
switch (index) {
|
switch (index) {
|
||||||
case 0:
|
case 0:
|
||||||
return Rotation.Side;
|
return Rotation.Flipped;
|
||||||
case 1:
|
case 1:
|
||||||
return Rotation.Side;
|
return Rotation.Flipped;
|
||||||
case 2:
|
case 2:
|
||||||
return Rotation.SideFlipped;
|
return Rotation.Side;
|
||||||
case 3:
|
case 3:
|
||||||
return Rotation.SideFlipped;
|
return Rotation.Normal;
|
||||||
case 4:
|
case 4:
|
||||||
return Rotation.SideFlipped;
|
return Rotation.Normal;
|
||||||
default:
|
default:
|
||||||
return Rotation.Normal;
|
return Rotation.Normal;
|
||||||
}
|
}
|
||||||
@@ -163,17 +163,17 @@ const getOrientationRotations = (
|
|||||||
case Orientation.Portrait:
|
case Orientation.Portrait:
|
||||||
switch (index) {
|
switch (index) {
|
||||||
case 0:
|
case 0:
|
||||||
return Rotation.Side;
|
return Rotation.SideFlipped;
|
||||||
case 1:
|
case 1:
|
||||||
return Rotation.Side;
|
return Rotation.Flipped;
|
||||||
case 2:
|
case 2:
|
||||||
return Rotation.Side;
|
return Rotation.Flipped;
|
||||||
case 3:
|
case 3:
|
||||||
return Rotation.SideFlipped;
|
return Rotation.Side;
|
||||||
case 4:
|
case 4:
|
||||||
return Rotation.SideFlipped;
|
return Rotation.Normal;
|
||||||
case 5:
|
case 5:
|
||||||
return Rotation.SideFlipped;
|
return Rotation.Normal;
|
||||||
default:
|
default:
|
||||||
return Rotation.Normal;
|
return Rotation.Normal;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -18,6 +18,11 @@ export const useAnalytics = () => {
|
|||||||
eventName: string,
|
eventName: string,
|
||||||
eventParams?: { [key: string]: unknown }
|
eventParams?: { [key: string]: unknown }
|
||||||
) => {
|
) => {
|
||||||
|
if (process.env.NODE_ENV === 'development') {
|
||||||
|
console.info('Event not tracked:', { eventName, eventParams });
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
logEvent(analytics, eventName, eventParams);
|
logEvent(analytics, eventName, eventParams);
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|||||||
@@ -23,7 +23,6 @@ export default function useOrientation(
|
|||||||
const onChange = () => {
|
const onChange = () => {
|
||||||
if (mounted) {
|
if (mounted) {
|
||||||
const { orientation } = screen;
|
const { orientation } = screen;
|
||||||
console.log(orientation);
|
|
||||||
|
|
||||||
if (orientation) {
|
if (orientation) {
|
||||||
const { angle, type } = orientation;
|
const { angle, type } = orientation;
|
||||||
|
|||||||
@@ -7,8 +7,10 @@ import {
|
|||||||
import { useAnalytics } from '../Hooks/useAnalytics';
|
import { useAnalytics } from '../Hooks/useAnalytics';
|
||||||
import {
|
import {
|
||||||
InitialGameSettings,
|
InitialGameSettings,
|
||||||
InitialGameSettingsSchema,
|
initialGameSettingsSchema,
|
||||||
|
PreStartMode,
|
||||||
Settings,
|
Settings,
|
||||||
|
settingsSchema,
|
||||||
} from '../Types/Settings';
|
} from '../Types/Settings';
|
||||||
|
|
||||||
export const GlobalSettingsProvider = ({
|
export const GlobalSettingsProvider = ({
|
||||||
@@ -22,6 +24,7 @@ export const GlobalSettingsProvider = ({
|
|||||||
const savedGameSettings = localStorage.getItem('initialGameSettings');
|
const savedGameSettings = localStorage.getItem('initialGameSettings');
|
||||||
const savedSettings = localStorage.getItem('settings');
|
const savedSettings = localStorage.getItem('settings');
|
||||||
const savedPlaying = localStorage.getItem('playing');
|
const savedPlaying = localStorage.getItem('playing');
|
||||||
|
const savedPreStartComplete = localStorage.getItem('preStartComplete');
|
||||||
|
|
||||||
const [playing, setPlaying] = useState<boolean>(
|
const [playing, setPlaying] = useState<boolean>(
|
||||||
savedPlaying ? savedPlaying === 'true' : false
|
savedPlaying ? savedPlaying === 'true' : false
|
||||||
@@ -31,38 +34,55 @@ export const GlobalSettingsProvider = ({
|
|||||||
localStorage.setItem('playing', String(playing));
|
localStorage.setItem('playing', String(playing));
|
||||||
};
|
};
|
||||||
|
|
||||||
|
const [preStartCompleted, setPreStartCompleted] = useState<boolean>(
|
||||||
|
savedPreStartComplete ? savedPreStartComplete === 'true' : false
|
||||||
|
);
|
||||||
|
|
||||||
const [showPlay, setShowPlay] = useState<boolean>(
|
const [showPlay, setShowPlay] = useState<boolean>(
|
||||||
savedShowPlay ? savedShowPlay === 'true' : false
|
savedShowPlay ? savedShowPlay === 'true' : false
|
||||||
);
|
);
|
||||||
|
|
||||||
const [stopPlayerRandomization, setStopPlayerRandomization] =
|
const [randomizingPlayer, setRandomizingPlayer] = useState<boolean>(
|
||||||
useState<boolean>(false);
|
savedSettings
|
||||||
|
? Boolean(JSON.parse(savedSettings).preStartMode === 'random-king')
|
||||||
|
: true
|
||||||
|
);
|
||||||
|
|
||||||
const [initialGameSettings, setInitialGameSettings] =
|
const [initialGameSettings, setInitialGameSettings] =
|
||||||
useState<InitialGameSettings | null>(
|
useState<InitialGameSettings | null>(
|
||||||
savedGameSettings ? JSON.parse(savedGameSettings) : null
|
savedGameSettings ? JSON.parse(savedGameSettings) : null
|
||||||
);
|
);
|
||||||
|
|
||||||
|
const parsedSettings = settingsSchema.safeParse(
|
||||||
|
JSON.parse(savedSettings ?? '')
|
||||||
|
);
|
||||||
const [settings, setSettings] = useState<Settings>(
|
const [settings, setSettings] = useState<Settings>(
|
||||||
savedSettings
|
parsedSettings.success
|
||||||
? JSON.parse(savedSettings)
|
? parsedSettings.data
|
||||||
: {
|
: {
|
||||||
goFullscreenOnStart: true,
|
goFullscreenOnStart: true,
|
||||||
keepAwake: true,
|
keepAwake: true,
|
||||||
showStartingPlayer: true,
|
showStartingPlayer: true,
|
||||||
showPlayerMenuCog: true,
|
showPlayerMenuCog: true,
|
||||||
useRandomStartingPlayerInterval: false,
|
preStartMode: PreStartMode.None,
|
||||||
}
|
}
|
||||||
);
|
);
|
||||||
|
|
||||||
|
const setSettingsAndLocalStorage = (settings: Settings) => {
|
||||||
|
setSettings(settings);
|
||||||
|
localStorage.setItem('settings', JSON.stringify(settings));
|
||||||
|
};
|
||||||
|
|
||||||
const removeLocalStorage = async () => {
|
const removeLocalStorage = async () => {
|
||||||
localStorage.removeItem('initialGameSettings');
|
localStorage.removeItem('initialGameSettings');
|
||||||
localStorage.removeItem('players');
|
localStorage.removeItem('players');
|
||||||
localStorage.removeItem('playing');
|
localStorage.removeItem('playing');
|
||||||
localStorage.removeItem('showPlay');
|
localStorage.removeItem('showPlay');
|
||||||
|
localStorage.removeItem('preStartComplete');
|
||||||
|
|
||||||
setPlaying(false);
|
setPlaying(false);
|
||||||
setShowPlay(false);
|
setShowPlay(false);
|
||||||
|
setPreStartCompleted(false);
|
||||||
};
|
};
|
||||||
|
|
||||||
useEffect(() => {
|
useEffect(() => {
|
||||||
@@ -74,7 +94,7 @@ export const GlobalSettingsProvider = ({
|
|||||||
|
|
||||||
//parse existing game settings with zod schema
|
//parse existing game settings with zod schema
|
||||||
const parsedInitialGameSettings =
|
const parsedInitialGameSettings =
|
||||||
InitialGameSettingsSchema.safeParse(initialGameSettings);
|
initialGameSettingsSchema.safeParse(initialGameSettings);
|
||||||
|
|
||||||
if (!parsedInitialGameSettings.success) {
|
if (!parsedInitialGameSettings.success) {
|
||||||
removeLocalStorage();
|
removeLocalStorage();
|
||||||
@@ -88,10 +108,6 @@ export const GlobalSettingsProvider = ({
|
|||||||
);
|
);
|
||||||
}, [initialGameSettings, savedGameSettings]);
|
}, [initialGameSettings, savedGameSettings]);
|
||||||
|
|
||||||
useEffect(() => {
|
|
||||||
localStorage.setItem('settings', JSON.stringify(settings));
|
|
||||||
}, [settings]);
|
|
||||||
|
|
||||||
const [isFullscreen, setIsFullscreen] = useState(false);
|
const [isFullscreen, setIsFullscreen] = useState(false);
|
||||||
|
|
||||||
useEffect(() => {
|
useEffect(() => {
|
||||||
@@ -155,6 +171,11 @@ export const GlobalSettingsProvider = ({
|
|||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
const setPreStartCompletedAndLocalStorage = (preStartComplete: boolean) => {
|
||||||
|
setPreStartCompleted(preStartComplete);
|
||||||
|
localStorage.setItem('playing', String(playing));
|
||||||
|
};
|
||||||
|
|
||||||
return {
|
return {
|
||||||
fullscreen: { isFullscreen, enableFullscreen, disableFullscreen },
|
fullscreen: { isFullscreen, enableFullscreen, disableFullscreen },
|
||||||
wakeLock: {
|
wakeLock: {
|
||||||
@@ -173,24 +194,27 @@ export const GlobalSettingsProvider = ({
|
|||||||
initialGameSettings,
|
initialGameSettings,
|
||||||
setInitialGameSettings,
|
setInitialGameSettings,
|
||||||
settings,
|
settings,
|
||||||
setSettings,
|
setSettings: setSettingsAndLocalStorage,
|
||||||
stopPlayerRandomization,
|
randomizingPlayer,
|
||||||
setStopPlayerRandomization,
|
setRandomizingPlayer,
|
||||||
isPWA: window?.matchMedia('(display-mode: standalone)').matches,
|
isPWA: window?.matchMedia('(display-mode: standalone)').matches,
|
||||||
|
preStartCompleted,
|
||||||
|
setPreStartCompleted: setPreStartCompletedAndLocalStorage,
|
||||||
};
|
};
|
||||||
}, [
|
}, [
|
||||||
active,
|
|
||||||
analytics,
|
|
||||||
initialGameSettings,
|
|
||||||
isFullscreen,
|
isFullscreen,
|
||||||
isSupported,
|
isSupported,
|
||||||
playing,
|
|
||||||
release,
|
release,
|
||||||
|
active,
|
||||||
request,
|
request,
|
||||||
settings,
|
|
||||||
showPlay,
|
|
||||||
stopPlayerRandomization,
|
|
||||||
type,
|
type,
|
||||||
|
showPlay,
|
||||||
|
playing,
|
||||||
|
initialGameSettings,
|
||||||
|
settings,
|
||||||
|
randomizingPlayer,
|
||||||
|
preStartCompleted,
|
||||||
|
analytics,
|
||||||
]);
|
]);
|
||||||
|
|
||||||
return (
|
return (
|
||||||
|
|||||||
@@ -12,12 +12,18 @@ export enum GameFormat {
|
|||||||
TwoHeadedGiant = 'two-headed-giant',
|
TwoHeadedGiant = 'two-headed-giant',
|
||||||
}
|
}
|
||||||
|
|
||||||
|
export enum PreStartMode {
|
||||||
|
None = 'none',
|
||||||
|
RandomKing = 'random-king',
|
||||||
|
FingerGame = 'finger-game',
|
||||||
|
}
|
||||||
|
|
||||||
export type Settings = {
|
export type Settings = {
|
||||||
keepAwake: boolean;
|
keepAwake: boolean;
|
||||||
showStartingPlayer: boolean;
|
showStartingPlayer: boolean;
|
||||||
showPlayerMenuCog: boolean;
|
showPlayerMenuCog: boolean;
|
||||||
goFullscreenOnStart: boolean;
|
goFullscreenOnStart: boolean;
|
||||||
useRandomStartingPlayerInterval: boolean;
|
preStartMode: PreStartMode;
|
||||||
};
|
};
|
||||||
|
|
||||||
export type InitialGameSettings = {
|
export type InitialGameSettings = {
|
||||||
@@ -28,10 +34,18 @@ export type InitialGameSettings = {
|
|||||||
orientation: Orientation;
|
orientation: Orientation;
|
||||||
};
|
};
|
||||||
|
|
||||||
export const InitialGameSettingsSchema = z.object({
|
export const initialGameSettingsSchema = z.object({
|
||||||
startingLifeTotal: z.number().min(1).max(200).default(20),
|
startingLifeTotal: z.number().min(1).max(200).default(20),
|
||||||
useCommanderDamage: z.boolean().default(false),
|
useCommanderDamage: z.boolean().default(false),
|
||||||
gameFormat: z.nativeEnum(GameFormat).optional(),
|
gameFormat: z.nativeEnum(GameFormat).optional(),
|
||||||
numberOfPlayers: z.number().min(1).max(6).default(2),
|
numberOfPlayers: z.number().min(1).max(6).default(2),
|
||||||
orientation: z.nativeEnum(Orientation).default(Orientation.Landscape),
|
orientation: z.nativeEnum(Orientation).default(Orientation.Landscape),
|
||||||
});
|
});
|
||||||
|
|
||||||
|
export const settingsSchema = z.object({
|
||||||
|
keepAwake: z.boolean().default(true),
|
||||||
|
showStartingPlayer: z.boolean().default(true),
|
||||||
|
showPlayerMenuCog: z.boolean().default(true),
|
||||||
|
goFullscreenOnStart: z.boolean().default(true),
|
||||||
|
preStartMode: z.nativeEnum(PreStartMode).default(PreStartMode.None),
|
||||||
|
});
|
||||||
|
|||||||
@@ -46,6 +46,37 @@ export const baseColors = {
|
|||||||
},
|
},
|
||||||
};
|
};
|
||||||
|
|
||||||
|
export const twGridTemplateAreas = {
|
||||||
|
onePlayerLandscape: ['player0 player0'],
|
||||||
|
onePlayerPortrait: ['player0', 'player0'],
|
||||||
|
twoPlayersOppositeLandscape: ['player0', 'player1'],
|
||||||
|
twoPlayersOppositePortrait: ['player0 player1', 'player0 player1'],
|
||||||
|
twoPlayersSameSideLandscape: ['player0 player1'],
|
||||||
|
threePlayers: ['player0 player0', 'player1 player2'],
|
||||||
|
threePlayersSide: [
|
||||||
|
'player0 player0 player0 player2',
|
||||||
|
'player1 player1 player1 player2',
|
||||||
|
],
|
||||||
|
fourPlayerPortrait: [
|
||||||
|
'player0 player1 player1 player1 player1 player3',
|
||||||
|
'player0 player2 player2 player2 player2 player3',
|
||||||
|
],
|
||||||
|
fourPlayer: ['player0 player1', 'player2 player3'],
|
||||||
|
fivePlayers: [
|
||||||
|
'player0 player0 player0 player1 player1 player1',
|
||||||
|
'player2 player2 player3 player3 player4 player4',
|
||||||
|
],
|
||||||
|
fivePlayersSide: [
|
||||||
|
'player0 player0 player0 player0 player0 player1 player1 player1 player1 player1 player2',
|
||||||
|
'player3 player3 player3 player3 player3 player4 player4 player4 player4 player4 player2',
|
||||||
|
],
|
||||||
|
sixPlayers: ['player0 player1 player2', 'player3 player4 player5'],
|
||||||
|
sixPlayersSide: [
|
||||||
|
'player0 player1 player1 player1 player1 player1 player1 player2 player2 player2 player2 player2 player2 player3',
|
||||||
|
'player0 player4 player4 player4 player4 player4 player4 player5 player5 player5 player5 player5 player5 player3',
|
||||||
|
],
|
||||||
|
};
|
||||||
|
|
||||||
/** @type {import('tailwindcss').Config} */
|
/** @type {import('tailwindcss').Config} */
|
||||||
export default {
|
export default {
|
||||||
content: ['./index.html', './src/**/*.{js,ts,jsx,tsx}'],
|
content: ['./index.html', './src/**/*.{js,ts,jsx,tsx}'],
|
||||||
@@ -54,36 +85,7 @@ export default {
|
|||||||
modalSm: '548px',
|
modalSm: '548px',
|
||||||
},
|
},
|
||||||
extend: {
|
extend: {
|
||||||
gridTemplateAreas: {
|
gridTemplateAreas: twGridTemplateAreas,
|
||||||
onePlayerLandscape: ['player0 player0'],
|
|
||||||
onePlayerPortrait: ['player0', 'player0'],
|
|
||||||
twoPlayersOppositeLandscape: ['player0', 'player1'],
|
|
||||||
twoPlayersOppositePortrait: ['player0 player1', 'player0 player1'],
|
|
||||||
twoPlayersSameSideLandscape: ['player0 player1'],
|
|
||||||
threePlayers: ['player0 player0', 'player1 player2'],
|
|
||||||
threePlayersSide: [
|
|
||||||
'player0 player0 player0 player2',
|
|
||||||
'player1 player1 player1 player2',
|
|
||||||
],
|
|
||||||
fourPlayerPortrait: [
|
|
||||||
'player0 player1 player1 player1 player1 player3',
|
|
||||||
'player0 player2 player2 player2 player2 player3',
|
|
||||||
],
|
|
||||||
fourPlayer: ['player0 player1', 'player2 player3'],
|
|
||||||
fivePlayers: [
|
|
||||||
'player0 player0 player0 player1 player1 player1',
|
|
||||||
'player2 player2 player3 player3 player4 player4',
|
|
||||||
],
|
|
||||||
fivePlayersSide: [
|
|
||||||
'player0 player0 player0 player0 player0 player1 player1 player1 player1 player1 player2',
|
|
||||||
'player3 player3 player3 player3 player3 player4 player4 player4 player4 player4 player2',
|
|
||||||
],
|
|
||||||
sixPlayers: ['player0 player1 player2', 'player3 player4 player5'],
|
|
||||||
sixPlayersSide: [
|
|
||||||
'player0 player1 player1 player1 player1 player2 player2 player2 player2 player3',
|
|
||||||
'player0 player4 player4 player4 player4 player5 player5 player5 player5 player3',
|
|
||||||
],
|
|
||||||
},
|
|
||||||
colors: baseColors,
|
colors: baseColors,
|
||||||
keyframes: {
|
keyframes: {
|
||||||
fadeOut: {
|
fadeOut: {
|
||||||
|
|||||||
Reference in New Issue
Block a user