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14 Commits

Author SHA1 Message Date
Viktor Rådberg
2a885f9a43 bump 2024-03-29 23:25:50 +01:00
Viktor Rådberg
9c27f34261 More Pre-Start modes. (#34)
* do

* parse settings before setting
2024-03-29 23:24:35 +01:00
Viktor Rådberg
fa5829b402 fix keep away state 2024-03-23 16:23:03 +01:00
Viktor Rådberg
71f26d0dc5 fix keep awake toggle and layout styling 2024-03-23 16:22:48 +01:00
Viktor Rådberg
3a568fc3ab Better scaling on small devices 2024-03-23 16:05:29 +01:00
Viktor Rådberg
355f4bd4cd track only on prod, and add life changed amount tracking 2024-03-23 12:39:07 +01:00
Viktor Rådberg
17e174bfe1 new deploy 2024-03-23 11:24:14 +01:00
Viktor Rådberg
e1e8da858b remove prod check 2024-03-23 11:23:46 +01:00
Viktor Rådberg
e02f071415 new deploy 2024-03-23 11:23:06 +01:00
Viktor Rådberg
e04f31bb67 prod log 2024-03-23 11:22:12 +01:00
Viktor Rådberg
e5386d08a4 fix settings cog color 2024-03-17 19:01:15 +01:00
Viktor Rådberg
d6cd678e9f fix random interval wrapper showing if enabled but show player is disabled 2024-03-17 18:41:58 +01:00
Viktor Rådberg
334b46db6e bump 2024-03-16 22:29:25 +01:00
Viktor Rådberg
e03ecc6f51 Merge pull request #33 from Vikeo/random-player-interval
random player interval
2024-03-16 22:28:49 +01:00
23 changed files with 958 additions and 420 deletions

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@@ -1,8 +1,12 @@
index.html,1705225256081,6ef0d7e2de82bf64addbb9294fb28845fd06daaa544b010a47422c12ae3ad97f index.html,1711189442688,fa2549e32940c356ac5cee88c8db61076ad62fb4e599858c8e45cfc68cd901c4
robots.txt,1705225255906,391d14b3c2f8c9143a27a28c7399585142228d4d1bdbe2c87ac946de411fa9a2 manifest.json,1711189442512,7ff5111aa04a42adff3b38924ec467b6f345ed0309dba1486dc9b783b60c2a9d
manifest.json,1705225255906,91ce94afb71f33a477f5d8d48c3f98bd7de422279c74f17b6500eec72003ac1a registerSW.js,1711189442688,5b6445b5215737c53ef0d379c151d57de165a056de2d1c5812ed614f158ebcbd
assets/index-08359bdb.css,1705225256081,d2766260d28230d960d75362810713efaddf40687205e697432b52869f162af7 sw.js,1711189443521,9c09d33ea573bb818864bfad526fa911839637171773eca8e31905458679846d
logo192.png,1705225255905,3b0fcf91fe2128f493de0bce2f6e2d35520a4260a04e05b8d855181359b3d3fe robots.txt,1711189442512,391d14b3c2f8c9143a27a28c7399585142228d4d1bdbe2c87ac946de411fa9a2
favicon.ico,1705225255905,75661e6187b524767554b4f28ec09a64bc72b0bb102a0b453aaead88519d9ed3 manifest.webmanifest,1711189442688,f2bf253209f6e292a6b0dbfa06fb4ac188eb5f2dba568c3ad5511b9ed52c1f51
logo512.png,1705225255906,cf49739c9e6890bbfcd4157f299dde425df60759b7320ae9188d7ab9dc51e8ca workbox-3e911b1d.js,1711189443521,d5dbc868a5c07af633d29de7ba3ffe37542aaaabdf33713b4298df31f92f11ff
assets/index-20658f4b.js,1705225256081,742f2c10740beea3a23f269aa6266b3c288d1fd9c7e20b6829034e8a898bf1e1 assets/index-WLCHZTqE.css,1711189442688,877e5ea9bfd3a1ca0e6449e8213da8a3c7717e530370f12669bb5c70dd21e700
favicon.ico,1711189442511,8cefe5adbf00d337d8633fb744b9f2c4914f769b319be4bb7e184b7a4aa17160
logo192.png,1711189442511,3d1e2e6f064d4fd325828f21bb6493ff0dbf2390b0e7d2aba9f2b6def4829799
logo512.png,1711189442511,892a4da1cc5434929a83a71fcbcb0d0d80aa82f44e3c21e9b20ffe9267197133
assets/index-OHs0lOr7.js,1711189442688,aa0dca732cd5b6f621ecb7c6dbcbfdbccde78941cfad954f6626d4ff83040c7f

View File

@@ -1,7 +1,7 @@
{ {
"name": "life-trinket", "name": "life-trinket",
"private": true, "private": true,
"version": "0.6.7", "version": "0.9.0",
"type": "commonjs", "type": "commonjs",
"engines": { "engines": {
"node": ">=18", "node": ">=18",

View File

@@ -21,9 +21,9 @@ const Container = twc.div<RotationDivProps>((props) => [
]); ]);
export const ExtraCountersGrid = twc.div<RotationDivProps>((props) => [ export const ExtraCountersGrid = twc.div<RotationDivProps>((props) => [
'flex absolute flex-row flex-grow pointer-events-none', 'flex absolute flex-row flex-grow pointer-events-none overflow-x-scroll overflow-y-hidden',
props.$rotation === Rotation.SideFlipped || props.$rotation === Rotation.Side props.$rotation === Rotation.SideFlipped || props.$rotation === Rotation.Side
? 'flex-col-reverse h-full w-auto bottom-auto' ? 'flex-col-reverse h-full w-auto bottom-auto right-0'
: 'w-full bottom-0', : 'w-full bottom-0',
]); ]);

View File

@@ -1,10 +1,12 @@
import { useEffect, useRef, useState } from 'react'; import { useEffect, useRef, useState } from 'react';
import { useSwipeable } from 'react-swipeable'; import { useSwipeable } from 'react-swipeable';
import { twc } from 'react-twc'; import { twc } from 'react-twc';
import { useAnalytics } from '../../Hooks/useAnalytics';
import { useGlobalSettings } from '../../Hooks/useGlobalSettings'; import { useGlobalSettings } from '../../Hooks/useGlobalSettings';
import { usePlayers } from '../../Hooks/usePlayers'; import { usePlayers } from '../../Hooks/usePlayers';
import { Cog } from '../../Icons/generated'; import { Cog } from '../../Icons/generated';
import { Player, Rotation } from '../../Types/Player'; import { Player, Rotation } from '../../Types/Player';
import { checkContrast } from '../../Utils/checkContrast';
import { import {
RotationButtonProps, RotationButtonProps,
RotationDivProps, RotationDivProps,
@@ -12,10 +14,9 @@ import {
import { LoseGameButton } from '../Buttons/LoseButton'; import { LoseGameButton } from '../Buttons/LoseButton';
import CommanderDamageBar from '../Counters/CommanderDamageBar'; import CommanderDamageBar from '../Counters/CommanderDamageBar';
import ExtraCountersBar from '../Counters/ExtraCountersBar'; import ExtraCountersBar from '../Counters/ExtraCountersBar';
import { Paragraph } from '../Misc/TextComponents';
import PlayerMenu from '../Players/PlayerMenu'; import PlayerMenu from '../Players/PlayerMenu';
import { StartingPlayerCard } from '../PreStartGame/StartingPlayerCard';
import Health from './Health'; import Health from './Health';
import { baseColors } from '../../../tailwind.config';
const SettingsButtonTwc = twc.button<RotationButtonProps>((props) => [ const SettingsButtonTwc = twc.button<RotationButtonProps>((props) => [
'absolute flex-grow border-none outline-none cursor-pointer bg-transparent z-[1] select-none webkit-user-select-none', 'absolute flex-grow border-none outline-none cursor-pointer bg-transparent z-[1] select-none webkit-user-select-none',
@@ -27,16 +28,33 @@ const SettingsButtonTwc = twc.button<RotationButtonProps>((props) => [
type SettingsButtonProps = { type SettingsButtonProps = {
onClick: () => void; onClick: () => void;
rotation: Rotation; rotation: Rotation;
color: string;
}; };
const SettingsButton = ({ onClick, rotation }: SettingsButtonProps) => { const SettingsButton = ({ onClick, rotation, color }: SettingsButtonProps) => {
const [iconColor, setIconColor] = useState<'dark' | 'light'>('dark');
useEffect(() => {
const contrast = checkContrast(color, '#00000080');
if (contrast === 'Fail') {
setIconColor('light');
} else {
setIconColor('dark');
}
}, [color]);
return ( return (
<SettingsButtonTwc <SettingsButtonTwc
onClick={onClick} onClick={onClick}
$rotation={rotation} $rotation={rotation}
aria-label={`Settings`} aria-label={`Settings`}
> >
<Cog size="5vmin" color="black" opacity="0.3" /> <Cog
size="5vmin"
data-contrast={iconColor}
className="data-[contrast=dark]:text-icons-dark data-[contrast=light]:text-icons-light"
/>
</SettingsButtonTwc> </SettingsButtonTwc>
); );
}; };
@@ -58,8 +76,6 @@ const PlayerLostWrapper = twc.div<RotationDivProps>((props) => [
: '', : '',
]); ]);
const DynamicText = twc.div`text-[8vmin] whitespace-nowrap`;
const hasCommanderDamageReached21 = (player: Player) => { const hasCommanderDamageReached21 = (player: Player) => {
const commanderDamageTotals = player.commanderDamage.map( const commanderDamageTotals = player.commanderDamage.map(
(commanderDamage) => commanderDamage.damageTotal (commanderDamage) => commanderDamage.damageTotal
@@ -97,9 +113,10 @@ const RECENT_DIFFERENCE_TTL = 3_000;
const LifeCounter = ({ player, opponents }: LifeCounterProps) => { const LifeCounter = ({ player, opponents }: LifeCounterProps) => {
const { updatePlayer, updateLifeTotal } = usePlayers(); const { updatePlayer, updateLifeTotal } = usePlayers();
const { settings, playing, setPlaying, stopPlayerRandomization } = const { settings, playing } = useGlobalSettings();
useGlobalSettings(); const recentDifferenceTimerRef = useRef<NodeJS.Timeout | undefined>(
const playingTimerRef = useRef<NodeJS.Timeout | undefined>(undefined); undefined
);
const [showPlayerMenu, setShowPlayerMenu] = useState(false); const [showPlayerMenu, setShowPlayerMenu] = useState(false);
const [recentDifference, setRecentDifference] = useState(0); const [recentDifference, setRecentDifference] = useState(0);
@@ -127,50 +144,41 @@ const LifeCounter = ({ player, opponents }: LifeCounterProps) => {
onSwiping: (e) => e.event.stopPropagation(), onSwiping: (e) => e.event.stopPropagation(),
rotationAngle, rotationAngle,
}); });
const analytics = useAnalytics();
useEffect(() => { useEffect(() => {
const timer = setTimeout(() => { if (recentDifference === 0) {
clearTimeout(recentDifferenceTimerRef.current);
return;
}
recentDifferenceTimerRef.current = setTimeout(() => {
analytics.trackEvent('life_changed', {
lifeChangedAmount: recentDifference,
});
setRecentDifference(0); setRecentDifference(0);
}, RECENT_DIFFERENCE_TTL); }, RECENT_DIFFERENCE_TTL);
return () => {
clearTimeout(recentDifferenceTimerRef.current);
};
// eslint-disable-next-line react-hooks/exhaustive-deps
}, [recentDifference]);
useEffect(() => {
const resizeObserver = new ResizeObserver(() => { const resizeObserver = new ResizeObserver(() => {
if (document.body.clientWidth > document.body.clientHeight) if (document.body.clientWidth > document.body.clientHeight)
setIsLandscape(true); setIsLandscape(true);
else setIsLandscape(false); else setIsLandscape(false);
return;
});
resizeObserver.observe(document.body);
return () => { return () => {
clearTimeout(timer);
// Cleanup: disconnect the ResizeObserver when the component unmounts. // Cleanup: disconnect the ResizeObserver when the component unmounts.
resizeObserver.disconnect(); resizeObserver.disconnect();
}; };
});
resizeObserver.observe(document.body);
// eslint-disable-next-line react-hooks/exhaustive-deps // eslint-disable-next-line react-hooks/exhaustive-deps
}, [recentDifference, document.body.clientHeight, document.body.clientWidth]); }, [document.body.clientHeight, document.body.clientWidth]);
useEffect(() => {
if (
player.isStartingPlayer &&
((!playing &&
settings.useRandomStartingPlayerInterval &&
stopPlayerRandomization) ||
(!settings.useRandomStartingPlayerInterval && !playing))
) {
playingTimerRef.current = setTimeout(() => {
setPlaying(true);
}, 10_000);
}
return () => clearTimeout(playingTimerRef.current);
}, [
player.isStartingPlayer,
playing,
setPlaying,
settings.useRandomStartingPlayerInterval,
stopPlayerRandomization,
]);
player.settings.rotation === Rotation.SideFlipped || player.settings.rotation === Rotation.SideFlipped ||
player.settings.rotation === Rotation.Side; player.settings.rotation === Rotation.Side;
@@ -192,11 +200,7 @@ const LifeCounter = ({ player, opponents }: LifeCounterProps) => {
? player.settings.rotation - 90 ? player.settings.rotation - 90
: player.settings.rotation; : player.settings.rotation;
const calcTextRotation = const amountOfPlayers = opponents.length + 1;
player.settings.rotation === Rotation.SideFlipped ||
player.settings.rotation === Rotation.Side
? player.settings.rotation - 180
: player.settings.rotation;
return ( return (
<LifeCounterContentWrapper style={{ background: player.color }}> <LifeCounterContentWrapper style={{ background: player.color }}>
@@ -205,52 +209,15 @@ const LifeCounter = ({ player, opponents }: LifeCounterProps) => {
style={{ rotate: `${calcRotation}deg` }} style={{ rotate: `${calcRotation}deg` }}
{...handlers} {...handlers}
> >
{!playing && settings.showStartingPlayer && player.isStartingPlayer && ( {amountOfPlayers > 1 &&
<div !playing &&
className="z-20 flex absolute w-full h-full justify-center items-center select-none cursor-pointer webkit-user-select-none" settings.showStartingPlayer &&
style={{ player.isStartingPlayer && <StartingPlayerCard player={player} />}
rotate: `${calcRotation}deg`,
backgroundImage:
stopPlayerRandomization ||
!settings.useRandomStartingPlayerInterval
? `radial-gradient(circle at center, ${player.color}, ${baseColors.primary.main})`
: 'none',
}}
onClick={() => {
clearTimeout(playingTimerRef.current);
setPlaying(true);
}}
>
<DynamicText
style={{
rotate: `${calcTextRotation}deg`,
}}
>
<div className="flex flex-col justify-center items-center">
<Paragraph>👑</Paragraph>
{(stopPlayerRandomization ||
!settings.useRandomStartingPlayerInterval) && (
<>
<Paragraph>You start!</Paragraph>
<Paragraph className="text-xl">(Press to hide)</Paragraph>
</>
)}
</div>
</DynamicText>
</div>
)}
{player.hasLost && ( {player.hasLost && (
<PlayerLostWrapper $rotation={player.settings.rotation} /> <PlayerLostWrapper $rotation={player.settings.rotation} />
)} )}
{settings.useRandomStartingPlayerInterval &&
!stopPlayerRandomization &&
!playing && (
<div
className="flex absolute w-full h-full justify-center items-center pointer-events-none select-none webkit-user-select-none z-10"
style={{ backgroundColor: player.color }}
/>
)}
<CommanderDamageBar <CommanderDamageBar
opponents={opponents} opponents={opponents}
player={player} player={player}
@@ -263,6 +230,7 @@ const LifeCounter = ({ player, opponents }: LifeCounterProps) => {
setShowPlayerMenu(!showPlayerMenu); setShowPlayerMenu(!showPlayerMenu);
}} }}
rotation={player.settings.rotation} rotation={player.settings.rotation}
color={player.color}
/> />
)} )}
{playerCanLose(player) && ( {playerCanLose(player) && (

View File

@@ -1,11 +1,12 @@
import { Button, FormLabel, Modal, Switch } from '@mui/material'; import { Button, Modal, Switch } from '@mui/material';
import { useEffect, useState } from 'react';
import { twc } from 'react-twc'; import { twc } from 'react-twc';
import { useGlobalSettings } from '../../Hooks/useGlobalSettings'; import { useGlobalSettings } from '../../Hooks/useGlobalSettings';
import { Cross } from '../../Icons/generated';
import { PreStartMode } from '../../Types/Settings';
import { ModalWrapper } from './InfoModal'; import { ModalWrapper } from './InfoModal';
import { Separator } from './Separator'; import { Separator } from './Separator';
import { Paragraph } from './TextComponents'; import { Paragraph } from './TextComponents';
import { useEffect, useState } from 'react';
import { Cross } from '../../Icons/generated';
const SettingContainer = twc.div`w-full flex flex-col mb-2`; const SettingContainer = twc.div`w-full flex flex-col mb-2`;
@@ -84,28 +85,35 @@ export const SettingsModal = ({ isOpen, closeModal }: SettingsModalProps) => {
<ModalWrapper> <ModalWrapper>
<Container> <Container>
<h2 className="text-center text-2xl mb-2"> Settings </h2> <h2 className="text-center text-2xl mb-2"> Settings </h2>
<Separator height="1px" />
<SettingContainer> <SettingContainer>
<ToggleContainer> <Paragraph>
<FormLabel>Show Start Player</FormLabel> {/* @ts-expect-error is defined in vite.config.ts*/}
<Switch Current version: {APP_VERSION}{' '}
checked={settings.showStartingPlayer} {isLatestVersion && (
onChange={() => { <span className="text-sm text-text-secondary">(latest)</span>
setSettings({ )}
...settings, </Paragraph>
showStartingPlayer: !settings.showStartingPlayer, {!isLatestVersion && newVersion && (
}); <Paragraph className="text-text-secondary text-lg text-center">
}} New version ({newVersion}) is available!{' '}
/> </Paragraph>
</ToggleContainer> )}
<Description>
On start or reset of game, will pick a random player who will
start first if this is enabled.
</Description>
</SettingContainer> </SettingContainer>
{!isLatestVersion && newVersion && (
<Button
variant="contained"
style={{ marginTop: '0.25rem', marginBottom: '0.25rem' }}
onClick={() => window?.location?.reload()}
>
<span>Update</span>
<span className="text-xs">&nbsp;(reload app)</span>
</Button>
)}
<Separator height="1px" />
<SettingContainer> <SettingContainer>
<ToggleContainer> <ToggleContainer>
<FormLabel>Show Player Menu Cog</FormLabel> <label>Show Player Menu Cog</label>
<Switch <Switch
checked={settings.showPlayerMenuCog} checked={settings.showPlayerMenuCog}
onChange={() => { onChange={() => {
@@ -123,27 +131,73 @@ export const SettingsModal = ({ isOpen, closeModal }: SettingsModalProps) => {
</SettingContainer> </SettingContainer>
<SettingContainer> <SettingContainer>
<ToggleContainer> <ToggleContainer>
<FormLabel>Randomize starting player with interval</FormLabel> <label>Show Start Player</label>
<Switch <Switch
checked={settings.useRandomStartingPlayerInterval} checked={settings.showStartingPlayer}
onChange={() => { onChange={() => {
setSettings({ setSettings({
...settings, ...settings,
useRandomStartingPlayerInterval: showStartingPlayer: !settings.showStartingPlayer,
!settings.useRandomStartingPlayerInterval,
}); });
}} }}
/> />
</ToggleContainer> </ToggleContainer>
<Description> <Description>
Will randomize between all players at when starting a game, On start or reset of game, will pick a random starting player,
pressing the screen aborts the interval and chooses the player according to the <b>Pre-Start mode</b>
that has the crown.
</Description> </Description>
</SettingContainer> </SettingContainer>
<SettingContainer>
<div className="flex flex-row justify-between items-center mb-1">
<label htmlFor="pre-start-modes">Pre-Start mode</label>
<select
name="pre-start-modes"
id="pre-start-modes"
value={settings.preStartMode}
className="bg-primary-main border-none outline-none text-text-primary rounded-md p-1 text-xs disabled:bg-primary-dark"
onChange={(e) => {
setSettings({
...settings,
preStartMode: e.target.value as PreStartMode,
});
}}
disabled={!settings.showStartingPlayer}
>
<option value={PreStartMode.None}>None</option>
<option value={PreStartMode.RandomKing}>Random King</option>
<option value={PreStartMode.FingerGame}>Finger Game</option>
</select>
</div>
<div className="text-xs text-left text-text-secondary">
Different ways to determine the starting player before the game
starts.
</div>
{settings.preStartMode === PreStartMode.None && (
<div className="text-xs text-left text-text-secondary mt-1">
<span className="text-text-primary">None:</span> The starting
player will simply be shown.
</div>
)}
{settings.preStartMode === PreStartMode.RandomKing && (
<div className="text-xs text-left text-text-secondary mt-1">
<span className="text-text-primary">Random King:</span>{' '}
Randomly pass a crown between all players, press the screen to
stop it. The player who has the crown when it stops gets to
start.
</div>
)}
{settings.preStartMode === PreStartMode.FingerGame && (
<div className="text-xs text-left text-text-secondary mt-1">
<span className="text-text-primary">Finger Game:</span> All
players put a finger on the screen, one will be chosen at
random.
</div>
)}
</SettingContainer>
<SettingContainer> <SettingContainer>
<ToggleContainer> <ToggleContainer>
<FormLabel>Keep Awake</FormLabel> <label>Keep Awake</label>
<Switch <Switch
checked={settings.keepAwake} checked={settings.keepAwake}
onChange={() => { onChange={() => {
@@ -161,7 +215,10 @@ export const SettingsModal = ({ isOpen, closeModal }: SettingsModalProps) => {
</SettingContainer> </SettingContainer>
<SettingContainer> <SettingContainer>
<ToggleContainer> <ToggleContainer>
<FormLabel>Go fullscreen on start (Android only)</FormLabel> <label>
Fullscreen on start{' '}
<span className="text-xs">(Android only)</span>
</label>
<Switch <Switch
checked={settings.goFullscreenOnStart} checked={settings.goFullscreenOnStart}
onChange={() => { onChange={() => {
@@ -197,31 +254,6 @@ export const SettingsModal = ({ isOpen, closeModal }: SettingsModalProps) => {
</> </>
)} )}
<Separator height="1px" /> <Separator height="1px" />
<SettingContainer>
<Paragraph>
{/* @ts-expect-error is defined in vite.config.ts*/}
Current version: {APP_VERSION}{' '}
{isLatestVersion && (
<span className="text-sm text-text-secondary">(latest)</span>
)}
</Paragraph>
{!isLatestVersion && newVersion && (
<Paragraph className="text-text-secondary text-lg text-center">
New version ({newVersion}) is available!{' '}
</Paragraph>
)}
</SettingContainer>
{!isLatestVersion && newVersion && (
<Button
variant="contained"
style={{ marginTop: '0.25rem', marginBottom: '0.25rem' }}
onClick={() => window?.location?.reload()}
>
<span>Update</span>
<span className="text-xs">&nbsp;(reload app)</span>
</Button>
)}
<Separator height="1px" />
<Button <Button
variant="contained" variant="contained"

View File

@@ -1,4 +1,4 @@
import { Button, Checkbox } from '@mui/material'; import { Checkbox } from '@mui/material';
import { useRef } from 'react'; import { useRef } from 'react';
import { twc } from 'react-twc'; import { twc } from 'react-twc';
import { theme } from '../../Data/theme'; import { theme } from '../../Data/theme';
@@ -19,8 +19,6 @@ import {
import { Player, Rotation } from '../../Types/Player'; import { Player, Rotation } from '../../Types/Player';
import { RotationDivProps } from '../Buttons/CommanderDamage'; import { RotationDivProps } from '../Buttons/CommanderDamage';
const CheckboxContainer = twc.div``;
const PlayerMenuWrapper = twc.div` const PlayerMenuWrapper = twc.div`
flex flex
flex-col flex-col
@@ -51,7 +49,6 @@ const TogglesSection = twc.div`
flex-row flex-row
flex-wrap flex-wrap
relative relative
gap-2
h-full h-full
justify-evenly justify-evenly
items-center items-center
@@ -60,11 +57,11 @@ const TogglesSection = twc.div`
const ButtonsSections = twc.div` const ButtonsSections = twc.div`
flex flex
max-w-full max-w-full
gap-4 justify-evenly
justify-between
p-[3%]
items-center items-center
flex-wrap flex-wrap
mt-0
px-2
`; `;
const ColorPickerButton = twc.div` const ColorPickerButton = twc.div`
@@ -79,7 +76,7 @@ const ColorPickerButton = twc.div`
`; `;
const SettingsContainer = twc.div<RotationDivProps>((props) => [ const SettingsContainer = twc.div<RotationDivProps>((props) => [
'flex flex-wrap h-full w-full', 'flex flex-wrap h-full w-full overflow-y-scroll',
props.$rotation === Rotation.SideFlipped || props.$rotation === Rotation.Side props.$rotation === Rotation.SideFlipped || props.$rotation === Rotation.Side
? 'flex-col' ? 'flex-col'
: 'flex-row', : 'flex-row',
@@ -98,6 +95,7 @@ const PlayerMenu = ({
}: PlayerMenuProps) => { }: PlayerMenuProps) => {
const settingsContainerRef = useRef<HTMLDivElement | null>(null); const settingsContainerRef = useRef<HTMLDivElement | null>(null);
const resetGameDialogRef = useRef<HTMLDialogElement | null>(null); const resetGameDialogRef = useRef<HTMLDialogElement | null>(null);
const endGameDialogRef = useRef<HTMLDialogElement | null>(null);
const { isSide } = useSafeRotate({ const { isSide } = useSafeRotate({
rotation: player.settings.rotation, rotation: player.settings.rotation,
@@ -110,8 +108,9 @@ const PlayerMenu = ({
goToStart, goToStart,
settings, settings,
setPlaying, setPlaying,
setStopPlayerRandomization, setRandomizingPlayer,
} = useGlobalSettings(); } = useGlobalSettings();
const { updatePlayer, resetCurrentGame } = usePlayers(); const { updatePlayer, resetCurrentGame } = usePlayers();
const handleColorChange = (event: React.ChangeEvent<HTMLInputElement>) => { const handleColorChange = (event: React.ChangeEvent<HTMLInputElement>) => {
@@ -130,12 +129,12 @@ const PlayerMenu = ({
resetCurrentGame(); resetCurrentGame();
setShowPlayerMenu(false); setShowPlayerMenu(false);
setPlaying(false); setPlaying(false);
setStopPlayerRandomization(false); setRandomizingPlayer(true);
}; };
const handleGoToStart = () => { const handleGoToStart = () => {
goToStart(); goToStart();
setStopPlayerRandomization(false); setRandomizingPlayer(true);
}; };
const toggleFullscreen = () => { const toggleFullscreen = () => {
@@ -173,14 +172,13 @@ const PlayerMenu = ({
}} }}
ref={settingsContainerRef} ref={settingsContainerRef}
> >
{settings.showPlayerMenuCog && (
<button <button
onClick={() => setShowPlayerMenu(false)} onClick={() => setShowPlayerMenu(false)}
className="flex absolute top-0 right-2 z-10 w-8 h-8 bg-transparent items-center justify-center rounded-full border-solid border-primary-main border-2" className="flex absolute top-0 right-2 z-10 bg-transparent items-center justify-center rounded-full border-solid border-primary-main border-2 p-[0.2rem]"
> >
<Cross size="16px" className="text-primary-main " /> <Cross size={buttonFontSize} className="text-primary-main " />
</button> </button>
)}
<BetterRowContainer> <BetterRowContainer>
<TogglesSection> <TogglesSection>
<ColorPickerButton aria-label="Color picker"> <ColorPickerButton aria-label="Color picker">
@@ -192,7 +190,7 @@ const PlayerMenu = ({
/> />
</ColorPickerButton> </ColorPickerButton>
{player.settings.useCommanderDamage && ( {player.settings.useCommanderDamage && (
<CheckboxContainer> <div>
<Checkbox <Checkbox
name="usePartner" name="usePartner"
checked={player.settings.usePartner} checked={player.settings.usePartner}
@@ -217,9 +215,9 @@ const PlayerMenu = ({
aria-checked={player.settings.usePartner} aria-checked={player.settings.usePartner}
aria-label="Partner" aria-label="Partner"
/> />
</CheckboxContainer> </div>
)} )}
<CheckboxContainer> <div>
<Checkbox <Checkbox
name="usePoison" name="usePoison"
checked={player.settings.usePoison} checked={player.settings.usePoison}
@@ -244,8 +242,8 @@ const PlayerMenu = ({
aria-checked={player.settings.usePoison} aria-checked={player.settings.usePoison}
aria-label="Poison" aria-label="Poison"
/> />
</CheckboxContainer> </div>
<CheckboxContainer> <div>
<Checkbox <Checkbox
name="useEnergy" name="useEnergy"
checked={player.settings.useEnergy} checked={player.settings.useEnergy}
@@ -270,8 +268,8 @@ const PlayerMenu = ({
aria-checked={player.settings.useEnergy} aria-checked={player.settings.useEnergy}
aria-label="Energy" aria-label="Energy"
/> />
</CheckboxContainer> </div>
<CheckboxContainer> <div>
<Checkbox <Checkbox
name="useExperience" name="useExperience"
checked={player.settings.useExperience} checked={player.settings.useExperience}
@@ -296,21 +294,22 @@ const PlayerMenu = ({
aria-checked={player.settings.useExperience} aria-checked={player.settings.useExperience}
aria-label="Experience" aria-label="Experience"
/> />
</CheckboxContainer> </div>
</TogglesSection> </TogglesSection>
<ButtonsSections className="mt-4"> <ButtonsSections>
<Button <button
variant="text" className="text-primary-main cursor-pointer webkit-user-select-none"
style={{ onClick={() => endGameDialogRef.current?.show()}
cursor: 'pointer',
userSelect: 'none',
}}
onClick={handleGoToStart}
aria-label="Back to start" aria-label="Back to start"
> >
<Exit size={iconSize} style={{ rotate: '180deg' }} /> <Exit size={iconSize} style={{ rotate: '180deg' }} />
</Button> </button>
<CheckboxContainer> <div
data-fullscreen={document.fullscreenElement ? true : false}
className="flex
data-[fullscreen=true]:bg-secondary-dark rounded-lg border border-transparent
data-[fullscreen=true]:border-primary-main"
>
<Checkbox <Checkbox
name="fullscreen" name="fullscreen"
checked={document.fullscreenElement ? true : false} checked={document.fullscreenElement ? true : false}
@@ -325,65 +324,113 @@ const PlayerMenu = ({
role="checkbox" role="checkbox"
aria-checked={document.fullscreenElement ? true : false} aria-checked={document.fullscreenElement ? true : false}
aria-label="Fullscreen" aria-label="Fullscreen"
style={{ padding: '4px' }}
/> />
</CheckboxContainer> </div>
<Button <button
variant={wakeLock.active ? 'contained' : 'outlined'} data-wake-lock-active={settings.keepAwake}
style={{ style={{
cursor: 'pointer',
userSelect: 'none',
fontSize: buttonFontSize, fontSize: buttonFontSize,
padding: '0 4px 0 4px',
}} }}
onClick={wakeLock.toggleWakeLock} className="text-primary-main px-1 webkit-user-select-none cursor-pointer
data-[wake-lock-active=true]:bg-secondary-dark rounded-lg border border-transparent
data-[wake-lock-active=true]:border-primary-main
"
onClick={() => {
wakeLock.toggleWakeLock();
}}
role="checkbox" role="checkbox"
aria-checked={wakeLock.active} aria-checked={settings.keepAwake}
aria-label="Keep awake" aria-label="Keep awake"
> >
Keep Awake Keep Awake
</Button> </button>
<Button <button
style={{ style={{
cursor: 'pointer', cursor: 'pointer',
userSelect: 'none', userSelect: 'none',
fontSize: buttonFontSize, fontSize: buttonFontSize,
padding: '4px', padding: '2px',
}} }}
className="text-primary-main"
onClick={() => resetGameDialogRef.current?.show()} onClick={() => resetGameDialogRef.current?.show()}
role="checkbox" role="checkbox"
aria-checked={wakeLock.active}
aria-label="Reset Game" aria-label="Reset Game"
> >
<ResetGame size={iconSize} /> <ResetGame size={iconSize} />
</Button> </button>
</ButtonsSections> </ButtonsSections>
</BetterRowContainer> </BetterRowContainer>
<dialog <dialog
ref={resetGameDialogRef} ref={resetGameDialogRef}
className="z-[999] size-full bg-background-settings" className="z-[999] size-full bg-background-settings overflow-y-scroll"
onClick={() => resetGameDialogRef.current?.close()} onClick={() => resetGameDialogRef.current?.close()}
> >
<div className="flex size-full items-center justify-center"> <div className="flex size-full items-center justify-center">
<div className="flex flex-col justify-center p-4 gap-2 bg-background-default rounded-2xl border-none"> <div className="flex flex-col justify-center p-4 gap-2 bg-background-default rounded-xl border-none">
<h1 className="text-center text-text-primary">Reset Game?</h1> <h1
<div className="flex justify-evenly gap-4"> className="text-center text-text-primary"
<Button style={{ fontSize: extraCountersSize }}
variant="contained" >
Reset Game?
</h1>
<div className="flex justify-evenly gap-2">
<button
className="bg-primary-main border border-primary-dark text-text-primary rounded-lg flex-grow"
style={{ fontSize: iconSize }}
onClick={() => resetGameDialogRef.current?.close()} onClick={() => resetGameDialogRef.current?.close()}
> >
No No
</Button> </button>
<Button <button
variant="contained" className="bg-primary-main border border-primary-dark text-text-primary rounded-lg flex-grow"
onClick={() => { onClick={() => {
handleResetGame(); handleResetGame();
resetGameDialogRef.current?.close(); resetGameDialogRef.current?.close();
}} }}
style={{ fontSize: iconSize }}
> >
Yes Yes
</Button> </button>
</div>
</div>
</div>
</dialog>
<dialog
ref={endGameDialogRef}
className="z-[999] size-full bg-background-settings overflow-y-scroll"
onClick={() => endGameDialogRef.current?.close()}
>
<div className="flex size-full items-center justify-center">
<div className="flex flex-col justify-center p-4 gap-2 bg-background-default rounded-xl border-none">
<h1
className="text-center text-text-primary"
style={{ fontSize: extraCountersSize }}
>
End Game?
</h1>
<div className="flex justify-evenly gap-2">
<button
className="bg-primary-main border border-primary-dark text-text-primary rounded-lg flex-grow"
style={{ fontSize: iconSize }}
onClick={() => endGameDialogRef.current?.close()}
>
No
</button>
<button
className="bg-primary-main border border-primary-dark text-text-primary rounded-lg flex-grow"
onClick={() => {
handleGoToStart();
endGameDialogRef.current?.close();
}}
style={{ fontSize: iconSize }}
>
Yes
</button>
</div> </div>
</div> </div>
</div> </div>

View File

@@ -1,9 +1,8 @@
import { useEffect, useRef } from 'react';
import { twc } from 'react-twc'; import { twc } from 'react-twc';
import { useGlobalSettings } from '../../Hooks/useGlobalSettings';
import { usePlayers } from '../../Hooks/usePlayers'; import { usePlayers } from '../../Hooks/usePlayers';
import { Player as PlayerType } from '../../Types/Player'; import { Player as PlayerType } from '../../Types/Player';
import LifeCounter from '../LifeCounter/LifeCounter'; import LifeCounter from '../LifeCounter/LifeCounter';
import { GridLayout } from '../Views/Play';
const getGridArea = (player: PlayerType) => { const getGridArea = (player: PlayerType) => {
switch (player.index) { switch (player.index) {
@@ -26,104 +25,14 @@ const getGridArea = (player: PlayerType) => {
const PlayersWrapper = twc.div`w-full h-full bg-black`; const PlayersWrapper = twc.div`w-full h-full bg-black`;
export const Players = (players: PlayerType[], gridClasses: string) => { export const Players = ({ gridLayout }: { gridLayout: GridLayout }) => {
const randomIntervalRef = useRef<NodeJS.Timeout | null>(null); const { players } = usePlayers();
const prevRandomIndexRef = useRef<number>(-1);
const {
settings,
stopPlayerRandomization,
setStopPlayerRandomization,
playing,
} = useGlobalSettings();
const { setPlayers } = usePlayers();
useEffect(() => {
if (
settings.useRandomStartingPlayerInterval &&
!stopPlayerRandomization &&
!playing
) {
randomIntervalRef.current = setInterval(() => {
let randomIndex: number;
do {
randomIndex = Math.floor(Math.random() * players.length);
} while (randomIndex === prevRandomIndexRef.current);
prevRandomIndexRef.current = randomIndex;
setPlayers(
players.map((p) =>
p.index === prevRandomIndexRef.current
? {
...p,
isStartingPlayer: true,
}
: {
...p,
isStartingPlayer: false,
}
)
);
}, 100);
}
if (!settings.useRandomStartingPlayerInterval) {
const randomPlayerIndex = Math.floor(Math.random() * players.length);
setPlayers(
players.map((p) =>
p.index === randomPlayerIndex
? {
...p,
isStartingPlayer: true,
}
: {
...p,
isStartingPlayer: false,
}
)
);
}
return () => {
if (randomIntervalRef.current) {
clearInterval(randomIntervalRef.current);
}
};
// eslint-disable-next-line react-hooks/exhaustive-deps
}, [
players.length,
playing,
setPlayers,
settings.useRandomStartingPlayerInterval,
stopPlayerRandomization,
]);
return ( return (
<PlayersWrapper> <PlayersWrapper>
{settings.useRandomStartingPlayerInterval && <div className={`grid w-full h-full gap-1 box-border ${gridLayout} `}>
!stopPlayerRandomization &&
!playing && (
<div
className="absolute flex justify-center items-center bg-black bg-opacity-40 h-screen w-screen portrait:h-[100vw] portrait:w-[100vh] z-50 cursor-pointer text-5xl"
onClick={() => {
if (randomIntervalRef.current) {
clearInterval(randomIntervalRef.current);
randomIntervalRef.current = null;
}
setStopPlayerRandomization(true);
}}
>
<div className="bg-primary-main px-8 py-2 rounded-2xl opacity-70 text-[5vmax]">
PRESS TO SELECT PLAYER
</div>
</div>
)}
<div className={`grid w-full h-full gap-1 box-border ${gridClasses} `}>
{players.map((player) => { {players.map((player) => {
const gridArea = getGridArea(player); const gridArea = getGridArea(player);
return ( return (
<div <div
key={player.index} key={player.index}

View File

@@ -0,0 +1,198 @@
import { useEffect, useRef, useState } from 'react';
import { useGlobalSettings } from '../../../Hooks/useGlobalSettings';
import { usePlayers } from '../../../Hooks/usePlayers';
type TouchPoint = {
x: number;
y: number;
id: number;
};
const getOrientation = () => {
return window.matchMedia('(orientation: portrait)').matches
? 'portrait'
: 'landscape';
};
export const FingerGame = () => {
const { players } = usePlayers();
const aboutToStartTimerRef = useRef<NodeJS.Timeout | null>(null);
const selectingPlayerTimerRef = useRef<NodeJS.Timeout | null>(null);
const [touchPoints, setTouchPoints] = useState<TouchPoint[]>([]);
const [selectedTouchPoint, setSelectedTouchPoint] = useState<
TouchPoint | undefined
>();
const [timerStarted, setTimerStarted] = useState(false);
const { setPlaying, goToStart } = useGlobalSettings();
useEffect(() => {
//Start playing when someone is selected and any touch point is released
if (selectedTouchPoint && touchPoints.length !== players.length) {
aboutToStartTimerRef.current = setTimeout(() => {
setSelectedTouchPoint(undefined);
setPlaying(true);
}, 500);
setTimerStarted(true);
return;
}
// If no touch point is selected, select one with a delay
if (touchPoints.length === players.length && !selectedTouchPoint) {
selectingPlayerTimerRef.current = setTimeout(() => {
const randomIndex = Math.floor(Math.random() * touchPoints.length);
const randomTouchPoint = touchPoints[randomIndex];
setSelectedTouchPoint(randomTouchPoint);
}, 250);
return;
}
if (selectingPlayerTimerRef.current) {
clearTimeout(selectingPlayerTimerRef.current);
}
return () => {
if (aboutToStartTimerRef.current) {
clearTimeout(aboutToStartTimerRef.current);
}
};
// eslint-disable-next-line react-hooks/exhaustive-deps
}, [touchPoints, players.length]);
const handleOnTouchStart = (e: React.TouchEvent) => {
if (selectedTouchPoint) {
return;
}
//Get the first touch point id that isn't already in the touchPoints array
const touch = Array.from(e.changedTouches).find(
(t) => !touchPoints.find((p) => p.id === t.identifier)
);
if (!touch) {
console.error('No touch found');
return;
}
let { clientX, clientY } = touch;
// Adjust coordinates for portrait mode
if (getOrientation() === 'portrait') {
const tempX = clientX;
clientX = clientY;
clientY = window.innerWidth - tempX;
}
const newTouchPoints = {
x: clientX,
y: clientY,
id: touch.identifier,
};
setTouchPoints([...touchPoints, newTouchPoints]);
};
const handleOnTouchEnd = (e: React.TouchEvent) => {
if (selectedTouchPoint) {
aboutToStartTimerRef.current = setTimeout(() => {
setSelectedTouchPoint(undefined);
setPlaying(true);
}, 500);
setTimerStarted(true);
return;
}
// Get the touch point that was just released
const touch = e.changedTouches[e.changedTouches.length - 1];
// Get the index of the touch point that was just released
const index = touchPoints.findIndex((p) => p.id === touch.identifier);
// Remove the touch point that was just released
setTouchPoints([
...touchPoints.slice(0, index),
...touchPoints.slice(index + 1),
]);
};
return (
<div
className="absolute flex justify-center items-center w-full h-full portrait:h-[100dvw] portrait:w-[100dvh] z-50 bg-secondary-main overflow-hidden"
onTouchStart={handleOnTouchStart}
onTouchEnd={handleOnTouchEnd}
// FIXEME: This code is not performant, but updates a touch point's position when it moves
// onTouchMove={(e) => {
// e.preventDefault();
// // Get the touch point that was just moved
// const touch = Array.from(e.changedTouches).find((t) =>
// touchPoints.find((p) => p.id === t.identifier)
// );
// if (!touch) {
// console.error('No touch found');
// return;
// }
// let { clientX, clientY } = touch;
// // Adjust coordinates for portrait mode
// if (getOrientation() === 'portrait') {
// const tempX = clientX;
// clientX = clientY;
// clientY = window.innerWidth - tempX;
// }
// // Get the index of the touch point that was just moved
// const index = touchPoints.findIndex(
// (p) => p.id === touch.identifier
// );
// // Update the touch point that was just moved
// setTouchPoints([
// ...touchPoints.slice(0, index),
// { x: clientX, y: clientY, id: touch.identifier },
// ...touchPoints.slice(index + 1),
// ]);
// }}
>
<button
className="absolute flex top-4 left-4 rounded-lg px-2 py-1 justify-center bg-primary-main text-text-primary text-xs"
onClick={goToStart}
>
<div className="text-xl leading-4">{'<'}&nbsp;</div>
Back
</button>
{touchPoints.length !== players.length && (
<div className="flex flex-col items-center text-[13vmin] whitespace-nowrap pointer-events-none webkit-user-select-none">
Waiting for fingers <br />
<div className="tabular-nums">
{touchPoints.length}/{players.length}
</div>
</div>
)}
{touchPoints.map((point, index) => (
<div
key={`touch-point-${index}`}
data-is-selected={selectedTouchPoint?.id === point.id}
data-unloading={timerStarted}
className="absolute rounded-full translate-x-[-50%] translate-y-[-50%] transition-all duration-1000
h-[75px] w-[75px]
data-[unloading=false]:data-[is-selected=true]:h-[250px] data-[unloading=false]:data-[is-selected=true]:w-[250px]
data-[unloading=true]:h-[0px] data-[unloading=true]:w-[0px] data-[unloading=true]:duration-[400ms]
pointer-events-none
"
style={{
left: point.x,
top: point.y,
backgroundColor: players[index]?.color ?? 'red',
}}
/>
))}
</div>
);
};

View File

@@ -0,0 +1,49 @@
import { usePlayers } from '../../../../Hooks/usePlayers';
import { Player } from '../../../../Types/Player';
import { GridLayout } from '../../../Views/Play';
import { RoulettePlayerCard } from './RoulettePlayerCard';
const getGridArea = (player: Player) => {
switch (player.index) {
case 0:
return 'grid-in-player0';
case 1:
return 'grid-in-player1';
case 2:
return 'grid-in-player2';
case 3:
return 'grid-in-player3';
case 4:
return 'grid-in-player4';
case 5:
return 'grid-in-player5';
default:
throw new Error('Invalid player index');
}
};
export const RandomKingPlayers = ({
gridLayout,
}: {
gridLayout: GridLayout;
}) => {
const { players } = usePlayers();
return (
<div className="w-full h-full bg-black">
<div className={`grid w-full h-full gap-1 box-border ${gridLayout} `}>
{players.map((player) => {
const gridArea = getGridArea(player);
return (
<div
key={player.index}
className={`flex justify-center items-center align-middle ${gridArea}`}
>
<RoulettePlayerCard player={player} />
</div>
);
})}
</div>
</div>
);
};

View File

@@ -0,0 +1,94 @@
import { useEffect, useRef } from 'react';
import { useGlobalSettings } from '../../../../Hooks/useGlobalSettings';
import { usePlayers } from '../../../../Hooks/usePlayers';
export const RandomKingSelectWrapper = () => {
const { setRandomizingPlayer } = useGlobalSettings();
const randomIntervalRef = useRef<NodeJS.Timeout | null>(null);
const prevRandomIndexRef = useRef<number>(-1);
const { settings, randomizingPlayer, setPreStartCompleted } =
useGlobalSettings();
const { players, setPlayers } = usePlayers();
useEffect(() => {
if (
players.length > 1 &&
settings.showStartingPlayer &&
randomizingPlayer
) {
randomIntervalRef.current = setInterval(() => {
let randomIndex: number;
do {
randomIndex = Math.floor(Math.random() * players.length);
} while (randomIndex === prevRandomIndexRef.current);
prevRandomIndexRef.current = randomIndex;
setPlayers(
players.map((p) =>
p.index === prevRandomIndexRef.current
? {
...p,
isStartingPlayer: true,
}
: {
...p,
isStartingPlayer: false,
}
)
);
}, 100);
}
const randomPlayerIndex = Math.floor(Math.random() * players.length);
setPlayers(
players.map((p) =>
p.index === randomPlayerIndex
? {
...p,
isStartingPlayer: true,
}
: {
...p,
isStartingPlayer: false,
}
)
);
return () => {
if (randomIntervalRef.current) {
clearInterval(randomIntervalRef.current);
}
};
// eslint-disable-next-line react-hooks/exhaustive-deps
}, [players.length, setPlayers, randomizingPlayer]);
const gradientColors = players.map((player) => player.color).join(', ');
return (
<div
className="absolute flex justify-center items-center h-screen w-screen portrait:h-[100vw] portrait:w-[100vh] z-40 cursor-pointer text-5xl"
onClick={() => {
if (randomIntervalRef.current) {
clearInterval(randomIntervalRef.current);
randomIntervalRef.current = null;
}
setRandomizingPlayer(false);
setPreStartCompleted(true);
}}
>
<div className="absolute flex top-[30%] justify-center items-center px-8 py-4">
<div
className="absolute size-full blur-[3px] rounded-2xl opacity-90 saturate-150"
style={{
backgroundImage: `linear-gradient(60deg, ${gradientColors})`,
}}
/>
<p className="relative z-10 text-[5vmax]">PRESS TO SELECT PLAYER</p>
</div>
</div>
);
};

View File

@@ -0,0 +1,58 @@
import { useEffect, useRef } from 'react';
import { useGlobalSettings } from '../../../../Hooks/useGlobalSettings';
import { Player, Rotation } from '../../../../Types/Player';
import { Paragraph } from '../../../Misc/TextComponents';
import { DynamicText } from '../../StartingPlayerCard';
export const RoulettePlayerCard = ({ player }: { player: Player }) => {
const startPlayingTimerRef = useRef<NodeJS.Timeout | undefined>(undefined);
const { settings, randomizingPlayer, playing, setPlaying } =
useGlobalSettings();
useEffect(() => {
if (
player.isStartingPlayer &&
((!playing && randomizingPlayer) || !playing)
) {
startPlayingTimerRef.current = setTimeout(() => {
setPlaying(true);
}, 10_000);
}
return () => clearTimeout(startPlayingTimerRef.current);
}, [
player.isStartingPlayer,
playing,
setPlaying,
settings.preStartMode,
randomizingPlayer,
]);
const calcTextRotation =
player.settings.rotation === Rotation.SideFlipped ||
player.settings.rotation === Rotation.Side
? player.settings.rotation - 180
: player.settings.rotation;
return (
<div className="relative flex flex-grow flex-col items-center w-full h-full overflow-hidden">
<div
className="flex absolute w-full h-full justify-center items-center pointer-events-none select-none webkit-user-select-none z-10"
style={{ backgroundColor: player.color }}
>
{player.isStartingPlayer && (
<DynamicText
style={{
rotate: `${calcTextRotation}deg`,
}}
>
<div className="flex flex-col justify-center items-center">
<Paragraph>👑</Paragraph>
</div>
</DynamicText>
)}
</div>
</div>
);
};

View File

@@ -0,0 +1,30 @@
import { useGlobalSettings } from '../../Hooks/useGlobalSettings';
import { PreStartMode } from '../../Types/Settings';
import { GridLayout } from '../Views/Play';
import { FingerGame } from './Games/FingerGame';
import { RandomKingPlayers } from './Games/RandomKing/RandomKingPlayers';
import { RandomKingSelectWrapper } from './Games/RandomKing/RandomKingSelectWrapper';
export const PreStart = ({ gridLayout }: { gridLayout: GridLayout }) => {
const { settings, randomizingPlayer, goToStart } = useGlobalSettings();
if (settings.preStartMode === PreStartMode.RandomKing) {
if (!randomizingPlayer) {
return null;
}
return (
<>
<RandomKingSelectWrapper />
<RandomKingPlayers gridLayout={gridLayout} />
</>
);
}
if (settings.preStartMode === PreStartMode.FingerGame) {
return <FingerGame />;
}
goToStart();
return null;
};

View File

@@ -0,0 +1,60 @@
import { twc } from 'react-twc';
import { baseColors } from '../../../tailwind.config';
import { useGlobalSettings } from '../../Hooks/useGlobalSettings';
import { Player, Rotation } from '../../Types/Player';
import { PreStartMode } from '../../Types/Settings';
import { Paragraph } from '../Misc/TextComponents';
export const DynamicText = twc.div`text-[8vmin] whitespace-nowrap`;
export const StartingPlayerCard = ({ player }: { player: Player }) => {
const { settings, setPlaying, randomizingPlayer } = useGlobalSettings();
const calcTextRotation =
player.settings.rotation === Rotation.SideFlipped ||
player.settings.rotation === Rotation.Side
? player.settings.rotation - 180
: player.settings.rotation;
const calcRotation =
player.settings.rotation === Rotation.SideFlipped ||
player.settings.rotation === Rotation.Side
? player.settings.rotation - 90
: player.settings.rotation;
return (
<div
className="z-20 flex absolute w-full h-full justify-center items-center select-none cursor-pointer webkit-user-select-none"
style={{
rotate: `${calcRotation}deg`,
backgroundImage:
!randomizingPlayer ||
(settings.preStartMode !== PreStartMode.None &&
settings.preStartMode !== PreStartMode.FingerGame)
? `radial-gradient(circle at center, ${player.color}, ${baseColors.primary.main})`
: 'none',
}}
onClick={() => {
setPlaying(true);
}}
>
<DynamicText
style={{
rotate: `${calcTextRotation}deg`,
}}
>
<div className="flex flex-col justify-center items-center">
<Paragraph>👑</Paragraph>
{(!randomizingPlayer ||
(settings.preStartMode !== PreStartMode.None &&
settings.preStartMode !== PreStartMode.FingerGame)) && (
<>
<Paragraph>You start!</Paragraph>
<Paragraph className="text-xl">(Press to hide)</Paragraph>
</>
)}
</div>
</DynamicText>
</div>
);
};

View File

@@ -1,67 +1,115 @@
import { useEffect } from 'react';
import { twc } from 'react-twc';
import { twGridTemplateAreas } from '../../../tailwind.config';
import { useGlobalSettings } from '../../Hooks/useGlobalSettings'; import { useGlobalSettings } from '../../Hooks/useGlobalSettings';
import { usePlayers } from '../../Hooks/usePlayers'; import { usePlayers } from '../../Hooks/usePlayers';
import { Orientation } from '../../Types/Settings'; import { Orientation, PreStartMode } from '../../Types/Settings';
import { Players } from '../Players/Players'; import { Players } from '../Players/Players';
import { twc } from 'react-twc'; import { PreStart } from '../PreStartGame/PreStart';
const MainWrapper = twc.div`w-[100dvmax] h-[100dvmin] overflow-hidden`; const MainWrapper = twc.div`w-[100dvmax] h-[100dvmin] overflow-hidden, setPlayers`;
type GridTemplateAreasKeys = keyof typeof twGridTemplateAreas;
export type GridLayout = `grid-areas-${GridTemplateAreasKeys}`;
export const Play = () => { export const Play = () => {
const { players } = usePlayers(); const { players, setPlayers } = usePlayers();
const { initialGameSettings } = useGlobalSettings(); const { initialGameSettings, playing, settings, preStartCompleted } =
useGlobalSettings();
let Layout: JSX.Element; let gridLayout: GridLayout;
switch (players.length) { switch (players.length) {
case 1: case 1:
if (initialGameSettings?.orientation === Orientation.Portrait) { if (initialGameSettings?.orientation === Orientation.Portrait) {
Layout = Players(players, 'grid-areas-onePlayerPortrait'); gridLayout = 'grid-areas-onePlayerPortrait';
} }
Layout = Players(players, 'grid-areas-onePlayerLandscape'); gridLayout = 'grid-areas-onePlayerLandscape';
break; break;
case 2: case 2:
switch (initialGameSettings?.orientation) { switch (initialGameSettings?.orientation) {
case Orientation.Portrait: case Orientation.Portrait:
Layout = Players(players, 'grid-areas-twoPlayersOppositePortrait'); gridLayout = 'grid-areas-twoPlayersOppositePortrait';
break; break;
default: default:
case Orientation.Landscape: case Orientation.Landscape:
Layout = Players(players, 'grid-areas-twoPlayersSameSideLandscape'); gridLayout = 'grid-areas-twoPlayersSameSideLandscape';
break; break;
case Orientation.OppositeLandscape: case Orientation.OppositeLandscape:
Layout = Players(players, 'grid-areas-twoPlayersOppositeLandscape'); gridLayout = 'grid-areas-twoPlayersOppositeLandscape';
break; break;
} }
break; break;
case 3: case 3:
if (initialGameSettings?.orientation === Orientation.Portrait) { if (initialGameSettings?.orientation === Orientation.Portrait) {
Layout = Players(players, 'grid-areas-threePlayersSide'); gridLayout = 'grid-areas-threePlayersSide';
break; break;
} }
Layout = Players(players, 'grid-areas-threePlayers'); gridLayout = 'grid-areas-threePlayers';
break; break;
default: default:
case 4: case 4:
if (initialGameSettings?.orientation === Orientation.Portrait) { if (initialGameSettings?.orientation === Orientation.Portrait) {
Layout = Players(players, 'grid-areas-fourPlayerPortrait'); gridLayout = 'grid-areas-fourPlayerPortrait';
break; break;
} }
Layout = Players(players, 'grid-areas-fourPlayer'); gridLayout = 'grid-areas-fourPlayer';
break; break;
case 5: case 5:
if (initialGameSettings?.orientation === Orientation.Portrait) { if (initialGameSettings?.orientation === Orientation.Portrait) {
Layout = Players(players, 'grid-areas-fivePlayersSide'); gridLayout = 'grid-areas-fivePlayersSide';
break; break;
} }
Layout = Players(players, 'grid-areas-fivePlayers'); gridLayout = 'grid-areas-fivePlayers';
break; break;
case 6: case 6:
if (initialGameSettings?.orientation === Orientation.Portrait) { if (initialGameSettings?.orientation === Orientation.Portrait) {
Layout = Players(players, 'grid-areas-sixPlayersSide'); gridLayout = 'grid-areas-sixPlayersSide';
break; break;
} }
Layout = Players(players, 'grid-areas-sixPlayers'); gridLayout = 'grid-areas-sixPlayers';
break; break;
} }
return <MainWrapper>{Layout}</MainWrapper>; useEffect(() => {
if (settings.preStartMode !== PreStartMode.None) {
return;
}
const randomIndex = Math.floor(Math.random() * players.length);
setPlayers(
players.map((p) =>
p.index === randomIndex
? {
...p,
isStartingPlayer: true,
}
: {
...p,
isStartingPlayer: false,
}
)
);
// eslint-disable-next-line react-hooks/exhaustive-deps
}, []);
if (
!preStartCompleted &&
settings.preStartMode !== PreStartMode.None &&
!playing &&
settings.showStartingPlayer
) {
return (
<MainWrapper>
<PreStart gridLayout={gridLayout} />
</MainWrapper>
);
}
return (
<MainWrapper>
<Players gridLayout={gridLayout} />
</MainWrapper>
);
}; };

View File

@@ -3,10 +3,12 @@ import React from 'react';
import { theme } from '../../../Data/theme'; import { theme } from '../../../Data/theme';
import { import {
FivePlayers, FivePlayers,
FivePlayersSide,
FourPlayers, FourPlayers,
FourPlayersSide, FourPlayersSide,
OnePlayerPortrait, OnePlayerPortrait,
SixPlayers, SixPlayers,
SixPlayersSide,
ThreePlayers, ThreePlayers,
ThreePlayersSide, ThreePlayersSide,
TwoPlayersOppositeLandscape, TwoPlayersOppositeLandscape,
@@ -40,7 +42,7 @@ export const LayoutOptions: React.FC<LayoutOptionsProps> = ({
switch (numberOfPlayers) { switch (numberOfPlayers) {
case 1: case 1:
return ( return (
<div> <>
<FormControlLabel <FormControlLabel
value={Orientation.Landscape} value={Orientation.Landscape}
control={ control={
@@ -89,7 +91,7 @@ export const LayoutOptions: React.FC<LayoutOptionsProps> = ({
} }
label="" label=""
/> />
</div> </>
); );
case 2: case 2:
return ( return (
@@ -303,10 +305,11 @@ export const LayoutOptions: React.FC<LayoutOptionsProps> = ({
} }
label="" label=""
/> />
{/* <FormControlLabel <FormControlLabel
value={GridTemplateAreas.FivePlayersSide} value={Orientation.Portrait}
control={ control={
<Radio <Radio
style={{ maxWidth: iconMaxWidth, maxHeight: iconMaxHeight }}
icon={ icon={
<FivePlayersSide <FivePlayersSide
height={iconHeight} height={iconHeight}
@@ -325,7 +328,7 @@ export const LayoutOptions: React.FC<LayoutOptionsProps> = ({
/> />
} }
label="" label=""
/> */} />
</> </>
); );
@@ -356,10 +359,11 @@ export const LayoutOptions: React.FC<LayoutOptionsProps> = ({
} }
label="" label=""
/> />
{/* <FormControlLabel <FormControlLabel
value={GridTemplateAreas.SixPlayersSide} value={Orientation.Portrait}
control={ control={
<Radio <Radio
style={{ maxWidth: iconMaxWidth, maxHeight: iconMaxHeight }}
icon={ icon={
<SixPlayersSide <SixPlayersSide
height={iconHeight} height={iconHeight}
@@ -378,7 +382,7 @@ export const LayoutOptions: React.FC<LayoutOptionsProps> = ({
/> />
} }
label="" label=""
/> */} />
</> </>
); );

View File

@@ -12,6 +12,7 @@ import {
GameFormat, GameFormat,
InitialGameSettings, InitialGameSettings,
Orientation, Orientation,
PreStartMode,
} from '../../../Types/Settings'; } from '../../../Types/Settings';
import { InfoModal } from '../../Misc/InfoModal'; import { InfoModal } from '../../Misc/InfoModal';
import { SettingsModal } from '../../Misc/SettingsModal'; import { SettingsModal } from '../../Misc/SettingsModal';
@@ -89,6 +90,7 @@ const Start = () => {
setInitialGameSettings, setInitialGameSettings,
settings, settings,
isPWA, isPWA,
setRandomizingPlayer,
} = useGlobalSettings(); } = useGlobalSettings();
const [openInfoModal, setOpenInfoModal] = useState(false); const [openInfoModal, setOpenInfoModal] = useState(false);
@@ -126,6 +128,7 @@ const Start = () => {
setInitialGameSettings(initialGameSettings); setInitialGameSettings(initialGameSettings);
setPlayers(createInitialPlayers(initialGameSettings)); setPlayers(createInitialPlayers(initialGameSettings));
setShowPlay(true); setShowPlay(true);
setRandomizingPlayer(settings.preStartMode === PreStartMode.RandomKing);
localStorage.setItem('playing', 'false'); localStorage.setItem('playing', 'false');
localStorage.setItem('showPlay', 'true'); localStorage.setItem('showPlay', 'true');
}; };
@@ -262,18 +265,6 @@ const Start = () => {
</ToggleButtonsWrapper> </ToggleButtonsWrapper>
<FormLabel>Layout</FormLabel> <FormLabel>Layout</FormLabel>
{/* <LayoutOptions
numberOfPlayers={playerOptions.numberOfPlayers}
gridAreas={playerOptions.gridAreas}
onChange={(gridAreas) =>
setPlayerOptions({
...playerOptions,
gridAreas,
//TODO fix the layout selection
orientation: Orientation.Portrait,
})
}
/> */}
<LayoutOptions <LayoutOptions
numberOfPlayers={playerOptions.numberOfPlayers} numberOfPlayers={playerOptions.numberOfPlayers}
selectedOrientation={playerOptions.orientation} selectedOrientation={playerOptions.orientation}

View File

@@ -24,9 +24,11 @@ export type GlobalSettingsContextType = {
setSettings: (settings: Settings) => void; setSettings: (settings: Settings) => void;
playing: boolean; playing: boolean;
setPlaying: (playing: boolean) => void; setPlaying: (playing: boolean) => void;
stopPlayerRandomization: boolean; randomizingPlayer: boolean;
setStopPlayerRandomization: (stopRandom: boolean) => void; setRandomizingPlayer: (stopRandom: boolean) => void;
isPWA: boolean; isPWA: boolean;
preStartCompleted: boolean;
setPreStartCompleted: (completed: boolean) => void;
}; };
export const GlobalSettingsContext = export const GlobalSettingsContext =

View File

@@ -1,7 +1,7 @@
import { Player, Rotation } from '../Types/Player'; import { Player, Rotation } from '../Types/Player';
import { InitialGameSettings, Orientation } from '../Types/Settings'; import { InitialGameSettings, Orientation } from '../Types/Settings';
const presetColors = [ export const presetColors = [
'#F06292', // Light Pink '#F06292', // Light Pink
'#4DB6AC', // Teal '#4DB6AC', // Teal
'#FFA726', // Orange '#FFA726', // Orange
@@ -127,15 +127,15 @@ const getOrientationRotations = (
case Orientation.Portrait: case Orientation.Portrait:
switch (index) { switch (index) {
case 0: case 0:
return Rotation.Side; return Rotation.Flipped;
case 1: case 1:
return Rotation.Side; return Rotation.Flipped;
case 2: case 2:
return Rotation.SideFlipped; return Rotation.Side;
case 3: case 3:
return Rotation.SideFlipped; return Rotation.Normal;
case 4: case 4:
return Rotation.SideFlipped; return Rotation.Normal;
default: default:
return Rotation.Normal; return Rotation.Normal;
} }
@@ -163,17 +163,17 @@ const getOrientationRotations = (
case Orientation.Portrait: case Orientation.Portrait:
switch (index) { switch (index) {
case 0: case 0:
return Rotation.Side; return Rotation.SideFlipped;
case 1: case 1:
return Rotation.Side; return Rotation.Flipped;
case 2: case 2:
return Rotation.Side; return Rotation.Flipped;
case 3: case 3:
return Rotation.SideFlipped; return Rotation.Side;
case 4: case 4:
return Rotation.SideFlipped; return Rotation.Normal;
case 5: case 5:
return Rotation.SideFlipped; return Rotation.Normal;
default: default:
return Rotation.Normal; return Rotation.Normal;
} }

View File

@@ -18,6 +18,11 @@ export const useAnalytics = () => {
eventName: string, eventName: string,
eventParams?: { [key: string]: unknown } eventParams?: { [key: string]: unknown }
) => { ) => {
if (process.env.NODE_ENV === 'development') {
console.info('Event not tracked:', { eventName, eventParams });
return;
}
logEvent(analytics, eventName, eventParams); logEvent(analytics, eventName, eventParams);
}; };

View File

@@ -23,7 +23,6 @@ export default function useOrientation(
const onChange = () => { const onChange = () => {
if (mounted) { if (mounted) {
const { orientation } = screen; const { orientation } = screen;
console.log(orientation);
if (orientation) { if (orientation) {
const { angle, type } = orientation; const { angle, type } = orientation;

View File

@@ -7,8 +7,10 @@ import {
import { useAnalytics } from '../Hooks/useAnalytics'; import { useAnalytics } from '../Hooks/useAnalytics';
import { import {
InitialGameSettings, InitialGameSettings,
InitialGameSettingsSchema, initialGameSettingsSchema,
PreStartMode,
Settings, Settings,
settingsSchema,
} from '../Types/Settings'; } from '../Types/Settings';
export const GlobalSettingsProvider = ({ export const GlobalSettingsProvider = ({
@@ -22,6 +24,7 @@ export const GlobalSettingsProvider = ({
const savedGameSettings = localStorage.getItem('initialGameSettings'); const savedGameSettings = localStorage.getItem('initialGameSettings');
const savedSettings = localStorage.getItem('settings'); const savedSettings = localStorage.getItem('settings');
const savedPlaying = localStorage.getItem('playing'); const savedPlaying = localStorage.getItem('playing');
const savedPreStartComplete = localStorage.getItem('preStartComplete');
const [playing, setPlaying] = useState<boolean>( const [playing, setPlaying] = useState<boolean>(
savedPlaying ? savedPlaying === 'true' : false savedPlaying ? savedPlaying === 'true' : false
@@ -31,38 +34,55 @@ export const GlobalSettingsProvider = ({
localStorage.setItem('playing', String(playing)); localStorage.setItem('playing', String(playing));
}; };
const [preStartCompleted, setPreStartCompleted] = useState<boolean>(
savedPreStartComplete ? savedPreStartComplete === 'true' : false
);
const [showPlay, setShowPlay] = useState<boolean>( const [showPlay, setShowPlay] = useState<boolean>(
savedShowPlay ? savedShowPlay === 'true' : false savedShowPlay ? savedShowPlay === 'true' : false
); );
const [stopPlayerRandomization, setStopPlayerRandomization] = const [randomizingPlayer, setRandomizingPlayer] = useState<boolean>(
useState<boolean>(false); savedSettings
? Boolean(JSON.parse(savedSettings).preStartMode === 'random-king')
: true
);
const [initialGameSettings, setInitialGameSettings] = const [initialGameSettings, setInitialGameSettings] =
useState<InitialGameSettings | null>( useState<InitialGameSettings | null>(
savedGameSettings ? JSON.parse(savedGameSettings) : null savedGameSettings ? JSON.parse(savedGameSettings) : null
); );
const parsedSettings = settingsSchema.safeParse(
JSON.parse(savedSettings ?? '')
);
const [settings, setSettings] = useState<Settings>( const [settings, setSettings] = useState<Settings>(
savedSettings parsedSettings.success
? JSON.parse(savedSettings) ? parsedSettings.data
: { : {
goFullscreenOnStart: true, goFullscreenOnStart: true,
keepAwake: true, keepAwake: true,
showStartingPlayer: true, showStartingPlayer: true,
showPlayerMenuCog: true, showPlayerMenuCog: true,
useRandomStartingPlayerInterval: false, preStartMode: PreStartMode.None,
} }
); );
const setSettingsAndLocalStorage = (settings: Settings) => {
setSettings(settings);
localStorage.setItem('settings', JSON.stringify(settings));
};
const removeLocalStorage = async () => { const removeLocalStorage = async () => {
localStorage.removeItem('initialGameSettings'); localStorage.removeItem('initialGameSettings');
localStorage.removeItem('players'); localStorage.removeItem('players');
localStorage.removeItem('playing'); localStorage.removeItem('playing');
localStorage.removeItem('showPlay'); localStorage.removeItem('showPlay');
localStorage.removeItem('preStartComplete');
setPlaying(false); setPlaying(false);
setShowPlay(false); setShowPlay(false);
setPreStartCompleted(false);
}; };
useEffect(() => { useEffect(() => {
@@ -74,7 +94,7 @@ export const GlobalSettingsProvider = ({
//parse existing game settings with zod schema //parse existing game settings with zod schema
const parsedInitialGameSettings = const parsedInitialGameSettings =
InitialGameSettingsSchema.safeParse(initialGameSettings); initialGameSettingsSchema.safeParse(initialGameSettings);
if (!parsedInitialGameSettings.success) { if (!parsedInitialGameSettings.success) {
removeLocalStorage(); removeLocalStorage();
@@ -88,10 +108,6 @@ export const GlobalSettingsProvider = ({
); );
}, [initialGameSettings, savedGameSettings]); }, [initialGameSettings, savedGameSettings]);
useEffect(() => {
localStorage.setItem('settings', JSON.stringify(settings));
}, [settings]);
const [isFullscreen, setIsFullscreen] = useState(false); const [isFullscreen, setIsFullscreen] = useState(false);
useEffect(() => { useEffect(() => {
@@ -155,6 +171,11 @@ export const GlobalSettingsProvider = ({
} }
}; };
const setPreStartCompletedAndLocalStorage = (preStartComplete: boolean) => {
setPreStartCompleted(preStartComplete);
localStorage.setItem('playing', String(playing));
};
return { return {
fullscreen: { isFullscreen, enableFullscreen, disableFullscreen }, fullscreen: { isFullscreen, enableFullscreen, disableFullscreen },
wakeLock: { wakeLock: {
@@ -173,24 +194,27 @@ export const GlobalSettingsProvider = ({
initialGameSettings, initialGameSettings,
setInitialGameSettings, setInitialGameSettings,
settings, settings,
setSettings, setSettings: setSettingsAndLocalStorage,
stopPlayerRandomization, randomizingPlayer,
setStopPlayerRandomization, setRandomizingPlayer,
isPWA: window?.matchMedia('(display-mode: standalone)').matches, isPWA: window?.matchMedia('(display-mode: standalone)').matches,
preStartCompleted,
setPreStartCompleted: setPreStartCompletedAndLocalStorage,
}; };
}, [ }, [
active,
analytics,
initialGameSettings,
isFullscreen, isFullscreen,
isSupported, isSupported,
playing,
release, release,
active,
request, request,
settings,
showPlay,
stopPlayerRandomization,
type, type,
showPlay,
playing,
initialGameSettings,
settings,
randomizingPlayer,
preStartCompleted,
analytics,
]); ]);
return ( return (

View File

@@ -12,12 +12,18 @@ export enum GameFormat {
TwoHeadedGiant = 'two-headed-giant', TwoHeadedGiant = 'two-headed-giant',
} }
export enum PreStartMode {
None = 'none',
RandomKing = 'random-king',
FingerGame = 'finger-game',
}
export type Settings = { export type Settings = {
keepAwake: boolean; keepAwake: boolean;
showStartingPlayer: boolean; showStartingPlayer: boolean;
showPlayerMenuCog: boolean; showPlayerMenuCog: boolean;
goFullscreenOnStart: boolean; goFullscreenOnStart: boolean;
useRandomStartingPlayerInterval: boolean; preStartMode: PreStartMode;
}; };
export type InitialGameSettings = { export type InitialGameSettings = {
@@ -28,10 +34,18 @@ export type InitialGameSettings = {
orientation: Orientation; orientation: Orientation;
}; };
export const InitialGameSettingsSchema = z.object({ export const initialGameSettingsSchema = z.object({
startingLifeTotal: z.number().min(1).max(200).default(20), startingLifeTotal: z.number().min(1).max(200).default(20),
useCommanderDamage: z.boolean().default(false), useCommanderDamage: z.boolean().default(false),
gameFormat: z.nativeEnum(GameFormat).optional(), gameFormat: z.nativeEnum(GameFormat).optional(),
numberOfPlayers: z.number().min(1).max(6).default(2), numberOfPlayers: z.number().min(1).max(6).default(2),
orientation: z.nativeEnum(Orientation).default(Orientation.Landscape), orientation: z.nativeEnum(Orientation).default(Orientation.Landscape),
}); });
export const settingsSchema = z.object({
keepAwake: z.boolean().default(true),
showStartingPlayer: z.boolean().default(true),
showPlayerMenuCog: z.boolean().default(true),
goFullscreenOnStart: z.boolean().default(true),
preStartMode: z.nativeEnum(PreStartMode).default(PreStartMode.None),
});

View File

@@ -46,15 +46,7 @@ export const baseColors = {
}, },
}; };
/** @type {import('tailwindcss').Config} */ export const twGridTemplateAreas = {
export default {
content: ['./index.html', './src/**/*.{js,ts,jsx,tsx}'],
theme: {
screens: {
modalSm: '548px',
},
extend: {
gridTemplateAreas: {
onePlayerLandscape: ['player0 player0'], onePlayerLandscape: ['player0 player0'],
onePlayerPortrait: ['player0', 'player0'], onePlayerPortrait: ['player0', 'player0'],
twoPlayersOppositeLandscape: ['player0', 'player1'], twoPlayersOppositeLandscape: ['player0', 'player1'],
@@ -80,10 +72,20 @@ export default {
], ],
sixPlayers: ['player0 player1 player2', 'player3 player4 player5'], sixPlayers: ['player0 player1 player2', 'player3 player4 player5'],
sixPlayersSide: [ sixPlayersSide: [
'player0 player1 player1 player1 player1 player2 player2 player2 player2 player3', 'player0 player1 player1 player1 player1 player1 player1 player2 player2 player2 player2 player2 player2 player3',
'player0 player4 player4 player4 player4 player5 player5 player5 player5 player3', 'player0 player4 player4 player4 player4 player4 player4 player5 player5 player5 player5 player5 player5 player3',
], ],
};
/** @type {import('tailwindcss').Config} */
export default {
content: ['./index.html', './src/**/*.{js,ts,jsx,tsx}'],
theme: {
screens: {
modalSm: '548px',
}, },
extend: {
gridTemplateAreas: twGridTemplateAreas,
colors: baseColors, colors: baseColors,
keyframes: { keyframes: {
fadeOut: { fadeOut: {