mirror of
https://github.com/Vikeo/LifeTrinket.git
synced 2025-11-18 08:48:00 +00:00
Compare commits
9 Commits
create-rel
...
monarch
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51
package.json
51
package.json
@@ -1,7 +1,7 @@
|
|||||||
{
|
{
|
||||||
"name": "life-trinket",
|
"name": "life-trinket",
|
||||||
"private": true,
|
"private": true,
|
||||||
"version": "1.0.4",
|
"version": "0.9.99",
|
||||||
"type": "commonjs",
|
"type": "commonjs",
|
||||||
"engines": {
|
"engines": {
|
||||||
"node": ">=20",
|
"node": ">=20",
|
||||||
@@ -14,43 +14,42 @@
|
|||||||
"lint": "eslint . --ext ts,tsx --report-unused-disable-directives --max-warnings 0",
|
"lint": "eslint . --ext ts,tsx --report-unused-disable-directives --max-warnings 0",
|
||||||
"preview": "vite preview",
|
"preview": "vite preview",
|
||||||
"generate-icons": "npx @svgr/cli src/Icons/svgs",
|
"generate-icons": "npx @svgr/cli src/Icons/svgs",
|
||||||
"deploy": "bun run build && firebase deploy --only hosting",
|
"deploy": "bun run build && firebase deploy --only hosting"
|
||||||
"release": "bash scripts/create-release.sh"
|
|
||||||
},
|
},
|
||||||
"dependencies": {
|
"dependencies": {
|
||||||
"firebase": "^10.14.1",
|
"firebase": "^10.3.0",
|
||||||
"ga-4-react": "^0.1.281",
|
"ga-4-react": "^0.1.281",
|
||||||
"react": "^18.3.1",
|
"react": "^18.2.0",
|
||||||
"react-dom": "^18.3.1",
|
"react-dom": "^18.2.0",
|
||||||
"react-screen-wake-lock": "^3.0.2",
|
"react-screen-wake-lock": "^3.0.2",
|
||||||
"react-swipeable": "^7.0.2",
|
"react-swipeable": "^7.0.1",
|
||||||
"react-twc": "^1.4.2",
|
"react-twc": "^1.3.0",
|
||||||
"semver": "^7.7.1",
|
"semver": "^7.6.2",
|
||||||
"zod": "^3.24.2"
|
"zod": "^3.22.4"
|
||||||
},
|
},
|
||||||
"devDependencies": {
|
"devDependencies": {
|
||||||
"@emotion/react": "^11.14.0",
|
"@emotion/react": "^11.11.4",
|
||||||
"@emotion/styled": "^11.14.0",
|
"@emotion/styled": "^11.11.5",
|
||||||
"@savvywombat/tailwindcss-grid-areas": "^4.0.0",
|
"@savvywombat/tailwindcss-grid-areas": "^4.0.0",
|
||||||
"@svgr/cli": "^8.1.0",
|
"@svgr/cli": "^8.1.0",
|
||||||
"@types/react": "^18.3.18",
|
"@types/react": "^18.3.1",
|
||||||
"@types/react-dom": "^18.3.5",
|
"@types/react-dom": "^18.3.0",
|
||||||
"@types/semver": "^7.5.8",
|
"@types/semver": "^7.5.8",
|
||||||
"@typescript-eslint/eslint-plugin": "^7.18.0",
|
"@typescript-eslint/eslint-plugin": "^7.8.0",
|
||||||
"@typescript-eslint/parser": "^7.18.0",
|
"@typescript-eslint/parser": "^7.8.0",
|
||||||
"@vitejs/plugin-react-swc": "^3.8.0",
|
"@vitejs/plugin-react-swc": "^3.6.0",
|
||||||
"autoprefixer": "^10.4.20",
|
"autoprefixer": "^10.4.19",
|
||||||
"eslint": "^8.57.1",
|
"eslint": "^8.45.0",
|
||||||
"eslint-plugin-react-hooks": "^4.6.2",
|
"eslint-plugin-react-hooks": "^4.6.2",
|
||||||
"eslint-plugin-react-refresh": "^0.4.19",
|
"eslint-plugin-react-refresh": "^0.4.6",
|
||||||
"firebase-tools": "^13.31.2",
|
"firebase-tools": "^13.7.5",
|
||||||
"install": "^0.13.0",
|
"install": "^0.13.0",
|
||||||
"postcss": "^8.5.3",
|
"postcss": "^8.4.38",
|
||||||
"prettier": "2.8.8",
|
"prettier": "2.8.8",
|
||||||
"prop-types": "^15.8.1",
|
"prop-types": "^15.8.1",
|
||||||
"tailwindcss": "^3.4.17",
|
"tailwindcss": "^3.4.3",
|
||||||
"typescript": "^5.7.3",
|
"typescript": "^5.4.5",
|
||||||
"vite": "^5.4.14",
|
"vite": "^5.2.10",
|
||||||
"vite-plugin-pwa": "^0.20.5"
|
"vite-plugin-pwa": "^0.20.0"
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
7369
pnpm-lock.yaml
generated
7369
pnpm-lock.yaml
generated
File diff suppressed because it is too large
Load Diff
@@ -1,74 +0,0 @@
|
|||||||
# Release Scripts
|
|
||||||
|
|
||||||
## create-release.sh
|
|
||||||
|
|
||||||
This script automates the process of creating a new release for LifeTrinket.
|
|
||||||
|
|
||||||
### Usage
|
|
||||||
|
|
||||||
```bash
|
|
||||||
npm run release
|
|
||||||
# or
|
|
||||||
pnpm release
|
|
||||||
# or
|
|
||||||
bash scripts/create-release.sh
|
|
||||||
```
|
|
||||||
|
|
||||||
### What it does
|
|
||||||
|
|
||||||
1. **Reads the current version** from `package.json`
|
|
||||||
2. **Checks for existing tags** - If a tag with the current version already exists, it will prompt you to update the version in `package.json` first
|
|
||||||
3. **Warns about uncommitted changes** - Prompts for confirmation if you have uncommitted changes
|
|
||||||
4. **Prompts for release description** - You can enter a multi-line description for the release
|
|
||||||
5. **Creates an annotated git tag** with the version and description
|
|
||||||
6. **Pushes the tag to remote** - This triggers the GitHub Actions workflow that builds and deploys the app
|
|
||||||
|
|
||||||
### Workflow
|
|
||||||
|
|
||||||
When you push a tag, the following happens:
|
|
||||||
|
|
||||||
1. The `firebase-release.yml` workflow is triggered
|
|
||||||
2. The app is built and deployed to Firebase Hosting
|
|
||||||
3. A GitHub release is created with the version number
|
|
||||||
|
|
||||||
### Before running
|
|
||||||
|
|
||||||
Make sure to:
|
|
||||||
|
|
||||||
1. **Update the version** in `package.json` if needed
|
|
||||||
2. **Commit all changes** you want to include in the release
|
|
||||||
3. **Test the build** with `npm run build` to ensure everything works
|
|
||||||
|
|
||||||
### Example
|
|
||||||
|
|
||||||
```bash
|
|
||||||
# 1. Update version in package.json to 1.0.3
|
|
||||||
# 2. Commit your changes
|
|
||||||
git add .
|
|
||||||
git commit -m "feat: add new features for v1.0.3"
|
|
||||||
|
|
||||||
# 3. Run the release script
|
|
||||||
npm run release
|
|
||||||
|
|
||||||
# The script will:
|
|
||||||
# - Show current version: 1.0.3
|
|
||||||
# - Prompt for confirmation
|
|
||||||
# - Ask for release description
|
|
||||||
# - Create and push the tag
|
|
||||||
# - Trigger the deployment workflow
|
|
||||||
```
|
|
||||||
|
|
||||||
### Troubleshooting
|
|
||||||
|
|
||||||
**"Tag already exists" error:**
|
|
||||||
|
|
||||||
- Update the version in `package.json` before creating a new release
|
|
||||||
|
|
||||||
**"Failed to push tag" error:**
|
|
||||||
|
|
||||||
- Check your git remote permissions
|
|
||||||
- Try pushing manually: `git push origin <version>`
|
|
||||||
|
|
||||||
**Script won't run:**
|
|
||||||
|
|
||||||
- Make sure the script is executable: `chmod +x scripts/create-release.sh`
|
|
||||||
@@ -1,87 +0,0 @@
|
|||||||
#!/bin/bash
|
|
||||||
|
|
||||||
# Color codes for output
|
|
||||||
RED='\033[0;31m'
|
|
||||||
GREEN='\033[0;32m'
|
|
||||||
YELLOW='\033[1;33m'
|
|
||||||
BLUE='\033[0;34m'
|
|
||||||
NC='\033[0m' # No Color
|
|
||||||
|
|
||||||
echo -e "${BLUE}=== LifeTrinket Release Script ===${NC}\n"
|
|
||||||
|
|
||||||
# Get current version from package.json
|
|
||||||
CURRENT_VERSION=$(node -p "require('./package.json').version")
|
|
||||||
|
|
||||||
if [ -z "$CURRENT_VERSION" ]; then
|
|
||||||
echo -e "${RED}Error: Could not read version from package.json${NC}"
|
|
||||||
exit 1
|
|
||||||
fi
|
|
||||||
|
|
||||||
echo -e "${BLUE}Current version in package.json:${NC} ${GREEN}$CURRENT_VERSION${NC}"
|
|
||||||
|
|
||||||
# Check if we're on a clean working tree
|
|
||||||
if [[ -n $(git status -s) ]]; then
|
|
||||||
echo -e "${YELLOW}Warning: You have uncommitted changes.${NC}"
|
|
||||||
fi
|
|
||||||
|
|
||||||
# Fetch latest tags from remote
|
|
||||||
echo -e "\n${BLUE}Fetching latest tags from remote...${NC}"
|
|
||||||
git fetch --tags
|
|
||||||
|
|
||||||
# Check if tag already exists locally or remotely
|
|
||||||
if git rev-parse "$CURRENT_VERSION" >/dev/null 2>&1; then
|
|
||||||
echo -e "${RED}Error: Tag '$CURRENT_VERSION' already exists!${NC}"
|
|
||||||
echo -e "${YELLOW}Please update the version in package.json before creating a new release.${NC}"
|
|
||||||
echo -e "${YELLOW}Current version: $CURRENT_VERSION${NC}"
|
|
||||||
exit 1
|
|
||||||
fi
|
|
||||||
|
|
||||||
# Get the latest tag (if any)
|
|
||||||
LATEST_TAG=$(git describe --tags --abbrev=0 2>/dev/null)
|
|
||||||
|
|
||||||
if [ -n "$LATEST_TAG" ]; then
|
|
||||||
echo -e "${BLUE}Latest existing tag:${NC} ${YELLOW}$LATEST_TAG${NC}"
|
|
||||||
|
|
||||||
# Compare versions
|
|
||||||
if [ "$LATEST_TAG" = "$CURRENT_VERSION" ]; then
|
|
||||||
echo -e "${RED}Error: Latest tag matches current version ($CURRENT_VERSION)${NC}"
|
|
||||||
echo -e "${YELLOW}Please update the version in package.json before creating a new release.${NC}"
|
|
||||||
exit 1
|
|
||||||
fi
|
|
||||||
else
|
|
||||||
echo -e "${YELLOW}No existing tags found. This will be the first release.${NC}"
|
|
||||||
fi
|
|
||||||
|
|
||||||
# Get release description from user
|
|
||||||
echo -e "\n${BLUE}Enter release description (optional, press Enter to skip):${NC}"
|
|
||||||
read -r RELEASE_DESCRIPTION
|
|
||||||
|
|
||||||
if [ -z "$RELEASE_DESCRIPTION" ]; then
|
|
||||||
RELEASE_DESCRIPTION="Release $CURRENT_VERSION"
|
|
||||||
fi
|
|
||||||
|
|
||||||
# Create annotated tag with description
|
|
||||||
echo -e "\n${BLUE}Creating tag '$CURRENT_VERSION'...${NC}"
|
|
||||||
git tag -a "$CURRENT_VERSION" -m "$RELEASE_DESCRIPTION"
|
|
||||||
|
|
||||||
if [ $? -ne 0 ]; then
|
|
||||||
echo -e "${RED}Error: Failed to create tag${NC}"
|
|
||||||
exit 1
|
|
||||||
fi
|
|
||||||
|
|
||||||
echo -e "${GREEN}✓ Tag created successfully${NC}"
|
|
||||||
|
|
||||||
# Push tag to remote
|
|
||||||
echo -e "\n${BLUE}Pushing tag to remote...${NC}"
|
|
||||||
git push origin "$CURRENT_VERSION"
|
|
||||||
|
|
||||||
if [ $? -ne 0 ]; then
|
|
||||||
echo -e "${RED}Error: Failed to push tag${NC}"
|
|
||||||
echo -e "${YELLOW}Tag was created locally. You can try pushing manually:${NC}"
|
|
||||||
echo -e " git push origin $CURRENT_VERSION"
|
|
||||||
exit 1
|
|
||||||
fi
|
|
||||||
|
|
||||||
echo -e "\n${GREEN}✓ Tag pushed successfully!${NC}"
|
|
||||||
echo -e "${BLUE}GitHub Actions will now build and deploy version $CURRENT_VERSION${NC}"
|
|
||||||
echo -e "${BLUE}Check the progress at:${NC} https://github.com/Vikeo/LifeTrinket/actions"
|
|
||||||
@@ -30,7 +30,7 @@ const CommanderDamageButton = twc.button<RotationButtonProps>((props) => [
|
|||||||
]);
|
]);
|
||||||
|
|
||||||
const CommanderDamageTextContainer = twc.div<RotationDivProps>((props) => [
|
const CommanderDamageTextContainer = twc.div<RotationDivProps>((props) => [
|
||||||
'relative -translate-y-1/2 top-1/2 left-1/2 tabular-nums pointer-events-none select-none webkit-user-select-none',
|
'relative top-1/2 left-1/2 tabular-nums pointer-events-none select-none webkit-user-select-none',
|
||||||
props.$rotation === Rotation.SideFlipped || props.$rotation === Rotation.Side
|
props.$rotation === Rotation.SideFlipped || props.$rotation === Rotation.Side
|
||||||
? 'rotate-[270deg]'
|
? 'rotate-[270deg]'
|
||||||
: '',
|
: '',
|
||||||
|
|||||||
@@ -242,23 +242,6 @@ export const SettingsDialog = ({
|
|||||||
</ul>
|
</ul>
|
||||||
</Description>
|
</Description>
|
||||||
</SettingContainer>
|
</SettingContainer>
|
||||||
<SettingContainer>
|
|
||||||
<ToggleContainer>
|
|
||||||
<label>Show Match Score</label>
|
|
||||||
<ToggleButton
|
|
||||||
checked={settings.showMatchScore}
|
|
||||||
onChange={() => {
|
|
||||||
setSettings({
|
|
||||||
...settings,
|
|
||||||
showMatchScore: !settings.showMatchScore,
|
|
||||||
});
|
|
||||||
}}
|
|
||||||
/>
|
|
||||||
</ToggleContainer>
|
|
||||||
<Description>
|
|
||||||
Shows a score badge on each player's card to track wins across multiple games.
|
|
||||||
</Description>
|
|
||||||
</SettingContainer>
|
|
||||||
<Separator height="1px" />
|
<Separator height="1px" />
|
||||||
<div className="flex w-full justify-center">
|
<div className="flex w-full justify-center">
|
||||||
<button
|
<button
|
||||||
|
|||||||
@@ -1,85 +0,0 @@
|
|||||||
import { twc } from 'react-twc';
|
|
||||||
import { Player } from '../../Types/Player';
|
|
||||||
|
|
||||||
const Overlay = twc.div`
|
|
||||||
fixed top-0 left-0 w-[100dvmax] h-[100dvmin]
|
|
||||||
bg-black/80 backdrop-blur-sm
|
|
||||||
flex items-center justify-center
|
|
||||||
z-50
|
|
||||||
`;
|
|
||||||
|
|
||||||
const Modal = twc.div`
|
|
||||||
bg-background-default
|
|
||||||
rounded-2xl p-8
|
|
||||||
max-w-md w-[90%]
|
|
||||||
shadow-2xl
|
|
||||||
flex flex-col gap-6
|
|
||||||
`;
|
|
||||||
|
|
||||||
const Title = twc.h2`
|
|
||||||
text-[7vmin] font-bold text-center
|
|
||||||
text-text-primary
|
|
||||||
-mb-4
|
|
||||||
`;
|
|
||||||
|
|
||||||
const ButtonContainer = twc.div`
|
|
||||||
flex flex-col gap-3
|
|
||||||
`;
|
|
||||||
|
|
||||||
const WinnerName = twc.div`
|
|
||||||
text-[6vmin] font-bold text-center
|
|
||||||
py-[2vmin] px-[3vmin] rounded-xl
|
|
||||||
text-white
|
|
||||||
mb-0
|
|
||||||
`;
|
|
||||||
|
|
||||||
const PrimaryButton = twc.button`
|
|
||||||
py-[2vmin] px-[3vmin] rounded-xl
|
|
||||||
text-[4vmin] font-semibold
|
|
||||||
bg-interface-primary
|
|
||||||
text-white
|
|
||||||
transition-all duration-200
|
|
||||||
hover:scale-105 active:scale-95
|
|
||||||
border-3 border-white/50
|
|
||||||
shadow-lg shadow-interface-primary/50
|
|
||||||
`;
|
|
||||||
|
|
||||||
const SecondaryButton = twc.button`
|
|
||||||
py-[2vmin] px-[3vmin] rounded-xl
|
|
||||||
text-[4vmin] font-semibold
|
|
||||||
bg-secondary-main
|
|
||||||
text-text-primary
|
|
||||||
transition-all duration-200
|
|
||||||
hover:scale-105 active:scale-95
|
|
||||||
border-3 border-primary-main
|
|
||||||
shadow-lg shadow-secondary-main/50
|
|
||||||
`;
|
|
||||||
|
|
||||||
type GameOverProps = {
|
|
||||||
winner: Player;
|
|
||||||
onStartNextGame: () => void;
|
|
||||||
onStay: () => void;
|
|
||||||
};
|
|
||||||
|
|
||||||
export const GameOver = ({
|
|
||||||
winner,
|
|
||||||
onStartNextGame,
|
|
||||||
onStay,
|
|
||||||
}: GameOverProps) => {
|
|
||||||
return (
|
|
||||||
<Overlay>
|
|
||||||
<Modal>
|
|
||||||
<Title>Winner</Title>
|
|
||||||
<WinnerName style={{ backgroundColor: winner.color }}>
|
|
||||||
{winner.name || `Player ${winner.index + 1}`}
|
|
||||||
</WinnerName>
|
|
||||||
<ButtonContainer>
|
|
||||||
<SecondaryButton onClick={onStartNextGame}>
|
|
||||||
Start Next Game
|
|
||||||
</SecondaryButton>
|
|
||||||
<PrimaryButton onClick={onStay}>Close</PrimaryButton>
|
|
||||||
</ButtonContainer>
|
|
||||||
</Modal>
|
|
||||||
</Overlay>
|
|
||||||
);
|
|
||||||
};
|
|
||||||
@@ -24,27 +24,6 @@ const SettingsButtonTwc = twc.button<RotationButtonProps>((props) => [
|
|||||||
: 'top-1/4 right-[1vmax]',
|
: 'top-1/4 right-[1vmax]',
|
||||||
]);
|
]);
|
||||||
|
|
||||||
type MatchScoreBadgeProps = RotationDivProps & {
|
|
||||||
$useCommanderDamage: boolean;
|
|
||||||
};
|
|
||||||
|
|
||||||
const MatchScoreBadge = twc.div<MatchScoreBadgeProps>((props) => [
|
|
||||||
'absolute flex items-center justify-center',
|
|
||||||
'bg-black/70 backdrop-blur-sm',
|
|
||||||
'rounded-full',
|
|
||||||
'w-[5vmin] h-[5vmin]',
|
|
||||||
'text-white font-bold',
|
|
||||||
'text-[3vmin]',
|
|
||||||
'z-[1]',
|
|
||||||
'pointer-events-none',
|
|
||||||
'select-none webkit-user-select-none',
|
|
||||||
props.$rotation === Rotation.Side || props.$rotation === Rotation.SideFlipped
|
|
||||||
? `left-[6.5vmax] bottom-[1vmax]`
|
|
||||||
: props.$useCommanderDamage
|
|
||||||
? 'left-[0.5vmax] top-[11.5vmin]'
|
|
||||||
: 'left-[0.5vmax] top-[1vmax]',
|
|
||||||
]);
|
|
||||||
|
|
||||||
type SettingsButtonProps = {
|
type SettingsButtonProps = {
|
||||||
onClick: () => void;
|
onClick: () => void;
|
||||||
rotation: Rotation;
|
rotation: Rotation;
|
||||||
@@ -119,12 +98,11 @@ type LifeCounterProps = {
|
|||||||
player: Player;
|
player: Player;
|
||||||
opponents: Player[];
|
opponents: Player[];
|
||||||
isStartingPlayer?: boolean;
|
isStartingPlayer?: boolean;
|
||||||
matchScore?: number;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
const RECENT_DIFFERENCE_TTL = 3_000;
|
const RECENT_DIFFERENCE_TTL = 3_000;
|
||||||
|
|
||||||
const LifeCounter = ({ player, opponents, matchScore }: LifeCounterProps) => {
|
const LifeCounter = ({ player, opponents }: LifeCounterProps) => {
|
||||||
const { updatePlayer, updateLifeTotal } = usePlayers();
|
const { updatePlayer, updateLifeTotal } = usePlayers();
|
||||||
const { settings, playing } = useGlobalSettings();
|
const { settings, playing } = useGlobalSettings();
|
||||||
const recentDifferenceTimerRef = useRef<NodeJS.Timeout | undefined>(
|
const recentDifferenceTimerRef = useRef<NodeJS.Timeout | undefined>(
|
||||||
@@ -237,21 +215,6 @@ const LifeCounter = ({ player, opponents, matchScore }: LifeCounterProps) => {
|
|||||||
key={player.index}
|
key={player.index}
|
||||||
handleLifeChange={handleLifeChange}
|
handleLifeChange={handleLifeChange}
|
||||||
/>
|
/>
|
||||||
{matchScore !== undefined && matchScore > 0 && (
|
|
||||||
<MatchScoreBadge
|
|
||||||
$rotation={player.settings.rotation}
|
|
||||||
$useCommanderDamage={player.settings.useCommanderDamage}
|
|
||||||
style={{
|
|
||||||
rotate:
|
|
||||||
player.settings.rotation === Rotation.Side ||
|
|
||||||
player.settings.rotation === Rotation.SideFlipped
|
|
||||||
? `-90deg`
|
|
||||||
: '0deg',
|
|
||||||
}}
|
|
||||||
>
|
|
||||||
{matchScore}
|
|
||||||
</MatchScoreBadge>
|
|
||||||
)}
|
|
||||||
{settings.showPlayerMenuCog && (
|
{settings.showPlayerMenuCog && (
|
||||||
<SettingsButton
|
<SettingsButton
|
||||||
onClick={() => {
|
onClick={() => {
|
||||||
@@ -281,8 +244,6 @@ const LifeCounter = ({ player, opponents, matchScore }: LifeCounterProps) => {
|
|||||||
isShown={showPlayerMenu}
|
isShown={showPlayerMenu}
|
||||||
player={player}
|
player={player}
|
||||||
setShowPlayerMenu={setShowPlayerMenu}
|
setShowPlayerMenu={setShowPlayerMenu}
|
||||||
onForfeit={toggleGameLost}
|
|
||||||
totalPlayers={opponents.length + 1}
|
|
||||||
/>
|
/>
|
||||||
</LifeCounterWrapper>
|
</LifeCounterWrapper>
|
||||||
</LifeCounterContentWrapper>
|
</LifeCounterContentWrapper>
|
||||||
|
|||||||
@@ -2,4 +2,5 @@ import { twc } from 'react-twc';
|
|||||||
|
|
||||||
export const Paragraph = twc.p`text-text-primary`;
|
export const Paragraph = twc.p`text-text-primary`;
|
||||||
|
|
||||||
|
// eslint-disable-next-line react-refresh/only-export-components
|
||||||
export const H1 = twc.h1`text-text-primary;`;
|
export const H1 = twc.h1`text-text-primary;`;
|
||||||
|
|||||||
@@ -16,7 +16,6 @@ import {
|
|||||||
PartnerTax,
|
PartnerTax,
|
||||||
Poison,
|
Poison,
|
||||||
ResetGame,
|
ResetGame,
|
||||||
Skull,
|
|
||||||
} from '../../Icons/generated';
|
} from '../../Icons/generated';
|
||||||
import { Player, Rotation } from '../../Types/Player';
|
import { Player, Rotation } from '../../Types/Player';
|
||||||
import { PreStartMode } from '../../Types/Settings';
|
import { PreStartMode } from '../../Types/Settings';
|
||||||
@@ -91,21 +90,16 @@ type PlayerMenuProps = {
|
|||||||
player: Player;
|
player: Player;
|
||||||
setShowPlayerMenu: (showPlayerMenu: boolean) => void;
|
setShowPlayerMenu: (showPlayerMenu: boolean) => void;
|
||||||
isShown: boolean;
|
isShown: boolean;
|
||||||
onForfeit?: () => void;
|
|
||||||
totalPlayers: number;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
const PlayerMenu = ({
|
const PlayerMenu = ({
|
||||||
player,
|
player,
|
||||||
setShowPlayerMenu,
|
setShowPlayerMenu,
|
||||||
isShown,
|
isShown,
|
||||||
onForfeit,
|
|
||||||
totalPlayers,
|
|
||||||
}: PlayerMenuProps) => {
|
}: PlayerMenuProps) => {
|
||||||
const settingsContainerRef = useRef<HTMLDivElement | null>(null);
|
const settingsContainerRef = useRef<HTMLDivElement | null>(null);
|
||||||
const resetGameDialogRef = useRef<HTMLDialogElement | null>(null);
|
const resetGameDialogRef = useRef<HTMLDialogElement | null>(null);
|
||||||
const endGameDialogRef = useRef<HTMLDialogElement | null>(null);
|
const endGameDialogRef = useRef<HTMLDialogElement | null>(null);
|
||||||
const forfeitGameDialogRef = useRef<HTMLDialogElement | null>(null);
|
|
||||||
|
|
||||||
const { isSide } = useSafeRotate({
|
const { isSide } = useSafeRotate({
|
||||||
rotation: player.settings.rotation,
|
rotation: player.settings.rotation,
|
||||||
@@ -123,7 +117,6 @@ const PlayerMenu = ({
|
|||||||
saveCurrentGame,
|
saveCurrentGame,
|
||||||
initialGameSettings,
|
initialGameSettings,
|
||||||
setPreStartCompleted,
|
setPreStartCompleted,
|
||||||
gameScore,
|
|
||||||
} = useGlobalSettings();
|
} = useGlobalSettings();
|
||||||
|
|
||||||
const analytics = useAnalytics();
|
const analytics = useAnalytics();
|
||||||
@@ -166,7 +159,7 @@ const PlayerMenu = ({
|
|||||||
};
|
};
|
||||||
|
|
||||||
const handleGoToStart = () => {
|
const handleGoToStart = () => {
|
||||||
saveCurrentGame({ players, initialGameSettings, gameScore });
|
saveCurrentGame({ players, initialGameSettings });
|
||||||
goToStart();
|
goToStart();
|
||||||
setRandomizingPlayer(true);
|
setRandomizingPlayer(true);
|
||||||
};
|
};
|
||||||
@@ -486,32 +479,6 @@ const PlayerMenu = ({
|
|||||||
>
|
>
|
||||||
<ResetGame size={iconSize} />
|
<ResetGame size={iconSize} />
|
||||||
</button>
|
</button>
|
||||||
|
|
||||||
<button
|
|
||||||
style={{
|
|
||||||
cursor: 'pointer',
|
|
||||||
userSelect: 'none',
|
|
||||||
fontSize: buttonFontSize,
|
|
||||||
padding: '2px',
|
|
||||||
}}
|
|
||||||
className="text-red-500"
|
|
||||||
onClick={() => {
|
|
||||||
if (totalPlayers === 2) {
|
|
||||||
forfeitGameDialogRef.current?.show();
|
|
||||||
} else {
|
|
||||||
if (onForfeit) {
|
|
||||||
analytics.trackEvent('forfeit_game', {
|
|
||||||
player: player.index,
|
|
||||||
});
|
|
||||||
onForfeit();
|
|
||||||
setShowPlayerMenu(false);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}}
|
|
||||||
aria-label="Forfeit Game"
|
|
||||||
>
|
|
||||||
<Skull size={iconSize} />
|
|
||||||
</button>
|
|
||||||
</ButtonsSections>
|
</ButtonsSections>
|
||||||
</BetterRowContainer>
|
</BetterRowContainer>
|
||||||
|
|
||||||
@@ -592,48 +559,6 @@ const PlayerMenu = ({
|
|||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
</dialog>
|
</dialog>
|
||||||
|
|
||||||
<dialog
|
|
||||||
ref={forfeitGameDialogRef}
|
|
||||||
className="z-[999] size-full bg-background-settings overflow-y-scroll"
|
|
||||||
onClick={() => forfeitGameDialogRef.current?.close()}
|
|
||||||
>
|
|
||||||
<div className="flex size-full items-center justify-center">
|
|
||||||
<div className="flex flex-col justify-center p-4 gap-2 bg-background-default rounded-xl border-none">
|
|
||||||
<h1
|
|
||||||
className="text-center text-text-primary"
|
|
||||||
style={{ fontSize: extraCountersSize }}
|
|
||||||
>
|
|
||||||
Forfeit Game?
|
|
||||||
</h1>
|
|
||||||
<div className="flex justify-evenly gap-2">
|
|
||||||
<button
|
|
||||||
className="bg-primary-main border border-primary-dark text-text-primary rounded-lg flex-grow"
|
|
||||||
style={{ fontSize: iconSize }}
|
|
||||||
onClick={() => forfeitGameDialogRef.current?.close()}
|
|
||||||
>
|
|
||||||
No
|
|
||||||
</button>
|
|
||||||
<button
|
|
||||||
className="bg-primary-main border border-primary-dark text-text-primary rounded-lg flex-grow"
|
|
||||||
onClick={() => {
|
|
||||||
if (onForfeit) {
|
|
||||||
analytics.trackEvent('forfeit_game', {
|
|
||||||
player: player.index,
|
|
||||||
});
|
|
||||||
onForfeit();
|
|
||||||
setShowPlayerMenu(false);
|
|
||||||
forfeitGameDialogRef.current?.close();
|
|
||||||
}
|
|
||||||
}}
|
|
||||||
style={{ fontSize: iconSize }}
|
|
||||||
>
|
|
||||||
Yes
|
|
||||||
</button>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</dialog>
|
|
||||||
</SettingsContainer>
|
</SettingsContainer>
|
||||||
</PlayerMenuWrapper>
|
</PlayerMenuWrapper>
|
||||||
);
|
);
|
||||||
|
|||||||
@@ -31,7 +31,7 @@ const PlayersWrapper = twc.div`w-full h-full bg-black`;
|
|||||||
export const Players = ({ gridLayout }: { gridLayout: GridLayout }) => {
|
export const Players = ({ gridLayout }: { gridLayout: GridLayout }) => {
|
||||||
const { players } = usePlayers();
|
const { players } = usePlayers();
|
||||||
|
|
||||||
const { playing, settings, preStartCompleted, gameScore } = useGlobalSettings();
|
const { playing, settings, preStartCompleted } = useGlobalSettings();
|
||||||
|
|
||||||
return (
|
return (
|
||||||
<PlayersWrapper>
|
<PlayersWrapper>
|
||||||
@@ -48,11 +48,6 @@ export const Players = ({ gridLayout }: { gridLayout: GridLayout }) => {
|
|||||||
opponents={players.filter(
|
opponents={players.filter(
|
||||||
(opponent) => opponent.index !== player.index
|
(opponent) => opponent.index !== player.index
|
||||||
)}
|
)}
|
||||||
matchScore={
|
|
||||||
settings.showMatchScore
|
|
||||||
? gameScore[player.index]
|
|
||||||
: undefined
|
|
||||||
}
|
|
||||||
/>
|
/>
|
||||||
|
|
||||||
{settings.preStartMode === PreStartMode.RandomKing &&
|
{settings.preStartMode === PreStartMode.RandomKing &&
|
||||||
|
|||||||
@@ -1,71 +0,0 @@
|
|||||||
import { twc } from 'react-twc';
|
|
||||||
import { Player } from '../../Types/Player';
|
|
||||||
import { GameScore } from '../../Contexts/GlobalSettingsContext';
|
|
||||||
|
|
||||||
const ScoreContainer = twc.div`
|
|
||||||
absolute bottom-4 left-1/2 -translate-x-1/2
|
|
||||||
bg-background-default/90 backdrop-blur-sm
|
|
||||||
rounded-lg p-4
|
|
||||||
shadow-lg
|
|
||||||
z-40
|
|
||||||
min-w-[200px]
|
|
||||||
`;
|
|
||||||
|
|
||||||
const Title = twc.h3`
|
|
||||||
text-sm font-semibold text-text-secondary
|
|
||||||
uppercase tracking-wide mb-3
|
|
||||||
`;
|
|
||||||
|
|
||||||
const ScoreList = twc.div`
|
|
||||||
flex flex-col gap-2
|
|
||||||
`;
|
|
||||||
|
|
||||||
const ScoreItem = twc.div`
|
|
||||||
flex items-center justify-between gap-4
|
|
||||||
`;
|
|
||||||
|
|
||||||
const PlayerInfo = twc.div`
|
|
||||||
flex items-center gap-2
|
|
||||||
`;
|
|
||||||
|
|
||||||
const PlayerColor = twc.div`
|
|
||||||
w-4 h-4 rounded-full
|
|
||||||
`;
|
|
||||||
|
|
||||||
const PlayerName = twc.span`
|
|
||||||
text-text-primary font-medium
|
|
||||||
`;
|
|
||||||
|
|
||||||
const Score = twc.span`
|
|
||||||
text-text-primary font-bold text-lg
|
|
||||||
`;
|
|
||||||
|
|
||||||
type ScoreDisplayProps = {
|
|
||||||
players: Player[];
|
|
||||||
gameScore: GameScore;
|
|
||||||
};
|
|
||||||
|
|
||||||
export const ScoreDisplay = ({ players, gameScore }: ScoreDisplayProps) => {
|
|
||||||
const hasAnyScore = Object.values(gameScore).some((score) => score > 0);
|
|
||||||
|
|
||||||
if (!hasAnyScore) {
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
|
|
||||||
return (
|
|
||||||
<ScoreContainer>
|
|
||||||
<Title>Match Score</Title>
|
|
||||||
<ScoreList>
|
|
||||||
{players.map((player) => (
|
|
||||||
<ScoreItem key={player.index}>
|
|
||||||
<PlayerInfo>
|
|
||||||
<PlayerColor style={{ backgroundColor: player.color }} />
|
|
||||||
<PlayerName>{player.name || `Player ${player.index + 1}`}</PlayerName>
|
|
||||||
</PlayerInfo>
|
|
||||||
<Score>{gameScore[player.index] || 0}</Score>
|
|
||||||
</ScoreItem>
|
|
||||||
))}
|
|
||||||
</ScoreList>
|
|
||||||
</ScoreContainer>
|
|
||||||
);
|
|
||||||
};
|
|
||||||
@@ -1,4 +1,4 @@
|
|||||||
import { useEffect, useState } from 'react';
|
import { useEffect } from 'react';
|
||||||
import { twc } from 'react-twc';
|
import { twc } from 'react-twc';
|
||||||
import { twGridTemplateAreas } from '../../../tailwind.config';
|
import { twGridTemplateAreas } from '../../../tailwind.config';
|
||||||
import { useGlobalSettings } from '../../Hooks/useGlobalSettings';
|
import { useGlobalSettings } from '../../Hooks/useGlobalSettings';
|
||||||
@@ -6,7 +6,6 @@ import { usePlayers } from '../../Hooks/usePlayers';
|
|||||||
import { Orientation, PreStartMode } from '../../Types/Settings';
|
import { Orientation, PreStartMode } from '../../Types/Settings';
|
||||||
import { Players } from '../Players/Players';
|
import { Players } from '../Players/Players';
|
||||||
import { PreStart } from '../PreStartGame/PreStart';
|
import { PreStart } from '../PreStartGame/PreStart';
|
||||||
import { GameOver } from '../GameOver/GameOver';
|
|
||||||
|
|
||||||
const MainWrapper = twc.div`w-[100dvmax] h-[100dvmin] overflow-hidden, setPlayers`;
|
const MainWrapper = twc.div`w-[100dvmax] h-[100dvmin] overflow-hidden, setPlayers`;
|
||||||
|
|
||||||
@@ -15,10 +14,9 @@ type GridTemplateAreasKeys = keyof typeof twGridTemplateAreas;
|
|||||||
export type GridLayout = `grid-areas-${GridTemplateAreasKeys}`;
|
export type GridLayout = `grid-areas-${GridTemplateAreasKeys}`;
|
||||||
|
|
||||||
export const Play = () => {
|
export const Play = () => {
|
||||||
const { players, setPlayers, resetCurrentGame, setStartingPlayerIndex } = usePlayers();
|
const { players, setPlayers } = usePlayers();
|
||||||
const { initialGameSettings, playing, settings, preStartCompleted, gameScore, setGameScore } =
|
const { initialGameSettings, playing, settings, preStartCompleted } =
|
||||||
useGlobalSettings();
|
useGlobalSettings();
|
||||||
const [winner, setWinner] = useState<number | null>(null);
|
|
||||||
|
|
||||||
let gridLayout: GridLayout;
|
let gridLayout: GridLayout;
|
||||||
switch (players.length) {
|
switch (players.length) {
|
||||||
@@ -96,57 +94,6 @@ export const Play = () => {
|
|||||||
// eslint-disable-next-line react-hooks/exhaustive-deps
|
// eslint-disable-next-line react-hooks/exhaustive-deps
|
||||||
}, []);
|
}, []);
|
||||||
|
|
||||||
// Check for game over when only one player remains
|
|
||||||
useEffect(() => {
|
|
||||||
if (players.length < 2 || winner !== null || !settings.showMatchScore) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
const activePlayers = players.filter((p) => !p.hasLost);
|
|
||||||
|
|
||||||
// If only one player is alive, they are the winner
|
|
||||||
if (activePlayers.length === 1) {
|
|
||||||
setWinner(activePlayers[0].index);
|
|
||||||
}
|
|
||||||
}, [players, winner, settings.showMatchScore]);
|
|
||||||
|
|
||||||
const handleStartNextGame = () => {
|
|
||||||
if (winner === null) return;
|
|
||||||
|
|
||||||
// Update score
|
|
||||||
const newScore = { ...gameScore };
|
|
||||||
newScore[winner] = (newScore[winner] || 0) + 1;
|
|
||||||
setGameScore(newScore);
|
|
||||||
|
|
||||||
// Set the loser as the starting player for next game
|
|
||||||
const loserIndex = players.find((p) => p.index !== winner)?.index ?? 0;
|
|
||||||
setStartingPlayerIndex(loserIndex);
|
|
||||||
|
|
||||||
// Reset game
|
|
||||||
resetCurrentGame();
|
|
||||||
setWinner(null);
|
|
||||||
};
|
|
||||||
|
|
||||||
const handleStay = () => {
|
|
||||||
if (winner === null) return;
|
|
||||||
|
|
||||||
// Update score
|
|
||||||
const newScore = { ...gameScore };
|
|
||||||
newScore[winner] = (newScore[winner] || 0) + 1;
|
|
||||||
setGameScore(newScore);
|
|
||||||
|
|
||||||
// Reset hasLost state for all players
|
|
||||||
setPlayers(
|
|
||||||
players.map((p) => ({
|
|
||||||
...p,
|
|
||||||
hasLost: false,
|
|
||||||
}))
|
|
||||||
);
|
|
||||||
|
|
||||||
// Clear winner to allow new game over detection
|
|
||||||
setWinner(null);
|
|
||||||
};
|
|
||||||
|
|
||||||
return (
|
return (
|
||||||
<MainWrapper>
|
<MainWrapper>
|
||||||
{players.length > 1 &&
|
{players.length > 1 &&
|
||||||
@@ -156,14 +103,6 @@ export const Play = () => {
|
|||||||
settings.showStartingPlayer && <PreStart />}
|
settings.showStartingPlayer && <PreStart />}
|
||||||
|
|
||||||
<Players gridLayout={gridLayout} />
|
<Players gridLayout={gridLayout} />
|
||||||
|
|
||||||
{winner !== null && (
|
|
||||||
<GameOver
|
|
||||||
winner={players[winner]}
|
|
||||||
onStartNextGame={handleStartNextGame}
|
|
||||||
onStay={handleStay}
|
|
||||||
/>
|
|
||||||
)}
|
|
||||||
</MainWrapper>
|
</MainWrapper>
|
||||||
);
|
);
|
||||||
};
|
};
|
||||||
|
|||||||
@@ -64,7 +64,6 @@ const Start = () => {
|
|||||||
setPlaying,
|
setPlaying,
|
||||||
savedGame,
|
savedGame,
|
||||||
saveCurrentGame,
|
saveCurrentGame,
|
||||||
setGameScore,
|
|
||||||
} = useGlobalSettings();
|
} = useGlobalSettings();
|
||||||
|
|
||||||
const infoDialogRef = useRef<HTMLDialogElement | null>(null);
|
const infoDialogRef = useRef<HTMLDialogElement | null>(null);
|
||||||
@@ -214,9 +213,6 @@ const Start = () => {
|
|||||||
|
|
||||||
setInitialGameSettings(savedGame.initialGameSettings);
|
setInitialGameSettings(savedGame.initialGameSettings);
|
||||||
setPlayers(savedGame.players);
|
setPlayers(savedGame.players);
|
||||||
if (savedGame.gameScore) {
|
|
||||||
setGameScore(savedGame.gameScore);
|
|
||||||
}
|
|
||||||
saveCurrentGame(null);
|
saveCurrentGame(null);
|
||||||
setRandomizingPlayer(false);
|
setRandomizingPlayer(false);
|
||||||
setShowPlay(true);
|
setShowPlay(true);
|
||||||
@@ -411,31 +407,15 @@ const Start = () => {
|
|||||||
{savedGame && (
|
{savedGame && (
|
||||||
<button
|
<button
|
||||||
className="flex flex-grow basis-0 justify-center self-center items-center bg-secondary-main px-3 py-2 rounded-md text-text-primary min-w-[150px]
|
className="flex flex-grow basis-0 justify-center self-center items-center bg-secondary-main px-3 py-2 rounded-md text-text-primary min-w-[150px]
|
||||||
|
|
||||||
duration-200 ease-in-out shadow-[1px_2px_4px_0px_rgba(0,0,0,0.3)] hover:bg-secondary-dark font-bold"
|
duration-200 ease-in-out shadow-[1px_2px_4px_0px_rgba(0,0,0,0.3)] hover:bg-secondary-dark font-bold"
|
||||||
onClick={doResumeGame}
|
onClick={doResumeGame}
|
||||||
>
|
>
|
||||||
<div className="flex flex-col items-center">
|
RESUME
|
||||||
<div>
|
<span className="text-xs">
|
||||||
RESUME
|
({savedGame.players.length}
|
||||||
<span className="text-xs">
|
{savedGame.players.length > 1 ? 'players' : 'player'})
|
||||||
({savedGame.players.length}
|
</span>
|
||||||
{savedGame.players.length > 1 ? 'players' : 'player'})
|
|
||||||
</span>
|
|
||||||
</div>
|
|
||||||
{savedGame.gameScore && Object.keys(savedGame.gameScore).length > 0 && (
|
|
||||||
<div className="text-xs opacity-75">
|
|
||||||
Score: {Object.entries(savedGame.gameScore)
|
|
||||||
.map(([playerIndex, score]) => {
|
|
||||||
const player = savedGame.players.find(
|
|
||||||
(p) => p.index === Number(playerIndex)
|
|
||||||
);
|
|
||||||
return `${player?.name || `P${Number(playerIndex) + 1}`}: ${score}`;
|
|
||||||
})
|
|
||||||
.join(' | ')}
|
|
||||||
</div>
|
|
||||||
)}
|
|
||||||
</div>
|
|
||||||
</button>
|
</button>
|
||||||
)}
|
)}
|
||||||
</StartButtonFooter>
|
</StartButtonFooter>
|
||||||
|
|||||||
@@ -12,13 +12,8 @@ type Version = {
|
|||||||
export type SavedGame = {
|
export type SavedGame = {
|
||||||
initialGameSettings: InitialGameSettings;
|
initialGameSettings: InitialGameSettings;
|
||||||
players: Player[];
|
players: Player[];
|
||||||
gameScore?: GameScore;
|
|
||||||
} | null;
|
} | null;
|
||||||
|
|
||||||
export type GameScore = {
|
|
||||||
[playerIndex: number]: number;
|
|
||||||
};
|
|
||||||
|
|
||||||
export type GlobalSettingsContextType = {
|
export type GlobalSettingsContextType = {
|
||||||
fullscreen: {
|
fullscreen: {
|
||||||
isFullscreen: boolean;
|
isFullscreen: boolean;
|
||||||
@@ -50,9 +45,6 @@ export type GlobalSettingsContextType = {
|
|||||||
version: Version;
|
version: Version;
|
||||||
savedGame: SavedGame;
|
savedGame: SavedGame;
|
||||||
saveCurrentGame: (currentGame: SavedGame) => void;
|
saveCurrentGame: (currentGame: SavedGame) => void;
|
||||||
gameScore: GameScore;
|
|
||||||
setGameScore: (score: GameScore) => void;
|
|
||||||
resetGameScore: () => void;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
export const GlobalSettingsContext =
|
export const GlobalSettingsContext =
|
||||||
|
|||||||
@@ -1,7 +1,6 @@
|
|||||||
import { ReactNode, useEffect, useMemo, useState } from 'react';
|
import { ReactNode, useEffect, useMemo, useState } from 'react';
|
||||||
import { useWakeLock } from 'react-screen-wake-lock';
|
import { useWakeLock } from 'react-screen-wake-lock';
|
||||||
import {
|
import {
|
||||||
GameScore,
|
|
||||||
GlobalSettingsContext,
|
GlobalSettingsContext,
|
||||||
GlobalSettingsContextType,
|
GlobalSettingsContextType,
|
||||||
SavedGame,
|
SavedGame,
|
||||||
@@ -95,19 +94,6 @@ export const GlobalSettingsProvider = ({
|
|||||||
);
|
);
|
||||||
};
|
};
|
||||||
|
|
||||||
const savedGameScore = localStorage.getItem('gameScore');
|
|
||||||
const [gameScore, setGameScore] = useState<GameScore>(
|
|
||||||
savedGameScore ? JSON.parse(savedGameScore) : {}
|
|
||||||
);
|
|
||||||
const setGameScoreAndLocalStorage = (score: GameScore) => {
|
|
||||||
setGameScore(score);
|
|
||||||
localStorage.setItem('gameScore', JSON.stringify(score));
|
|
||||||
};
|
|
||||||
const resetGameScore = () => {
|
|
||||||
setGameScore({});
|
|
||||||
localStorage.removeItem('gameScore');
|
|
||||||
};
|
|
||||||
|
|
||||||
// Set settings if they are not valid
|
// Set settings if they are not valid
|
||||||
useEffect(() => {
|
useEffect(() => {
|
||||||
// If there are no saved settings, set default settings
|
// If there are no saved settings, set default settings
|
||||||
@@ -185,13 +171,11 @@ export const GlobalSettingsProvider = ({
|
|||||||
localStorage.removeItem('playing');
|
localStorage.removeItem('playing');
|
||||||
localStorage.removeItem('showPlay');
|
localStorage.removeItem('showPlay');
|
||||||
localStorage.removeItem('preStartComplete');
|
localStorage.removeItem('preStartComplete');
|
||||||
localStorage.removeItem('gameScore');
|
|
||||||
|
|
||||||
setPlaying(false);
|
setPlaying(false);
|
||||||
setShowPlay(false);
|
setShowPlay(false);
|
||||||
setPreStartCompleted(false);
|
setPreStartCompleted(false);
|
||||||
setSettings({ ...settings, useMonarch: false });
|
setSettings({ ...settings, useMonarch: false });
|
||||||
setGameScore({});
|
|
||||||
};
|
};
|
||||||
|
|
||||||
const goToStart = async () => {
|
const goToStart = async () => {
|
||||||
@@ -315,9 +299,6 @@ export const GlobalSettingsProvider = ({
|
|||||||
isLatest: isLatestVersion,
|
isLatest: isLatestVersion,
|
||||||
checkForNewVersion,
|
checkForNewVersion,
|
||||||
},
|
},
|
||||||
gameScore,
|
|
||||||
setGameScore: setGameScoreAndLocalStorage,
|
|
||||||
resetGameScore,
|
|
||||||
};
|
};
|
||||||
}, [
|
}, [
|
||||||
isFullscreen,
|
isFullscreen,
|
||||||
@@ -336,7 +317,6 @@ export const GlobalSettingsProvider = ({
|
|||||||
remoteVersion,
|
remoteVersion,
|
||||||
isLatestVersion,
|
isLatestVersion,
|
||||||
analytics,
|
analytics,
|
||||||
gameScore,
|
|
||||||
]);
|
]);
|
||||||
|
|
||||||
return (
|
return (
|
||||||
|
|||||||
@@ -61,11 +61,7 @@ export const PlayersProvider = ({ children }: { children: ReactNode }) => {
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Use the saved starting player index if available, otherwise random
|
const newStartingPlayerIndex = Math.floor(Math.random() * players.length);
|
||||||
const newStartingPlayerIndex =
|
|
||||||
startingPlayerIndex >= 0
|
|
||||||
? startingPlayerIndex
|
|
||||||
: Math.floor(Math.random() * players.length);
|
|
||||||
|
|
||||||
players.forEach((player: Player) => {
|
players.forEach((player: Player) => {
|
||||||
player.commanderDamage.map((damage) => {
|
player.commanderDamage.map((damage) => {
|
||||||
|
|||||||
@@ -27,7 +27,6 @@ export type Settings = {
|
|||||||
preStartMode: PreStartMode;
|
preStartMode: PreStartMode;
|
||||||
showAnimations: boolean;
|
showAnimations: boolean;
|
||||||
useMonarch: boolean;
|
useMonarch: boolean;
|
||||||
showMatchScore: boolean;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
export type InitialGameSettings = {
|
export type InitialGameSettings = {
|
||||||
@@ -62,7 +61,6 @@ export const settingsSchema = z.object({
|
|||||||
preStartMode: z.nativeEnum(PreStartMode),
|
preStartMode: z.nativeEnum(PreStartMode),
|
||||||
showAnimations: z.boolean(),
|
showAnimations: z.boolean(),
|
||||||
useMonarch: z.boolean().default(false),
|
useMonarch: z.boolean().default(false),
|
||||||
showMatchScore: z.boolean().default(true),
|
|
||||||
});
|
});
|
||||||
|
|
||||||
export const defaultSettings: Settings = {
|
export const defaultSettings: Settings = {
|
||||||
@@ -73,5 +71,4 @@ export const defaultSettings: Settings = {
|
|||||||
preStartMode: PreStartMode.None,
|
preStartMode: PreStartMode.None,
|
||||||
showAnimations: true,
|
showAnimations: true,
|
||||||
useMonarch: false,
|
useMonarch: false,
|
||||||
showMatchScore: true,
|
|
||||||
};
|
};
|
||||||
|
|||||||
Reference in New Issue
Block a user