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..

14 Commits

Author SHA1 Message Date
Viktor Rådberg
13c0b9c650 bump 2025-11-17 00:55:57 +01:00
Viktor Rådberg
1d00f04a97 keep score when resume 2025-11-17 00:54:36 +01:00
Viktor Rådberg
b530827d05 spacing 2025-11-17 00:51:09 +01:00
Viktor Rådberg
29872dc00f better position 2025-11-17 00:40:01 +01:00
Viktor Rådberg
e3d0cba637 correct rotation 2025-11-17 00:26:42 +01:00
Viktor Rådberg
60371264b1 score badge 2025-11-16 21:49:25 +01:00
Viktor Rådberg
e0f50ac984 Make forfeit button always visible in player menu
Changed forfeit button to always be visible instead of only when player can lose:
- Removed conditional check in LifeCounter (always passes onForfeit)
- Removed conditional rendering in PlayerMenu (button always shows)
- Button remains functional with safety check inside onClick handler

This makes it easier for players to forfeit at any time during the game.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-16 18:36:06 +01:00
Viktor Rådberg
309eb47f7a Add showMatchScore setting and forfeit button
Added two new features for better game control:

1. Show Match Score Setting:
   - Added showMatchScore boolean to Settings type (default: true)
   - Added toggle in SettingsDialog to control score visibility
   - Players.tsx now respects the setting when passing matchScore
   - Users can hide score badges in 1v1 games if desired

2. Forfeit Button in Player Menu:
   - Added Skull icon import to PlayerMenu
   - Added onForfeit optional prop to PlayerMenu
   - Added red skull button in player menu buttons section
   - LifeCounter passes forfeit handler (toggleGameLost) to menu
   - Only shows when player can lose (life ≤ 0 or poison/commander damage)
   - Allows players to forfeit game from their individual menu

Both features improve user control over the match scoring system.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-16 18:33:38 +01:00
Viktor Rådberg
c71dbc2769 Integrate match score into each player card
Changed score display approach to show score directly on each player's card:
- Removed separate ScoreDisplay overlay component
- Added matchScore prop to LifeCounter component
- Created MatchScoreBadge: circular badge in corner of each player card
- Score only displays for 2-player games when score > 0
- Badge positioned in safe corner (adapts to rotation)
- Styled as 12vmin circle with 6vmin text, black/70 background

Score is now part of each player's area rather than a separate overlay.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-16 18:27:28 +01:00
Viktor Rådberg
873d85ca18 Move score display to bottom center position
Changed ScoreDisplay positioning from top-4 right-4 to bottom-4 left-1/2 -translate-x-1/2 to avoid covering game elements:
- No longer overlaps life totals on small screens
- Doesn't interfere with buttons (cog, +/-, skull)
- Uses safe zone at bottom of screen
- Centered horizontally for better visual balance

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-16 18:20:15 +01:00
Viktor Rådberg
ba0fd31a2c Update game over UI to auto-detect winner and simplify flow
Changed the game over flow to automatically detect the winner when only one player remains alive:
- GameOver modal now displays "X won the game!" with winner's name/color
- Shows single "Start Next Game" button instead of winner selection
- Winner is automatically determined when only one player has not pressed their death button
- Simplified and more intuitive user experience

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-16 14:06:33 +01:00
Viktor Rådberg
a83b4bf01b Add game score tracking feature for 1v1 matches
This feature keeps track of scores between games in 1v1 matches:
- Shows GameOver modal when a player loses, allowing winner selection
- Tracks match scores persistently in localStorage
- Displays current score in the top-right corner during play
- Loser of previous game starts the next game
- Score resets when returning to start menu

Components added:
- GameOver: Modal for selecting the winner after a game ends
- ScoreDisplay: UI component showing current match scores

State management:
- Added gameScore to GlobalSettingsContext
- Modified resetCurrentGame to use configured starting player
- Game over detection in Play component for 1v1 games

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-16 14:02:40 +01:00
Viktor Rådberg
c6039c2a53 update deps (#40)
* update deps

* fix lint
2025-02-22 12:15:28 +01:00
Viktor Rådberg
6d6da2ad79 fix commander damage text not being centered on chrome (#39) 2025-02-22 11:45:35 +01:00
15 changed files with 4180 additions and 3683 deletions

View File

@@ -1,7 +1,7 @@
{
"name": "life-trinket",
"private": true,
"version": "1.0.1",
"version": "1.0.2",
"type": "commonjs",
"engines": {
"node": ">=20",
@@ -17,39 +17,39 @@
"deploy": "bun run build && firebase deploy --only hosting"
},
"dependencies": {
"firebase": "^10.3.0",
"firebase": "^10.14.1",
"ga-4-react": "^0.1.281",
"react": "^18.2.0",
"react-dom": "^18.2.0",
"react": "^18.3.1",
"react-dom": "^18.3.1",
"react-screen-wake-lock": "^3.0.2",
"react-swipeable": "^7.0.1",
"react-twc": "^1.3.0",
"semver": "^7.6.2",
"zod": "^3.22.4"
"react-swipeable": "^7.0.2",
"react-twc": "^1.4.2",
"semver": "^7.7.1",
"zod": "^3.24.2"
},
"devDependencies": {
"@emotion/react": "^11.11.4",
"@emotion/styled": "^11.11.5",
"@emotion/react": "^11.14.0",
"@emotion/styled": "^11.14.0",
"@savvywombat/tailwindcss-grid-areas": "^4.0.0",
"@svgr/cli": "^8.1.0",
"@types/react": "^18.3.1",
"@types/react-dom": "^18.3.0",
"@types/react": "^18.3.18",
"@types/react-dom": "^18.3.5",
"@types/semver": "^7.5.8",
"@typescript-eslint/eslint-plugin": "^7.8.0",
"@typescript-eslint/parser": "^7.8.0",
"@vitejs/plugin-react-swc": "^3.6.0",
"autoprefixer": "^10.4.19",
"eslint": "^8.45.0",
"@typescript-eslint/eslint-plugin": "^7.18.0",
"@typescript-eslint/parser": "^7.18.0",
"@vitejs/plugin-react-swc": "^3.8.0",
"autoprefixer": "^10.4.20",
"eslint": "^8.57.1",
"eslint-plugin-react-hooks": "^4.6.2",
"eslint-plugin-react-refresh": "^0.4.6",
"firebase-tools": "^13.7.5",
"eslint-plugin-react-refresh": "^0.4.19",
"firebase-tools": "^13.31.2",
"install": "^0.13.0",
"postcss": "^8.4.38",
"postcss": "^8.5.3",
"prettier": "2.8.8",
"prop-types": "^15.8.1",
"tailwindcss": "^3.4.3",
"typescript": "^5.4.5",
"vite": "^5.2.10",
"vite-plugin-pwa": "^0.20.0"
"tailwindcss": "^3.4.17",
"typescript": "^5.7.3",
"vite": "^5.4.14",
"vite-plugin-pwa": "^0.20.5"
}
}

7387
pnpm-lock.yaml generated

File diff suppressed because it is too large Load Diff

View File

@@ -242,6 +242,23 @@ export const SettingsDialog = ({
</ul>
</Description>
</SettingContainer>
<SettingContainer>
<ToggleContainer>
<label>Show Match Score</label>
<ToggleButton
checked={settings.showMatchScore}
onChange={() => {
setSettings({
...settings,
showMatchScore: !settings.showMatchScore,
});
}}
/>
</ToggleContainer>
<Description>
Shows a score badge on each player's card to track wins across multiple games.
</Description>
</SettingContainer>
<Separator height="1px" />
<div className="flex w-full justify-center">
<button

View File

@@ -0,0 +1,85 @@
import { twc } from 'react-twc';
import { Player } from '../../Types/Player';
const Overlay = twc.div`
absolute top-0 left-0 w-full h-full
bg-black/80 backdrop-blur-sm
flex items-center justify-center
z-50
`;
const Modal = twc.div`
bg-background-default
rounded-2xl p-8
max-w-md w-[90%]
shadow-2xl
flex flex-col gap-6
`;
const Title = twc.h2`
text-[7vmin] font-bold text-center
text-text-primary
-mb-4
`;
const ButtonContainer = twc.div`
flex flex-col gap-3
`;
const WinnerName = twc.div`
text-[6vmin] font-bold text-center
py-[2vmin] px-[3vmin] rounded-xl
text-white
mb-0
`;
const PrimaryButton = twc.button`
py-[2vmin] px-[3vmin] rounded-xl
text-[4vmin] font-semibold
bg-interface-primary
text-white
transition-all duration-200
hover:scale-105 active:scale-95
border-3 border-white/50
shadow-lg shadow-interface-primary/50
`;
const SecondaryButton = twc.button`
py-[2vmin] px-[3vmin] rounded-xl
text-[4vmin] font-semibold
bg-secondary-main
text-text-primary
transition-all duration-200
hover:scale-105 active:scale-95
border-3 border-primary-main
shadow-lg shadow-secondary-main/50
`;
type GameOverProps = {
winner: Player;
onStartNextGame: () => void;
onStay: () => void;
};
export const GameOver = ({
winner,
onStartNextGame,
onStay,
}: GameOverProps) => {
return (
<Overlay>
<Modal>
<Title>Winner</Title>
<WinnerName style={{ backgroundColor: winner.color }}>
{winner.name || `Player ${winner.index + 1}`}
</WinnerName>
<ButtonContainer>
<SecondaryButton onClick={onStartNextGame}>
Start Next Game
</SecondaryButton>
<PrimaryButton onClick={onStay}>Close</PrimaryButton>
</ButtonContainer>
</Modal>
</Overlay>
);
};

View File

@@ -24,6 +24,21 @@ const SettingsButtonTwc = twc.button<RotationButtonProps>((props) => [
: 'top-1/4 right-[1vmax]',
]);
const MatchScoreBadge = twc.div<RotationDivProps>((props) => [
'absolute flex items-center justify-center',
'bg-black/70 backdrop-blur-sm',
'rounded-full',
'w-[5vmin] h-[5vmin]',
'text-white font-bold',
'text-[3vmin]',
'z-[1]',
'pointer-events-none',
'select-none webkit-user-select-none',
props.$rotation === Rotation.Side || props.$rotation === Rotation.SideFlipped
? `left-[6.5vmax] bottom-[1vmax]`
: 'left-[0.5vmax] top-[11.5vmin]',
]);
type SettingsButtonProps = {
onClick: () => void;
rotation: Rotation;
@@ -98,11 +113,12 @@ type LifeCounterProps = {
player: Player;
opponents: Player[];
isStartingPlayer?: boolean;
matchScore?: number;
};
const RECENT_DIFFERENCE_TTL = 3_000;
const LifeCounter = ({ player, opponents }: LifeCounterProps) => {
const LifeCounter = ({ player, opponents, matchScore }: LifeCounterProps) => {
const { updatePlayer, updateLifeTotal } = usePlayers();
const { settings, playing } = useGlobalSettings();
const recentDifferenceTimerRef = useRef<NodeJS.Timeout | undefined>(
@@ -215,6 +231,20 @@ const LifeCounter = ({ player, opponents }: LifeCounterProps) => {
key={player.index}
handleLifeChange={handleLifeChange}
/>
{matchScore !== undefined && matchScore > 0 && (
<MatchScoreBadge
$rotation={player.settings.rotation}
style={{
rotate:
player.settings.rotation === Rotation.Side ||
player.settings.rotation === Rotation.SideFlipped
? `-90deg`
: '0deg',
}}
>
{matchScore}
</MatchScoreBadge>
)}
{settings.showPlayerMenuCog && (
<SettingsButton
onClick={() => {
@@ -244,6 +274,8 @@ const LifeCounter = ({ player, opponents }: LifeCounterProps) => {
isShown={showPlayerMenu}
player={player}
setShowPlayerMenu={setShowPlayerMenu}
onForfeit={toggleGameLost}
totalPlayers={opponents.length + 1}
/>
</LifeCounterWrapper>
</LifeCounterContentWrapper>

View File

@@ -2,5 +2,4 @@ import { twc } from 'react-twc';
export const Paragraph = twc.p`text-text-primary`;
// eslint-disable-next-line react-refresh/only-export-components
export const H1 = twc.h1`text-text-primary;`;

View File

@@ -16,6 +16,7 @@ import {
PartnerTax,
Poison,
ResetGame,
Skull,
} from '../../Icons/generated';
import { Player, Rotation } from '../../Types/Player';
import { PreStartMode } from '../../Types/Settings';
@@ -90,16 +91,21 @@ type PlayerMenuProps = {
player: Player;
setShowPlayerMenu: (showPlayerMenu: boolean) => void;
isShown: boolean;
onForfeit?: () => void;
totalPlayers: number;
};
const PlayerMenu = ({
player,
setShowPlayerMenu,
isShown,
onForfeit,
totalPlayers,
}: PlayerMenuProps) => {
const settingsContainerRef = useRef<HTMLDivElement | null>(null);
const resetGameDialogRef = useRef<HTMLDialogElement | null>(null);
const endGameDialogRef = useRef<HTMLDialogElement | null>(null);
const forfeitGameDialogRef = useRef<HTMLDialogElement | null>(null);
const { isSide } = useSafeRotate({
rotation: player.settings.rotation,
@@ -117,6 +123,7 @@ const PlayerMenu = ({
saveCurrentGame,
initialGameSettings,
setPreStartCompleted,
gameScore,
} = useGlobalSettings();
const analytics = useAnalytics();
@@ -159,7 +166,7 @@ const PlayerMenu = ({
};
const handleGoToStart = () => {
saveCurrentGame({ players, initialGameSettings });
saveCurrentGame({ players, initialGameSettings, gameScore });
goToStart();
setRandomizingPlayer(true);
};
@@ -479,6 +486,32 @@ const PlayerMenu = ({
>
<ResetGame size={iconSize} />
</button>
<button
style={{
cursor: 'pointer',
userSelect: 'none',
fontSize: buttonFontSize,
padding: '2px',
}}
className="text-red-500"
onClick={() => {
if (totalPlayers === 2) {
forfeitGameDialogRef.current?.show();
} else {
if (onForfeit) {
analytics.trackEvent('forfeit_game', {
player: player.index,
});
onForfeit();
setShowPlayerMenu(false);
}
}
}}
aria-label="Forfeit Game"
>
<Skull size={iconSize} />
</button>
</ButtonsSections>
</BetterRowContainer>
@@ -559,6 +592,48 @@ const PlayerMenu = ({
</div>
</div>
</dialog>
<dialog
ref={forfeitGameDialogRef}
className="z-[999] size-full bg-background-settings overflow-y-scroll"
onClick={() => forfeitGameDialogRef.current?.close()}
>
<div className="flex size-full items-center justify-center">
<div className="flex flex-col justify-center p-4 gap-2 bg-background-default rounded-xl border-none">
<h1
className="text-center text-text-primary"
style={{ fontSize: extraCountersSize }}
>
Forfeit Game?
</h1>
<div className="flex justify-evenly gap-2">
<button
className="bg-primary-main border border-primary-dark text-text-primary rounded-lg flex-grow"
style={{ fontSize: iconSize }}
onClick={() => forfeitGameDialogRef.current?.close()}
>
No
</button>
<button
className="bg-primary-main border border-primary-dark text-text-primary rounded-lg flex-grow"
onClick={() => {
if (onForfeit) {
analytics.trackEvent('forfeit_game', {
player: player.index,
});
onForfeit();
setShowPlayerMenu(false);
forfeitGameDialogRef.current?.close();
}
}}
style={{ fontSize: iconSize }}
>
Yes
</button>
</div>
</div>
</div>
</dialog>
</SettingsContainer>
</PlayerMenuWrapper>
);

View File

@@ -31,7 +31,7 @@ const PlayersWrapper = twc.div`w-full h-full bg-black`;
export const Players = ({ gridLayout }: { gridLayout: GridLayout }) => {
const { players } = usePlayers();
const { playing, settings, preStartCompleted } = useGlobalSettings();
const { playing, settings, preStartCompleted, gameScore } = useGlobalSettings();
return (
<PlayersWrapper>
@@ -48,6 +48,11 @@ export const Players = ({ gridLayout }: { gridLayout: GridLayout }) => {
opponents={players.filter(
(opponent) => opponent.index !== player.index
)}
matchScore={
settings.showMatchScore
? gameScore[player.index]
: undefined
}
/>
{settings.preStartMode === PreStartMode.RandomKing &&

View File

@@ -0,0 +1,71 @@
import { twc } from 'react-twc';
import { Player } from '../../Types/Player';
import { GameScore } from '../../Contexts/GlobalSettingsContext';
const ScoreContainer = twc.div`
absolute bottom-4 left-1/2 -translate-x-1/2
bg-background-default/90 backdrop-blur-sm
rounded-lg p-4
shadow-lg
z-40
min-w-[200px]
`;
const Title = twc.h3`
text-sm font-semibold text-text-secondary
uppercase tracking-wide mb-3
`;
const ScoreList = twc.div`
flex flex-col gap-2
`;
const ScoreItem = twc.div`
flex items-center justify-between gap-4
`;
const PlayerInfo = twc.div`
flex items-center gap-2
`;
const PlayerColor = twc.div`
w-4 h-4 rounded-full
`;
const PlayerName = twc.span`
text-text-primary font-medium
`;
const Score = twc.span`
text-text-primary font-bold text-lg
`;
type ScoreDisplayProps = {
players: Player[];
gameScore: GameScore;
};
export const ScoreDisplay = ({ players, gameScore }: ScoreDisplayProps) => {
const hasAnyScore = Object.values(gameScore).some((score) => score > 0);
if (!hasAnyScore) {
return null;
}
return (
<ScoreContainer>
<Title>Match Score</Title>
<ScoreList>
{players.map((player) => (
<ScoreItem key={player.index}>
<PlayerInfo>
<PlayerColor style={{ backgroundColor: player.color }} />
<PlayerName>{player.name || `Player ${player.index + 1}`}</PlayerName>
</PlayerInfo>
<Score>{gameScore[player.index] || 0}</Score>
</ScoreItem>
))}
</ScoreList>
</ScoreContainer>
);
};

View File

@@ -1,4 +1,4 @@
import { useEffect } from 'react';
import { useEffect, useState } from 'react';
import { twc } from 'react-twc';
import { twGridTemplateAreas } from '../../../tailwind.config';
import { useGlobalSettings } from '../../Hooks/useGlobalSettings';
@@ -6,6 +6,7 @@ import { usePlayers } from '../../Hooks/usePlayers';
import { Orientation, PreStartMode } from '../../Types/Settings';
import { Players } from '../Players/Players';
import { PreStart } from '../PreStartGame/PreStart';
import { GameOver } from '../GameOver/GameOver';
const MainWrapper = twc.div`w-[100dvmax] h-[100dvmin] overflow-hidden, setPlayers`;
@@ -14,9 +15,10 @@ type GridTemplateAreasKeys = keyof typeof twGridTemplateAreas;
export type GridLayout = `grid-areas-${GridTemplateAreasKeys}`;
export const Play = () => {
const { players, setPlayers } = usePlayers();
const { initialGameSettings, playing, settings, preStartCompleted } =
const { players, setPlayers, resetCurrentGame, setStartingPlayerIndex } = usePlayers();
const { initialGameSettings, playing, settings, preStartCompleted, gameScore, setGameScore } =
useGlobalSettings();
const [winner, setWinner] = useState<number | null>(null);
let gridLayout: GridLayout;
switch (players.length) {
@@ -94,6 +96,57 @@ export const Play = () => {
// eslint-disable-next-line react-hooks/exhaustive-deps
}, []);
// Check for game over when only one player remains
useEffect(() => {
if (players.length < 2 || winner !== null || !settings.showMatchScore) {
return;
}
const activePlayers = players.filter((p) => !p.hasLost);
// If only one player is alive, they are the winner
if (activePlayers.length === 1) {
setWinner(activePlayers[0].index);
}
}, [players, winner, settings.showMatchScore]);
const handleStartNextGame = () => {
if (winner === null) return;
// Update score
const newScore = { ...gameScore };
newScore[winner] = (newScore[winner] || 0) + 1;
setGameScore(newScore);
// Set the loser as the starting player for next game
const loserIndex = players.find((p) => p.index !== winner)?.index ?? 0;
setStartingPlayerIndex(loserIndex);
// Reset game
resetCurrentGame();
setWinner(null);
};
const handleStay = () => {
if (winner === null) return;
// Update score
const newScore = { ...gameScore };
newScore[winner] = (newScore[winner] || 0) + 1;
setGameScore(newScore);
// Reset hasLost state for all players
setPlayers(
players.map((p) => ({
...p,
hasLost: false,
}))
);
// Clear winner to allow new game over detection
setWinner(null);
};
return (
<MainWrapper>
{players.length > 1 &&
@@ -103,6 +156,14 @@ export const Play = () => {
settings.showStartingPlayer && <PreStart />}
<Players gridLayout={gridLayout} />
{winner !== null && (
<GameOver
winner={players[winner]}
onStartNextGame={handleStartNextGame}
onStay={handleStay}
/>
)}
</MainWrapper>
);
};

View File

@@ -64,6 +64,7 @@ const Start = () => {
setPlaying,
savedGame,
saveCurrentGame,
setGameScore,
} = useGlobalSettings();
const infoDialogRef = useRef<HTMLDialogElement | null>(null);
@@ -213,6 +214,9 @@ const Start = () => {
setInitialGameSettings(savedGame.initialGameSettings);
setPlayers(savedGame.players);
if (savedGame.gameScore) {
setGameScore(savedGame.gameScore);
}
saveCurrentGame(null);
setRandomizingPlayer(false);
setShowPlay(true);
@@ -407,15 +411,31 @@ const Start = () => {
{savedGame && (
<button
className="flex flex-grow basis-0 justify-center self-center items-center bg-secondary-main px-3 py-2 rounded-md text-text-primary min-w-[150px]
duration-200 ease-in-out shadow-[1px_2px_4px_0px_rgba(0,0,0,0.3)] hover:bg-secondary-dark font-bold"
onClick={doResumeGame}
>
RESUME&nbsp;
<span className="text-xs">
({savedGame.players.length}&nbsp;
{savedGame.players.length > 1 ? 'players' : 'player'})
</span>
<div className="flex flex-col items-center">
<div>
RESUME&nbsp;
<span className="text-xs">
({savedGame.players.length}&nbsp;
{savedGame.players.length > 1 ? 'players' : 'player'})
</span>
</div>
{savedGame.gameScore && Object.keys(savedGame.gameScore).length > 0 && (
<div className="text-xs opacity-75">
Score: {Object.entries(savedGame.gameScore)
.map(([playerIndex, score]) => {
const player = savedGame.players.find(
(p) => p.index === Number(playerIndex)
);
return `${player?.name || `P${Number(playerIndex) + 1}`}: ${score}`;
})
.join(' | ')}
</div>
)}
</div>
</button>
)}
</StartButtonFooter>

View File

@@ -12,8 +12,13 @@ type Version = {
export type SavedGame = {
initialGameSettings: InitialGameSettings;
players: Player[];
gameScore?: GameScore;
} | null;
export type GameScore = {
[playerIndex: number]: number;
};
export type GlobalSettingsContextType = {
fullscreen: {
isFullscreen: boolean;
@@ -45,6 +50,9 @@ export type GlobalSettingsContextType = {
version: Version;
savedGame: SavedGame;
saveCurrentGame: (currentGame: SavedGame) => void;
gameScore: GameScore;
setGameScore: (score: GameScore) => void;
resetGameScore: () => void;
};
export const GlobalSettingsContext =

View File

@@ -1,6 +1,7 @@
import { ReactNode, useEffect, useMemo, useState } from 'react';
import { useWakeLock } from 'react-screen-wake-lock';
import {
GameScore,
GlobalSettingsContext,
GlobalSettingsContextType,
SavedGame,
@@ -94,6 +95,19 @@ export const GlobalSettingsProvider = ({
);
};
const savedGameScore = localStorage.getItem('gameScore');
const [gameScore, setGameScore] = useState<GameScore>(
savedGameScore ? JSON.parse(savedGameScore) : {}
);
const setGameScoreAndLocalStorage = (score: GameScore) => {
setGameScore(score);
localStorage.setItem('gameScore', JSON.stringify(score));
};
const resetGameScore = () => {
setGameScore({});
localStorage.removeItem('gameScore');
};
// Set settings if they are not valid
useEffect(() => {
// If there are no saved settings, set default settings
@@ -171,11 +185,13 @@ export const GlobalSettingsProvider = ({
localStorage.removeItem('playing');
localStorage.removeItem('showPlay');
localStorage.removeItem('preStartComplete');
localStorage.removeItem('gameScore');
setPlaying(false);
setShowPlay(false);
setPreStartCompleted(false);
setSettings({ ...settings, useMonarch: false });
setGameScore({});
};
const goToStart = async () => {
@@ -299,6 +315,9 @@ export const GlobalSettingsProvider = ({
isLatest: isLatestVersion,
checkForNewVersion,
},
gameScore,
setGameScore: setGameScoreAndLocalStorage,
resetGameScore,
};
}, [
isFullscreen,
@@ -317,6 +336,7 @@ export const GlobalSettingsProvider = ({
remoteVersion,
isLatestVersion,
analytics,
gameScore,
]);
return (

View File

@@ -61,7 +61,11 @@ export const PlayersProvider = ({ children }: { children: ReactNode }) => {
return;
}
const newStartingPlayerIndex = Math.floor(Math.random() * players.length);
// Use the saved starting player index if available, otherwise random
const newStartingPlayerIndex =
startingPlayerIndex >= 0
? startingPlayerIndex
: Math.floor(Math.random() * players.length);
players.forEach((player: Player) => {
player.commanderDamage.map((damage) => {

View File

@@ -27,6 +27,7 @@ export type Settings = {
preStartMode: PreStartMode;
showAnimations: boolean;
useMonarch: boolean;
showMatchScore: boolean;
};
export type InitialGameSettings = {
@@ -61,6 +62,7 @@ export const settingsSchema = z.object({
preStartMode: z.nativeEnum(PreStartMode),
showAnimations: z.boolean(),
useMonarch: z.boolean().default(false),
showMatchScore: z.boolean().default(true),
});
export const defaultSettings: Settings = {
@@ -71,4 +73,5 @@ export const defaultSettings: Settings = {
preStartMode: PreStartMode.None,
showAnimations: true,
useMonarch: false,
showMatchScore: true,
};