mirror of
https://github.com/Vikeo/LifeTrinket.git
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Compare commits
2 Commits
1.0.1
...
create-rel
| Author | SHA1 | Date | |
|---|---|---|---|
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4ef4285a87 | ||
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ca4e3edb5f |
@@ -1,7 +1,7 @@
|
|||||||
{
|
{
|
||||||
"name": "life-trinket",
|
"name": "life-trinket",
|
||||||
"private": true,
|
"private": true,
|
||||||
"version": "1.0.1",
|
"version": "1.0.4",
|
||||||
"type": "commonjs",
|
"type": "commonjs",
|
||||||
"engines": {
|
"engines": {
|
||||||
"node": ">=20",
|
"node": ">=20",
|
||||||
@@ -14,7 +14,8 @@
|
|||||||
"lint": "eslint . --ext ts,tsx --report-unused-disable-directives --max-warnings 0",
|
"lint": "eslint . --ext ts,tsx --report-unused-disable-directives --max-warnings 0",
|
||||||
"preview": "vite preview",
|
"preview": "vite preview",
|
||||||
"generate-icons": "npx @svgr/cli src/Icons/svgs",
|
"generate-icons": "npx @svgr/cli src/Icons/svgs",
|
||||||
"deploy": "bun run build && firebase deploy --only hosting"
|
"deploy": "bun run build && firebase deploy --only hosting",
|
||||||
|
"release": "bash scripts/create-release.sh"
|
||||||
},
|
},
|
||||||
"dependencies": {
|
"dependencies": {
|
||||||
"firebase": "^10.14.1",
|
"firebase": "^10.14.1",
|
||||||
|
|||||||
74
scripts/README.md
Normal file
74
scripts/README.md
Normal file
@@ -0,0 +1,74 @@
|
|||||||
|
# Release Scripts
|
||||||
|
|
||||||
|
## create-release.sh
|
||||||
|
|
||||||
|
This script automates the process of creating a new release for LifeTrinket.
|
||||||
|
|
||||||
|
### Usage
|
||||||
|
|
||||||
|
```bash
|
||||||
|
npm run release
|
||||||
|
# or
|
||||||
|
pnpm release
|
||||||
|
# or
|
||||||
|
bash scripts/create-release.sh
|
||||||
|
```
|
||||||
|
|
||||||
|
### What it does
|
||||||
|
|
||||||
|
1. **Reads the current version** from `package.json`
|
||||||
|
2. **Checks for existing tags** - If a tag with the current version already exists, it will prompt you to update the version in `package.json` first
|
||||||
|
3. **Warns about uncommitted changes** - Prompts for confirmation if you have uncommitted changes
|
||||||
|
4. **Prompts for release description** - You can enter a multi-line description for the release
|
||||||
|
5. **Creates an annotated git tag** with the version and description
|
||||||
|
6. **Pushes the tag to remote** - This triggers the GitHub Actions workflow that builds and deploys the app
|
||||||
|
|
||||||
|
### Workflow
|
||||||
|
|
||||||
|
When you push a tag, the following happens:
|
||||||
|
|
||||||
|
1. The `firebase-release.yml` workflow is triggered
|
||||||
|
2. The app is built and deployed to Firebase Hosting
|
||||||
|
3. A GitHub release is created with the version number
|
||||||
|
|
||||||
|
### Before running
|
||||||
|
|
||||||
|
Make sure to:
|
||||||
|
|
||||||
|
1. **Update the version** in `package.json` if needed
|
||||||
|
2. **Commit all changes** you want to include in the release
|
||||||
|
3. **Test the build** with `npm run build` to ensure everything works
|
||||||
|
|
||||||
|
### Example
|
||||||
|
|
||||||
|
```bash
|
||||||
|
# 1. Update version in package.json to 1.0.3
|
||||||
|
# 2. Commit your changes
|
||||||
|
git add .
|
||||||
|
git commit -m "feat: add new features for v1.0.3"
|
||||||
|
|
||||||
|
# 3. Run the release script
|
||||||
|
npm run release
|
||||||
|
|
||||||
|
# The script will:
|
||||||
|
# - Show current version: 1.0.3
|
||||||
|
# - Prompt for confirmation
|
||||||
|
# - Ask for release description
|
||||||
|
# - Create and push the tag
|
||||||
|
# - Trigger the deployment workflow
|
||||||
|
```
|
||||||
|
|
||||||
|
### Troubleshooting
|
||||||
|
|
||||||
|
**"Tag already exists" error:**
|
||||||
|
|
||||||
|
- Update the version in `package.json` before creating a new release
|
||||||
|
|
||||||
|
**"Failed to push tag" error:**
|
||||||
|
|
||||||
|
- Check your git remote permissions
|
||||||
|
- Try pushing manually: `git push origin <version>`
|
||||||
|
|
||||||
|
**Script won't run:**
|
||||||
|
|
||||||
|
- Make sure the script is executable: `chmod +x scripts/create-release.sh`
|
||||||
87
scripts/create-release.sh
Executable file
87
scripts/create-release.sh
Executable file
@@ -0,0 +1,87 @@
|
|||||||
|
#!/bin/bash
|
||||||
|
|
||||||
|
# Color codes for output
|
||||||
|
RED='\033[0;31m'
|
||||||
|
GREEN='\033[0;32m'
|
||||||
|
YELLOW='\033[1;33m'
|
||||||
|
BLUE='\033[0;34m'
|
||||||
|
NC='\033[0m' # No Color
|
||||||
|
|
||||||
|
echo -e "${BLUE}=== LifeTrinket Release Script ===${NC}\n"
|
||||||
|
|
||||||
|
# Get current version from package.json
|
||||||
|
CURRENT_VERSION=$(node -p "require('./package.json').version")
|
||||||
|
|
||||||
|
if [ -z "$CURRENT_VERSION" ]; then
|
||||||
|
echo -e "${RED}Error: Could not read version from package.json${NC}"
|
||||||
|
exit 1
|
||||||
|
fi
|
||||||
|
|
||||||
|
echo -e "${BLUE}Current version in package.json:${NC} ${GREEN}$CURRENT_VERSION${NC}"
|
||||||
|
|
||||||
|
# Check if we're on a clean working tree
|
||||||
|
if [[ -n $(git status -s) ]]; then
|
||||||
|
echo -e "${YELLOW}Warning: You have uncommitted changes.${NC}"
|
||||||
|
fi
|
||||||
|
|
||||||
|
# Fetch latest tags from remote
|
||||||
|
echo -e "\n${BLUE}Fetching latest tags from remote...${NC}"
|
||||||
|
git fetch --tags
|
||||||
|
|
||||||
|
# Check if tag already exists locally or remotely
|
||||||
|
if git rev-parse "$CURRENT_VERSION" >/dev/null 2>&1; then
|
||||||
|
echo -e "${RED}Error: Tag '$CURRENT_VERSION' already exists!${NC}"
|
||||||
|
echo -e "${YELLOW}Please update the version in package.json before creating a new release.${NC}"
|
||||||
|
echo -e "${YELLOW}Current version: $CURRENT_VERSION${NC}"
|
||||||
|
exit 1
|
||||||
|
fi
|
||||||
|
|
||||||
|
# Get the latest tag (if any)
|
||||||
|
LATEST_TAG=$(git describe --tags --abbrev=0 2>/dev/null)
|
||||||
|
|
||||||
|
if [ -n "$LATEST_TAG" ]; then
|
||||||
|
echo -e "${BLUE}Latest existing tag:${NC} ${YELLOW}$LATEST_TAG${NC}"
|
||||||
|
|
||||||
|
# Compare versions
|
||||||
|
if [ "$LATEST_TAG" = "$CURRENT_VERSION" ]; then
|
||||||
|
echo -e "${RED}Error: Latest tag matches current version ($CURRENT_VERSION)${NC}"
|
||||||
|
echo -e "${YELLOW}Please update the version in package.json before creating a new release.${NC}"
|
||||||
|
exit 1
|
||||||
|
fi
|
||||||
|
else
|
||||||
|
echo -e "${YELLOW}No existing tags found. This will be the first release.${NC}"
|
||||||
|
fi
|
||||||
|
|
||||||
|
# Get release description from user
|
||||||
|
echo -e "\n${BLUE}Enter release description (optional, press Enter to skip):${NC}"
|
||||||
|
read -r RELEASE_DESCRIPTION
|
||||||
|
|
||||||
|
if [ -z "$RELEASE_DESCRIPTION" ]; then
|
||||||
|
RELEASE_DESCRIPTION="Release $CURRENT_VERSION"
|
||||||
|
fi
|
||||||
|
|
||||||
|
# Create annotated tag with description
|
||||||
|
echo -e "\n${BLUE}Creating tag '$CURRENT_VERSION'...${NC}"
|
||||||
|
git tag -a "$CURRENT_VERSION" -m "$RELEASE_DESCRIPTION"
|
||||||
|
|
||||||
|
if [ $? -ne 0 ]; then
|
||||||
|
echo -e "${RED}Error: Failed to create tag${NC}"
|
||||||
|
exit 1
|
||||||
|
fi
|
||||||
|
|
||||||
|
echo -e "${GREEN}✓ Tag created successfully${NC}"
|
||||||
|
|
||||||
|
# Push tag to remote
|
||||||
|
echo -e "\n${BLUE}Pushing tag to remote...${NC}"
|
||||||
|
git push origin "$CURRENT_VERSION"
|
||||||
|
|
||||||
|
if [ $? -ne 0 ]; then
|
||||||
|
echo -e "${RED}Error: Failed to push tag${NC}"
|
||||||
|
echo -e "${YELLOW}Tag was created locally. You can try pushing manually:${NC}"
|
||||||
|
echo -e " git push origin $CURRENT_VERSION"
|
||||||
|
exit 1
|
||||||
|
fi
|
||||||
|
|
||||||
|
echo -e "\n${GREEN}✓ Tag pushed successfully!${NC}"
|
||||||
|
echo -e "${BLUE}GitHub Actions will now build and deploy version $CURRENT_VERSION${NC}"
|
||||||
|
echo -e "${BLUE}Check the progress at:${NC} https://github.com/Vikeo/LifeTrinket/actions"
|
||||||
@@ -242,6 +242,23 @@ export const SettingsDialog = ({
|
|||||||
</ul>
|
</ul>
|
||||||
</Description>
|
</Description>
|
||||||
</SettingContainer>
|
</SettingContainer>
|
||||||
|
<SettingContainer>
|
||||||
|
<ToggleContainer>
|
||||||
|
<label>Show Match Score</label>
|
||||||
|
<ToggleButton
|
||||||
|
checked={settings.showMatchScore}
|
||||||
|
onChange={() => {
|
||||||
|
setSettings({
|
||||||
|
...settings,
|
||||||
|
showMatchScore: !settings.showMatchScore,
|
||||||
|
});
|
||||||
|
}}
|
||||||
|
/>
|
||||||
|
</ToggleContainer>
|
||||||
|
<Description>
|
||||||
|
Shows a score badge on each player's card to track wins across multiple games.
|
||||||
|
</Description>
|
||||||
|
</SettingContainer>
|
||||||
<Separator height="1px" />
|
<Separator height="1px" />
|
||||||
<div className="flex w-full justify-center">
|
<div className="flex w-full justify-center">
|
||||||
<button
|
<button
|
||||||
|
|||||||
85
src/Components/GameOver/GameOver.tsx
Normal file
85
src/Components/GameOver/GameOver.tsx
Normal file
@@ -0,0 +1,85 @@
|
|||||||
|
import { twc } from 'react-twc';
|
||||||
|
import { Player } from '../../Types/Player';
|
||||||
|
|
||||||
|
const Overlay = twc.div`
|
||||||
|
fixed top-0 left-0 w-[100dvmax] h-[100dvmin]
|
||||||
|
bg-black/80 backdrop-blur-sm
|
||||||
|
flex items-center justify-center
|
||||||
|
z-50
|
||||||
|
`;
|
||||||
|
|
||||||
|
const Modal = twc.div`
|
||||||
|
bg-background-default
|
||||||
|
rounded-2xl p-8
|
||||||
|
max-w-md w-[90%]
|
||||||
|
shadow-2xl
|
||||||
|
flex flex-col gap-6
|
||||||
|
`;
|
||||||
|
|
||||||
|
const Title = twc.h2`
|
||||||
|
text-[7vmin] font-bold text-center
|
||||||
|
text-text-primary
|
||||||
|
-mb-4
|
||||||
|
`;
|
||||||
|
|
||||||
|
const ButtonContainer = twc.div`
|
||||||
|
flex flex-col gap-3
|
||||||
|
`;
|
||||||
|
|
||||||
|
const WinnerName = twc.div`
|
||||||
|
text-[6vmin] font-bold text-center
|
||||||
|
py-[2vmin] px-[3vmin] rounded-xl
|
||||||
|
text-white
|
||||||
|
mb-0
|
||||||
|
`;
|
||||||
|
|
||||||
|
const PrimaryButton = twc.button`
|
||||||
|
py-[2vmin] px-[3vmin] rounded-xl
|
||||||
|
text-[4vmin] font-semibold
|
||||||
|
bg-interface-primary
|
||||||
|
text-white
|
||||||
|
transition-all duration-200
|
||||||
|
hover:scale-105 active:scale-95
|
||||||
|
border-3 border-white/50
|
||||||
|
shadow-lg shadow-interface-primary/50
|
||||||
|
`;
|
||||||
|
|
||||||
|
const SecondaryButton = twc.button`
|
||||||
|
py-[2vmin] px-[3vmin] rounded-xl
|
||||||
|
text-[4vmin] font-semibold
|
||||||
|
bg-secondary-main
|
||||||
|
text-text-primary
|
||||||
|
transition-all duration-200
|
||||||
|
hover:scale-105 active:scale-95
|
||||||
|
border-3 border-primary-main
|
||||||
|
shadow-lg shadow-secondary-main/50
|
||||||
|
`;
|
||||||
|
|
||||||
|
type GameOverProps = {
|
||||||
|
winner: Player;
|
||||||
|
onStartNextGame: () => void;
|
||||||
|
onStay: () => void;
|
||||||
|
};
|
||||||
|
|
||||||
|
export const GameOver = ({
|
||||||
|
winner,
|
||||||
|
onStartNextGame,
|
||||||
|
onStay,
|
||||||
|
}: GameOverProps) => {
|
||||||
|
return (
|
||||||
|
<Overlay>
|
||||||
|
<Modal>
|
||||||
|
<Title>Winner</Title>
|
||||||
|
<WinnerName style={{ backgroundColor: winner.color }}>
|
||||||
|
{winner.name || `Player ${winner.index + 1}`}
|
||||||
|
</WinnerName>
|
||||||
|
<ButtonContainer>
|
||||||
|
<SecondaryButton onClick={onStartNextGame}>
|
||||||
|
Start Next Game
|
||||||
|
</SecondaryButton>
|
||||||
|
<PrimaryButton onClick={onStay}>Close</PrimaryButton>
|
||||||
|
</ButtonContainer>
|
||||||
|
</Modal>
|
||||||
|
</Overlay>
|
||||||
|
);
|
||||||
|
};
|
||||||
@@ -24,6 +24,27 @@ const SettingsButtonTwc = twc.button<RotationButtonProps>((props) => [
|
|||||||
: 'top-1/4 right-[1vmax]',
|
: 'top-1/4 right-[1vmax]',
|
||||||
]);
|
]);
|
||||||
|
|
||||||
|
type MatchScoreBadgeProps = RotationDivProps & {
|
||||||
|
$useCommanderDamage: boolean;
|
||||||
|
};
|
||||||
|
|
||||||
|
const MatchScoreBadge = twc.div<MatchScoreBadgeProps>((props) => [
|
||||||
|
'absolute flex items-center justify-center',
|
||||||
|
'bg-black/70 backdrop-blur-sm',
|
||||||
|
'rounded-full',
|
||||||
|
'w-[5vmin] h-[5vmin]',
|
||||||
|
'text-white font-bold',
|
||||||
|
'text-[3vmin]',
|
||||||
|
'z-[1]',
|
||||||
|
'pointer-events-none',
|
||||||
|
'select-none webkit-user-select-none',
|
||||||
|
props.$rotation === Rotation.Side || props.$rotation === Rotation.SideFlipped
|
||||||
|
? `left-[6.5vmax] bottom-[1vmax]`
|
||||||
|
: props.$useCommanderDamage
|
||||||
|
? 'left-[0.5vmax] top-[11.5vmin]'
|
||||||
|
: 'left-[0.5vmax] top-[1vmax]',
|
||||||
|
]);
|
||||||
|
|
||||||
type SettingsButtonProps = {
|
type SettingsButtonProps = {
|
||||||
onClick: () => void;
|
onClick: () => void;
|
||||||
rotation: Rotation;
|
rotation: Rotation;
|
||||||
@@ -98,11 +119,12 @@ type LifeCounterProps = {
|
|||||||
player: Player;
|
player: Player;
|
||||||
opponents: Player[];
|
opponents: Player[];
|
||||||
isStartingPlayer?: boolean;
|
isStartingPlayer?: boolean;
|
||||||
|
matchScore?: number;
|
||||||
};
|
};
|
||||||
|
|
||||||
const RECENT_DIFFERENCE_TTL = 3_000;
|
const RECENT_DIFFERENCE_TTL = 3_000;
|
||||||
|
|
||||||
const LifeCounter = ({ player, opponents }: LifeCounterProps) => {
|
const LifeCounter = ({ player, opponents, matchScore }: LifeCounterProps) => {
|
||||||
const { updatePlayer, updateLifeTotal } = usePlayers();
|
const { updatePlayer, updateLifeTotal } = usePlayers();
|
||||||
const { settings, playing } = useGlobalSettings();
|
const { settings, playing } = useGlobalSettings();
|
||||||
const recentDifferenceTimerRef = useRef<NodeJS.Timeout | undefined>(
|
const recentDifferenceTimerRef = useRef<NodeJS.Timeout | undefined>(
|
||||||
@@ -215,6 +237,21 @@ const LifeCounter = ({ player, opponents }: LifeCounterProps) => {
|
|||||||
key={player.index}
|
key={player.index}
|
||||||
handleLifeChange={handleLifeChange}
|
handleLifeChange={handleLifeChange}
|
||||||
/>
|
/>
|
||||||
|
{matchScore !== undefined && matchScore > 0 && (
|
||||||
|
<MatchScoreBadge
|
||||||
|
$rotation={player.settings.rotation}
|
||||||
|
$useCommanderDamage={player.settings.useCommanderDamage}
|
||||||
|
style={{
|
||||||
|
rotate:
|
||||||
|
player.settings.rotation === Rotation.Side ||
|
||||||
|
player.settings.rotation === Rotation.SideFlipped
|
||||||
|
? `-90deg`
|
||||||
|
: '0deg',
|
||||||
|
}}
|
||||||
|
>
|
||||||
|
{matchScore}
|
||||||
|
</MatchScoreBadge>
|
||||||
|
)}
|
||||||
{settings.showPlayerMenuCog && (
|
{settings.showPlayerMenuCog && (
|
||||||
<SettingsButton
|
<SettingsButton
|
||||||
onClick={() => {
|
onClick={() => {
|
||||||
@@ -244,6 +281,8 @@ const LifeCounter = ({ player, opponents }: LifeCounterProps) => {
|
|||||||
isShown={showPlayerMenu}
|
isShown={showPlayerMenu}
|
||||||
player={player}
|
player={player}
|
||||||
setShowPlayerMenu={setShowPlayerMenu}
|
setShowPlayerMenu={setShowPlayerMenu}
|
||||||
|
onForfeit={toggleGameLost}
|
||||||
|
totalPlayers={opponents.length + 1}
|
||||||
/>
|
/>
|
||||||
</LifeCounterWrapper>
|
</LifeCounterWrapper>
|
||||||
</LifeCounterContentWrapper>
|
</LifeCounterContentWrapper>
|
||||||
|
|||||||
@@ -16,6 +16,7 @@ import {
|
|||||||
PartnerTax,
|
PartnerTax,
|
||||||
Poison,
|
Poison,
|
||||||
ResetGame,
|
ResetGame,
|
||||||
|
Skull,
|
||||||
} from '../../Icons/generated';
|
} from '../../Icons/generated';
|
||||||
import { Player, Rotation } from '../../Types/Player';
|
import { Player, Rotation } from '../../Types/Player';
|
||||||
import { PreStartMode } from '../../Types/Settings';
|
import { PreStartMode } from '../../Types/Settings';
|
||||||
@@ -90,16 +91,21 @@ type PlayerMenuProps = {
|
|||||||
player: Player;
|
player: Player;
|
||||||
setShowPlayerMenu: (showPlayerMenu: boolean) => void;
|
setShowPlayerMenu: (showPlayerMenu: boolean) => void;
|
||||||
isShown: boolean;
|
isShown: boolean;
|
||||||
|
onForfeit?: () => void;
|
||||||
|
totalPlayers: number;
|
||||||
};
|
};
|
||||||
|
|
||||||
const PlayerMenu = ({
|
const PlayerMenu = ({
|
||||||
player,
|
player,
|
||||||
setShowPlayerMenu,
|
setShowPlayerMenu,
|
||||||
isShown,
|
isShown,
|
||||||
|
onForfeit,
|
||||||
|
totalPlayers,
|
||||||
}: PlayerMenuProps) => {
|
}: PlayerMenuProps) => {
|
||||||
const settingsContainerRef = useRef<HTMLDivElement | null>(null);
|
const settingsContainerRef = useRef<HTMLDivElement | null>(null);
|
||||||
const resetGameDialogRef = useRef<HTMLDialogElement | null>(null);
|
const resetGameDialogRef = useRef<HTMLDialogElement | null>(null);
|
||||||
const endGameDialogRef = useRef<HTMLDialogElement | null>(null);
|
const endGameDialogRef = useRef<HTMLDialogElement | null>(null);
|
||||||
|
const forfeitGameDialogRef = useRef<HTMLDialogElement | null>(null);
|
||||||
|
|
||||||
const { isSide } = useSafeRotate({
|
const { isSide } = useSafeRotate({
|
||||||
rotation: player.settings.rotation,
|
rotation: player.settings.rotation,
|
||||||
@@ -117,6 +123,7 @@ const PlayerMenu = ({
|
|||||||
saveCurrentGame,
|
saveCurrentGame,
|
||||||
initialGameSettings,
|
initialGameSettings,
|
||||||
setPreStartCompleted,
|
setPreStartCompleted,
|
||||||
|
gameScore,
|
||||||
} = useGlobalSettings();
|
} = useGlobalSettings();
|
||||||
|
|
||||||
const analytics = useAnalytics();
|
const analytics = useAnalytics();
|
||||||
@@ -159,7 +166,7 @@ const PlayerMenu = ({
|
|||||||
};
|
};
|
||||||
|
|
||||||
const handleGoToStart = () => {
|
const handleGoToStart = () => {
|
||||||
saveCurrentGame({ players, initialGameSettings });
|
saveCurrentGame({ players, initialGameSettings, gameScore });
|
||||||
goToStart();
|
goToStart();
|
||||||
setRandomizingPlayer(true);
|
setRandomizingPlayer(true);
|
||||||
};
|
};
|
||||||
@@ -479,6 +486,32 @@ const PlayerMenu = ({
|
|||||||
>
|
>
|
||||||
<ResetGame size={iconSize} />
|
<ResetGame size={iconSize} />
|
||||||
</button>
|
</button>
|
||||||
|
|
||||||
|
<button
|
||||||
|
style={{
|
||||||
|
cursor: 'pointer',
|
||||||
|
userSelect: 'none',
|
||||||
|
fontSize: buttonFontSize,
|
||||||
|
padding: '2px',
|
||||||
|
}}
|
||||||
|
className="text-red-500"
|
||||||
|
onClick={() => {
|
||||||
|
if (totalPlayers === 2) {
|
||||||
|
forfeitGameDialogRef.current?.show();
|
||||||
|
} else {
|
||||||
|
if (onForfeit) {
|
||||||
|
analytics.trackEvent('forfeit_game', {
|
||||||
|
player: player.index,
|
||||||
|
});
|
||||||
|
onForfeit();
|
||||||
|
setShowPlayerMenu(false);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}}
|
||||||
|
aria-label="Forfeit Game"
|
||||||
|
>
|
||||||
|
<Skull size={iconSize} />
|
||||||
|
</button>
|
||||||
</ButtonsSections>
|
</ButtonsSections>
|
||||||
</BetterRowContainer>
|
</BetterRowContainer>
|
||||||
|
|
||||||
@@ -559,6 +592,48 @@ const PlayerMenu = ({
|
|||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
</dialog>
|
</dialog>
|
||||||
|
|
||||||
|
<dialog
|
||||||
|
ref={forfeitGameDialogRef}
|
||||||
|
className="z-[999] size-full bg-background-settings overflow-y-scroll"
|
||||||
|
onClick={() => forfeitGameDialogRef.current?.close()}
|
||||||
|
>
|
||||||
|
<div className="flex size-full items-center justify-center">
|
||||||
|
<div className="flex flex-col justify-center p-4 gap-2 bg-background-default rounded-xl border-none">
|
||||||
|
<h1
|
||||||
|
className="text-center text-text-primary"
|
||||||
|
style={{ fontSize: extraCountersSize }}
|
||||||
|
>
|
||||||
|
Forfeit Game?
|
||||||
|
</h1>
|
||||||
|
<div className="flex justify-evenly gap-2">
|
||||||
|
<button
|
||||||
|
className="bg-primary-main border border-primary-dark text-text-primary rounded-lg flex-grow"
|
||||||
|
style={{ fontSize: iconSize }}
|
||||||
|
onClick={() => forfeitGameDialogRef.current?.close()}
|
||||||
|
>
|
||||||
|
No
|
||||||
|
</button>
|
||||||
|
<button
|
||||||
|
className="bg-primary-main border border-primary-dark text-text-primary rounded-lg flex-grow"
|
||||||
|
onClick={() => {
|
||||||
|
if (onForfeit) {
|
||||||
|
analytics.trackEvent('forfeit_game', {
|
||||||
|
player: player.index,
|
||||||
|
});
|
||||||
|
onForfeit();
|
||||||
|
setShowPlayerMenu(false);
|
||||||
|
forfeitGameDialogRef.current?.close();
|
||||||
|
}
|
||||||
|
}}
|
||||||
|
style={{ fontSize: iconSize }}
|
||||||
|
>
|
||||||
|
Yes
|
||||||
|
</button>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</dialog>
|
||||||
</SettingsContainer>
|
</SettingsContainer>
|
||||||
</PlayerMenuWrapper>
|
</PlayerMenuWrapper>
|
||||||
);
|
);
|
||||||
|
|||||||
@@ -31,7 +31,7 @@ const PlayersWrapper = twc.div`w-full h-full bg-black`;
|
|||||||
export const Players = ({ gridLayout }: { gridLayout: GridLayout }) => {
|
export const Players = ({ gridLayout }: { gridLayout: GridLayout }) => {
|
||||||
const { players } = usePlayers();
|
const { players } = usePlayers();
|
||||||
|
|
||||||
const { playing, settings, preStartCompleted } = useGlobalSettings();
|
const { playing, settings, preStartCompleted, gameScore } = useGlobalSettings();
|
||||||
|
|
||||||
return (
|
return (
|
||||||
<PlayersWrapper>
|
<PlayersWrapper>
|
||||||
@@ -48,6 +48,11 @@ export const Players = ({ gridLayout }: { gridLayout: GridLayout }) => {
|
|||||||
opponents={players.filter(
|
opponents={players.filter(
|
||||||
(opponent) => opponent.index !== player.index
|
(opponent) => opponent.index !== player.index
|
||||||
)}
|
)}
|
||||||
|
matchScore={
|
||||||
|
settings.showMatchScore
|
||||||
|
? gameScore[player.index]
|
||||||
|
: undefined
|
||||||
|
}
|
||||||
/>
|
/>
|
||||||
|
|
||||||
{settings.preStartMode === PreStartMode.RandomKing &&
|
{settings.preStartMode === PreStartMode.RandomKing &&
|
||||||
|
|||||||
71
src/Components/ScoreDisplay/ScoreDisplay.tsx
Normal file
71
src/Components/ScoreDisplay/ScoreDisplay.tsx
Normal file
@@ -0,0 +1,71 @@
|
|||||||
|
import { twc } from 'react-twc';
|
||||||
|
import { Player } from '../../Types/Player';
|
||||||
|
import { GameScore } from '../../Contexts/GlobalSettingsContext';
|
||||||
|
|
||||||
|
const ScoreContainer = twc.div`
|
||||||
|
absolute bottom-4 left-1/2 -translate-x-1/2
|
||||||
|
bg-background-default/90 backdrop-blur-sm
|
||||||
|
rounded-lg p-4
|
||||||
|
shadow-lg
|
||||||
|
z-40
|
||||||
|
min-w-[200px]
|
||||||
|
`;
|
||||||
|
|
||||||
|
const Title = twc.h3`
|
||||||
|
text-sm font-semibold text-text-secondary
|
||||||
|
uppercase tracking-wide mb-3
|
||||||
|
`;
|
||||||
|
|
||||||
|
const ScoreList = twc.div`
|
||||||
|
flex flex-col gap-2
|
||||||
|
`;
|
||||||
|
|
||||||
|
const ScoreItem = twc.div`
|
||||||
|
flex items-center justify-between gap-4
|
||||||
|
`;
|
||||||
|
|
||||||
|
const PlayerInfo = twc.div`
|
||||||
|
flex items-center gap-2
|
||||||
|
`;
|
||||||
|
|
||||||
|
const PlayerColor = twc.div`
|
||||||
|
w-4 h-4 rounded-full
|
||||||
|
`;
|
||||||
|
|
||||||
|
const PlayerName = twc.span`
|
||||||
|
text-text-primary font-medium
|
||||||
|
`;
|
||||||
|
|
||||||
|
const Score = twc.span`
|
||||||
|
text-text-primary font-bold text-lg
|
||||||
|
`;
|
||||||
|
|
||||||
|
type ScoreDisplayProps = {
|
||||||
|
players: Player[];
|
||||||
|
gameScore: GameScore;
|
||||||
|
};
|
||||||
|
|
||||||
|
export const ScoreDisplay = ({ players, gameScore }: ScoreDisplayProps) => {
|
||||||
|
const hasAnyScore = Object.values(gameScore).some((score) => score > 0);
|
||||||
|
|
||||||
|
if (!hasAnyScore) {
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
return (
|
||||||
|
<ScoreContainer>
|
||||||
|
<Title>Match Score</Title>
|
||||||
|
<ScoreList>
|
||||||
|
{players.map((player) => (
|
||||||
|
<ScoreItem key={player.index}>
|
||||||
|
<PlayerInfo>
|
||||||
|
<PlayerColor style={{ backgroundColor: player.color }} />
|
||||||
|
<PlayerName>{player.name || `Player ${player.index + 1}`}</PlayerName>
|
||||||
|
</PlayerInfo>
|
||||||
|
<Score>{gameScore[player.index] || 0}</Score>
|
||||||
|
</ScoreItem>
|
||||||
|
))}
|
||||||
|
</ScoreList>
|
||||||
|
</ScoreContainer>
|
||||||
|
);
|
||||||
|
};
|
||||||
@@ -1,4 +1,4 @@
|
|||||||
import { useEffect } from 'react';
|
import { useEffect, useState } from 'react';
|
||||||
import { twc } from 'react-twc';
|
import { twc } from 'react-twc';
|
||||||
import { twGridTemplateAreas } from '../../../tailwind.config';
|
import { twGridTemplateAreas } from '../../../tailwind.config';
|
||||||
import { useGlobalSettings } from '../../Hooks/useGlobalSettings';
|
import { useGlobalSettings } from '../../Hooks/useGlobalSettings';
|
||||||
@@ -6,6 +6,7 @@ import { usePlayers } from '../../Hooks/usePlayers';
|
|||||||
import { Orientation, PreStartMode } from '../../Types/Settings';
|
import { Orientation, PreStartMode } from '../../Types/Settings';
|
||||||
import { Players } from '../Players/Players';
|
import { Players } from '../Players/Players';
|
||||||
import { PreStart } from '../PreStartGame/PreStart';
|
import { PreStart } from '../PreStartGame/PreStart';
|
||||||
|
import { GameOver } from '../GameOver/GameOver';
|
||||||
|
|
||||||
const MainWrapper = twc.div`w-[100dvmax] h-[100dvmin] overflow-hidden, setPlayers`;
|
const MainWrapper = twc.div`w-[100dvmax] h-[100dvmin] overflow-hidden, setPlayers`;
|
||||||
|
|
||||||
@@ -14,9 +15,10 @@ type GridTemplateAreasKeys = keyof typeof twGridTemplateAreas;
|
|||||||
export type GridLayout = `grid-areas-${GridTemplateAreasKeys}`;
|
export type GridLayout = `grid-areas-${GridTemplateAreasKeys}`;
|
||||||
|
|
||||||
export const Play = () => {
|
export const Play = () => {
|
||||||
const { players, setPlayers } = usePlayers();
|
const { players, setPlayers, resetCurrentGame, setStartingPlayerIndex } = usePlayers();
|
||||||
const { initialGameSettings, playing, settings, preStartCompleted } =
|
const { initialGameSettings, playing, settings, preStartCompleted, gameScore, setGameScore } =
|
||||||
useGlobalSettings();
|
useGlobalSettings();
|
||||||
|
const [winner, setWinner] = useState<number | null>(null);
|
||||||
|
|
||||||
let gridLayout: GridLayout;
|
let gridLayout: GridLayout;
|
||||||
switch (players.length) {
|
switch (players.length) {
|
||||||
@@ -94,6 +96,57 @@ export const Play = () => {
|
|||||||
// eslint-disable-next-line react-hooks/exhaustive-deps
|
// eslint-disable-next-line react-hooks/exhaustive-deps
|
||||||
}, []);
|
}, []);
|
||||||
|
|
||||||
|
// Check for game over when only one player remains
|
||||||
|
useEffect(() => {
|
||||||
|
if (players.length < 2 || winner !== null || !settings.showMatchScore) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
const activePlayers = players.filter((p) => !p.hasLost);
|
||||||
|
|
||||||
|
// If only one player is alive, they are the winner
|
||||||
|
if (activePlayers.length === 1) {
|
||||||
|
setWinner(activePlayers[0].index);
|
||||||
|
}
|
||||||
|
}, [players, winner, settings.showMatchScore]);
|
||||||
|
|
||||||
|
const handleStartNextGame = () => {
|
||||||
|
if (winner === null) return;
|
||||||
|
|
||||||
|
// Update score
|
||||||
|
const newScore = { ...gameScore };
|
||||||
|
newScore[winner] = (newScore[winner] || 0) + 1;
|
||||||
|
setGameScore(newScore);
|
||||||
|
|
||||||
|
// Set the loser as the starting player for next game
|
||||||
|
const loserIndex = players.find((p) => p.index !== winner)?.index ?? 0;
|
||||||
|
setStartingPlayerIndex(loserIndex);
|
||||||
|
|
||||||
|
// Reset game
|
||||||
|
resetCurrentGame();
|
||||||
|
setWinner(null);
|
||||||
|
};
|
||||||
|
|
||||||
|
const handleStay = () => {
|
||||||
|
if (winner === null) return;
|
||||||
|
|
||||||
|
// Update score
|
||||||
|
const newScore = { ...gameScore };
|
||||||
|
newScore[winner] = (newScore[winner] || 0) + 1;
|
||||||
|
setGameScore(newScore);
|
||||||
|
|
||||||
|
// Reset hasLost state for all players
|
||||||
|
setPlayers(
|
||||||
|
players.map((p) => ({
|
||||||
|
...p,
|
||||||
|
hasLost: false,
|
||||||
|
}))
|
||||||
|
);
|
||||||
|
|
||||||
|
// Clear winner to allow new game over detection
|
||||||
|
setWinner(null);
|
||||||
|
};
|
||||||
|
|
||||||
return (
|
return (
|
||||||
<MainWrapper>
|
<MainWrapper>
|
||||||
{players.length > 1 &&
|
{players.length > 1 &&
|
||||||
@@ -103,6 +156,14 @@ export const Play = () => {
|
|||||||
settings.showStartingPlayer && <PreStart />}
|
settings.showStartingPlayer && <PreStart />}
|
||||||
|
|
||||||
<Players gridLayout={gridLayout} />
|
<Players gridLayout={gridLayout} />
|
||||||
|
|
||||||
|
{winner !== null && (
|
||||||
|
<GameOver
|
||||||
|
winner={players[winner]}
|
||||||
|
onStartNextGame={handleStartNextGame}
|
||||||
|
onStay={handleStay}
|
||||||
|
/>
|
||||||
|
)}
|
||||||
</MainWrapper>
|
</MainWrapper>
|
||||||
);
|
);
|
||||||
};
|
};
|
||||||
|
|||||||
@@ -64,6 +64,7 @@ const Start = () => {
|
|||||||
setPlaying,
|
setPlaying,
|
||||||
savedGame,
|
savedGame,
|
||||||
saveCurrentGame,
|
saveCurrentGame,
|
||||||
|
setGameScore,
|
||||||
} = useGlobalSettings();
|
} = useGlobalSettings();
|
||||||
|
|
||||||
const infoDialogRef = useRef<HTMLDialogElement | null>(null);
|
const infoDialogRef = useRef<HTMLDialogElement | null>(null);
|
||||||
@@ -213,6 +214,9 @@ const Start = () => {
|
|||||||
|
|
||||||
setInitialGameSettings(savedGame.initialGameSettings);
|
setInitialGameSettings(savedGame.initialGameSettings);
|
||||||
setPlayers(savedGame.players);
|
setPlayers(savedGame.players);
|
||||||
|
if (savedGame.gameScore) {
|
||||||
|
setGameScore(savedGame.gameScore);
|
||||||
|
}
|
||||||
saveCurrentGame(null);
|
saveCurrentGame(null);
|
||||||
setRandomizingPlayer(false);
|
setRandomizingPlayer(false);
|
||||||
setShowPlay(true);
|
setShowPlay(true);
|
||||||
@@ -411,11 +415,27 @@ const Start = () => {
|
|||||||
duration-200 ease-in-out shadow-[1px_2px_4px_0px_rgba(0,0,0,0.3)] hover:bg-secondary-dark font-bold"
|
duration-200 ease-in-out shadow-[1px_2px_4px_0px_rgba(0,0,0,0.3)] hover:bg-secondary-dark font-bold"
|
||||||
onClick={doResumeGame}
|
onClick={doResumeGame}
|
||||||
>
|
>
|
||||||
|
<div className="flex flex-col items-center">
|
||||||
|
<div>
|
||||||
RESUME
|
RESUME
|
||||||
<span className="text-xs">
|
<span className="text-xs">
|
||||||
({savedGame.players.length}
|
({savedGame.players.length}
|
||||||
{savedGame.players.length > 1 ? 'players' : 'player'})
|
{savedGame.players.length > 1 ? 'players' : 'player'})
|
||||||
</span>
|
</span>
|
||||||
|
</div>
|
||||||
|
{savedGame.gameScore && Object.keys(savedGame.gameScore).length > 0 && (
|
||||||
|
<div className="text-xs opacity-75">
|
||||||
|
Score: {Object.entries(savedGame.gameScore)
|
||||||
|
.map(([playerIndex, score]) => {
|
||||||
|
const player = savedGame.players.find(
|
||||||
|
(p) => p.index === Number(playerIndex)
|
||||||
|
);
|
||||||
|
return `${player?.name || `P${Number(playerIndex) + 1}`}: ${score}`;
|
||||||
|
})
|
||||||
|
.join(' | ')}
|
||||||
|
</div>
|
||||||
|
)}
|
||||||
|
</div>
|
||||||
</button>
|
</button>
|
||||||
)}
|
)}
|
||||||
</StartButtonFooter>
|
</StartButtonFooter>
|
||||||
|
|||||||
@@ -12,8 +12,13 @@ type Version = {
|
|||||||
export type SavedGame = {
|
export type SavedGame = {
|
||||||
initialGameSettings: InitialGameSettings;
|
initialGameSettings: InitialGameSettings;
|
||||||
players: Player[];
|
players: Player[];
|
||||||
|
gameScore?: GameScore;
|
||||||
} | null;
|
} | null;
|
||||||
|
|
||||||
|
export type GameScore = {
|
||||||
|
[playerIndex: number]: number;
|
||||||
|
};
|
||||||
|
|
||||||
export type GlobalSettingsContextType = {
|
export type GlobalSettingsContextType = {
|
||||||
fullscreen: {
|
fullscreen: {
|
||||||
isFullscreen: boolean;
|
isFullscreen: boolean;
|
||||||
@@ -45,6 +50,9 @@ export type GlobalSettingsContextType = {
|
|||||||
version: Version;
|
version: Version;
|
||||||
savedGame: SavedGame;
|
savedGame: SavedGame;
|
||||||
saveCurrentGame: (currentGame: SavedGame) => void;
|
saveCurrentGame: (currentGame: SavedGame) => void;
|
||||||
|
gameScore: GameScore;
|
||||||
|
setGameScore: (score: GameScore) => void;
|
||||||
|
resetGameScore: () => void;
|
||||||
};
|
};
|
||||||
|
|
||||||
export const GlobalSettingsContext =
|
export const GlobalSettingsContext =
|
||||||
|
|||||||
@@ -1,6 +1,7 @@
|
|||||||
import { ReactNode, useEffect, useMemo, useState } from 'react';
|
import { ReactNode, useEffect, useMemo, useState } from 'react';
|
||||||
import { useWakeLock } from 'react-screen-wake-lock';
|
import { useWakeLock } from 'react-screen-wake-lock';
|
||||||
import {
|
import {
|
||||||
|
GameScore,
|
||||||
GlobalSettingsContext,
|
GlobalSettingsContext,
|
||||||
GlobalSettingsContextType,
|
GlobalSettingsContextType,
|
||||||
SavedGame,
|
SavedGame,
|
||||||
@@ -94,6 +95,19 @@ export const GlobalSettingsProvider = ({
|
|||||||
);
|
);
|
||||||
};
|
};
|
||||||
|
|
||||||
|
const savedGameScore = localStorage.getItem('gameScore');
|
||||||
|
const [gameScore, setGameScore] = useState<GameScore>(
|
||||||
|
savedGameScore ? JSON.parse(savedGameScore) : {}
|
||||||
|
);
|
||||||
|
const setGameScoreAndLocalStorage = (score: GameScore) => {
|
||||||
|
setGameScore(score);
|
||||||
|
localStorage.setItem('gameScore', JSON.stringify(score));
|
||||||
|
};
|
||||||
|
const resetGameScore = () => {
|
||||||
|
setGameScore({});
|
||||||
|
localStorage.removeItem('gameScore');
|
||||||
|
};
|
||||||
|
|
||||||
// Set settings if they are not valid
|
// Set settings if they are not valid
|
||||||
useEffect(() => {
|
useEffect(() => {
|
||||||
// If there are no saved settings, set default settings
|
// If there are no saved settings, set default settings
|
||||||
@@ -171,11 +185,13 @@ export const GlobalSettingsProvider = ({
|
|||||||
localStorage.removeItem('playing');
|
localStorage.removeItem('playing');
|
||||||
localStorage.removeItem('showPlay');
|
localStorage.removeItem('showPlay');
|
||||||
localStorage.removeItem('preStartComplete');
|
localStorage.removeItem('preStartComplete');
|
||||||
|
localStorage.removeItem('gameScore');
|
||||||
|
|
||||||
setPlaying(false);
|
setPlaying(false);
|
||||||
setShowPlay(false);
|
setShowPlay(false);
|
||||||
setPreStartCompleted(false);
|
setPreStartCompleted(false);
|
||||||
setSettings({ ...settings, useMonarch: false });
|
setSettings({ ...settings, useMonarch: false });
|
||||||
|
setGameScore({});
|
||||||
};
|
};
|
||||||
|
|
||||||
const goToStart = async () => {
|
const goToStart = async () => {
|
||||||
@@ -299,6 +315,9 @@ export const GlobalSettingsProvider = ({
|
|||||||
isLatest: isLatestVersion,
|
isLatest: isLatestVersion,
|
||||||
checkForNewVersion,
|
checkForNewVersion,
|
||||||
},
|
},
|
||||||
|
gameScore,
|
||||||
|
setGameScore: setGameScoreAndLocalStorage,
|
||||||
|
resetGameScore,
|
||||||
};
|
};
|
||||||
}, [
|
}, [
|
||||||
isFullscreen,
|
isFullscreen,
|
||||||
@@ -317,6 +336,7 @@ export const GlobalSettingsProvider = ({
|
|||||||
remoteVersion,
|
remoteVersion,
|
||||||
isLatestVersion,
|
isLatestVersion,
|
||||||
analytics,
|
analytics,
|
||||||
|
gameScore,
|
||||||
]);
|
]);
|
||||||
|
|
||||||
return (
|
return (
|
||||||
|
|||||||
@@ -61,7 +61,11 @@ export const PlayersProvider = ({ children }: { children: ReactNode }) => {
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
const newStartingPlayerIndex = Math.floor(Math.random() * players.length);
|
// Use the saved starting player index if available, otherwise random
|
||||||
|
const newStartingPlayerIndex =
|
||||||
|
startingPlayerIndex >= 0
|
||||||
|
? startingPlayerIndex
|
||||||
|
: Math.floor(Math.random() * players.length);
|
||||||
|
|
||||||
players.forEach((player: Player) => {
|
players.forEach((player: Player) => {
|
||||||
player.commanderDamage.map((damage) => {
|
player.commanderDamage.map((damage) => {
|
||||||
|
|||||||
@@ -27,6 +27,7 @@ export type Settings = {
|
|||||||
preStartMode: PreStartMode;
|
preStartMode: PreStartMode;
|
||||||
showAnimations: boolean;
|
showAnimations: boolean;
|
||||||
useMonarch: boolean;
|
useMonarch: boolean;
|
||||||
|
showMatchScore: boolean;
|
||||||
};
|
};
|
||||||
|
|
||||||
export type InitialGameSettings = {
|
export type InitialGameSettings = {
|
||||||
@@ -61,6 +62,7 @@ export const settingsSchema = z.object({
|
|||||||
preStartMode: z.nativeEnum(PreStartMode),
|
preStartMode: z.nativeEnum(PreStartMode),
|
||||||
showAnimations: z.boolean(),
|
showAnimations: z.boolean(),
|
||||||
useMonarch: z.boolean().default(false),
|
useMonarch: z.boolean().default(false),
|
||||||
|
showMatchScore: z.boolean().default(true),
|
||||||
});
|
});
|
||||||
|
|
||||||
export const defaultSettings: Settings = {
|
export const defaultSettings: Settings = {
|
||||||
@@ -71,4 +73,5 @@ export const defaultSettings: Settings = {
|
|||||||
preStartMode: PreStartMode.None,
|
preStartMode: PreStartMode.None,
|
||||||
showAnimations: true,
|
showAnimations: true,
|
||||||
useMonarch: false,
|
useMonarch: false,
|
||||||
|
showMatchScore: true,
|
||||||
};
|
};
|
||||||
|
|||||||
Reference in New Issue
Block a user