mirror of
https://github.com/Vikeo/LifeTrinket.git
synced 2025-11-11 13:46:21 +00:00
Compare commits
12 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
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89e1eaff4e | ||
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0f4e896342 | ||
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dc1d5fe01d | ||
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41e73d2c0c | ||
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724dcf086c | ||
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51f9c4d20e | ||
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354c0dbbb2 | ||
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3770d13beb | ||
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13733242a2 | ||
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81f3891b20 |
10
package.json
10
package.json
@@ -1,7 +1,7 @@
|
||||
{
|
||||
"name": "life-trinket",
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||||
"private": true,
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||||
"version": "0.5.51",
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||||
"version": "0.6.2",
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||||
"type": "commonjs",
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||||
"engines": {
|
||||
"node": ">=18",
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||||
@@ -22,6 +22,7 @@
|
||||
"react": "^18.2.0",
|
||||
"react-dom": "^18.2.0",
|
||||
"react-screen-wake-lock": "^3.0.2",
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||||
"react-swipeable": "^7.0.1",
|
||||
"react-twc": "^1.3.0",
|
||||
"zod": "^3.22.4"
|
||||
},
|
||||
@@ -43,8 +44,9 @@
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||||
"install": "^0.13.0",
|
||||
"postcss": "^8.4.32",
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||||
"prettier": "2.8.8",
|
||||
"tailwindcss": "^3.4.0",
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||||
"typescript": "^5.0.2",
|
||||
"vite": "^4.4.5"
|
||||
"tailwindcss": "^3.4.1",
|
||||
"typescript": "^5.3.3",
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||||
"vite": "^5.0.12",
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||||
"vite-plugin-pwa": "^0.17.4"
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||||
}
|
||||
}
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||||
|
||||
@@ -17,6 +17,8 @@ export type RotationButtonProps = TwcComponentProps<'button'> & {
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$rotation?: number;
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||||
};
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||||
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||||
export const MAX_TAP_MOVE_DISTANCE = 20;
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||||
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||||
const CommanderDamageContainer = twc.div<RotationDivProps>((props) => [
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'flex flex-grow',
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props.$rotation === Rotation.SideFlipped || props.$rotation === Rotation.Side
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||||
@@ -38,7 +40,7 @@ const CommanderDamageTextContainer = twc.div<RotationDivProps>((props) => [
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||||
: '',
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||||
]);
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||||
|
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const PartnerDamageSeperator = twc.div<RotationDivProps>((props) => [
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const PartnerDamageSeparator = twc.div<RotationDivProps>((props) => [
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'bg-black',
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props.$rotation === Rotation.SideFlipped || props.$rotation === Rotation.Side
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? 'w-full h-px'
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@@ -54,6 +56,7 @@ type CommanderDamageButtonComponentProps = {
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type InputProps = {
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opponentIndex: number;
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isPartner: boolean;
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event: React.PointerEvent<HTMLButtonElement>;
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||||
};
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||||
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export const CommanderDamage = ({
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||||
@@ -65,10 +68,7 @@ export const CommanderDamage = ({
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const timeoutRef = useRef<NodeJS.Timeout | undefined>(undefined);
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const [timeoutFinished, setTimeoutFinished] = useState(false);
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||||
const [hasPressedDown, setHasPressedDown] = useState(false);
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||||
|
||||
const isSide =
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player.settings.rotation === Rotation.Side ||
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player.settings.rotation === Rotation.SideFlipped;
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const downPositionRef = useRef({ x: 0, y: 0 });
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|
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const handleCommanderDamageChange = (
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index: number,
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@@ -107,7 +107,8 @@ export const CommanderDamage = ({
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handleLifeChange(player.lifeTotal - increment);
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};
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const handleDownInput = ({ opponentIndex, isPartner }: InputProps) => {
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const handleDownInput = ({ opponentIndex, isPartner, event }: InputProps) => {
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downPositionRef.current = { x: event.clientX, y: event.clientY };
|
||||
setTimeoutFinished(false);
|
||||
setHasPressedDown(true);
|
||||
timeoutRef.current = setTimeout(() => {
|
||||
@@ -116,11 +117,23 @@ export const CommanderDamage = ({
|
||||
}, decrementTimeoutMs);
|
||||
};
|
||||
|
||||
const handleUpInput = ({ opponentIndex, isPartner }: InputProps) => {
|
||||
const handleUpInput = ({ opponentIndex, isPartner, event }: InputProps) => {
|
||||
if (!(hasPressedDown && !timeoutFinished)) {
|
||||
return;
|
||||
}
|
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clearTimeout(timeoutRef.current);
|
||||
|
||||
const upPosition = { x: event.clientX, y: event.clientY };
|
||||
|
||||
const hasMoved =
|
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Math.abs(upPosition.x - downPositionRef.current.x) >
|
||||
MAX_TAP_MOVE_DISTANCE ||
|
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Math.abs(upPosition.y - downPositionRef.current.y) >
|
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MAX_TAP_MOVE_DISTANCE;
|
||||
|
||||
if (hasMoved) {
|
||||
return;
|
||||
}
|
||||
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handleCommanderDamageChange(opponentIndex, 1, isPartner);
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setHasPressedDown(false);
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};
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||||
@@ -132,9 +145,9 @@ export const CommanderDamage = ({
|
||||
};
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||||
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||||
const opponentIndex = opponent.index;
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const fontSize = isSide ? '4vmax' : '7vmin';
|
||||
const fontSize = player.isSide ? '4vmax' : '7vmin';
|
||||
const fontWeight = 'bold';
|
||||
const strokeWidth = isSide ? '0.4vmax' : '0.7vmin';
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||||
const strokeWidth = player.isSide ? '0.4vmax' : '0.7vmin';
|
||||
|
||||
return (
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<CommanderDamageContainer
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@@ -145,10 +158,12 @@ export const CommanderDamage = ({
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||||
<CommanderDamageButton
|
||||
key={opponentIndex}
|
||||
$rotation={player.settings.rotation}
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onPointerDown={() =>
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handleDownInput({ opponentIndex, isPartner: false })
|
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onPointerDown={(e) =>
|
||||
handleDownInput({ opponentIndex, isPartner: false, event: e })
|
||||
}
|
||||
onPointerUp={(e) =>
|
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handleUpInput({ opponentIndex, isPartner: false, event: e })
|
||||
}
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onPointerUp={() => handleUpInput({ opponentIndex, isPartner: false })}
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onPointerLeave={handleLeaveInput}
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onContextMenu={(e: React.MouseEvent<HTMLButtonElement, MouseEvent>) => {
|
||||
e.preventDefault();
|
||||
@@ -171,15 +186,15 @@ export const CommanderDamage = ({
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||||
|
||||
{opponent.settings.usePartner && (
|
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<>
|
||||
<PartnerDamageSeperator $rotation={player.settings.rotation} />
|
||||
<PartnerDamageSeparator $rotation={player.settings.rotation} />
|
||||
<CommanderDamageButton
|
||||
key={opponentIndex}
|
||||
$rotation={player.settings.rotation}
|
||||
onPointerDown={() =>
|
||||
handleDownInput({ opponentIndex, isPartner: true })
|
||||
onPointerDown={(e) =>
|
||||
handleDownInput({ opponentIndex, isPartner: true, event: e })
|
||||
}
|
||||
onPointerUp={() =>
|
||||
handleUpInput({ opponentIndex, isPartner: true })
|
||||
onPointerUp={(e) =>
|
||||
handleUpInput({ opponentIndex, isPartner: true, event: e })
|
||||
}
|
||||
onPointerLeave={handleLeaveInput}
|
||||
onContextMenu={(
|
||||
|
||||
@@ -3,7 +3,7 @@ import { twc } from 'react-twc';
|
||||
import { decrementTimeoutMs } from '../../Data/constants';
|
||||
import { CounterType, Rotation } from '../../Types/Player';
|
||||
import { OutlinedText } from '../Misc/OutlinedText';
|
||||
import { RotationDivProps } from './CommanderDamage';
|
||||
import { MAX_TAP_MOVE_DISTANCE, RotationDivProps } from './CommanderDamage';
|
||||
|
||||
const ExtraCounterContainer = twc.div`
|
||||
flex
|
||||
@@ -47,6 +47,7 @@ type ExtraCounterProps = {
|
||||
type: CounterType;
|
||||
setCounterTotal: (updatedCounterTotal: number, type: CounterType) => void;
|
||||
rotation: number;
|
||||
isSide: boolean;
|
||||
playerIndex: number;
|
||||
};
|
||||
|
||||
@@ -56,14 +57,13 @@ const ExtraCounter = ({
|
||||
setCounterTotal,
|
||||
type,
|
||||
rotation,
|
||||
isSide,
|
||||
playerIndex,
|
||||
}: ExtraCounterProps) => {
|
||||
const timeoutRef = useRef<NodeJS.Timeout | undefined>(undefined);
|
||||
const [timeoutFinished, setTimeoutFinished] = useState(false);
|
||||
const [hasPressedDown, setHasPressedDown] = useState(false);
|
||||
|
||||
const isSide =
|
||||
rotation === Rotation.Side || rotation === Rotation.SideFlipped;
|
||||
const downPositionRef = useRef({ x: 0, y: 0 });
|
||||
|
||||
const handleCountChange = (increment: number) => {
|
||||
if (!counterTotal) {
|
||||
@@ -73,7 +73,8 @@ const ExtraCounter = ({
|
||||
setCounterTotal(counterTotal + increment, type);
|
||||
};
|
||||
|
||||
const handleDownInput = () => {
|
||||
const handleDownInput = (event: React.PointerEvent<HTMLButtonElement>) => {
|
||||
downPositionRef.current = { x: event.clientX, y: event.clientY };
|
||||
setTimeoutFinished(false);
|
||||
setHasPressedDown(true);
|
||||
timeoutRef.current = setTimeout(() => {
|
||||
@@ -82,10 +83,23 @@ const ExtraCounter = ({
|
||||
}, decrementTimeoutMs);
|
||||
};
|
||||
|
||||
const handleUpInput = () => {
|
||||
const handleUpInput = (event: React.PointerEvent<HTMLButtonElement>) => {
|
||||
if (!(hasPressedDown && !timeoutFinished)) {
|
||||
return;
|
||||
}
|
||||
|
||||
const upPosition = { x: event.clientX, y: event.clientY };
|
||||
|
||||
const hasMoved =
|
||||
Math.abs(upPosition.x - downPositionRef.current.x) >
|
||||
MAX_TAP_MOVE_DISTANCE ||
|
||||
Math.abs(upPosition.y - downPositionRef.current.y) >
|
||||
MAX_TAP_MOVE_DISTANCE;
|
||||
|
||||
if (hasMoved) {
|
||||
return;
|
||||
}
|
||||
|
||||
clearTimeout(timeoutRef.current);
|
||||
handleCountChange(1);
|
||||
setHasPressedDown(false);
|
||||
|
||||
@@ -2,6 +2,7 @@ import { useRef, useState } from 'react';
|
||||
import { TwcComponentProps, twc } from 'react-twc';
|
||||
import { lifeLongPressMultiplier } from '../../Data/constants';
|
||||
import { Rotation } from '../../Types/Player';
|
||||
import { MAX_TAP_MOVE_DISTANCE } from './CommanderDamage';
|
||||
|
||||
type RotationButtonProps = TwcComponentProps<'div'> & {
|
||||
$align?: string;
|
||||
@@ -56,12 +57,14 @@ const LifeCounterButton = ({
|
||||
const timeoutRef = useRef<NodeJS.Timeout | undefined>(undefined);
|
||||
const [timeoutFinished, setTimeoutFinished] = useState(false);
|
||||
const [hasPressedDown, setHasPressedDown] = useState(false);
|
||||
const downPositionRef = useRef({ x: 0, y: 0 });
|
||||
|
||||
const handleLifeChange = (increment: number) => {
|
||||
setLifeTotal(lifeTotal + increment);
|
||||
};
|
||||
|
||||
const handleDownInput = () => {
|
||||
const handleDownInput = (event: React.PointerEvent<HTMLButtonElement>) => {
|
||||
downPositionRef.current = { x: event.clientX, y: event.clientY };
|
||||
setTimeoutFinished(false);
|
||||
setHasPressedDown(true);
|
||||
timeoutRef.current = setTimeout(() => {
|
||||
@@ -70,10 +73,23 @@ const LifeCounterButton = ({
|
||||
}, 500);
|
||||
};
|
||||
|
||||
const handleUpInput = () => {
|
||||
const handleUpInput = (event: React.PointerEvent<HTMLButtonElement>) => {
|
||||
if (!(hasPressedDown && !timeoutFinished)) {
|
||||
return;
|
||||
}
|
||||
|
||||
const upPosition = { x: event.clientX, y: event.clientY };
|
||||
|
||||
const hasMoved =
|
||||
Math.abs(upPosition.x - downPositionRef.current.x) >
|
||||
MAX_TAP_MOVE_DISTANCE ||
|
||||
Math.abs(upPosition.y - downPositionRef.current.y) >
|
||||
MAX_TAP_MOVE_DISTANCE;
|
||||
|
||||
if (hasMoved) {
|
||||
return;
|
||||
}
|
||||
|
||||
clearTimeout(timeoutRef.current);
|
||||
handleLifeChange(operation === 'add' ? 1 : -1);
|
||||
setHasPressedDown(false);
|
||||
|
||||
@@ -4,13 +4,11 @@ import { Rotation } from '../../Types/Player';
|
||||
import { RotationDivProps } from './CommanderDamage';
|
||||
|
||||
const LoseButton = twc.div<RotationDivProps>((props) => [
|
||||
'absolute flex-grow border-none outline-none cursor-pointer bg-interface-loseButton-background rounded-lg select-none z-[1] webkit-user-select-none',
|
||||
'absolute flex-grow border-none outline-none cursor-pointer bg-interface-loseButton-background rounded-lg select-none z-[1] webkit-user-select-none py-2 px-4 ',
|
||||
|
||||
props.$rotation === Rotation.SideFlipped
|
||||
? `right-auto top-[15%] left-[27%]`
|
||||
: props.$rotation === Rotation.Side
|
||||
? `right-auto top-[15%] left-[27%]`
|
||||
: 'right-[15%] top-1/4',
|
||||
props.$rotation === Rotation.SideFlipped || props.$rotation === Rotation.Side
|
||||
? `left-[19%]`
|
||||
: 'top-[21%]',
|
||||
]);
|
||||
|
||||
type LoseButtonProps = {
|
||||
@@ -24,6 +22,8 @@ export const LoseGameButton = ({ rotation, onClick }: LoseButtonProps) => {
|
||||
? rotation
|
||||
: rotation === Rotation.Side
|
||||
? rotation - 180
|
||||
: rotation === Rotation.Flipped
|
||||
? rotation - 180
|
||||
: rotation;
|
||||
|
||||
return (
|
||||
@@ -33,7 +33,7 @@ export const LoseGameButton = ({ rotation, onClick }: LoseButtonProps) => {
|
||||
aria-label={`Lose Game`}
|
||||
style={{ rotate: `${calcRotation}deg` }}
|
||||
>
|
||||
<Skull size="5vmin" color="black" opacity={0.5} />
|
||||
<Skull size="8vmin" color="black" opacity={0.5} />
|
||||
</LoseButton>
|
||||
);
|
||||
};
|
||||
|
||||
@@ -1,30 +0,0 @@
|
||||
import { twc } from 'react-twc';
|
||||
import { Cog } from '../../Icons/generated';
|
||||
import { Rotation } from '../../Types/Player';
|
||||
import { RotationButtonProps } from './CommanderDamage';
|
||||
|
||||
const SettingsButtonTwc = twc.button<RotationButtonProps>((props) => [
|
||||
'absolute flex-grow border-none outline-none cursor-pointer bg-transparent z-[1] select-none webkit-user-select-none',
|
||||
props.$rotation === Rotation.Side || props.$rotation === Rotation.SideFlipped
|
||||
? `right-auto top-[1vmax] left-[27%]`
|
||||
: 'top-1/4 right-[1vmax]',
|
||||
]);
|
||||
|
||||
type SettingsButtonProps = {
|
||||
onClick: () => void;
|
||||
rotation: Rotation;
|
||||
};
|
||||
|
||||
const SettingsButton = ({ onClick, rotation }: SettingsButtonProps) => {
|
||||
return (
|
||||
<SettingsButtonTwc
|
||||
onClick={onClick}
|
||||
$rotation={rotation}
|
||||
aria-label={`Settings`}
|
||||
>
|
||||
<Cog size="5vmin" color="black" opacity="0.3" />
|
||||
</SettingsButtonTwc>
|
||||
);
|
||||
};
|
||||
|
||||
export default SettingsButton;
|
||||
@@ -100,6 +100,7 @@ const ExtraCountersBar = ({ player }: ExtraCountersBarProps) => {
|
||||
(counter) => counter.type === 'commanderTax'
|
||||
)?.value
|
||||
}
|
||||
isSide={player.isSide}
|
||||
setCounterTotal={handleCounterChange}
|
||||
playerIndex={player.index}
|
||||
/>
|
||||
@@ -114,6 +115,7 @@ const ExtraCountersBar = ({ player }: ExtraCountersBarProps) => {
|
||||
(counter) => counter.type === 'partnerTax'
|
||||
)?.value
|
||||
}
|
||||
isSide={player.isSide}
|
||||
setCounterTotal={handleCounterChange}
|
||||
playerIndex={player.index}
|
||||
/>
|
||||
@@ -127,6 +129,7 @@ const ExtraCountersBar = ({ player }: ExtraCountersBarProps) => {
|
||||
player.extraCounters?.find((counter) => counter.type === 'poison')
|
||||
?.value
|
||||
}
|
||||
isSide={player.isSide}
|
||||
setCounterTotal={handleCounterChange}
|
||||
playerIndex={player.index}
|
||||
/>
|
||||
@@ -140,6 +143,7 @@ const ExtraCountersBar = ({ player }: ExtraCountersBarProps) => {
|
||||
player.extraCounters?.find((counter) => counter.type === 'energy')
|
||||
?.value
|
||||
}
|
||||
isSide={player.isSide}
|
||||
setCounterTotal={handleCounterChange}
|
||||
playerIndex={player.index}
|
||||
/>
|
||||
@@ -154,6 +158,7 @@ const ExtraCountersBar = ({ player }: ExtraCountersBarProps) => {
|
||||
(counter) => counter.type === 'experience'
|
||||
)?.value
|
||||
}
|
||||
isSide={player.isSide}
|
||||
setCounterTotal={handleCounterChange}
|
||||
playerIndex={player.index}
|
||||
/>
|
||||
|
||||
@@ -8,7 +8,7 @@ import {
|
||||
import LifeCounterButton from '../Buttons/LifeCounterButton';
|
||||
import { OutlinedText } from '../Misc/OutlinedText';
|
||||
|
||||
const LifeCountainer = twc.div<RotationDivProps>((props) => [
|
||||
const LifeContainer = twc.div<RotationDivProps>((props) => [
|
||||
'flex flex-grow relative w-full h-full justify-between items-center',
|
||||
props.$rotation === Rotation.SideFlipped || props.$rotation === Rotation.Side
|
||||
? 'flex-col-reverse'
|
||||
@@ -49,7 +49,6 @@ type HealthProps = {
|
||||
|
||||
const Health = ({
|
||||
player,
|
||||
rotation,
|
||||
handleLifeChange,
|
||||
differenceKey,
|
||||
recentDifference,
|
||||
@@ -99,12 +98,13 @@ const Health = ({
|
||||
}, [textContainerRef]);
|
||||
|
||||
const calculateFontSize = (container: HTMLDivElement) => {
|
||||
const isSide =
|
||||
rotation === Rotation.SideFlipped || rotation === Rotation.Side;
|
||||
const widthRatio = player.isSide
|
||||
? container.clientHeight
|
||||
: container.clientWidth;
|
||||
|
||||
const widthRatio = isSide ? container.clientHeight : container.clientWidth;
|
||||
|
||||
const heightRatio = isSide ? container.clientWidth : container.clientHeight;
|
||||
const heightRatio = player.isSide
|
||||
? container.clientWidth
|
||||
: container.clientHeight;
|
||||
|
||||
const minRatio = Math.min(widthRatio, heightRatio);
|
||||
|
||||
@@ -116,7 +116,7 @@ const Health = ({
|
||||
};
|
||||
|
||||
return (
|
||||
<LifeCountainer $rotation={player.settings.rotation}>
|
||||
<LifeContainer $rotation={player.settings.rotation}>
|
||||
<LifeCounterButton
|
||||
lifeTotal={player.lifeTotal}
|
||||
setLifeTotal={handleLifeChange}
|
||||
@@ -154,7 +154,7 @@ const Health = ({
|
||||
operation="add"
|
||||
increment={1}
|
||||
/>
|
||||
</LifeCountainer>
|
||||
</LifeContainer>
|
||||
);
|
||||
};
|
||||
|
||||
|
||||
@@ -1,11 +1,11 @@
|
||||
import { useEffect, useState } from 'react';
|
||||
import { useSwipeable } from 'react-swipeable';
|
||||
import { twc } from 'react-twc';
|
||||
import { useGlobalSettings } from '../../Hooks/useGlobalSettings';
|
||||
import { usePlayers } from '../../Hooks/usePlayers';
|
||||
import { Player, Rotation } from '../../Types/Player';
|
||||
import { RotationDivProps } from '../Buttons/CommanderDamage';
|
||||
import { LoseGameButton } from '../Buttons/LoseButton';
|
||||
import SettingsButton from '../Buttons/SettingsButton';
|
||||
import CommanderDamageBar from '../Counters/CommanderDamageBar';
|
||||
import ExtraCountersBar from '../Counters/ExtraCountersBar';
|
||||
import PlayerMenu from '../Player/PlayerMenu';
|
||||
@@ -24,7 +24,7 @@ const LifeCounterWrapper = twc.div<RotationDivProps>((props) => [
|
||||
const StartingPlayerNoticeWrapper = twc.div`z-[1] flex absolute w-full h-full justify-center items-center pointer-events-none select-none webkit-user-select-none bg-primary-main`;
|
||||
|
||||
const PlayerLostWrapper = twc.div<RotationDivProps>((props) => [
|
||||
'z-[1] flex absolute w-full h-full justify-center items-center pointer-events-none select-none webkit-user-select-none bg-lifeCounter-lostWrapper',
|
||||
'z-[1] flex absolute w-full h-full justify-center items-center pointer-events-none select-none webkit-user-select-none bg-lifeCounter-lostWrapper opacity-75',
|
||||
props.$rotation === Rotation.SideFlipped || props.$rotation === Rotation.Side
|
||||
? `rotate-[${props.$rotation - 90}deg]`
|
||||
: '',
|
||||
@@ -64,6 +64,8 @@ type LifeCounterProps = {
|
||||
opponents: Player[];
|
||||
};
|
||||
|
||||
const RECENT_DIFFERENCE_TTL = 3_000;
|
||||
|
||||
const LifeCounter = ({ player, opponents }: LifeCounterProps) => {
|
||||
const { updatePlayer, updateLifeTotal } = usePlayers();
|
||||
const { settings } = useGlobalSettings();
|
||||
@@ -71,14 +73,53 @@ const LifeCounter = ({ player, opponents }: LifeCounterProps) => {
|
||||
const [showPlayerMenu, setShowPlayerMenu] = useState(false);
|
||||
const [recentDifference, setRecentDifference] = useState(0);
|
||||
const [differenceKey, setDifferenceKey] = useState(Date.now());
|
||||
const [isLandscape, setIsLandscape] = useState(false);
|
||||
|
||||
const calcRot = player.isSide
|
||||
? player.settings.rotation - 180
|
||||
: player.settings.rotation;
|
||||
|
||||
const rotationAngle = isLandscape ? calcRot : calcRot + 90;
|
||||
|
||||
const handlers = useSwipeable({
|
||||
trackMouse: true,
|
||||
onSwipedDown: (e) => {
|
||||
e.event.stopPropagation();
|
||||
console.log(`User DOWN Swiped on player ${player.index}`);
|
||||
setShowPlayerMenu(true);
|
||||
},
|
||||
onSwipedUp: (e) => {
|
||||
e.event.stopPropagation();
|
||||
console.log(`User UP Swiped on player ${player.index}`);
|
||||
setShowPlayerMenu(false);
|
||||
},
|
||||
|
||||
swipeDuration: 500,
|
||||
onSwiping: (e) => e.event.stopPropagation(),
|
||||
rotationAngle,
|
||||
});
|
||||
|
||||
useEffect(() => {
|
||||
const timer = setTimeout(() => {
|
||||
setRecentDifference(0);
|
||||
}, 3_000);
|
||||
}, RECENT_DIFFERENCE_TTL);
|
||||
|
||||
return () => clearTimeout(timer);
|
||||
}, [recentDifference]);
|
||||
const resizeObserver = new ResizeObserver(() => {
|
||||
if (document.body.clientWidth > document.body.clientHeight)
|
||||
setIsLandscape(true);
|
||||
else setIsLandscape(false);
|
||||
return;
|
||||
});
|
||||
|
||||
resizeObserver.observe(document.body);
|
||||
|
||||
return () => {
|
||||
clearTimeout(timer);
|
||||
// Cleanup: disconnect the ResizeObserver when the component unmounts.
|
||||
resizeObserver.disconnect();
|
||||
};
|
||||
// eslint-disable-next-line react-hooks/exhaustive-deps
|
||||
}, [recentDifference, document.body.clientHeight, document.body.clientWidth]);
|
||||
|
||||
useEffect(() => {
|
||||
if (player.showStartingPlayer) {
|
||||
@@ -124,6 +165,7 @@ const LifeCounter = ({ player, opponents }: LifeCounterProps) => {
|
||||
<LifeCounterWrapper
|
||||
$rotation={player.settings.rotation}
|
||||
style={{ rotate: `${calcRotation}deg` }}
|
||||
{...handlers}
|
||||
>
|
||||
{settings.showStartingPlayer &&
|
||||
player.isStartingPlayer &&
|
||||
@@ -150,12 +192,6 @@ const LifeCounter = ({ player, opponents }: LifeCounterProps) => {
|
||||
key={player.index}
|
||||
handleLifeChange={handleLifeChange}
|
||||
/>
|
||||
<SettingsButton
|
||||
onClick={() => {
|
||||
setShowPlayerMenu(!showPlayerMenu);
|
||||
}}
|
||||
rotation={player.settings.rotation}
|
||||
/>
|
||||
{playerCanLose(player) && (
|
||||
<LoseGameButton
|
||||
rotation={player.settings.rotation}
|
||||
@@ -170,9 +206,12 @@ const LifeCounter = ({ player, opponents }: LifeCounterProps) => {
|
||||
handleLifeChange={handleLifeChange}
|
||||
/>
|
||||
<ExtraCountersBar player={player} />
|
||||
{showPlayerMenu && (
|
||||
<PlayerMenu player={player} setShowPlayerMenu={setShowPlayerMenu} />
|
||||
)}
|
||||
|
||||
<PlayerMenu
|
||||
isShown={showPlayerMenu}
|
||||
player={player}
|
||||
setShowPlayerMenu={setShowPlayerMenu}
|
||||
/>
|
||||
</LifeCounterWrapper>
|
||||
</LifeCounterContentWrapper>
|
||||
);
|
||||
|
||||
@@ -3,7 +3,7 @@ import { twc } from 'react-twc';
|
||||
import { Separator } from './Separator';
|
||||
import { Paragraph } from './TextComponents';
|
||||
|
||||
export const ModalWrapper = twc.div`absolute top-1/2 left-1/2 -translate-x-1/2 -translate-y-1/2 w-[80vw] h-[85vh] bg-background-default p-4 overflow-scroll rounded-2xl border-none text-text-primary`;
|
||||
export const ModalWrapper = twc.div`absolute top-1/2 left-1/2 -translate-x-1/2 -translate-y-1/2 h-[85vh] bg-background-default p-4 overflow-scroll rounded-2xl border-none text-text-primary w-[95vw] max-w-[548px]`;
|
||||
|
||||
type InfoModalProps = {
|
||||
isOpen: boolean;
|
||||
@@ -12,63 +12,77 @@ type InfoModalProps = {
|
||||
|
||||
export const InfoModal = ({ isOpen, closeModal }: InfoModalProps) => {
|
||||
return (
|
||||
<Modal open={isOpen} onClose={closeModal}>
|
||||
<ModalWrapper>
|
||||
<div>
|
||||
<h2 className="text-2xl text-center mb-4">📋 Usage Guide</h2>
|
||||
<Separator height="1px" />
|
||||
<Paragraph className="my-4">
|
||||
There are some controls that you might not know about, so here's a
|
||||
short list of them.
|
||||
</Paragraph>
|
||||
<h3 className="text-lg font-bold mb-2">Life counter</h3>
|
||||
<ul className="list-disc ml-6 mb-4">
|
||||
<li>
|
||||
<strong>Tap</strong> on a player's + or - button to add or
|
||||
subtract <strong>1 life</strong>.
|
||||
</li>
|
||||
<li>
|
||||
<strong>Long press</strong> on a player's + or - button to add or
|
||||
subtract <strong>10 life</strong>.
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
<h3 className="text-lg font-bold mb-2">
|
||||
Commander damage and other counters
|
||||
</h3>
|
||||
<ul className="list-disc ml-6 mb-4">
|
||||
<li>
|
||||
<strong>Tap</strong> on the counter to add{' '}
|
||||
<strong>1 counter</strong>.
|
||||
</li>
|
||||
<li>
|
||||
<strong>Long press</strong> on the counter to subtract{' '}
|
||||
<strong>1 counter</strong>.
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
<h3 className="text-lg font-bold mb-2">Other</h3>
|
||||
<Paragraph className="mb-4">
|
||||
When a player is <strong>at or below 0 life</strong>, has taken{' '}
|
||||
<strong>21 or more Commander Damage</strong> or has{' '}
|
||||
<strong>10 or more poison counters</strong>, a button with a skull
|
||||
will appear on that player's card. Tapping it will dim the player's
|
||||
card.
|
||||
</Paragraph>
|
||||
</div>
|
||||
<div className="text-center mt-4">
|
||||
Visit my
|
||||
<a
|
||||
href="https://github.com/Vikeo/LifeTrinket"
|
||||
target="_blank"
|
||||
className="text-text-secondary underline"
|
||||
<Modal
|
||||
open={isOpen}
|
||||
onClose={closeModal}
|
||||
style={{ display: 'flex', justifyContent: 'center' }}
|
||||
>
|
||||
<>
|
||||
<div className="flex relative w-full max-w-[548px]">
|
||||
<button
|
||||
onClick={closeModal}
|
||||
className="flex absolute top-10 right-0 z-10 w-10 h-10 text-common-white bg-primary-main items-center justify-center rounded-full border-solid border-primary-dark border-2"
|
||||
>
|
||||
{' '}
|
||||
GitHub{' '}
|
||||
</a>
|
||||
for more info about this web app.
|
||||
X
|
||||
</button>
|
||||
</div>
|
||||
</ModalWrapper>
|
||||
<ModalWrapper>
|
||||
<div>
|
||||
<h2 className="text-2xl text-center mb-4">📋 Usage Guide</h2>
|
||||
<Separator height="1px" />
|
||||
<Paragraph className="my-4">
|
||||
There are some controls that you might not know about, so here's a
|
||||
short list of them.
|
||||
</Paragraph>
|
||||
<h3 className="text-lg font-bold mb-2">Life counter</h3>
|
||||
<ul className="list-disc ml-6 mb-4">
|
||||
<li>
|
||||
<strong>Tap</strong> on a player's + or - button to add or
|
||||
subtract <strong>1 life</strong>.
|
||||
</li>
|
||||
<li>
|
||||
<strong>Long press</strong> on a player's + or - button to add
|
||||
or subtract <strong>10 life</strong>.
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
<h3 className="text-lg font-bold mb-2">
|
||||
Commander damage and other counters
|
||||
</h3>
|
||||
<ul className="list-disc ml-6 mb-4">
|
||||
<li>
|
||||
<strong>Tap</strong> on the counter to add{' '}
|
||||
<strong>1 counter</strong>.
|
||||
</li>
|
||||
<li>
|
||||
<strong>Long press</strong> on the counter to subtract{' '}
|
||||
<strong>1 counter</strong>.
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
<h3 className="text-lg font-bold mb-2">Other</h3>
|
||||
<Paragraph className="mb-4">
|
||||
When a player is <strong>at or below 0 life</strong>, has taken{' '}
|
||||
<strong>21 or more Commander Damage</strong> or has{' '}
|
||||
<strong>10 or more poison counters</strong>, a button with a skull
|
||||
will appear on that player's card. Tapping it will dim the
|
||||
player's card.
|
||||
</Paragraph>
|
||||
</div>
|
||||
<div className="text-center mt-4">
|
||||
Visit my
|
||||
<a
|
||||
href="https://github.com/Vikeo/LifeTrinket"
|
||||
target="_blank"
|
||||
className="text-text-secondary underline"
|
||||
>
|
||||
{' '}
|
||||
GitHub{' '}
|
||||
</a>
|
||||
for more info about this web app.
|
||||
</div>
|
||||
</ModalWrapper>
|
||||
</>
|
||||
</Modal>
|
||||
);
|
||||
};
|
||||
|
||||
@@ -67,116 +67,129 @@ export const SettingsModal = ({ isOpen, closeModal }: SettingsModalProps) => {
|
||||
|
||||
return (
|
||||
<Modal open={isOpen} onClose={closeModal}>
|
||||
<ModalWrapper>
|
||||
<Container>
|
||||
<h2 className="text-center text-2xl mb-2">⚙️ Settings ⚙️</h2>
|
||||
<Separator height="1px" />
|
||||
<SettingContainer>
|
||||
<ToggleContainer>
|
||||
<FormLabel>Show Start Player</FormLabel>
|
||||
<Switch
|
||||
checked={settings.showStartingPlayer}
|
||||
onChange={() => {
|
||||
setSettings({
|
||||
...settings,
|
||||
showStartingPlayer: !settings.showStartingPlayer,
|
||||
});
|
||||
}}
|
||||
/>
|
||||
</ToggleContainer>
|
||||
<Description>
|
||||
On start or reset of game, will pick a random player who will
|
||||
start first if this is enabled.
|
||||
</Description>
|
||||
</SettingContainer>
|
||||
<SettingContainer>
|
||||
<ToggleContainer>
|
||||
<FormLabel>Keep Awake</FormLabel>
|
||||
<Switch
|
||||
checked={settings.keepAwake}
|
||||
onChange={() => {
|
||||
setSettings({ ...settings, keepAwake: !settings.keepAwake });
|
||||
}}
|
||||
/>
|
||||
</ToggleContainer>
|
||||
<Description>
|
||||
Will prevent device from going to sleep while this app is open if
|
||||
this is enabled.
|
||||
</Description>
|
||||
</SettingContainer>
|
||||
<SettingContainer>
|
||||
<ToggleContainer>
|
||||
<FormLabel>Go fullscreen on start (Android only)</FormLabel>
|
||||
<Switch
|
||||
checked={settings.goFullscreenOnStart}
|
||||
onChange={() => {
|
||||
setSettings({
|
||||
...settings,
|
||||
goFullscreenOnStart: !settings.goFullscreenOnStart,
|
||||
});
|
||||
}}
|
||||
/>
|
||||
</ToggleContainer>
|
||||
<Description>
|
||||
Will enter fullscreen mode when starting a game if this is
|
||||
enabled.
|
||||
</Description>
|
||||
</SettingContainer>
|
||||
{!isPWA && (
|
||||
<>
|
||||
<Separator height="1px" />
|
||||
<SettingContainer>
|
||||
<ToggleContainer>
|
||||
<Paragraph>
|
||||
<b>Tip:</b> You can{' '}
|
||||
<b>add this webapp to your home page on iOS</b> or{' '}
|
||||
<b>install it on Android</b> to have it act just like a
|
||||
normal app!
|
||||
</Paragraph>
|
||||
</ToggleContainer>
|
||||
<Description className="mt-1">
|
||||
If you do, this app will work offline and the toolbar will be
|
||||
automatically hidden.
|
||||
</Description>
|
||||
</SettingContainer>
|
||||
</>
|
||||
)}
|
||||
<Separator height="1px" />
|
||||
<SettingContainer>
|
||||
<Paragraph>
|
||||
{/* @ts-expect-error is defined in vite.config.ts*/}
|
||||
Current version: {APP_VERSION}{' '}
|
||||
{isLatestVersion && (
|
||||
<span className="text-sm text-text-secondary">(latest)</span>
|
||||
)}
|
||||
</Paragraph>
|
||||
{!isLatestVersion && newVersion && (
|
||||
<Paragraph className="text-text-secondary text-lg text-center">
|
||||
New version ({newVersion}) is available!{' '}
|
||||
</Paragraph>
|
||||
<>
|
||||
<div className="flex relative w-full max-w-[548px]">
|
||||
<button
|
||||
onClick={closeModal}
|
||||
className="flex absolute top-10 right-0 z-10 w-10 h-10 text-common-white bg-primary-main items-center justify-center rounded-full border-solid border-primary-dark border-2"
|
||||
>
|
||||
X
|
||||
</button>
|
||||
</div>
|
||||
<ModalWrapper>
|
||||
<Container>
|
||||
<h2 className="text-center text-2xl mb-2">⚙️ Settings ⚙️</h2>
|
||||
<Separator height="1px" />
|
||||
<SettingContainer>
|
||||
<ToggleContainer>
|
||||
<FormLabel>Show Start Player</FormLabel>
|
||||
<Switch
|
||||
checked={settings.showStartingPlayer}
|
||||
onChange={() => {
|
||||
setSettings({
|
||||
...settings,
|
||||
showStartingPlayer: !settings.showStartingPlayer,
|
||||
});
|
||||
}}
|
||||
/>
|
||||
</ToggleContainer>
|
||||
<Description>
|
||||
On start or reset of game, will pick a random player who will
|
||||
start first if this is enabled.
|
||||
</Description>
|
||||
</SettingContainer>
|
||||
<SettingContainer>
|
||||
<ToggleContainer>
|
||||
<FormLabel>Keep Awake</FormLabel>
|
||||
<Switch
|
||||
checked={settings.keepAwake}
|
||||
onChange={() => {
|
||||
setSettings({
|
||||
...settings,
|
||||
keepAwake: !settings.keepAwake,
|
||||
});
|
||||
}}
|
||||
/>
|
||||
</ToggleContainer>
|
||||
<Description>
|
||||
Will prevent device from going to sleep while this app is open
|
||||
if this is enabled.
|
||||
</Description>
|
||||
</SettingContainer>
|
||||
<SettingContainer>
|
||||
<ToggleContainer>
|
||||
<FormLabel>Go fullscreen on start (Android only)</FormLabel>
|
||||
<Switch
|
||||
checked={settings.goFullscreenOnStart}
|
||||
onChange={() => {
|
||||
setSettings({
|
||||
...settings,
|
||||
goFullscreenOnStart: !settings.goFullscreenOnStart,
|
||||
});
|
||||
}}
|
||||
/>
|
||||
</ToggleContainer>
|
||||
<Description>
|
||||
Will enter fullscreen mode when starting a game if this is
|
||||
enabled.
|
||||
</Description>
|
||||
</SettingContainer>
|
||||
{!isPWA && (
|
||||
<>
|
||||
<Separator height="1px" />
|
||||
<SettingContainer>
|
||||
<ToggleContainer>
|
||||
<Paragraph>
|
||||
<b>Tip:</b> You can{' '}
|
||||
<b>add this webapp to your home page on iOS</b> or{' '}
|
||||
<b>install it on Android</b> to have it act just like a
|
||||
normal app!
|
||||
</Paragraph>
|
||||
</ToggleContainer>
|
||||
<Description className="mt-1">
|
||||
If you do, this app will work offline and the toolbar will
|
||||
be automatically hidden.
|
||||
</Description>
|
||||
</SettingContainer>
|
||||
</>
|
||||
)}
|
||||
</SettingContainer>
|
||||
{!isLatestVersion && newVersion && (
|
||||
<Separator height="1px" />
|
||||
<SettingContainer>
|
||||
<Paragraph>
|
||||
{/* @ts-expect-error is defined in vite.config.ts*/}
|
||||
Current version: {APP_VERSION}{' '}
|
||||
{isLatestVersion && (
|
||||
<span className="text-sm text-text-secondary">(latest)</span>
|
||||
)}
|
||||
</Paragraph>
|
||||
{!isLatestVersion && newVersion && (
|
||||
<Paragraph className="text-text-secondary text-lg text-center">
|
||||
New version ({newVersion}) is available!{' '}
|
||||
</Paragraph>
|
||||
)}
|
||||
</SettingContainer>
|
||||
{!isLatestVersion && newVersion && (
|
||||
<Button
|
||||
variant="contained"
|
||||
style={{ marginTop: '0.25rem', marginBottom: '0.25rem' }}
|
||||
onClick={() => window?.location?.reload()}
|
||||
>
|
||||
<span>Update</span>
|
||||
<span className="text-xs"> (reload app)</span>
|
||||
</Button>
|
||||
)}
|
||||
<Separator height="1px" />
|
||||
|
||||
<Button
|
||||
variant="contained"
|
||||
style={{ marginTop: '0.25rem', marginBottom: '0.25rem' }}
|
||||
onClick={() => window?.location?.reload()}
|
||||
onClick={closeModal}
|
||||
style={{ marginTop: '0.25rem' }}
|
||||
>
|
||||
<span>Update</span>
|
||||
<span className="text-xs"> (reload app)</span>
|
||||
Save and Close
|
||||
</Button>
|
||||
)}
|
||||
<Separator height="1px" />
|
||||
|
||||
<Button
|
||||
variant="contained"
|
||||
onClick={closeModal}
|
||||
style={{ marginTop: '0.25rem' }}
|
||||
>
|
||||
Save and Close
|
||||
</Button>
|
||||
</Container>
|
||||
</ModalWrapper>
|
||||
</Container>
|
||||
</ModalWrapper>
|
||||
</>
|
||||
</Modal>
|
||||
);
|
||||
};
|
||||
|
||||
@@ -6,7 +6,6 @@ import { useGlobalSettings } from '../../Hooks/useGlobalSettings';
|
||||
import { usePlayers } from '../../Hooks/usePlayers';
|
||||
import { useSafeRotate } from '../../Hooks/useSafeRotate';
|
||||
import {
|
||||
Cross,
|
||||
Energy,
|
||||
Exit,
|
||||
Experience,
|
||||
@@ -17,10 +16,7 @@ import {
|
||||
ResetGame,
|
||||
} from '../../Icons/generated';
|
||||
import { Player, Rotation } from '../../Types/Player';
|
||||
import {
|
||||
RotationButtonProps,
|
||||
RotationDivProps,
|
||||
} from '../Buttons/CommanderDamage';
|
||||
import { RotationDivProps } from '../Buttons/CommanderDamage';
|
||||
|
||||
const CheckboxContainer = twc.div``;
|
||||
|
||||
@@ -35,6 +31,7 @@ const PlayerMenuWrapper = twc.div`
|
||||
justify-center
|
||||
z-[2]
|
||||
webkit-user-select-none
|
||||
transition-all
|
||||
`;
|
||||
|
||||
const BetterRowContainer = twc.div`
|
||||
@@ -43,16 +40,19 @@ const BetterRowContainer = twc.div`
|
||||
flex-grow
|
||||
w-full
|
||||
h-full
|
||||
justify-end
|
||||
justify-between
|
||||
items-stretch
|
||||
`;
|
||||
|
||||
const TogglesSection = twc.div`
|
||||
flex
|
||||
relative
|
||||
flex-row
|
||||
flex-wrap
|
||||
relative
|
||||
gap-2
|
||||
h-full
|
||||
justify-evenly
|
||||
items-center
|
||||
`;
|
||||
|
||||
const ButtonsSections = twc.div`
|
||||
@@ -62,14 +62,14 @@ const ButtonsSections = twc.div`
|
||||
justify-between
|
||||
p-[3%]
|
||||
items-center
|
||||
flex-wrap
|
||||
`;
|
||||
|
||||
const ColorPicker = twc.input`
|
||||
absolute
|
||||
top-[5%]
|
||||
left-[5%]
|
||||
h-[8vmax]
|
||||
w-[8vmax]
|
||||
max-h-12
|
||||
max-w-11
|
||||
border-none
|
||||
outline-none
|
||||
cursor-pointer
|
||||
@@ -85,21 +85,17 @@ const SettingsContainer = twc.div<RotationDivProps>((props) => [
|
||||
: 'flex-row',
|
||||
]);
|
||||
|
||||
const CloseButton = twc.button<RotationButtonProps>((props) => [
|
||||
'absolute border-none outline-none cursor-pointer bg-transparent z-[99]',
|
||||
props.$rotation === Rotation.Side
|
||||
? `top-[5%] right-auto left-[5%]`
|
||||
: props.$rotation === Rotation.SideFlipped
|
||||
? 'top-auto left-auto bottom-[5%] right-[5%]'
|
||||
: 'top-[15%] right-[5%]',
|
||||
]);
|
||||
|
||||
type PlayerMenuProps = {
|
||||
player: Player;
|
||||
setShowPlayerMenu: (showPlayerMenu: boolean) => void;
|
||||
isShown: boolean;
|
||||
};
|
||||
|
||||
const PlayerMenu = ({ player, setShowPlayerMenu }: PlayerMenuProps) => {
|
||||
const PlayerMenu = ({
|
||||
player,
|
||||
setShowPlayerMenu,
|
||||
isShown,
|
||||
}: PlayerMenuProps) => {
|
||||
const settingsContainerRef = useRef<HTMLDivElement | null>(null);
|
||||
const dialogRef = useRef<HTMLDialogElement | null>(null);
|
||||
|
||||
@@ -108,9 +104,6 @@ const PlayerMenu = ({ player, setShowPlayerMenu }: PlayerMenuProps) => {
|
||||
containerRef: settingsContainerRef,
|
||||
});
|
||||
|
||||
const handleOnClick = () => {
|
||||
setShowPlayerMenu(false);
|
||||
};
|
||||
const { fullscreen, wakeLock, goToStart } = useGlobalSettings();
|
||||
const { updatePlayer, resetCurrentGame } = usePlayers();
|
||||
|
||||
@@ -142,7 +135,6 @@ const PlayerMenu = ({ player, setShowPlayerMenu }: PlayerMenuProps) => {
|
||||
const buttonFontSize = isSide ? '1.5vmax' : '3vmin';
|
||||
const iconSize = isSide ? '6vmin' : '3vmax';
|
||||
const extraCountersSize = isSide ? '8vmin' : '4vmax';
|
||||
const closeButtonSize = isSide ? '6vmin' : '3vmax';
|
||||
|
||||
const calcRotation =
|
||||
player.settings.rotation === Rotation.Side
|
||||
@@ -156,33 +148,10 @@ const PlayerMenu = ({ player, setShowPlayerMenu }: PlayerMenuProps) => {
|
||||
//TODO: Fix hacky solution to rotation for SideFlipped
|
||||
style={{
|
||||
rotate:
|
||||
player.settings.rotation === Rotation.SideFlipped ? '180deg' : '',
|
||||
player.settings.rotation === Rotation.SideFlipped ? `180deg` : '',
|
||||
translate: isShown ? '' : player.isSide ? `-100%` : `0 -100%`,
|
||||
}}
|
||||
>
|
||||
<CloseButton
|
||||
$rotation={player.settings.rotation}
|
||||
style={{
|
||||
rotate:
|
||||
player.settings.rotation === Rotation.Side ||
|
||||
player.settings.rotation === Rotation.SideFlipped
|
||||
? `${player.settings.rotation - 180}deg`
|
||||
: '',
|
||||
}}
|
||||
>
|
||||
<Button
|
||||
variant="text"
|
||||
onClick={handleOnClick}
|
||||
style={{
|
||||
margin: 0,
|
||||
padding: 0,
|
||||
height: closeButtonSize,
|
||||
width: closeButtonSize,
|
||||
}}
|
||||
>
|
||||
<Cross size={closeButtonSize} />
|
||||
</Button>
|
||||
</CloseButton>
|
||||
|
||||
<SettingsContainer
|
||||
$rotation={player.settings.rotation}
|
||||
style={{
|
||||
@@ -190,15 +159,15 @@ const PlayerMenu = ({ player, setShowPlayerMenu }: PlayerMenuProps) => {
|
||||
}}
|
||||
ref={settingsContainerRef}
|
||||
>
|
||||
<ColorPicker
|
||||
type="color"
|
||||
value={player.color}
|
||||
onChange={handleColorChange}
|
||||
role="button"
|
||||
aria-label="Color picker"
|
||||
/>
|
||||
<BetterRowContainer>
|
||||
<TogglesSection>
|
||||
<ColorPicker
|
||||
type="color"
|
||||
value={player.color}
|
||||
onChange={handleColorChange}
|
||||
role="button"
|
||||
aria-label="Color picker"
|
||||
/>
|
||||
{player.settings.useCommanderDamage && (
|
||||
<CheckboxContainer>
|
||||
<Checkbox
|
||||
@@ -373,9 +342,9 @@ const PlayerMenu = ({ player, setShowPlayerMenu }: PlayerMenuProps) => {
|
||||
</BetterRowContainer>
|
||||
<dialog
|
||||
ref={dialogRef}
|
||||
className="z-[9999] min-h-2/4 bg-background-default text-text-primary rounded-2xl border-none absolute top-[10%]"
|
||||
className="z-[9999] min-h-2/4 bg-background-default text-text-primary rounded-2xl border-none absolute bottom-[20%]"
|
||||
>
|
||||
<div className="h-full flex flex-col p-4 gap-2">
|
||||
<div className="flex flex-col p-4 gap-2">
|
||||
<h1 className="text-center">Reset Game?</h1>
|
||||
<div className="flex justify-evenly gap-4">
|
||||
<Button
|
||||
|
||||
@@ -176,7 +176,7 @@ const Start = () => {
|
||||
Life Trinket
|
||||
</h1>
|
||||
|
||||
<div className="overflow-hidden items-center flex flex-col max-w-[548px] mb-8 px-4">
|
||||
<div className="overflow-hidden items-center flex flex-col max-w-[548px] w-full mb-8 px-4">
|
||||
<FormControl focused={false} style={{ width: '100%' }}>
|
||||
<FormLabel>Number of Players</FormLabel>
|
||||
<SliderWrapper>
|
||||
|
||||
@@ -229,6 +229,7 @@ export const createInitialPlayers = ({
|
||||
extraCounters: [],
|
||||
commanderDamage,
|
||||
hasLost: false,
|
||||
isSide: rotation === Rotation.Side || rotation === Rotation.SideFlipped,
|
||||
};
|
||||
|
||||
players.push(player);
|
||||
|
||||
53
src/Hooks/useOrientation.ts
Normal file
53
src/Hooks/useOrientation.ts
Normal file
@@ -0,0 +1,53 @@
|
||||
import { useEffect, useState } from 'react';
|
||||
|
||||
export interface OrientationState {
|
||||
angle: number;
|
||||
type: string;
|
||||
}
|
||||
|
||||
const defaultState: OrientationState = {
|
||||
angle: 0,
|
||||
type: 'landscape-primary',
|
||||
};
|
||||
|
||||
export default function useOrientation(
|
||||
initialState: OrientationState = defaultState
|
||||
) {
|
||||
const [state, setState] = useState(initialState);
|
||||
const [isLandscape, setIsLandscape] = useState(false);
|
||||
|
||||
useEffect(() => {
|
||||
const screen = window.screen;
|
||||
let mounted = true;
|
||||
|
||||
const onChange = () => {
|
||||
if (mounted) {
|
||||
const { orientation } = screen;
|
||||
console.log(orientation);
|
||||
|
||||
if (orientation) {
|
||||
const { angle, type } = orientation;
|
||||
setState({ angle, type });
|
||||
if (type.includes('landscape')) {
|
||||
setIsLandscape(true);
|
||||
} else if (type.includes('portrait')) {
|
||||
setIsLandscape(false);
|
||||
}
|
||||
} else if (window.orientation !== undefined) {
|
||||
setState({
|
||||
angle:
|
||||
typeof window.orientation === 'number' ? window.orientation : 0,
|
||||
type: '',
|
||||
});
|
||||
}
|
||||
}
|
||||
};
|
||||
onChange();
|
||||
|
||||
return () => {
|
||||
mounted = false;
|
||||
};
|
||||
}, [isLandscape]);
|
||||
|
||||
return { state, isLandscape };
|
||||
}
|
||||
@@ -8,6 +8,7 @@ export type Player = {
|
||||
isStartingPlayer: boolean;
|
||||
showStartingPlayer: boolean;
|
||||
hasLost: boolean;
|
||||
isSide: boolean;
|
||||
};
|
||||
|
||||
export type PlayerSettings = {
|
||||
|
||||
@@ -2,8 +2,18 @@
|
||||
@tailwind components;
|
||||
@tailwind utilities;
|
||||
|
||||
html {
|
||||
overflow: hidden;
|
||||
}
|
||||
|
||||
body {
|
||||
overflow: auto;
|
||||
}
|
||||
|
||||
html,
|
||||
body {
|
||||
height: 100%;
|
||||
position: relative;
|
||||
background-color: theme('colors.background.default');
|
||||
margin: 0;
|
||||
font-family: -apple-system, BlinkMacSystemFont, 'Segoe UI', 'Roboto', 'Oxygen',
|
||||
|
||||
@@ -6,6 +6,9 @@ import type { Config } from 'tailwindcss';
|
||||
export default {
|
||||
content: ['./index.html', './src/**/*.{js,ts,jsx,tsx}'],
|
||||
theme: {
|
||||
screens: {
|
||||
modalSm: '548px',
|
||||
},
|
||||
extend: {
|
||||
gridTemplateAreas: {
|
||||
onePlayerLandscape: ['player0 player0'],
|
||||
@@ -53,10 +56,10 @@ export default {
|
||||
},
|
||||
text: {
|
||||
primary: '#F5F5F5',
|
||||
secondary: '#b3b39b',
|
||||
secondary: '#76A6A5',
|
||||
},
|
||||
action: {
|
||||
disabled: '#5E714C',
|
||||
disabled: '#234A47',
|
||||
},
|
||||
common: {
|
||||
white: '#F9FFE3',
|
||||
@@ -64,7 +67,7 @@ export default {
|
||||
},
|
||||
lifeCounter: {
|
||||
text: 'rgba(0, 0, 0, 0.4)',
|
||||
lostWrapper: '#00000070',
|
||||
lostWrapper: '#000000',
|
||||
},
|
||||
interface: {
|
||||
loseButton: {
|
||||
|
||||
@@ -1,9 +1,19 @@
|
||||
import { defineConfig } from 'vite';
|
||||
import react from '@vitejs/plugin-react-swc';
|
||||
import { defineConfig } from 'vite';
|
||||
import { VitePWA } from 'vite-plugin-pwa';
|
||||
|
||||
// https://vitejs.dev/config/
|
||||
export default defineConfig({
|
||||
plugins: [react()],
|
||||
plugins: [
|
||||
react(),
|
||||
VitePWA({
|
||||
registerType: 'autoUpdate',
|
||||
workbox: {
|
||||
clientsClaim: true,
|
||||
skipWaiting: true,
|
||||
},
|
||||
}),
|
||||
],
|
||||
build: {
|
||||
minify: 'esbuild',
|
||||
rollupOptions: {
|
||||
|
||||
Reference in New Issue
Block a user