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fix
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@@ -28,22 +28,11 @@ export const GlobalSettingsProvider = ({
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savedShowPlay ? savedShowPlay === 'true' : false
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savedShowPlay ? savedShowPlay === 'true' : false
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);
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);
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const [initialGameSettings, setInitialSettings] =
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const [initialGameSettings, setInitialGameSettings] =
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useState<InitialGameSettings | null>(
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useState<InitialGameSettings | null>(
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savedGameSettings ? JSON.parse(savedGameSettings) : null
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savedGameSettings ? JSON.parse(savedGameSettings) : null
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);
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);
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const setInitialGameSettings = (initialGameSettings: InitialGameSettings) => {
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const defaultSettings: InitialGameSettings = {
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numberOfPlayers: 4,
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startingLifeTotal: 40,
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useCommanderDamage: true,
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orientation: Orientation.Landscape,
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gameFormat: GameFormat.Commander,
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};
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setInitialSettings({ ...defaultSettings, ...initialGameSettings });
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};
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const [settings, setSettings] = useState<Settings>(
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const [settings, setSettings] = useState<Settings>(
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savedSettings
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savedSettings
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? JSON.parse(savedSettings)
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? JSON.parse(savedSettings)
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