This commit is contained in:
Viktor Rådberg
2023-12-27 20:41:30 +01:00
parent ec030e7076
commit fdab09d598

View File

@@ -28,22 +28,11 @@ export const GlobalSettingsProvider = ({
savedShowPlay ? savedShowPlay === 'true' : false savedShowPlay ? savedShowPlay === 'true' : false
); );
const [initialGameSettings, setInitialSettings] = const [initialGameSettings, setInitialGameSettings] =
useState<InitialGameSettings | null>( useState<InitialGameSettings | null>(
savedGameSettings ? JSON.parse(savedGameSettings) : null savedGameSettings ? JSON.parse(savedGameSettings) : null
); );
const setInitialGameSettings = (initialGameSettings: InitialGameSettings) => {
const defaultSettings: InitialGameSettings = {
numberOfPlayers: 4,
startingLifeTotal: 40,
useCommanderDamage: true,
orientation: Orientation.Landscape,
gameFormat: GameFormat.Commander,
};
setInitialSettings({ ...defaultSettings, ...initialGameSettings });
};
const [settings, setSettings] = useState<Settings>( const [settings, setSettings] = useState<Settings>(
savedSettings savedSettings
? JSON.parse(savedSettings) ? JSON.parse(savedSettings)