mirror of
https://github.com/Vikeo/LifeTrinket.git
synced 2025-11-14 15:07:59 +00:00
fix side counters
This commit is contained in:
@@ -56,11 +56,11 @@ const CommanderDamageButton = styled.button<{
|
||||
}}
|
||||
`;
|
||||
|
||||
const CommanderDamageTextContainer = styled.p<{
|
||||
const CommanderDamageTextContainer = styled.div<{
|
||||
rotation: number;
|
||||
}>`
|
||||
position: relative;
|
||||
top: 25%;
|
||||
top: 50%;
|
||||
left: 50%;
|
||||
transform: translate(-50%, -50%);
|
||||
font-variant-numeric: tabular-nums;
|
||||
@@ -78,11 +78,7 @@ const CommanderDamageTextContainer = styled.p<{
|
||||
props.rotation === Rotation.Side
|
||||
) {
|
||||
return css`
|
||||
rotate: 180deg;
|
||||
text-orientation: sideways;
|
||||
writing-mode: vertical-lr;
|
||||
height: 1rem;
|
||||
width: auto;
|
||||
rotate: 270deg;
|
||||
`;
|
||||
}
|
||||
}}
|
||||
|
||||
@@ -52,27 +52,6 @@ const Counters = ({
|
||||
<CountersWrapper>
|
||||
<CountersGrid gridTemplateAreas={gridAreas}>
|
||||
{players.map((player) => {
|
||||
if (
|
||||
player.settings.rotation === 90 ||
|
||||
player.settings.rotation === 270
|
||||
) {
|
||||
return (
|
||||
<GridItemContainer
|
||||
key={player.index}
|
||||
gridArea={`player${player.index}`}
|
||||
>
|
||||
<LifeCounter
|
||||
backgroundColor={player.color}
|
||||
player={player}
|
||||
opponents={players.filter(
|
||||
(opponent) => opponent.index !== player.index
|
||||
)}
|
||||
onPlayerChange={onPlayerChange}
|
||||
resetCurrentGame={resetCurrentGame}
|
||||
/>
|
||||
</GridItemContainer>
|
||||
);
|
||||
}
|
||||
return (
|
||||
<GridItemContainer
|
||||
key={player.index}
|
||||
@@ -91,9 +70,6 @@ const Counters = ({
|
||||
);
|
||||
})}
|
||||
</CountersGrid>
|
||||
{/* <S.SettingsButtonContainer>
|
||||
<SettingsButton onClick={() => {}} rotation={0} />
|
||||
</S.SettingsButtonContainer> */}
|
||||
</CountersWrapper>
|
||||
);
|
||||
};
|
||||
|
||||
@@ -20,11 +20,11 @@ const presetColors = [
|
||||
];
|
||||
|
||||
const getRotation = (index: number, gridAreas: GridTemplateAreas): Rotation => {
|
||||
if (gridAreas === GridTemplateAreas.OnePlayerLandscape && index === 1) {
|
||||
if (gridAreas === GridTemplateAreas.OnePlayerLandscape && index === 0) {
|
||||
return Rotation.Normal;
|
||||
}
|
||||
|
||||
if (gridAreas === GridTemplateAreas.OnePlayerPortrait && index === 1) {
|
||||
if (gridAreas === GridTemplateAreas.OnePlayerPortrait && index === 0) {
|
||||
return Rotation.Side;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user