Feature/game score tracking (#48)

This commit is contained in:
Viktor Rådberg
2025-11-17 19:53:17 +01:00
committed by GitHub
parent c6039c2a53
commit ca4e3edb5f
13 changed files with 422 additions and 14 deletions

View File

@@ -1,7 +1,7 @@
{ {
"name": "life-trinket", "name": "life-trinket",
"private": true, "private": true,
"version": "1.0.1", "version": "1.0.2",
"type": "commonjs", "type": "commonjs",
"engines": { "engines": {
"node": ">=20", "node": ">=20",

View File

@@ -242,6 +242,23 @@ export const SettingsDialog = ({
</ul> </ul>
</Description> </Description>
</SettingContainer> </SettingContainer>
<SettingContainer>
<ToggleContainer>
<label>Show Match Score</label>
<ToggleButton
checked={settings.showMatchScore}
onChange={() => {
setSettings({
...settings,
showMatchScore: !settings.showMatchScore,
});
}}
/>
</ToggleContainer>
<Description>
Shows a score badge on each player's card to track wins across multiple games.
</Description>
</SettingContainer>
<Separator height="1px" /> <Separator height="1px" />
<div className="flex w-full justify-center"> <div className="flex w-full justify-center">
<button <button

View File

@@ -0,0 +1,85 @@
import { twc } from 'react-twc';
import { Player } from '../../Types/Player';
const Overlay = twc.div`
fixed top-0 left-0 w-[100dvmax] h-[100dvmin]
bg-black/80 backdrop-blur-sm
flex items-center justify-center
z-50
`;
const Modal = twc.div`
bg-background-default
rounded-2xl p-8
max-w-md w-[90%]
shadow-2xl
flex flex-col gap-6
`;
const Title = twc.h2`
text-[7vmin] font-bold text-center
text-text-primary
-mb-4
`;
const ButtonContainer = twc.div`
flex flex-col gap-3
`;
const WinnerName = twc.div`
text-[6vmin] font-bold text-center
py-[2vmin] px-[3vmin] rounded-xl
text-white
mb-0
`;
const PrimaryButton = twc.button`
py-[2vmin] px-[3vmin] rounded-xl
text-[4vmin] font-semibold
bg-interface-primary
text-white
transition-all duration-200
hover:scale-105 active:scale-95
border-3 border-white/50
shadow-lg shadow-interface-primary/50
`;
const SecondaryButton = twc.button`
py-[2vmin] px-[3vmin] rounded-xl
text-[4vmin] font-semibold
bg-secondary-main
text-text-primary
transition-all duration-200
hover:scale-105 active:scale-95
border-3 border-primary-main
shadow-lg shadow-secondary-main/50
`;
type GameOverProps = {
winner: Player;
onStartNextGame: () => void;
onStay: () => void;
};
export const GameOver = ({
winner,
onStartNextGame,
onStay,
}: GameOverProps) => {
return (
<Overlay>
<Modal>
<Title>Winner</Title>
<WinnerName style={{ backgroundColor: winner.color }}>
{winner.name || `Player ${winner.index + 1}`}
</WinnerName>
<ButtonContainer>
<SecondaryButton onClick={onStartNextGame}>
Start Next Game
</SecondaryButton>
<PrimaryButton onClick={onStay}>Close</PrimaryButton>
</ButtonContainer>
</Modal>
</Overlay>
);
};

View File

@@ -24,6 +24,27 @@ const SettingsButtonTwc = twc.button<RotationButtonProps>((props) => [
: 'top-1/4 right-[1vmax]', : 'top-1/4 right-[1vmax]',
]); ]);
type MatchScoreBadgeProps = RotationDivProps & {
$useCommanderDamage: boolean;
};
const MatchScoreBadge = twc.div<MatchScoreBadgeProps>((props) => [
'absolute flex items-center justify-center',
'bg-black/70 backdrop-blur-sm',
'rounded-full',
'w-[5vmin] h-[5vmin]',
'text-white font-bold',
'text-[3vmin]',
'z-[1]',
'pointer-events-none',
'select-none webkit-user-select-none',
props.$rotation === Rotation.Side || props.$rotation === Rotation.SideFlipped
? `left-[6.5vmax] bottom-[1vmax]`
: props.$useCommanderDamage
? 'left-[0.5vmax] top-[11.5vmin]'
: 'left-[0.5vmax] top-[1vmax]',
]);
type SettingsButtonProps = { type SettingsButtonProps = {
onClick: () => void; onClick: () => void;
rotation: Rotation; rotation: Rotation;
@@ -98,11 +119,12 @@ type LifeCounterProps = {
player: Player; player: Player;
opponents: Player[]; opponents: Player[];
isStartingPlayer?: boolean; isStartingPlayer?: boolean;
matchScore?: number;
}; };
const RECENT_DIFFERENCE_TTL = 3_000; const RECENT_DIFFERENCE_TTL = 3_000;
const LifeCounter = ({ player, opponents }: LifeCounterProps) => { const LifeCounter = ({ player, opponents, matchScore }: LifeCounterProps) => {
const { updatePlayer, updateLifeTotal } = usePlayers(); const { updatePlayer, updateLifeTotal } = usePlayers();
const { settings, playing } = useGlobalSettings(); const { settings, playing } = useGlobalSettings();
const recentDifferenceTimerRef = useRef<NodeJS.Timeout | undefined>( const recentDifferenceTimerRef = useRef<NodeJS.Timeout | undefined>(
@@ -215,6 +237,21 @@ const LifeCounter = ({ player, opponents }: LifeCounterProps) => {
key={player.index} key={player.index}
handleLifeChange={handleLifeChange} handleLifeChange={handleLifeChange}
/> />
{matchScore !== undefined && matchScore > 0 && (
<MatchScoreBadge
$rotation={player.settings.rotation}
$useCommanderDamage={player.settings.useCommanderDamage}
style={{
rotate:
player.settings.rotation === Rotation.Side ||
player.settings.rotation === Rotation.SideFlipped
? `-90deg`
: '0deg',
}}
>
{matchScore}
</MatchScoreBadge>
)}
{settings.showPlayerMenuCog && ( {settings.showPlayerMenuCog && (
<SettingsButton <SettingsButton
onClick={() => { onClick={() => {
@@ -244,6 +281,8 @@ const LifeCounter = ({ player, opponents }: LifeCounterProps) => {
isShown={showPlayerMenu} isShown={showPlayerMenu}
player={player} player={player}
setShowPlayerMenu={setShowPlayerMenu} setShowPlayerMenu={setShowPlayerMenu}
onForfeit={toggleGameLost}
totalPlayers={opponents.length + 1}
/> />
</LifeCounterWrapper> </LifeCounterWrapper>
</LifeCounterContentWrapper> </LifeCounterContentWrapper>

View File

@@ -16,6 +16,7 @@ import {
PartnerTax, PartnerTax,
Poison, Poison,
ResetGame, ResetGame,
Skull,
} from '../../Icons/generated'; } from '../../Icons/generated';
import { Player, Rotation } from '../../Types/Player'; import { Player, Rotation } from '../../Types/Player';
import { PreStartMode } from '../../Types/Settings'; import { PreStartMode } from '../../Types/Settings';
@@ -90,16 +91,21 @@ type PlayerMenuProps = {
player: Player; player: Player;
setShowPlayerMenu: (showPlayerMenu: boolean) => void; setShowPlayerMenu: (showPlayerMenu: boolean) => void;
isShown: boolean; isShown: boolean;
onForfeit?: () => void;
totalPlayers: number;
}; };
const PlayerMenu = ({ const PlayerMenu = ({
player, player,
setShowPlayerMenu, setShowPlayerMenu,
isShown, isShown,
onForfeit,
totalPlayers,
}: PlayerMenuProps) => { }: PlayerMenuProps) => {
const settingsContainerRef = useRef<HTMLDivElement | null>(null); const settingsContainerRef = useRef<HTMLDivElement | null>(null);
const resetGameDialogRef = useRef<HTMLDialogElement | null>(null); const resetGameDialogRef = useRef<HTMLDialogElement | null>(null);
const endGameDialogRef = useRef<HTMLDialogElement | null>(null); const endGameDialogRef = useRef<HTMLDialogElement | null>(null);
const forfeitGameDialogRef = useRef<HTMLDialogElement | null>(null);
const { isSide } = useSafeRotate({ const { isSide } = useSafeRotate({
rotation: player.settings.rotation, rotation: player.settings.rotation,
@@ -117,6 +123,7 @@ const PlayerMenu = ({
saveCurrentGame, saveCurrentGame,
initialGameSettings, initialGameSettings,
setPreStartCompleted, setPreStartCompleted,
gameScore,
} = useGlobalSettings(); } = useGlobalSettings();
const analytics = useAnalytics(); const analytics = useAnalytics();
@@ -159,7 +166,7 @@ const PlayerMenu = ({
}; };
const handleGoToStart = () => { const handleGoToStart = () => {
saveCurrentGame({ players, initialGameSettings }); saveCurrentGame({ players, initialGameSettings, gameScore });
goToStart(); goToStart();
setRandomizingPlayer(true); setRandomizingPlayer(true);
}; };
@@ -479,6 +486,32 @@ const PlayerMenu = ({
> >
<ResetGame size={iconSize} /> <ResetGame size={iconSize} />
</button> </button>
<button
style={{
cursor: 'pointer',
userSelect: 'none',
fontSize: buttonFontSize,
padding: '2px',
}}
className="text-red-500"
onClick={() => {
if (totalPlayers === 2) {
forfeitGameDialogRef.current?.show();
} else {
if (onForfeit) {
analytics.trackEvent('forfeit_game', {
player: player.index,
});
onForfeit();
setShowPlayerMenu(false);
}
}
}}
aria-label="Forfeit Game"
>
<Skull size={iconSize} />
</button>
</ButtonsSections> </ButtonsSections>
</BetterRowContainer> </BetterRowContainer>
@@ -559,6 +592,48 @@ const PlayerMenu = ({
</div> </div>
</div> </div>
</dialog> </dialog>
<dialog
ref={forfeitGameDialogRef}
className="z-[999] size-full bg-background-settings overflow-y-scroll"
onClick={() => forfeitGameDialogRef.current?.close()}
>
<div className="flex size-full items-center justify-center">
<div className="flex flex-col justify-center p-4 gap-2 bg-background-default rounded-xl border-none">
<h1
className="text-center text-text-primary"
style={{ fontSize: extraCountersSize }}
>
Forfeit Game?
</h1>
<div className="flex justify-evenly gap-2">
<button
className="bg-primary-main border border-primary-dark text-text-primary rounded-lg flex-grow"
style={{ fontSize: iconSize }}
onClick={() => forfeitGameDialogRef.current?.close()}
>
No
</button>
<button
className="bg-primary-main border border-primary-dark text-text-primary rounded-lg flex-grow"
onClick={() => {
if (onForfeit) {
analytics.trackEvent('forfeit_game', {
player: player.index,
});
onForfeit();
setShowPlayerMenu(false);
forfeitGameDialogRef.current?.close();
}
}}
style={{ fontSize: iconSize }}
>
Yes
</button>
</div>
</div>
</div>
</dialog>
</SettingsContainer> </SettingsContainer>
</PlayerMenuWrapper> </PlayerMenuWrapper>
); );

View File

@@ -31,7 +31,7 @@ const PlayersWrapper = twc.div`w-full h-full bg-black`;
export const Players = ({ gridLayout }: { gridLayout: GridLayout }) => { export const Players = ({ gridLayout }: { gridLayout: GridLayout }) => {
const { players } = usePlayers(); const { players } = usePlayers();
const { playing, settings, preStartCompleted } = useGlobalSettings(); const { playing, settings, preStartCompleted, gameScore } = useGlobalSettings();
return ( return (
<PlayersWrapper> <PlayersWrapper>
@@ -48,6 +48,11 @@ export const Players = ({ gridLayout }: { gridLayout: GridLayout }) => {
opponents={players.filter( opponents={players.filter(
(opponent) => opponent.index !== player.index (opponent) => opponent.index !== player.index
)} )}
matchScore={
settings.showMatchScore
? gameScore[player.index]
: undefined
}
/> />
{settings.preStartMode === PreStartMode.RandomKing && {settings.preStartMode === PreStartMode.RandomKing &&

View File

@@ -0,0 +1,71 @@
import { twc } from 'react-twc';
import { Player } from '../../Types/Player';
import { GameScore } from '../../Contexts/GlobalSettingsContext';
const ScoreContainer = twc.div`
absolute bottom-4 left-1/2 -translate-x-1/2
bg-background-default/90 backdrop-blur-sm
rounded-lg p-4
shadow-lg
z-40
min-w-[200px]
`;
const Title = twc.h3`
text-sm font-semibold text-text-secondary
uppercase tracking-wide mb-3
`;
const ScoreList = twc.div`
flex flex-col gap-2
`;
const ScoreItem = twc.div`
flex items-center justify-between gap-4
`;
const PlayerInfo = twc.div`
flex items-center gap-2
`;
const PlayerColor = twc.div`
w-4 h-4 rounded-full
`;
const PlayerName = twc.span`
text-text-primary font-medium
`;
const Score = twc.span`
text-text-primary font-bold text-lg
`;
type ScoreDisplayProps = {
players: Player[];
gameScore: GameScore;
};
export const ScoreDisplay = ({ players, gameScore }: ScoreDisplayProps) => {
const hasAnyScore = Object.values(gameScore).some((score) => score > 0);
if (!hasAnyScore) {
return null;
}
return (
<ScoreContainer>
<Title>Match Score</Title>
<ScoreList>
{players.map((player) => (
<ScoreItem key={player.index}>
<PlayerInfo>
<PlayerColor style={{ backgroundColor: player.color }} />
<PlayerName>{player.name || `Player ${player.index + 1}`}</PlayerName>
</PlayerInfo>
<Score>{gameScore[player.index] || 0}</Score>
</ScoreItem>
))}
</ScoreList>
</ScoreContainer>
);
};

View File

@@ -1,4 +1,4 @@
import { useEffect } from 'react'; import { useEffect, useState } from 'react';
import { twc } from 'react-twc'; import { twc } from 'react-twc';
import { twGridTemplateAreas } from '../../../tailwind.config'; import { twGridTemplateAreas } from '../../../tailwind.config';
import { useGlobalSettings } from '../../Hooks/useGlobalSettings'; import { useGlobalSettings } from '../../Hooks/useGlobalSettings';
@@ -6,6 +6,7 @@ import { usePlayers } from '../../Hooks/usePlayers';
import { Orientation, PreStartMode } from '../../Types/Settings'; import { Orientation, PreStartMode } from '../../Types/Settings';
import { Players } from '../Players/Players'; import { Players } from '../Players/Players';
import { PreStart } from '../PreStartGame/PreStart'; import { PreStart } from '../PreStartGame/PreStart';
import { GameOver } from '../GameOver/GameOver';
const MainWrapper = twc.div`w-[100dvmax] h-[100dvmin] overflow-hidden, setPlayers`; const MainWrapper = twc.div`w-[100dvmax] h-[100dvmin] overflow-hidden, setPlayers`;
@@ -14,9 +15,10 @@ type GridTemplateAreasKeys = keyof typeof twGridTemplateAreas;
export type GridLayout = `grid-areas-${GridTemplateAreasKeys}`; export type GridLayout = `grid-areas-${GridTemplateAreasKeys}`;
export const Play = () => { export const Play = () => {
const { players, setPlayers } = usePlayers(); const { players, setPlayers, resetCurrentGame, setStartingPlayerIndex } = usePlayers();
const { initialGameSettings, playing, settings, preStartCompleted } = const { initialGameSettings, playing, settings, preStartCompleted, gameScore, setGameScore } =
useGlobalSettings(); useGlobalSettings();
const [winner, setWinner] = useState<number | null>(null);
let gridLayout: GridLayout; let gridLayout: GridLayout;
switch (players.length) { switch (players.length) {
@@ -94,6 +96,57 @@ export const Play = () => {
// eslint-disable-next-line react-hooks/exhaustive-deps // eslint-disable-next-line react-hooks/exhaustive-deps
}, []); }, []);
// Check for game over when only one player remains
useEffect(() => {
if (players.length < 2 || winner !== null || !settings.showMatchScore) {
return;
}
const activePlayers = players.filter((p) => !p.hasLost);
// If only one player is alive, they are the winner
if (activePlayers.length === 1) {
setWinner(activePlayers[0].index);
}
}, [players, winner, settings.showMatchScore]);
const handleStartNextGame = () => {
if (winner === null) return;
// Update score
const newScore = { ...gameScore };
newScore[winner] = (newScore[winner] || 0) + 1;
setGameScore(newScore);
// Set the loser as the starting player for next game
const loserIndex = players.find((p) => p.index !== winner)?.index ?? 0;
setStartingPlayerIndex(loserIndex);
// Reset game
resetCurrentGame();
setWinner(null);
};
const handleStay = () => {
if (winner === null) return;
// Update score
const newScore = { ...gameScore };
newScore[winner] = (newScore[winner] || 0) + 1;
setGameScore(newScore);
// Reset hasLost state for all players
setPlayers(
players.map((p) => ({
...p,
hasLost: false,
}))
);
// Clear winner to allow new game over detection
setWinner(null);
};
return ( return (
<MainWrapper> <MainWrapper>
{players.length > 1 && {players.length > 1 &&
@@ -103,6 +156,14 @@ export const Play = () => {
settings.showStartingPlayer && <PreStart />} settings.showStartingPlayer && <PreStart />}
<Players gridLayout={gridLayout} /> <Players gridLayout={gridLayout} />
{winner !== null && (
<GameOver
winner={players[winner]}
onStartNextGame={handleStartNextGame}
onStay={handleStay}
/>
)}
</MainWrapper> </MainWrapper>
); );
}; };

View File

@@ -64,6 +64,7 @@ const Start = () => {
setPlaying, setPlaying,
savedGame, savedGame,
saveCurrentGame, saveCurrentGame,
setGameScore,
} = useGlobalSettings(); } = useGlobalSettings();
const infoDialogRef = useRef<HTMLDialogElement | null>(null); const infoDialogRef = useRef<HTMLDialogElement | null>(null);
@@ -213,6 +214,9 @@ const Start = () => {
setInitialGameSettings(savedGame.initialGameSettings); setInitialGameSettings(savedGame.initialGameSettings);
setPlayers(savedGame.players); setPlayers(savedGame.players);
if (savedGame.gameScore) {
setGameScore(savedGame.gameScore);
}
saveCurrentGame(null); saveCurrentGame(null);
setRandomizingPlayer(false); setRandomizingPlayer(false);
setShowPlay(true); setShowPlay(true);
@@ -407,15 +411,31 @@ const Start = () => {
{savedGame && ( {savedGame && (
<button <button
className="flex flex-grow basis-0 justify-center self-center items-center bg-secondary-main px-3 py-2 rounded-md text-text-primary min-w-[150px] className="flex flex-grow basis-0 justify-center self-center items-center bg-secondary-main px-3 py-2 rounded-md text-text-primary min-w-[150px]
duration-200 ease-in-out shadow-[1px_2px_4px_0px_rgba(0,0,0,0.3)] hover:bg-secondary-dark font-bold" duration-200 ease-in-out shadow-[1px_2px_4px_0px_rgba(0,0,0,0.3)] hover:bg-secondary-dark font-bold"
onClick={doResumeGame} onClick={doResumeGame}
> >
RESUME&nbsp; <div className="flex flex-col items-center">
<span className="text-xs"> <div>
({savedGame.players.length}&nbsp; RESUME&nbsp;
{savedGame.players.length > 1 ? 'players' : 'player'}) <span className="text-xs">
</span> ({savedGame.players.length}&nbsp;
{savedGame.players.length > 1 ? 'players' : 'player'})
</span>
</div>
{savedGame.gameScore && Object.keys(savedGame.gameScore).length > 0 && (
<div className="text-xs opacity-75">
Score: {Object.entries(savedGame.gameScore)
.map(([playerIndex, score]) => {
const player = savedGame.players.find(
(p) => p.index === Number(playerIndex)
);
return `${player?.name || `P${Number(playerIndex) + 1}`}: ${score}`;
})
.join(' | ')}
</div>
)}
</div>
</button> </button>
)} )}
</StartButtonFooter> </StartButtonFooter>

View File

@@ -12,8 +12,13 @@ type Version = {
export type SavedGame = { export type SavedGame = {
initialGameSettings: InitialGameSettings; initialGameSettings: InitialGameSettings;
players: Player[]; players: Player[];
gameScore?: GameScore;
} | null; } | null;
export type GameScore = {
[playerIndex: number]: number;
};
export type GlobalSettingsContextType = { export type GlobalSettingsContextType = {
fullscreen: { fullscreen: {
isFullscreen: boolean; isFullscreen: boolean;
@@ -45,6 +50,9 @@ export type GlobalSettingsContextType = {
version: Version; version: Version;
savedGame: SavedGame; savedGame: SavedGame;
saveCurrentGame: (currentGame: SavedGame) => void; saveCurrentGame: (currentGame: SavedGame) => void;
gameScore: GameScore;
setGameScore: (score: GameScore) => void;
resetGameScore: () => void;
}; };
export const GlobalSettingsContext = export const GlobalSettingsContext =

View File

@@ -1,6 +1,7 @@
import { ReactNode, useEffect, useMemo, useState } from 'react'; import { ReactNode, useEffect, useMemo, useState } from 'react';
import { useWakeLock } from 'react-screen-wake-lock'; import { useWakeLock } from 'react-screen-wake-lock';
import { import {
GameScore,
GlobalSettingsContext, GlobalSettingsContext,
GlobalSettingsContextType, GlobalSettingsContextType,
SavedGame, SavedGame,
@@ -94,6 +95,19 @@ export const GlobalSettingsProvider = ({
); );
}; };
const savedGameScore = localStorage.getItem('gameScore');
const [gameScore, setGameScore] = useState<GameScore>(
savedGameScore ? JSON.parse(savedGameScore) : {}
);
const setGameScoreAndLocalStorage = (score: GameScore) => {
setGameScore(score);
localStorage.setItem('gameScore', JSON.stringify(score));
};
const resetGameScore = () => {
setGameScore({});
localStorage.removeItem('gameScore');
};
// Set settings if they are not valid // Set settings if they are not valid
useEffect(() => { useEffect(() => {
// If there are no saved settings, set default settings // If there are no saved settings, set default settings
@@ -171,11 +185,13 @@ export const GlobalSettingsProvider = ({
localStorage.removeItem('playing'); localStorage.removeItem('playing');
localStorage.removeItem('showPlay'); localStorage.removeItem('showPlay');
localStorage.removeItem('preStartComplete'); localStorage.removeItem('preStartComplete');
localStorage.removeItem('gameScore');
setPlaying(false); setPlaying(false);
setShowPlay(false); setShowPlay(false);
setPreStartCompleted(false); setPreStartCompleted(false);
setSettings({ ...settings, useMonarch: false }); setSettings({ ...settings, useMonarch: false });
setGameScore({});
}; };
const goToStart = async () => { const goToStart = async () => {
@@ -299,6 +315,9 @@ export const GlobalSettingsProvider = ({
isLatest: isLatestVersion, isLatest: isLatestVersion,
checkForNewVersion, checkForNewVersion,
}, },
gameScore,
setGameScore: setGameScoreAndLocalStorage,
resetGameScore,
}; };
}, [ }, [
isFullscreen, isFullscreen,
@@ -317,6 +336,7 @@ export const GlobalSettingsProvider = ({
remoteVersion, remoteVersion,
isLatestVersion, isLatestVersion,
analytics, analytics,
gameScore,
]); ]);
return ( return (

View File

@@ -61,7 +61,11 @@ export const PlayersProvider = ({ children }: { children: ReactNode }) => {
return; return;
} }
const newStartingPlayerIndex = Math.floor(Math.random() * players.length); // Use the saved starting player index if available, otherwise random
const newStartingPlayerIndex =
startingPlayerIndex >= 0
? startingPlayerIndex
: Math.floor(Math.random() * players.length);
players.forEach((player: Player) => { players.forEach((player: Player) => {
player.commanderDamage.map((damage) => { player.commanderDamage.map((damage) => {

View File

@@ -27,6 +27,7 @@ export type Settings = {
preStartMode: PreStartMode; preStartMode: PreStartMode;
showAnimations: boolean; showAnimations: boolean;
useMonarch: boolean; useMonarch: boolean;
showMatchScore: boolean;
}; };
export type InitialGameSettings = { export type InitialGameSettings = {
@@ -61,6 +62,7 @@ export const settingsSchema = z.object({
preStartMode: z.nativeEnum(PreStartMode), preStartMode: z.nativeEnum(PreStartMode),
showAnimations: z.boolean(), showAnimations: z.boolean(),
useMonarch: z.boolean().default(false), useMonarch: z.boolean().default(false),
showMatchScore: z.boolean().default(true),
}); });
export const defaultSettings: Settings = { export const defaultSettings: Settings = {
@@ -71,4 +73,5 @@ export const defaultSettings: Settings = {
preStartMode: PreStartMode.None, preStartMode: PreStartMode.None,
showAnimations: true, showAnimations: true,
useMonarch: false, useMonarch: false,
showMatchScore: true,
}; };