mirror of
https://github.com/Vikeo/LifeTrinket.git
synced 2025-11-17 16:27:59 +00:00
do not reload on reset game
This commit is contained in:
31
src/App.tsx
31
src/App.tsx
@@ -1,13 +1,13 @@
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import { useEffect, useState } from 'react';
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import { useEffect, useState } from 'react';
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import { Player } from './Types/Player';
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import styled, { createGlobalStyle } from 'styled-components';
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import Play from './Components/Views/Play';
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import Play from './Components/Views/Play';
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import StartMenu from './Components/Views/StartMenu/StartMenu';
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import StartMenu from './Components/Views/StartMenu/StartMenu';
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import { InitialSettings } from './Data/getInitialPlayers';
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import { InitialSettings } from './Data/getInitialPlayers';
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import styled from 'styled-components';
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import { Player } from './Types/Player';
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import { createGlobalStyle } from 'styled-components';
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import { ThemeProvider } from '@mui/material';
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import { ThemeProvider } from '@mui/material';
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import { theme } from './Data/theme';
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import { theme } from './Data/theme';
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import { useAnalytics } from './Data/useAnalytics';
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const GlobalStyles = createGlobalStyle`
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const GlobalStyles = createGlobalStyle`
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html,
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html,
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@@ -33,6 +33,7 @@ const RootWrapper = styled.div`
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`;
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`;
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const App = () => {
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const App = () => {
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const analytics = useAnalytics();
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const savedPlayers = localStorage.getItem('players');
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const savedPlayers = localStorage.getItem('players');
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const savedGameSettings = localStorage.getItem('initialGameSettings');
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const savedGameSettings = localStorage.getItem('initialGameSettings');
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@@ -61,19 +62,17 @@ const App = () => {
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};
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};
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const resetCurrentGame = () => {
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const resetCurrentGame = () => {
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// loop over all players and reset them
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const currentPlayers = localStorage.getItem('players');
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// players.forEach((player) => {
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if (currentPlayers) {
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// player.commanderDamage.forEach((commanderDamage) => {
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analytics.trackEvent('go_to_start', {
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// commanderDamage.damageTotal = 0;
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playersBeforeReset: currentPlayers,
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// commanderDamage.partnerDamageTotal = 0;
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});
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// });
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}
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// player.lifeTotal = 40;
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// player.extraCounters.forEach((counter) => {
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setPlayers([]);
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// counter.value = 0;
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localStorage.removeItem('players');
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// });
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localStorage.removeItem('playing');
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// handlePlayerChange(player);
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localStorage.removeItem('initialGameSettings');
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// });
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// setPlayers([...players]); // ensure to trigger a re-render
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};
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};
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return (
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return (
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@@ -169,11 +169,6 @@ const Settings = ({ player, onChange, resetCurrentGame }: SettingsProps) => {
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const handleNewGame = () => {
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const handleNewGame = () => {
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handleResetGame();
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handleResetGame();
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localStorage.removeItem('players');
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localStorage.removeItem('playing');
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localStorage.removeItem('initialGameSettings');
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window.location.reload();
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};
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};
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const toggleFullscreen = () => {
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const toggleFullscreen = () => {
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