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https://github.com/Vikeo/LifeTrinket.git
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198
src/Components/PreStartGame/Games/FingerGame.tsx
Normal file
198
src/Components/PreStartGame/Games/FingerGame.tsx
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import { useEffect, useRef, useState } from 'react';
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import { useGlobalSettings } from '../../../Hooks/useGlobalSettings';
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import { usePlayers } from '../../../Hooks/usePlayers';
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type TouchPoint = {
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x: number;
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y: number;
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id: number;
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};
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const getOrientation = () => {
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return window.matchMedia('(orientation: portrait)').matches
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? 'portrait'
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: 'landscape';
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};
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export const FingerGame = () => {
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const { players } = usePlayers();
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const aboutToStartTimerRef = useRef<NodeJS.Timeout | null>(null);
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const selectingPlayerTimerRef = useRef<NodeJS.Timeout | null>(null);
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const [touchPoints, setTouchPoints] = useState<TouchPoint[]>([]);
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const [selectedTouchPoint, setSelectedTouchPoint] = useState<
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TouchPoint | undefined
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>();
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const [timerStarted, setTimerStarted] = useState(false);
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const { setPlaying, goToStart } = useGlobalSettings();
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useEffect(() => {
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//Start playing when someone is selected and any touch point is released
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if (selectedTouchPoint && touchPoints.length !== players.length) {
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aboutToStartTimerRef.current = setTimeout(() => {
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setSelectedTouchPoint(undefined);
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setPlaying(true);
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}, 500);
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setTimerStarted(true);
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return;
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}
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// If no touch point is selected, select one with a delay
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if (touchPoints.length === players.length && !selectedTouchPoint) {
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selectingPlayerTimerRef.current = setTimeout(() => {
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const randomIndex = Math.floor(Math.random() * touchPoints.length);
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const randomTouchPoint = touchPoints[randomIndex];
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setSelectedTouchPoint(randomTouchPoint);
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}, 250);
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return;
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}
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if (selectingPlayerTimerRef.current) {
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clearTimeout(selectingPlayerTimerRef.current);
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}
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return () => {
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if (aboutToStartTimerRef.current) {
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clearTimeout(aboutToStartTimerRef.current);
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}
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};
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// eslint-disable-next-line react-hooks/exhaustive-deps
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}, [touchPoints, players.length]);
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const handleOnTouchStart = (e: React.TouchEvent) => {
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if (selectedTouchPoint) {
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return;
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}
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//Get the first touch point id that isn't already in the touchPoints array
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const touch = Array.from(e.changedTouches).find(
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(t) => !touchPoints.find((p) => p.id === t.identifier)
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);
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if (!touch) {
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console.error('No touch found');
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return;
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}
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let { clientX, clientY } = touch;
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// Adjust coordinates for portrait mode
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if (getOrientation() === 'portrait') {
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const tempX = clientX;
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clientX = clientY;
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clientY = window.innerWidth - tempX;
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}
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const newTouchPoints = {
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x: clientX,
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y: clientY,
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id: touch.identifier,
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};
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setTouchPoints([...touchPoints, newTouchPoints]);
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};
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const handleOnTouchEnd = (e: React.TouchEvent) => {
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if (selectedTouchPoint) {
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aboutToStartTimerRef.current = setTimeout(() => {
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setSelectedTouchPoint(undefined);
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setPlaying(true);
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}, 500);
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setTimerStarted(true);
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return;
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}
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// Get the touch point that was just released
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const touch = e.changedTouches[e.changedTouches.length - 1];
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// Get the index of the touch point that was just released
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const index = touchPoints.findIndex((p) => p.id === touch.identifier);
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// Remove the touch point that was just released
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setTouchPoints([
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...touchPoints.slice(0, index),
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...touchPoints.slice(index + 1),
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]);
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};
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return (
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<div
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className="absolute flex justify-center items-center w-full h-full portrait:h-[100dvw] portrait:w-[100dvh] z-50 bg-secondary-main overflow-hidden"
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onTouchStart={handleOnTouchStart}
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onTouchEnd={handleOnTouchEnd}
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// FIXEME: This code is not performant, but updates a touch point's position when it moves
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// onTouchMove={(e) => {
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// e.preventDefault();
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// // Get the touch point that was just moved
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// const touch = Array.from(e.changedTouches).find((t) =>
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// touchPoints.find((p) => p.id === t.identifier)
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// );
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// if (!touch) {
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// console.error('No touch found');
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// return;
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// }
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// let { clientX, clientY } = touch;
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// // Adjust coordinates for portrait mode
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// if (getOrientation() === 'portrait') {
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// const tempX = clientX;
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// clientX = clientY;
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// clientY = window.innerWidth - tempX;
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// }
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// // Get the index of the touch point that was just moved
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// const index = touchPoints.findIndex(
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// (p) => p.id === touch.identifier
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// );
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// // Update the touch point that was just moved
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// setTouchPoints([
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// ...touchPoints.slice(0, index),
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// { x: clientX, y: clientY, id: touch.identifier },
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// ...touchPoints.slice(index + 1),
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// ]);
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// }}
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>
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<button
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className="absolute flex top-4 left-4 rounded-lg px-2 py-1 justify-center bg-primary-main text-text-primary text-xs"
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onClick={goToStart}
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>
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<div className="text-xl leading-4">{'<'} </div>
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Back
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</button>
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{touchPoints.length !== players.length && (
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<div className="flex flex-col items-center text-[13vmin] whitespace-nowrap pointer-events-none webkit-user-select-none">
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Waiting for fingers <br />
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<div className="tabular-nums">
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{touchPoints.length}/{players.length}
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</div>
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</div>
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)}
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{touchPoints.map((point, index) => (
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<div
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key={`touch-point-${index}`}
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data-is-selected={selectedTouchPoint?.id === point.id}
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data-unloading={timerStarted}
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className="absolute rounded-full translate-x-[-50%] translate-y-[-50%] transition-all duration-1000
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h-[75px] w-[75px]
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data-[unloading=false]:data-[is-selected=true]:h-[250px] data-[unloading=false]:data-[is-selected=true]:w-[250px]
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data-[unloading=true]:h-[0px] data-[unloading=true]:w-[0px] data-[unloading=true]:duration-[400ms]
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pointer-events-none
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"
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style={{
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left: point.x,
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top: point.y,
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backgroundColor: players[index]?.color ?? 'red',
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}}
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/>
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))}
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</div>
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);
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};
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