mirror of
https://github.com/Vikeo/LifeTrinket.git
synced 2025-11-17 00:08:01 +00:00
remove reset game logic
This commit is contained in:
26
src/App.tsx
26
src/App.tsx
@@ -62,20 +62,18 @@ const App = () => {
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const resetCurrentGame = () => {
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const resetCurrentGame = () => {
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// loop over all players and reset them
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// loop over all players and reset them
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players.forEach((player) => {
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// players.forEach((player) => {
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player.commanderDamage.forEach((commanderDamage) => {
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// player.commanderDamage.forEach((commanderDamage) => {
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commanderDamage.damageTotal = 0;
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// commanderDamage.damageTotal = 0;
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commanderDamage.partnerDamageTotal = 0;
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// commanderDamage.partnerDamageTotal = 0;
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});
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// });
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player.lifeTotal = 40;
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// player.lifeTotal = 40;
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player.extraCounters.forEach((counter) => {
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// player.extraCounters.forEach((counter) => {
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counter.value = 0;
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// counter.value = 0;
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});
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// });
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// handlePlayerChange(player);
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handlePlayerChange(player);
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// });
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});
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// setPlayers([...players]); // ensure to trigger a re-render
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setPlayers([...players]); // ensure to trigger a re-render
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};
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};
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return (
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return (
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