remove reset game logic

This commit is contained in:
Viktor Rådberg
2023-08-26 22:36:13 +02:00
parent a5f76a1209
commit 81d7e6b27f

View File

@@ -62,20 +62,18 @@ const App = () => {
const resetCurrentGame = () => { const resetCurrentGame = () => {
// loop over all players and reset them // loop over all players and reset them
players.forEach((player) => { // players.forEach((player) => {
player.commanderDamage.forEach((commanderDamage) => { // player.commanderDamage.forEach((commanderDamage) => {
commanderDamage.damageTotal = 0; // commanderDamage.damageTotal = 0;
commanderDamage.partnerDamageTotal = 0; // commanderDamage.partnerDamageTotal = 0;
}); // });
player.lifeTotal = 40; // player.lifeTotal = 40;
player.extraCounters.forEach((counter) => { // player.extraCounters.forEach((counter) => {
counter.value = 0; // counter.value = 0;
}); // });
// handlePlayerChange(player);
handlePlayerChange(player); // });
}); // setPlayers([...players]); // ensure to trigger a re-render
setPlayers([...players]); // ensure to trigger a re-render
}; };
return ( return (