mirror of
https://github.com/Vikeo/LifeTrinket.git
synced 2025-11-16 15:58:00 +00:00
remove reset game logic
This commit is contained in:
26
src/App.tsx
26
src/App.tsx
@@ -62,20 +62,18 @@ const App = () => {
|
||||
|
||||
const resetCurrentGame = () => {
|
||||
// loop over all players and reset them
|
||||
players.forEach((player) => {
|
||||
player.commanderDamage.forEach((commanderDamage) => {
|
||||
commanderDamage.damageTotal = 0;
|
||||
commanderDamage.partnerDamageTotal = 0;
|
||||
});
|
||||
player.lifeTotal = 40;
|
||||
player.extraCounters.forEach((counter) => {
|
||||
counter.value = 0;
|
||||
});
|
||||
|
||||
handlePlayerChange(player);
|
||||
});
|
||||
|
||||
setPlayers([...players]); // ensure to trigger a re-render
|
||||
// players.forEach((player) => {
|
||||
// player.commanderDamage.forEach((commanderDamage) => {
|
||||
// commanderDamage.damageTotal = 0;
|
||||
// commanderDamage.partnerDamageTotal = 0;
|
||||
// });
|
||||
// player.lifeTotal = 40;
|
||||
// player.extraCounters.forEach((counter) => {
|
||||
// counter.value = 0;
|
||||
// });
|
||||
// handlePlayerChange(player);
|
||||
// });
|
||||
// setPlayers([...players]); // ensure to trigger a re-render
|
||||
};
|
||||
|
||||
return (
|
||||
|
||||
Reference in New Issue
Block a user