remove reset game logic

This commit is contained in:
Viktor Rådberg
2023-08-26 22:36:13 +02:00
parent a5f76a1209
commit 81d7e6b27f

View File

@@ -62,20 +62,18 @@ const App = () => {
const resetCurrentGame = () => {
// loop over all players and reset them
players.forEach((player) => {
player.commanderDamage.forEach((commanderDamage) => {
commanderDamage.damageTotal = 0;
commanderDamage.partnerDamageTotal = 0;
});
player.lifeTotal = 40;
player.extraCounters.forEach((counter) => {
counter.value = 0;
});
handlePlayerChange(player);
});
setPlayers([...players]); // ensure to trigger a re-render
// players.forEach((player) => {
// player.commanderDamage.forEach((commanderDamage) => {
// commanderDamage.damageTotal = 0;
// commanderDamage.partnerDamageTotal = 0;
// });
// player.lifeTotal = 40;
// player.extraCounters.forEach((counter) => {
// counter.value = 0;
// });
// handlePlayerChange(player);
// });
// setPlayers([...players]); // ensure to trigger a re-render
};
return (