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wip done
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@@ -1,5 +1,8 @@
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import styled from 'styled-components';
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import Counters from '../Counters/Counters';
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import { useGlobalSettings } from '../../Hooks/useGlobalSettings';
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import { usePlayers } from '../../Hooks/usePlayers';
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import { Orientation } from '../../Types/Settings';
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import { Player } from '../Player/Player';
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const MainWrapper = styled.div`
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width: 100vmax;
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@@ -9,16 +12,62 @@ const MainWrapper = styled.div`
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overflow: hidden;
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`;
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type PlayProps = {
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gridAreas: string;
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};
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export const Play = () => {
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const { players } = usePlayers();
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const { initialGameSettings } = useGlobalSettings();
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const Play = ({ gridAreas }: PlayProps) => {
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return (
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<MainWrapper>
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<Counters gridAreas={gridAreas} />
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</MainWrapper>
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);
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};
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let Layout: JSX.Element;
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switch (players.length) {
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case 1:
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if (initialGameSettings?.orientation === Orientation.Portrait) {
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Layout = Player(players, 'grid-areas-onePlayerPortrait');
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}
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Layout = Player(players, 'grid-areas-onePlayerLandscape');
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break;
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case 2:
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switch (initialGameSettings?.orientation) {
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case Orientation.Portrait:
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Layout = Player(players, 'grid-areas-twoPlayersOppositePortrait');
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break;
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default:
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case Orientation.Landscape:
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Layout = Player(players, 'grid-areas-twoPlayersSameSideLandscape');
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break;
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case Orientation.OppositeLandscape:
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Layout = Player(players, 'grid-areas-twoPlayersOppositeLandscape');
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break;
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}
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break;
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case 3:
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if (initialGameSettings?.orientation === Orientation.Portrait) {
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Layout = Player(players, 'grid-areas-threePlayersSide');
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break;
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}
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Layout = Player(players, 'grid-areas-threePlayers');
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break;
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default:
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case 4:
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if (initialGameSettings?.orientation === Orientation.Portrait) {
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Layout = Player(players, 'grid-areas-fourPlayerPortrait');
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break;
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}
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Layout = Player(players, 'grid-areas-fourPlayer');
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break;
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case 5:
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if (initialGameSettings?.orientation === Orientation.Portrait) {
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Layout = Player(players, 'grid-areas-fivePlayersSide');
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break;
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}
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Layout = Player(players, 'grid-areas-fivePlayers');
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break;
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case 6:
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if (initialGameSettings?.orientation === Orientation.Portrait) {
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Layout = Player(players, 'grid-areas-sixPlayersSide');
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break;
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}
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Layout = Player(players, 'grid-areas-sixPlayers');
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break;
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}
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export default Play;
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return <MainWrapper>{Layout}</MainWrapper>;
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};
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