mirror of
https://github.com/Vikeo/LifeTrinket.git
synced 2025-11-14 06:58:00 +00:00
wake lock on by default
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@@ -17,17 +17,16 @@ import { SupportMe } from '../../Misc/SupportMe';
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import { H2, Paragraph } from '../../Misc/TextComponents';
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import LayoutOptions from './LayoutOptions';
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import { useFullscreen } from '../../../Hooks/useFullscreen';
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import { Spacer } from '../../Misc/Spacer';
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const MainWrapper = styled.div`
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width: 100vw;
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height: 100vh;
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width: 100dvw;
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height: fit-content;
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padding-bottom: 58px;
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overflow: hidden;
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align-items: center;
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justify-content: center;
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display: flex;
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flex-direction: column;
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height: fit-content;
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`;
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const StartButtonFooter = styled.div`
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@@ -36,6 +35,18 @@ const StartButtonFooter = styled.div`
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translate: -50%, -50%;
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`;
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const ToggleButtonsWrapper = styled.div`
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display: flex;
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flex-direction: row;
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justify-content: space-evenly;
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`;
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const ToggleContainer = styled.div`
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display: flex;
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flex-direction: column;
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align-items: center;
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`;
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const playerMarks = [
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{
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value: 1,
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@@ -109,15 +120,25 @@ const Start = ({
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gridAreas: GridTemplateAreas.FourPlayers,
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}
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);
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const [wakeLockActive, setWakeLockActive] = useState(true);
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const { enableFullscreen } = useFullscreen();
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const toggleWakeLock = ({ active }: { active: boolean }) => {
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if (active) {
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const toggleWakeLock = () => {
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console.log(wakeLock.active, wakeLockActive);
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if (wakeLock.active && wakeLockActive) {
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wakeLock.release();
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} else {
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wakeLock.request();
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setWakeLockActive(false);
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return;
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}
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if (!wakeLock.active && !wakeLockActive) {
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wakeLock.request();
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setWakeLockActive(true);
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return;
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}
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setWakeLockActive(wakeLock.active);
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};
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const doStartGame = () => {
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@@ -127,6 +148,11 @@ const Start = ({
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analytics.trackEvent('game_started', { ...initialGameSettings });
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if (!wakeLock.active && wakeLockActive) {
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console.log('yo');
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wakeLock.request();
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}
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try {
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enableFullscreen();
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} catch (error) {
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@@ -150,7 +176,7 @@ const Start = ({
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case 1:
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return GridTemplateAreas.OnePlayerLandscape;
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case 2:
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return GridTemplateAreas.TwoPlayersOppositeLandscape;
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return GridTemplateAreas.TwoPlayersSameSide;
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case 3:
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return GridTemplateAreas.ThreePlayers;
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case 4:
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@@ -203,7 +229,7 @@ const Start = ({
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max={6}
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min={1}
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aria-label="Custom marks"
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defaultValue={initialGameSettings?.numberOfPlayers ?? 4}
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value={playerOptions?.numberOfPlayers ?? 4}
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getAriaValueText={valuetext}
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step={null}
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marks={playerMarks}
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@@ -220,7 +246,7 @@ const Start = ({
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max={60}
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min={20}
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aria-label="Custom marks"
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defaultValue={initialGameSettings?.startingLifeTotal ?? 40}
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value={playerOptions?.startingLifeTotal ?? 40}
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getAriaValueText={valuetext}
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step={10}
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marks={healthMarks}
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@@ -231,26 +257,46 @@ const Start = ({
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})
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}
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/>
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<FormLabel>Commander</FormLabel>
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<Switch
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checked={playerOptions.useCommanderDamage}
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defaultChecked={initialGameSettings?.useCommanderDamage ?? true}
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onChange={(_e, value) =>
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setPlayerOptions({
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...playerOptions,
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useCommanderDamage: value,
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})
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}
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/>
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<FormLabel>Keep Awake</FormLabel>
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<Switch
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checked={wakeLock.active}
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defaultChecked={wakeLock.active}
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onChange={() => toggleWakeLock({ active: wakeLock.active })}
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/>
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<ToggleButtonsWrapper>
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<ToggleContainer>
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<FormLabel>Commander</FormLabel>
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<Switch
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checked={
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playerOptions.useCommanderDamage ??
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initialGameSettings?.useCommanderDamage ??
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true
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}
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onChange={(_e, value) => {
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if (value) {
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setPlayerOptions({
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...playerOptions,
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useCommanderDamage: value,
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numberOfPlayers: 4,
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startingLifeTotal: 40,
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});
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return;
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}
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setPlayerOptions({
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...playerOptions,
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useCommanderDamage: value,
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numberOfPlayers: 2,
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startingLifeTotal: 20,
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});
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}}
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/>
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</ToggleContainer>
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<Spacer width="2rem" />
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<ToggleContainer>
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<FormLabel>Keep Awake</FormLabel>
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<Switch
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checked={wakeLockActive}
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onChange={() => toggleWakeLock()}
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/>
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</ToggleContainer>
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</ToggleButtonsWrapper>
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<FormLabel>Layout</FormLabel>
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<LayoutOptions
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numberOfPlayers={playerOptions.numberOfPlayers}
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gridAreas={playerOptions.gridAreas}
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