mirror of
https://github.com/Vikeo/LifeTrinket.git
synced 2025-11-19 01:08:00 +00:00
add support for more players
This commit is contained in:
@@ -15,17 +15,14 @@ export const initialPlayerOptions = {
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const App = () => {
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const savedPlayers = localStorage.getItem('players');
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// const [players, setPlayers] = useState<Player[]>(
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// savedPlayers
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// ? JSON.parse(savedPlayers)
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// : createInitialPlayers(initialPlayerOptions)
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// );
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const [gridAreas, setGridAreas] = useState(initialPlayerOptions.gridAreas);
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const [players, setPlayers] = useState<Player[]>(
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createInitialPlayers(initialPlayerOptions)
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savedPlayers
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? JSON.parse(savedPlayers)
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: createInitialPlayers(initialPlayerOptions)
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);
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const [gridAreas, setGridAreas] = useState(initialPlayerOptions.gridAreas);
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useEffect(() => {
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localStorage.setItem('players', JSON.stringify(players));
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}, [players]);
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@@ -1,9 +1,10 @@
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import { useRef, useState } from 'react';
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import styled from 'styled-components';
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import styled, { css } from 'styled-components';
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import { Rotation } from '../../Types/Player';
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export const StyledLifeCounterButton = styled.button<{ align?: string }>`
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width: 50%;
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height: auto;
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export const StyledLifeCounterButton = styled.button`
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width: 100%;
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height: 100%;
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color: rgba(0, 0, 0, 0.4);
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font-size: 4rem;
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font-weight: 600;
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@@ -12,7 +13,6 @@ export const StyledLifeCounterButton = styled.button<{ align?: string }>`
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outline: none;
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cursor: pointer;
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padding: 0 28px;
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text-align: ${(props) => props.align || 'center'};
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user-select: none;
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-webkit-touch-callout: none;
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-webkit-tap-highlight-color: transparent;
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@@ -21,12 +21,37 @@ export const StyledLifeCounterButton = styled.button<{ align?: string }>`
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-ms-user-select: none;
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`;
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const TextContainer = styled.div<{
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align?: string;
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rotation: number;
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}>`
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text-align: ${(props) => props.align || 'center'};
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${(props) => {
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if (
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props.rotation === Rotation.SideFlipped ||
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props.rotation === Rotation.Side
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) {
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return css`
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rotate: -90deg;
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width: auto;
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padding: 28px 0;
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justify-content: space-between;
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`;
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}
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}}
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`;
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type AddLifeButtonProps = {
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lifeTotal: number;
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setLifeTotal: (lifeTotal: number) => void;
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rotation: number;
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};
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const AddLifeButton = ({ lifeTotal, setLifeTotal }: AddLifeButtonProps) => {
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const AddLifeButton = ({
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lifeTotal,
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setLifeTotal,
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rotation,
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}: AddLifeButtonProps) => {
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const timeoutRef = useRef<NodeJS.Timeout | undefined>(undefined);
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const [timeoutFinished, setTimeoutFinished] = useState(false);
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const [hasPressedDown, setHasPressedDown] = useState(false);
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@@ -67,9 +92,10 @@ const AddLifeButton = ({ lifeTotal, setLifeTotal }: AddLifeButtonProps) => {
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onContextMenu={(e: React.MouseEvent<HTMLButtonElement, MouseEvent>) => {
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e.preventDefault();
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}}
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align="right"
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>
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+
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<TextContainer rotation={rotation} align="right">
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+
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</TextContainer>
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</StyledLifeCounterButton>
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);
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};
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@@ -1,22 +1,51 @@
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import { useRef, useState } from 'react';
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import { Player } from '../../Types/Player';
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import styled from 'styled-components';
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import { Player, Rotation } from '../../Types/Player';
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import styled, { css } from 'styled-components';
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const CommanderDamageGrid = styled.div`
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const CommanderDamageGrid = styled.div<{ rotation: number }>`
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display: flex;
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flex-direction: row;
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flex-grow: 1;
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width: 100%;
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${(props) => {
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if (
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props.rotation === Rotation.SideFlipped ||
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props.rotation === Rotation.Side
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) {
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return css`
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flex-direction: column;
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height: 100%;
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width: auto;
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`;
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}
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}}
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`;
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const CommanderDamageContainer = styled.div`
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const CommanderDamageContainer = styled.div<{
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rotation: number;
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}>`
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display: flex;
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flex-direction: row;
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flex-grow: 1;
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width: 100%;
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${(props) => {
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if (
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props.rotation === Rotation.SideFlipped ||
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props.rotation === Rotation.Side
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) {
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return css`
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flex-direction: column;
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`;
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}
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}}
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`;
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const CommanderDamageButton = styled.button<{ backgroundColor?: string }>`
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const CommanderDamageButton = styled.button<{
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backgroundColor?: string;
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rotation: number;
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}>`
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display: flex;
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flex-grow: 1;
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border: none;
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@@ -31,13 +60,26 @@ const CommanderDamageButton = styled.button<{ backgroundColor?: string }>`
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-moz-user-select: -moz-none;
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-webkit-user-select: none;
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-ms-user-select: none;
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padding: 0;
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${(props) => {
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if (
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props.rotation === Rotation.SideFlipped ||
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props.rotation === Rotation.Side
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) {
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return css`
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width: 10vmin;
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height: auto;
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`;
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}
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}}
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`;
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const CommanderDamageButtonText = styled.p`
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const CommanderDamageButtonText = styled.p<{
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rotation: number;
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}>`
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position: relative;
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margin: auto;
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font-size: 1.5rem;
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text-align: center;
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text-size-adjust: auto;
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font-variant-numeric: tabular-nums;
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pointer-events: none;
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@@ -51,11 +93,40 @@ const CommanderDamageButtonText = styled.p`
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-moz-user-select: -moz-none;
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-webkit-user-select: none;
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-ms-user-select: none;
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${(props) => {
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if (
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props.rotation === Rotation.SideFlipped ||
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props.rotation === Rotation.Side
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) {
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return css`
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rotate: 180deg;
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text-orientation: sideways;
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writing-mode: vertical-lr;
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height: 1rem;
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width: auto;
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`;
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}
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}}
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`;
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const VerticalSeperator = styled.div`
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const PartnerDamageSeperator = styled.div<{
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rotation: number;
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}>`
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width: 1px;
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background-color: rgba(0, 0, 0, 1);
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${(props) => {
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if (
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props.rotation === Rotation.SideFlipped ||
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props.rotation === Rotation.Side
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) {
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return css`
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width: auto;
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height: 1px;
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`;
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}
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}}
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`;
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type CommanderDamageBarProps = {
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@@ -163,15 +234,19 @@ const CommanderDamageBar = ({
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};
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return (
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<CommanderDamageGrid>
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<CommanderDamageGrid rotation={player.settings.rotation}>
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{opponents.map((opponent, index) => {
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if (!opponent.settings.useCommanderDamage) {
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return null;
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}
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return (
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<CommanderDamageContainer key={index}>
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<CommanderDamageContainer
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key={index}
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rotation={player.settings.rotation}
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>
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<CommanderDamageButton
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key={index}
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rotation={player.settings.rotation}
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onPointerDown={() => handleDownInput(index)}
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onPointerUp={() => handleUpInput(index)}
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onPointerLeave={handleLeaveInput}
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@@ -182,7 +257,7 @@ const CommanderDamageBar = ({
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}}
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backgroundColor={opponent.color}
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>
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<CommanderDamageButtonText>
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<CommanderDamageButtonText rotation={player.settings.rotation}>
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{player.commanderDamage[index].damageTotal > 0
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? player.commanderDamage[index].damageTotal
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: ''}
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@@ -191,9 +266,10 @@ const CommanderDamageBar = ({
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{opponent.settings.usePartner && (
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<>
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<VerticalSeperator />
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<PartnerDamageSeperator rotation={player.settings.rotation} />
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<CommanderDamageButton
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key={index}
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rotation={player.settings.rotation}
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onPointerDown={() => handlePartnerDownInput(index)}
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onPointerUp={() => handlePartnerUpInput(index)}
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onPointerLeave={handlePartnerLeaveInput}
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@@ -204,7 +280,9 @@ const CommanderDamageBar = ({
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}}
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backgroundColor={opponent.color}
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>
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<CommanderDamageButtonText>
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<CommanderDamageButtonText
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rotation={player.settings.rotation}
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>
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{player.commanderDamage[index].partnerDamageTotal > 0
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? player.commanderDamage[index].partnerDamageTotal
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: ''}
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@@ -1,6 +1,6 @@
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import { ReactNode, useRef, useState } from 'react';
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import styled from 'styled-components';
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import { CounterType } from '../../Types/Player';
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import styled, { css } from 'styled-components';
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import { CounterType, Rotation } from '../../Types/Player';
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export const StyledExtraCounterButton = styled.button`
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position: relative;
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@@ -35,11 +35,27 @@ export const CenteredText = styled.div`
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-ms-user-select: none;
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`;
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const IconContainer = styled.div<{
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rotation: number;
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}>`
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${(props) => {
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if (
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props.rotation === Rotation.SideFlipped ||
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props.rotation === Rotation.Side
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) {
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return css`
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rotate: -90deg;
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`;
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}
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}}
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`;
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type ExtraCounterProps = {
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Icon: ReactNode;
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counterTotal?: number;
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type: CounterType;
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setCounterTotal: (updatedCounterTotal: number, type: CounterType) => void;
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rotation: number;
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};
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const ExtraCounter = ({
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@@ -47,6 +63,7 @@ const ExtraCounter = ({
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counterTotal,
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setCounterTotal,
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type,
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rotation,
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}: ExtraCounterProps) => {
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const timeoutRef = useRef<NodeJS.Timeout | undefined>(undefined);
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const [timeoutFinished, setTimeoutFinished] = useState(false);
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@@ -93,8 +110,10 @@ const ExtraCounter = ({
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e.preventDefault();
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}}
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>
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{Icon}
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<CenteredText>{counterTotal ? counterTotal : undefined}</CenteredText>
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<IconContainer rotation={rotation}>
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{Icon}
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<CenteredText>{counterTotal ? counterTotal : undefined}</CenteredText>
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</IconContainer>
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</StyledExtraCounterButton>
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);
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};
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@@ -1,7 +1,8 @@
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import styled from 'styled-components';
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import styled, { css } from 'styled-components';
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import SettingsIcon from '../../Icons/SettingsIcon';
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import { Rotation } from '../../Types/Player';
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export const StyledExtraCounterButton = styled.button`
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export const StyledExtraCounterButton = styled.button<{ rotation: number }>`
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position: relative;
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flex-grow: 1;
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border: none;
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@@ -16,15 +17,28 @@ export const StyledExtraCounterButton = styled.button`
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-moz-user-select: -moz-none;
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-webkit-user-select: none;
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-ms-user-select: none;
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${(props) => {
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if (
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props.rotation === Rotation.Side ||
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props.rotation === Rotation.SideFlipped
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) {
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return css`
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margin-bottom: 0;
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top: 0
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margin-right: -5vmin;
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`;
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}
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}}
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`;
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type SettingsButtonProps = {
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onClick: () => void;
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rotation: number;
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};
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const SettingsButton = ({ onClick }: SettingsButtonProps) => {
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const SettingsButton = ({ onClick, rotation }: SettingsButtonProps) => {
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return (
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<StyledExtraCounterButton onClick={onClick}>
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<StyledExtraCounterButton onClick={onClick} rotation={rotation}>
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<SettingsIcon size="4vmin" />
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</StyledExtraCounterButton>
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);
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@@ -1,9 +1,10 @@
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import { useRef, useState } from 'react';
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import styled from 'styled-components';
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import styled, { css } from 'styled-components';
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import { Rotation } from '../../Types/Player';
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export const StyledLifeCounterButton = styled.button<{ align?: string }>`
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width: 50%;
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height: auto;
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export const StyledLifeCounterButton = styled.button`
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width: 100%;
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height: 100%;
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color: rgba(0, 0, 0, 0.4);
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font-size: 4rem;
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font-weight: 600;
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@@ -12,7 +13,6 @@ export const StyledLifeCounterButton = styled.button<{ align?: string }>`
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outline: none;
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cursor: pointer;
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padding: 0 28px;
|
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text-align: ${(props) => props.align || 'center'};
|
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user-select: none;
|
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-webkit-touch-callout: none;
|
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-webkit-tap-highlight-color: transparent;
|
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@@ -21,14 +21,36 @@ export const StyledLifeCounterButton = styled.button<{ align?: string }>`
|
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-ms-user-select: none;
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`;
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const TextContainer = styled.div<{
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align?: string;
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rotation: number;
|
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}>`
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text-align: ${(props) => props.align || 'center'};
|
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${(props) => {
|
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if (
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props.rotation === Rotation.SideFlipped ||
|
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props.rotation === Rotation.Side
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) {
|
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return css`
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rotate: -90deg;
|
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width: auto;
|
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padding: 28px 0;
|
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justify-content: space-between;
|
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`;
|
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}
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}}
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`;
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type SubtractLifeButtonProps = {
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lifeTotal: number;
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setLifeTotal: (lifeTotal: number) => void;
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rotation: number;
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};
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|
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const SubtractLifeButton = ({
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lifeTotal,
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setLifeTotal,
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rotation,
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}: SubtractLifeButtonProps) => {
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const timeoutRef = useRef<NodeJS.Timeout | undefined>(undefined);
|
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const [timeoutFinished, setTimeoutFinished] = useState(false);
|
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@@ -70,9 +92,10 @@ const SubtractLifeButton = ({
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onContextMenu={(e: React.MouseEvent<HTMLButtonElement, MouseEvent>) => {
|
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e.preventDefault();
|
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}}
|
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align="left"
|
||||
>
|
||||
−
|
||||
<TextContainer align="left" rotation={rotation}>
|
||||
−
|
||||
</TextContainer>
|
||||
</StyledLifeCounterButton>
|
||||
);
|
||||
};
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
import styled from 'styled-components';
|
||||
import styled, { css } from 'styled-components';
|
||||
import { Rotation } from '../../Types/Player';
|
||||
|
||||
export const CountersWrapper = styled.div`
|
||||
width: 100%;
|
||||
@@ -22,14 +23,27 @@ export const GridItemContainer = styled.div<{
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
/* width: 100%; */
|
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/* height: 100%; */
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||||
grid-area: ${(props) => props.gridArea};
|
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`;
|
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|
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export const ExtraCountersGrid = styled.div`
|
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export const ExtraCountersGrid = styled.div<{ rotation: number }>`
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
flex-grow: 1;
|
||||
width: 100%;
|
||||
|
||||
${(props) => {
|
||||
if (
|
||||
props.rotation === Rotation.SideFlipped ||
|
||||
props.rotation === Rotation.Side
|
||||
) {
|
||||
return css`
|
||||
flex-direction: column-reverse;
|
||||
height: 100%;
|
||||
width: auto;
|
||||
`;
|
||||
}
|
||||
}}
|
||||
`;
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
import { Player } from '../../Types/Player';
|
||||
import LifeCounter from '../LifeCounter/LifeCounter';
|
||||
import SideLifeCounter from '../LifeCounter/SideLifeCounter';
|
||||
import * as S from './Counters.style';
|
||||
|
||||
type CountersProps = {
|
||||
@@ -13,6 +14,26 @@ const Counters = ({ players, onPlayerChange, gridAreas }: CountersProps) => {
|
||||
<S.CountersWrapper>
|
||||
<S.CountersGrid gridTemplateAreas={gridAreas}>
|
||||
{players.map((player) => {
|
||||
if (
|
||||
player.settings.rotation === 90 ||
|
||||
player.settings.rotation === 270
|
||||
) {
|
||||
return (
|
||||
<S.GridItemContainer
|
||||
key={player.key}
|
||||
gridArea={`player${player.key}`}
|
||||
>
|
||||
<SideLifeCounter
|
||||
backgroundColor={player.color}
|
||||
player={player}
|
||||
opponents={players.filter(
|
||||
(opponent) => opponent.key !== player.key
|
||||
)}
|
||||
onPlayerChange={onPlayerChange}
|
||||
/>
|
||||
</S.GridItemContainer>
|
||||
);
|
||||
}
|
||||
return (
|
||||
<S.GridItemContainer
|
||||
key={player.key}
|
||||
|
||||
@@ -47,9 +47,10 @@ const ExtraCountersBar = ({
|
||||
};
|
||||
|
||||
return (
|
||||
<S.ExtraCountersGrid>
|
||||
<S.ExtraCountersGrid rotation={player.settings.rotation}>
|
||||
{player.settings.useCommanderDamage && (
|
||||
<ExtraCounter
|
||||
rotation={player.settings.rotation}
|
||||
Icon={<CommanderTaxIcon size="8vmin" />}
|
||||
type={CounterType.CommanderTax}
|
||||
counterTotal={
|
||||
@@ -64,6 +65,7 @@ const ExtraCountersBar = ({
|
||||
player.settings.useCommanderDamage && player.settings.usePartner
|
||||
) && (
|
||||
<ExtraCounter
|
||||
rotation={player.settings.rotation}
|
||||
Icon={<PartnerTaxIcon size="8vmin" />}
|
||||
type={CounterType.PartnerTax}
|
||||
counterTotal={
|
||||
@@ -76,6 +78,7 @@ const ExtraCountersBar = ({
|
||||
)}
|
||||
{player.settings.usePoison && (
|
||||
<ExtraCounter
|
||||
rotation={player.settings.rotation}
|
||||
Icon={<PoisonIcon size="8vmin" />}
|
||||
type={CounterType.Poison}
|
||||
counterTotal={
|
||||
@@ -87,6 +90,7 @@ const ExtraCountersBar = ({
|
||||
)}
|
||||
{player.settings.useEnergy && (
|
||||
<ExtraCounter
|
||||
rotation={player.settings.rotation}
|
||||
Icon={<EnergyIcon size="8vmin" />}
|
||||
type={CounterType.Energy}
|
||||
counterTotal={
|
||||
@@ -98,6 +102,7 @@ const ExtraCountersBar = ({
|
||||
)}
|
||||
{player.settings.useExperience && (
|
||||
<ExtraCounter
|
||||
rotation={player.settings.rotation}
|
||||
Icon={<ExperienceIcon size="8vmin" />}
|
||||
type={CounterType.Experience}
|
||||
counterTotal={
|
||||
|
||||
@@ -38,6 +38,8 @@ export const LifeCountainer = styled.div`
|
||||
flex-grow: 1;
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
justify-content: space-between;
|
||||
align-items: center;
|
||||
`;
|
||||
|
||||
export const LifeCounterText = styled.p`
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
import { useState, useEffect, useRef } from 'react';
|
||||
import { useState, useEffect } from 'react';
|
||||
import * as S from './LifeCounter.style';
|
||||
import { Player } from '../../Types/Player';
|
||||
import { useSwipeable } from 'react-swipeable';
|
||||
@@ -68,12 +68,13 @@ const LifeCounter = ({
|
||||
onClick={() => {
|
||||
setShowPlayerMenu(!showPlayerMenu);
|
||||
}}
|
||||
rotation={player.settings.rotation}
|
||||
/>
|
||||
<div>{player.key}</div>
|
||||
<S.LifeCountainer>
|
||||
<SubtractLifeButton
|
||||
lifeTotal={player.lifeTotal}
|
||||
setLifeTotal={handleLifeChange}
|
||||
rotation={player.settings.rotation}
|
||||
/>
|
||||
<S.LifeCounterText>
|
||||
{player.lifeTotal}
|
||||
@@ -87,6 +88,7 @@ const LifeCounter = ({
|
||||
<AddLifeButton
|
||||
lifeTotal={player.lifeTotal}
|
||||
setLifeTotal={handleLifeChange}
|
||||
rotation={player.settings.rotation}
|
||||
/>
|
||||
</S.LifeCountainer>
|
||||
<ExtraCountersBar player={player} onPlayerChange={onPlayerChange} />
|
||||
|
||||
96
my-app/src/Components/LifeCounter/SideLifeCounter.style.ts
Normal file
96
my-app/src/Components/LifeCounter/SideLifeCounter.style.ts
Normal file
@@ -0,0 +1,96 @@
|
||||
import styled, { css, keyframes } from 'styled-components';
|
||||
import { Rotation } from '../../Types/Player';
|
||||
|
||||
export const SideLifeCounterWrapper = styled.div<{
|
||||
backgroundColor: string;
|
||||
}>`
|
||||
position: relative;
|
||||
display: flex;
|
||||
flex-grow: 1;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
height: 100%;
|
||||
width: 100%;
|
||||
background-color: ${(props) => props.backgroundColor || 'antiquewhite'};
|
||||
`;
|
||||
|
||||
export const SideLifeCounterContentContainer = styled.div<{
|
||||
rotation: Rotation;
|
||||
}>`
|
||||
position: relative;
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
|
||||
align-items: center;
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
z-index: 1;
|
||||
|
||||
${(props) => {
|
||||
if (props.rotation === Rotation.SideFlipped) {
|
||||
return css`
|
||||
rotate: 180deg;
|
||||
`;
|
||||
}
|
||||
}}
|
||||
`;
|
||||
|
||||
export const SideLifeCountainer = styled.div`
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
flex-grow: 1;
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
justify-content: space-between;
|
||||
align-items: center;
|
||||
`;
|
||||
|
||||
export const SideLifeCounterText = styled.p`
|
||||
position: absolute;
|
||||
top: 50%;
|
||||
left: 50%;
|
||||
translate: -50% -50%;
|
||||
font-size: 30vmin;
|
||||
text-align: center;
|
||||
text-size-adjust: auto;
|
||||
margin: 0;
|
||||
padding: 0;
|
||||
rotate: 270deg;
|
||||
font-variant-numeric: tabular-nums;
|
||||
pointer-events: none;
|
||||
text-shadow: -1px -1px 0 #ffffff, 1px -1px 0 #ffffff, -1px 1px 0 #ffffff,
|
||||
1px 1px 0 #ffffff;
|
||||
color: #000000;
|
||||
user-select: none;
|
||||
-webkit-touch-callout: none;
|
||||
-webkit-tap-highlight-color: transparent;
|
||||
-moz-user-select: -moz-none;
|
||||
-webkit-user-select: none;
|
||||
-ms-user-select: none;
|
||||
`;
|
||||
|
||||
const fadeOut = keyframes`
|
||||
0% {
|
||||
opacity: 1;
|
||||
}
|
||||
33% {
|
||||
opacity: 0.6;
|
||||
}
|
||||
100% {
|
||||
opacity: 0;
|
||||
}
|
||||
`;
|
||||
|
||||
export const SideRecentDifference = styled.span`
|
||||
position: absolute;
|
||||
top: 40%;
|
||||
left: 50%;
|
||||
translate: -50%, -50%;
|
||||
text-shadow: none;
|
||||
background-color: rgba(255, 255, 255, 0.6);
|
||||
border-radius: 50%;
|
||||
padding: 5px 10px;
|
||||
font-size: 5vmin;
|
||||
color: #333333;
|
||||
animation: ${fadeOut} 3s 1s ease-out forwards;
|
||||
`;
|
||||
110
my-app/src/Components/LifeCounter/SideLifeCounter.tsx
Normal file
110
my-app/src/Components/LifeCounter/SideLifeCounter.tsx
Normal file
@@ -0,0 +1,110 @@
|
||||
import { useState, useEffect } from 'react';
|
||||
import * as S from './SideLifeCounter.style';
|
||||
import { Player } from '../../Types/Player';
|
||||
import { useSwipeable } from 'react-swipeable';
|
||||
import AddLifeButton from '../Buttons/AddLifeButton';
|
||||
import SubtractLifeButton from '../Buttons/SubtractLifeButton';
|
||||
import CommanderDamageBar from '../Buttons/CommanderDamageBar';
|
||||
import PlayerMenu from '../PlayerMenu/PlayerMenu';
|
||||
import SettingsButton from '../Buttons/SettingsButton';
|
||||
import ExtraCountersBar from '../Counters/ExtraCountersBar';
|
||||
|
||||
type SideLifeCounterProps = {
|
||||
player: Player;
|
||||
backgroundColor: string;
|
||||
opponents: Player[];
|
||||
onPlayerChange: (updatedPlayer: Player) => void;
|
||||
};
|
||||
|
||||
const SideLifeCounter = ({
|
||||
backgroundColor,
|
||||
player,
|
||||
opponents,
|
||||
onPlayerChange,
|
||||
}: SideLifeCounterProps) => {
|
||||
const handleLifeChange = (updatedLifeTotal: number) => {
|
||||
const difference = updatedLifeTotal - player.lifeTotal;
|
||||
const updatedPlayer = { ...player, lifeTotal: updatedLifeTotal };
|
||||
setRecentDifference(recentDifference + difference);
|
||||
onPlayerChange(updatedPlayer);
|
||||
setKey(Date.now());
|
||||
};
|
||||
|
||||
const [showPlayerMenu, setShowPlayerMenu] = useState(false);
|
||||
const [recentDifference, setRecentDifference] = useState(0);
|
||||
const [key, setKey] = useState(Date.now());
|
||||
|
||||
useEffect(() => {
|
||||
const timer = setTimeout(() => {
|
||||
setRecentDifference(0);
|
||||
}, 3000);
|
||||
|
||||
return () => clearTimeout(timer);
|
||||
}, [recentDifference]);
|
||||
|
||||
const swipeHandlers = useSwipeable({
|
||||
onSwipedUp: () => {
|
||||
// player.settings.flipped ? setShowPlayerMenu(true) : null;
|
||||
},
|
||||
onSwipedDown: () => {
|
||||
// player.settings.flipped ? null : setShowPlayerMenu(true);
|
||||
},
|
||||
});
|
||||
|
||||
return (
|
||||
<S.SideLifeCounterWrapper backgroundColor={backgroundColor}>
|
||||
<S.SideLifeCounterContentContainer
|
||||
{...swipeHandlers}
|
||||
rotation={player.settings.rotation}
|
||||
>
|
||||
<CommanderDamageBar
|
||||
lifeTotal={player.lifeTotal}
|
||||
opponents={opponents}
|
||||
player={player}
|
||||
onPlayerChange={onPlayerChange}
|
||||
setLifeTotal={handleLifeChange}
|
||||
/>
|
||||
<SettingsButton
|
||||
onClick={() => {
|
||||
setShowPlayerMenu(!showPlayerMenu);
|
||||
}}
|
||||
rotation={player.settings.rotation}
|
||||
/>
|
||||
|
||||
<S.SideLifeCountainer>
|
||||
<AddLifeButton
|
||||
lifeTotal={player.lifeTotal}
|
||||
setLifeTotal={handleLifeChange}
|
||||
rotation={player.settings.rotation}
|
||||
/>
|
||||
<S.SideLifeCounterText>
|
||||
{player.lifeTotal}
|
||||
{recentDifference !== 0 && (
|
||||
<S.SideRecentDifference key={key}>
|
||||
{recentDifference > 0 ? '+' : ''}
|
||||
{recentDifference}
|
||||
</S.SideRecentDifference>
|
||||
)}
|
||||
</S.SideLifeCounterText>
|
||||
|
||||
<SubtractLifeButton
|
||||
lifeTotal={player.lifeTotal}
|
||||
setLifeTotal={handleLifeChange}
|
||||
rotation={player.settings.rotation}
|
||||
/>
|
||||
</S.SideLifeCountainer>
|
||||
<ExtraCountersBar player={player} onPlayerChange={onPlayerChange} />
|
||||
</S.SideLifeCounterContentContainer>
|
||||
{showPlayerMenu && (
|
||||
<PlayerMenu
|
||||
player={player}
|
||||
opponents={opponents}
|
||||
onPlayerChange={onPlayerChange}
|
||||
setShowPlayerMenu={setShowPlayerMenu}
|
||||
/>
|
||||
)}
|
||||
</S.SideLifeCounterWrapper>
|
||||
);
|
||||
};
|
||||
|
||||
export default SideLifeCounter;
|
||||
@@ -2,12 +2,13 @@ export enum GridTemplateAreas {
|
||||
OnePlayerHorizontal = '"player1 player1"',
|
||||
OnePlayerVertical = '"player1" "player1"',
|
||||
TwoPlayersOppositeHorizontal = '"player1" "player2"',
|
||||
TwoPlayersOppositeVertical = '"player1 player2" "player1 player2"',
|
||||
TwoPlayersSameSide = '"player1 player2"',
|
||||
ThreePlayers = '"player1 player1" "player2 player3"',
|
||||
ThreePlayersSide = '"player1 player1 player2" "player3 player3 player2"',
|
||||
FourPlayers = '"player1 player2" "player3 player4"',
|
||||
FourPlayersSide = '"player1 player2 player2 player4" "player1 player3 player3 player4"',
|
||||
FivePlayers = '"player1 player1 player2 player2 player3 player3" "player4 player4 player4 player5 player5 player5"',
|
||||
FivePlayers = '"player1 player1 player1 player2 player2 player2" "player3 player3 player4 player4 player5 player5"',
|
||||
FivePlayersSide = '"player1 player2 player3" "player4 player5 player3"',
|
||||
SixPlayers = '"player1 player2 player3" "player4 player5 player6"',
|
||||
SixPlayersSide = '"player1 player2 player2 player3 player3 player4" "player1 player5 player5 player6 player6 player4"',
|
||||
|
||||
@@ -28,6 +28,17 @@ const getRotation = (index: number, gridAreas: GridTemplateAreas): Rotation => {
|
||||
return Rotation.Side;
|
||||
}
|
||||
|
||||
if (gridAreas === GridTemplateAreas.TwoPlayersOppositeVertical) {
|
||||
switch (index) {
|
||||
case 1:
|
||||
return Rotation.SideFlipped;
|
||||
case 2:
|
||||
return Rotation.Side;
|
||||
default:
|
||||
return Rotation.Normal;
|
||||
}
|
||||
}
|
||||
|
||||
if (gridAreas === GridTemplateAreas.TwoPlayersOppositeHorizontal) {
|
||||
switch (index) {
|
||||
case 1:
|
||||
@@ -68,7 +79,7 @@ const getRotation = (index: number, gridAreas: GridTemplateAreas): Rotation => {
|
||||
case 1:
|
||||
return Rotation.Flipped;
|
||||
case 2:
|
||||
return Rotation.SideFlipped;
|
||||
return Rotation.Side;
|
||||
case 3:
|
||||
return Rotation.Normal;
|
||||
default:
|
||||
@@ -84,6 +95,95 @@ const getRotation = (index: number, gridAreas: GridTemplateAreas): Rotation => {
|
||||
return Rotation.Flipped;
|
||||
case 3:
|
||||
return Rotation.Normal;
|
||||
case 4:
|
||||
return Rotation.Normal;
|
||||
default:
|
||||
return Rotation.Normal;
|
||||
}
|
||||
}
|
||||
|
||||
if (gridAreas === GridTemplateAreas.FourPlayersSide) {
|
||||
switch (index) {
|
||||
case 1:
|
||||
return Rotation.SideFlipped;
|
||||
case 2:
|
||||
return Rotation.Flipped;
|
||||
case 3:
|
||||
return Rotation.Normal;
|
||||
case 4:
|
||||
return Rotation.Side;
|
||||
default:
|
||||
return Rotation.Normal;
|
||||
}
|
||||
}
|
||||
|
||||
if (gridAreas === GridTemplateAreas.FivePlayers) {
|
||||
switch (index) {
|
||||
case 1:
|
||||
return Rotation.Flipped;
|
||||
case 2:
|
||||
return Rotation.Flipped;
|
||||
case 3:
|
||||
return Rotation.Normal;
|
||||
case 4:
|
||||
return Rotation.Normal;
|
||||
case 5:
|
||||
return Rotation.Normal;
|
||||
default:
|
||||
return Rotation.Normal;
|
||||
}
|
||||
}
|
||||
|
||||
if (gridAreas === GridTemplateAreas.FivePlayersSide) {
|
||||
switch (index) {
|
||||
case 1:
|
||||
return Rotation.Flipped;
|
||||
case 2:
|
||||
return Rotation.Flipped;
|
||||
case 3:
|
||||
return Rotation.Side;
|
||||
case 4:
|
||||
return Rotation.Normal;
|
||||
case 5:
|
||||
return Rotation.Normal;
|
||||
default:
|
||||
return Rotation.Normal;
|
||||
}
|
||||
}
|
||||
|
||||
if (gridAreas === GridTemplateAreas.SixPlayers) {
|
||||
switch (index) {
|
||||
case 1:
|
||||
return Rotation.Flipped;
|
||||
case 2:
|
||||
return Rotation.Flipped;
|
||||
case 3:
|
||||
return Rotation.Flipped;
|
||||
case 4:
|
||||
return Rotation.Normal;
|
||||
case 5:
|
||||
return Rotation.Normal;
|
||||
case 6:
|
||||
return Rotation.Normal;
|
||||
default:
|
||||
return Rotation.Normal;
|
||||
}
|
||||
}
|
||||
|
||||
if (gridAreas === GridTemplateAreas.SixPlayersSide) {
|
||||
switch (index) {
|
||||
case 1:
|
||||
return Rotation.SideFlipped;
|
||||
case 2:
|
||||
return Rotation.Flipped;
|
||||
case 3:
|
||||
return Rotation.Flipped;
|
||||
case 4:
|
||||
return Rotation.Side;
|
||||
case 5:
|
||||
return Rotation.Normal;
|
||||
case 6:
|
||||
return Rotation.Normal;
|
||||
default:
|
||||
return Rotation.Normal;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user